The design of a distributed variant of Plato framework to support collaborated editing
A first thought system architecture (pulling mode) is one that the server doesn't keep client information and the client takes a more active part in retrieving updates from the server,
Note the previous model manager which is responsible for both the management of the entire model collection and the model provisioning for the rendering department is now split to two parts each taking one of the responsibilities respectively and communicating with each other locally or on the wire.
Server | Client
o IModelProvider
|
ModelManager ---------- Local/Remote ---------> On-screen model provider ---> View/View Model department
[All models] 1. -> 'model changed' signal [On-screen models]
<- check current o/s async
-> reply if its update
<- current collection
-> changes in collection
2. <- sight change
<- current collection
-> changes in collection
(any new signal invalidates updated)
<----------------------------------- Handlers
references local o/s first
1. <- send update
2. -> Acknowledge update
For recording, for each client request a recording object is instantiated and starts listening on user's further request and working as normal on the revision tree on the server as usual.
For playback, The recording is sent to the client who will also have a copy of the tree (which should only add up and not change or reduce) to play the recording on.
For undo and redo, it's also totally up to the server, and the client is subject to its latest update.
Obviously the communication between the client and server for updating the models is not complete yet and there are lots of cases that need to be dealt with. So this pattern has a high complexity in the client design which is error prone, inflexible to changes, and against the general app design guidelines.
Last night before I fell a sleep I came up with an idea of using sort of pushing mode, which should be so straightforward and had been so long missing from my mind. In detail, it's using a more sophisticated server and the principle of matching design and minimal data exchange.
Take a look at the architecture first,
Server | Client
o IModelProvider
|
ModelManager --> Per-session On-screen --------Local/Remote -------> On-screen provider ---> View/View Model
[All models] [On-screen models]
Client view scope info Handshakes,
<- client view changes
-> update of on-screen list
and individual model data
EXCLUDES unnecessary self
initiated model changes
Handlers
references local o/s first
<-----------------------------
model changes
This design greatly simplifies the data exchange and therefore makes it much more manageable by minimising the model data update to only changes to on-screen list and models. It's literally a split of on-screen model provider with each part sitting on either server or client with a minimum communication between. Consequently, the cost is the provider on the server needs to keep a session for each client which consists of a mirror of the clients on-screen list and the client's current view scope, which is totally reasonable and affordable.
The handlers check the local on-screen list as well (again it makes sense, as only those on-screen can be manipulated) and immediately report the changes to the server and leave the server to confirm and make the verfied model update. (Here mechanism for proper presentation/notification is needed if the update is rejected/invalidated)
Another question that remains is how to determine if a model is on screen if its representing shape and size is not certain before rendered.
One simple solution to it is completely get the server to decide the on-screen status using approximation in a C/S scenario, which is fine in most uses.
However if a finer approach is really needed, it can be
- canvas simulation on the server (which is subject to the system support on the server)
- use a distributed version of posterior checking mechanism, which is to flag all changed size undetermined model as VisualToMeasure initially and get client to update their dimension information. In a distributed scenario, the server may receive multiple client responses, however in this application, the measurements are supposed to be close to each other, the server just needs to average them out.
The design of a distributed variant of Plato framework to support collaborated editing的更多相关文章
- Posterior visual bounds retrieval for the Plato framework
Plato is a MVVM compliant 2D on-canvas graphics framework I've been designing and implementing for d ...
- Domain Driven Design and Development In Practice--转载
原文地址:http://www.infoq.com/articles/ddd-in-practice Background Domain Driven Design (DDD) is about ma ...
- HDFS分布式文件系统(The Hadoop Distributed File System)
The Hadoop Distributed File System (HDFS) is designed to store very large data sets reliably, and to ...
- Distributed transactions in Spring, with and without XA
While it's common to use the Java Transaction API and the XA protocol for distributed transactions i ...
- 创建Material Design风格的Android应用--应用主题
本人全部文章首先公布于个人博客,欢迎关注,地址:http://blog.isming.me 昨天正式公布了android 5,同一时候android developer站点也更新了,添加了创建Mate ...
- Distributed MVCC based cross-row transaction
The algorithm for supporting distributed MVCC based cross-row transactions on top of a distributed k ...
- Android Material Design 兼容库的使用
Android Material Design 兼容库的使用 mecury 前言:近来学习了Android Material Design 兼容库,为了把这个弄懂,才有了这篇博客,这里先推荐两篇博客: ...
- Android应用Design Support Library完全使用实例
阅读目录 2-1 综述 2-2 TextInputLayout控件 2-3 FloatingActionButton控件 2-4 Snackbar控件 2-5 TabLayout控件 2-6 Navi ...
- Android Design Support Library: 学习CoordinatorLayout
简述 CoordinatorLayout字面意思是"协调器布局",它是Design Support Library中提供的一个超级帧布局,帮助我们实现Material Design ...
随机推荐
- loadrunner支持https协议的操作方法-经验总结
问题:用户portal支持https协议,用loadrunner录制登陆脚本时发现未录制到用户名和密码 录制到的脚本如下: login() { lr_think_time(10); web_url(& ...
- MVC公开课 – 2.查询,删除 (2013-3-15广州传智MVC公开课)
查询 /Controller/HomeController.cs /// <summary> /// 查询 文章 列表 /// </summary> /// <retur ...
- [LeetCode] Implement strStr()
Implement strStr(). Returns a pointer to the first occurrence of needle in haystack, or null if need ...
- JAVA 堆栈知识和Volatile关键字
栈内存:存放基本类型的变量和对象的引用 堆内存:存放用new创建的对象和数组 栈帧:保存了局部变量表,操作数栈,方法的返回地址以及其它的附加信息 volatile修饰的变量,jvm虚拟机只是保证从主内 ...
- 攻城狮在路上(叁)Linux(十四)--- 查阅文件内容
常用命令:cat.tac.nl.more.less.head.tail.od... 一.直接查看文件内容:cat.tac.nl <==一次性全部读取 1.cat [-AbEnTv] 文件名 参数 ...
- Java Hour 64 JVM 最大内存设置
从这篇博文起,不再是流水式的学习记录了,稍微改进下风格. 运行时获得当前JVM 设置大小 首先,-Xmx100000000指定最大的内存分配. public static void main(Stri ...
- PHPCMS V9 点击量排行调用方法
首先调用的标签代码如下: {pc:content action=”sitehits” siteid=”4″ num=”10″ order=”views DESC” cache=”3600″} {loo ...
- [Linux] 获得系统位数
三种方法获得系统多少位: 以下三个例子都得到的是64位的系统 1. getconf LONG_BIT 2. echo $HOSTTYPE 3. uname –a
- linux的<pthread.h>
转自:http://blog.sina.com.cn/s/blog_66cc44d00100in5b.html Linux系统下的多线程遵循POSIX线程接口,称为pthread.编写Linux下的多 ...
- PAT A 1016. Phone Bills (25)【模拟】
题目:https://www.patest.cn/contests/pat-a-practise/1016 思路:用结构体存储,按照名字和日期排序,然后先判断是否有效,然后输出,时间加减直接暴力即可 ...