Spell checker
Time Limit: 2000MS   Memory Limit: 65536K
Total Submissions: 25426   Accepted: 9300

Description

You, as a member of a development team for a new spell checking program, are to write a module that will check the correctness of given words using a known dictionary of all correct words in all their forms. 
If the word is absent in the dictionary then it can be replaced by correct words (from the dictionary) that can be obtained by one of the following operations: 
?deleting of one letter from the word; 
?replacing of one letter in the word with an arbitrary letter; 
?inserting of one arbitrary letter into the word. 
Your task is to write the program that will find all possible replacements from the dictionary for every given word. 

Input

The first part of the input file contains all words from the dictionary. Each word occupies its own line. This part is finished by the single character '#' on a separate line. All words are different. There will be at most 10000 words in the dictionary. 
The next part of the file contains all words that are to be checked. Each word occupies its own line. This part is also finished by the single character '#' on a separate line. There will be at most 50 words that are to be checked. 
All words in the input file (words from the dictionary and words to be checked) consist only of small alphabetic characters and each one contains 15 characters at most. 

Output

Write to the output file exactly one line for every checked word in the order of their appearance in the second part of the input file. If the word is correct (i.e. it exists in the dictionary) write the message: " is correct". If the word is not correct then write this word first, then write the character ':' (colon), and after a single space write all its possible replacements, separated by spaces. The replacements should be written in the order of their appearance in the dictionary (in the first part of the input file). If there are no replacements for this word then the line feed should immediately follow the colon.

Sample Input

i
is
has
have
be
my
more
contest
me
too
if
award
#
me
aware
m
contest
hav
oo
or
i
fi
mre
#

Sample Output

me is correct
aware: award
m: i my me
contest is correct
hav: has have
oo: too
or:
i is correct
fi: i
mre: more me
#include<iostream>
#include<cstdio>
#include<algorithm>
#include<cstring>
#include<vector>
#include<string>
using namespace std;
typedef long long LL;
#define MAXN 10003
/*
给定词典中的单词,要求检查合法的单词
如果词典中单词与该单词长度相等检查能否替换
否则如果两个单词长度之差绝对值小于一 检查能否添加删除
*/
vector<string> dict;
bool f = false;
bool Compare(string &s,string &l)
{
string::iterator p1 = s.begin(),p2 = l.begin();
int cnt = ;
while(p1!=s.end())
{
if(*p1!=*p2)
{
p2++;
cnt++;
if(cnt>)
return false;
}
else
{
p1++;
p2++;
}
}
return true;
}
bool Replace(string &word,string &dict)
{
int l = word.size();
int cnt = ;
for(int i=;i<l;i++)
{
if(word[i]!=dict[i])
cnt++;
if(cnt>)
return false;
}
return true;
}
int main()
{
dict.resize();
int cnt = ;
while(cin>>dict[cnt++])
{
if(dict[cnt-][]=='#')
{
cnt--;
break;
}
}
string word;
while(cin>>word)
{
vector<string> ans;
if(word[]=='#')
break;
int l1 = word.size();
f = false;
bool find = false;
for(int i=;i<cnt;i++)
{
int l2 = dict[i].size();
if(l1==l2)
{
if(word==dict[i])
{
find = true;
f = false;
break;
}
if(Replace(word,dict[i]))
{
f = true;
ans.push_back(dict[i]);
}
}
else if(l1==l2+)
{
if(Compare(dict[i],word))
{
f = true;
ans.push_back(dict[i]);
}
}
else if(l2==l1+)
{
if(Compare(word,dict[i]))
{
f = true;
ans.push_back(dict[i]);
}
}
}
cout<<word;
if(!f&&find)
cout<<" is correct";
else
{
cout<<":";
for(int i=;i<ans.size();i++)
cout<<" "<<ans[i];
}
cout<<endl;
}
}

Spell checker POJ 1035 字符串的更多相关文章

  1. Spell checker - poj 1035 (hash)

      Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 22541   Accepted: 8220 Description Yo ...

