事件委托 GameManger(空物体)+GameManger脚本——重要的方式 public class GameManger : MonoBehaviour { public void OnStartGame(string sceneName) { Application.LoadLevel(sceneName); } } using System.Collections; using System.Collections.Generic; using UnityEngine; using
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonCll : MonoBehaviour { ; public GameObject Seting; private bool count = true; // Use this for initialization void Start () { } // Update is called once p