SendMessage
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics; namespace Manager.Common
{
public enum EngineResult
{
Success,
FaildAndSuspend,
FaildWithoutSuspend
} //消息传递引擎
public class RelayEngine<T>
{
private Thread _RelayThread;
private AutoResetEvent _ItemArriveEvent = new AutoResetEvent(false);
private ManualResetEvent _ResumeEvent = new ManualResetEvent(true);
private WaitHandle[] _WaitHandles;
private bool _Stop = false; private LinkedList<T> _Buffer = new LinkedList<T>();
private Func<T, bool> _RelayFunc;
private Func<T, EngineResult> _RelayFunc2;
private Action<Exception> _HandleException;
public bool IsSuspend = true; public RelayEngine(Func<T, bool> relayFunc, Action<Exception> handleException, Func<T, EngineResult> relayFunc2 = null)
{
this._WaitHandles = new WaitHandle[] { this._ItemArriveEvent, this._ResumeEvent };
this._RelayFunc = relayFunc;
this._RelayFunc2 = relayFunc2;
this._HandleException = handleException;
this._RelayThread = new Thread(this.Run) { IsBackground = true };
this._RelayThread.Start();
this.IsSuspend = false;
} public void AddItem(T item)
{
lock (this)
{
this._Buffer.AddLast(item);
}
this._ItemArriveEvent.Set();
} public void Suspend()
{
this.IsSuspend = true;
this._ResumeEvent.Reset();
} public void Resume()
{
this.IsSuspend = false;
this._ResumeEvent.Set();
} public void Stop()
{
this.IsSuspend = true; //线程挂起
this._Stop = true; //线程停止
this._ItemArriveEvent.Set();
this._ResumeEvent.Set();
} private void Run()
{
try
{
while (true)
{
if (this._Buffer.Count == )
{
WaitHandle.WaitAll(this._WaitHandles);
}
else
{
this._ResumeEvent.WaitOne(); //队列没有消息阻塞线程,知道收到信号
} if (this._Stop) break; if (this._Buffer.Count > )
{
T item = this._Buffer.First.Value; //先进先出
EngineResult result;
if (this._RelayFunc2 == null)
{
result = this._RelayFunc(item) ? EngineResult.Success : EngineResult.FaildAndSuspend;
}
else
{
result = this._RelayFunc2(item);
}
if (result == EngineResult.Success)
{
lock (this)
{
this._Buffer.RemoveFirst();
}
}
else
{
if (result == EngineResult.FaildAndSuspend) this.Suspend();
}
}
}
}
catch (Exception ex)
{
this._HandleException(ex);
}
}
}
}
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