hihocoder 1342 Full Binary Tree Picture【完全二叉树】
转自http://www.jianshu.com/p/e37495f72cf6
解释:
题目描述了一种用ASCII码绘制的满二叉树,然后将树的根设置在一个特殊坐标轴的原点(0,0),坐标轴x向下为正向,y向右是正向。树的每个树枝与节点都占用1*1的大小。现在需要求在坐标轴中任意画一个矩形,里面会有多少个树的节点。例如样例输入中,对于(0,0)与(2,2)形成的矩形里面,包含有根节点和它的右叶子节点,所以输出的是2。
分析:
1、这是是一个二叉树的问题,肯定要构造树结构,为了简单,这里就声明一个Node的结构体,通过结构体指针来构建树。代码如下:
struct Node {
Node *lchild, *rchild;
long px, py;
Node(long _px, long _py)
{
lchild = rchild = NULL;
px = _px;
py = _py;
}
};
px,py是节点的坐标,lchild与rchild分别对应左右子节点。
2、接下里就是生成树,这里输入就是树的高度,我们就根据高度来生成满二叉树。生成的时候根据题目规则,我们需要注意树的树枝占位情况。通过分析我们可以得出,高度为1的节点,它一边的树枝数量是0,高度2的为1,高度3的为2,其它高度的节点树枝数量是其子节点数量的2倍加1。这样我们可以用个递归实现。代码如下:
long stickNumWithHeight(int height)
{
if (height == 1) {
return 0;
}
if (height == 2) {
return 1;
}
if (height == 3) {
return 2;
}
return stickNumWithHeight(height - 1) * 2 + 1;
} void buildTreeWithHeight(Node &node, int height)
{
if (height == 1) {
return;
}
long step = stickNumWithHeight(height) + 1;
node.lchild = new Node(node.px + step, node.py - step);
node.rchild = new Node(node.px + step, node.py + step);
buildTreeWithHeight(*node.lchild, height-1);
buildTreeWithHeight(*node.rchild, height-1);
}
3、树生成过后,我们只需要对每个矩形遍历检测这棵树,就可得到在当前矩形中节点数量,代码如下:
int checkNodeInArea(Node &node, int x1, int y1, int x2, int y2)
{
int sum = 0;
if (node.px >= x1 && node.py >= y1 && node.px <= x2 && node.py<= y2) {
sum += 1;
}
if (node.lchild != NULL) {
sum += checkNodeInArea(*node.lchild,x1,y1,x2,y2);
}
if (node.rchild != NULL) {
sum += checkNodeInArea(*node.rchild,x1,y1,x2,y2);
}
return sum;
}
完整代码:
#include <iostream>
#include <algorithm>
#include <map>
#include <string>
#include <string.h>
#include <ctype.h>
#include <vector>
using namespace std; struct Node
{
Node *lchild,*rchild;
long px,py;
Node(long _px,long _py)
{
lchild = rchild = NULL;
px=_px;
py=_py;
}
}; long stickNumWithHeight(int height)
{
if (height == 1) {
return 0;
}
if (height == 2) {
return 1;
}
if (height == 3) {
return 2;
}
return stickNumWithHeight(height - 1) * 2 + 1;
} void buildTreeWithHeight(Node &node,int height)
{
if(height==1)return;
long step = stickNumWithHeight(height)+1;
node.lchild = new Node(node.px+step,node.py-step);
node.rchild = new Node(node.px+step,node.py+step);
buildTreeWithHeight(*node.lchild,height-1);
buildTreeWithHeight(*node.rchild,height-1);
} int checkNodeInArea(Node &node, int x1, int y1, int x2, int y2)
{
int sum = 0;
if (node.px >= x1 && node.py >= y1 && node.px <= x2 && node.py<= y2) {
sum += 1;
}
if (node.lchild != NULL) {
sum += checkNodeInArea(*node.lchild,x1,y1,x2,y2);
}
if (node.rchild != NULL) {
sum += checkNodeInArea(*node.rchild,x1,y1,x2,y2);
}
return sum;
} int main(){
int N,M;
scanf("%d%d",&N,&M);
Node *root= new Node(0,0);
buildTreeWithHeight(*root,N);
while(M--)
{
int x1,x2,y1,y2;
scanf("%d %d %d %d",&x1,&y1,&x2,&y2);
int amout = checkNodeInArea(*root,x1,y1,x2,y2);
cout<<amout<<endl;
}
return 0;
}
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