  2. poj 1035 Spell checker ( 字符串处理 )

    Spell checker Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 16675   Accepted: 6087 De ...

  3. POJ 1035:Spell checker

    Spell checker Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 22574   Accepted: 8231 De ...

  4. poj 1035 Spell checker

    Spell checker Time Limit: 2000 MS Memory Limit: 65536 KB 64-bit integer IO format: %I64d , %I64u   J ...

  5. [ACM] POJ 1035 Spell checker (单词查找,删除替换添加不论什么一个字母)

    Spell checker Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 18693   Accepted: 6844 De ...

  6. POJ1035——Spell checker(字符串处理)

    Spell checker DescriptionYou, as a member of a development team for a new spell checking program, ar ...

  7. poj 1035 纯正的字符串水

    Spell checker Time Limit: 2000MS   Memory Limit: 65536K Total Submissions: 22673   Accepted: 8258 De ...

  8. POJ 1035 代码+具体的目光

    Spell checker Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 19319 Accepted: 7060 Descri ...

  9. Spell checker

     Spell checker Time Limit:2000MS     Memory Limit:65536KB     64bit IO Format:%I64d & %I64u Subm ...

随机推荐

  1. 使用centos 5.x 64位系统安装astgo 2014 v7.3教程(含全套安装文件)

    版本特色: 全自动安装 安装过程中不用频繁输入yes或回车 自带完整号码归属地数据库 自带触屏版WAP ·首先确定你需要使用astgo 2014 7.0还是7.3: astgo 2014 v 7.0 ...

  2. 【转载】greenplum数据库引擎探究

    Greenplum做为新一代的数据库引擎,有着良好的发展与应用前景.强大的工作效率,低成本的硬件平台对数据仓库与商业智能建设有很大的吸引力.要清楚的了解其特点最好从架构着手. 架构分析  Greenp ...

  3. 数据库部署到linux服务器,供本地访问。

    1.  将本地的sql文件上传至服务器 scp /Users/fangke/Documents/article.sql root@IP:/usr/local 2. 登陆服务器的mysql 3. 创建数 ...

  4. Unity学习-软件的基本操作(二)

    基本操作 1:Scene中 以小手显示,平移画布,与鼠标中键一样 2:平移 游戏对象,组件的 Position属性 也可设置 3:旋转 游戏对象,组件的 Rotation属性 也可设置 4:缩放 游戏 ...

  5. Java系列学习(八)-继承

    1.代码块 (1)在java中,使用 { } 括起来的代码 被称为代码块 (2)分类: A:局部代码块 [局部位置] [作用:用于限定 变量的生命周期] B:构造代码块 [在类中的成员位置,用{}括起 ...

  6. vue杂记

    VUE杂记 声明式渲染 <div id="app"> {{ message }} </div> var app = new Vue({ el: '#app' ...

  7. react杂记

    React webpack+react (hello world) 项目结构: src: app.js main.js package.json webpack_dev_config.js 需要安装包 ...

  8. FFmpeg编译Android版本

    FFmpeg是很好用的一个音视频库,功能强大,但是用起来并不是很方便.之前一直不想用FFmpeg,因为感觉编译太麻烦,但是到了不得不用的时候了,没办法,参考了网上大神的方法,在这里自己也记录一下方便以 ...

  9. 使用 RxJava 的正确姿势

    最近在使用 RxJava 时遇到了一些比较诡异的问题,排查的过程中做了点研究,发现平时大家的用法多多少少都有些问题.有些地方存在隐患,有些用法不够简练,我把这些问题简单做一下分类和总结,供大家参考. ...

  10. ES6学习之箭头函数

    ES6学习笔记--箭头函数 箭头函数一直在用,最近突然想到重新看一下箭头函数的用法,所以这里做一些总结. 箭头函数长这个样子: let fn = a => a++; // fn 是函数名, a= ...