109. Magic of David Copperfield II

time limit per test: 0.25 sec. 
memory limit per test: 4096 KB

The well-known magician David Copperfield loves lo show the following trick: a square with N rows and N columns of different pictures appears on a TV screen, Let us number all the pictures in the following order:

1 2 ... N
... ... ... ...
N*(N-1)+1 N*(N-1)+2 ... N*N

Each member of the audience is asked to put a finger on the upper left picture (i.e., picture number one) and The Magic begins: the magician tells the audience to move the finger K1 times through the pictures (each move is a shift of the finger to the adjacent picture up, down, left or right provided that there is a picture to move to), then with a slight movement of his hand he removes some of the pictures with an exclamation "You are not there!", and ... it is true - your finger is not pointing to any of the pictures removed. Then again, he tells the audience to make K2 moves, and so on. At the end he removes all the pictures but one and smiling triumphantly declares, "I've caught you" (applause).

Just now, David is trying to repeat this trick. Unfortunately, he had-a hard day before, and you know how hard to conjure with a headache. You have to write a program that will help David to make his trick.

Input

The input file contains a single integer number N (1<N<101).

Output

Your program should write the following lines with numbers to the output file:
K1 X1,1 X1,2 ... X1,m1
K2 X2,1 X2,2 ... X2,m2
...
Ke Xe,1 Xe,2 ... Xe,me
where Ki is a number of moves the audience should make on the i-th turn (N<=Ki<300). All Ki, should be different (i.e. Ki<>Kj when i<>j). Xi,1 Xi,2 ... Xi,mi are the numbers of the pictures David should remove after the audience will make Ki moves (the number of the pictures removed is arbitrary, but each picture should be listed only once, and at least one picture should be removed on each turn).
A description of the every next turn should begin with a new line. All numbers on each line should be separated by one or more spaces. After e iterations, all pictures except one should be removed.

Sample Input

3

Sample Output

3 1 3 7 9
5 2 4 6 8 一开始被题意吓住了,但是画一画就能发现,
只要是奇数步,就不能停留在原位,要是把整个迷宫划分成国际棋盘的黑白格,那么奇数步必然只能转移到异色格上,
注意到这点而且题目是special judge ,只需注意随时保持还没被染色的在一块大联通域里面就行了,(要是被孤立了那么玩家就不能再走,魔术师就算是没有完成魔术,要是多个区块就不知道玩家到底在哪个区块了,这样无法消除到只有一个含一块的区块)
这里为了保证这一点我使用的是从外向里,每次推一层的方法,假设出发点(0,0)是白格(计算中使用了二维坐标,结果转化为i*n+j+1)
对于里面的第i层,先消去上一层i-1层未涂色的白格,再消去i层可以消去的白格(相邻的黑格都有两个及以上个没有被消去的白格相邻),最后新建一个操作,消去i层的所有黑格(这时候i层的白格不会受影响,因为还有i+1层)

大致染色过程如图
因为染色操作最多有(n/2)*2,开头使用n也不会超出300的操作数
W原因:没有注意到ki<300
#include <cstdio>
#include <cstring>
using namespace std;
const int maxn=102;
const int dx[4]={1,0,-1,0},dy[4]={0,1,0,-1};
bool vis[maxn][maxn];
int n;
int heap1[maxn*maxn],len1,heap2[maxn*maxn],len2,heapt[maxn*maxn],lent;//heap1 第i圈可以消去的白 heap2 第i-1圈没有消掉的白 heapt 第i圈的第二个操作消去的黑格
bool oneentry(int x,int y){//只有一个出口
int fl=0;
for(int i=0;i<4;i++){
int tx=x+dx[i],ty=y+dy[i];
if(tx>=0&&tx<n&&ty>=0&&ty<n&&!vis[tx][ty]){
fl++;
}
}
return fl<=1;
}
bool avail(int x,int y){//是否会抓住顾客
for(int i=0;i<4;i++){
int tx=x+dx[i],ty=y+dy[i];
if(tx>=0&&tx<n&&ty>=0&&ty<n&&!vis[tx][ty]){
if(oneentry(tx,ty))return false;
}
}
return true;
}
int main(){
while(scanf("%d",&n)==1){
memset(vis,0,sizeof(vis));
len1=len2=lent=0;
int num=n&1?n:n+1;
for(int i=0;i<n/2;i++){
printf("%d ",num);num+=2;
for(int k=0;k<len2;k++)printf("%d ",heap2[k]);//上层未涂色白格
len1=len2=lent=0;
int x=i,y=i;
for(int dr=0;dr<4;dr++){
for(int j=0;j<n-2*i-1;j++){
if((x+y)&1){heapt[lent++]=x*n+y+1;vis[x][y]=true;}//黑格
else if(avail(x,y)){heap1[len1++]=x*n+y+1;vis[x][y]=true;}//暂时不能选的白格
else {heap2[len2++]=x*n+y+1;vis[x][y]=true;}//可选择白格
x+=dx[dr];
y+=dy[dr];
}
}
for(int k=0;k<len1;k++){
printf("%d%c",heap1[k],k==len1-1?'\n':' ');//涂白格
}
printf("%d ",num);num+=2;
for(int k=0;k<lent;k++)printf("%d%c",heapt[k],k==lent-1?'\n':' ');//涂黑格
}
}
return 0;
}

  


109. Magic of David Copperfield II 构造 难度:2的更多相关文章

  1. 构造 - SGU 109 Magic of David Copperfield II

    Magic of David Copperfield II Problem's Link Mean: 略 analyse: 若i+j为奇数则称(i,j)为奇格,否则称(i+j)为偶格,显然每一次报数后 ...

  2. sgu 109 Magic of David Copperfield II

    这个题意一开始没弄明白,后来看的题解才知道这道题是怎么回事,这道题要是自己想难度很大…… 你一开始位于(1,1)这个点,你可以走k步,n <= k < 300,由于你是随机的走的, 所以你 ...

  3. Magic of David Copperfield II(奇偶性)

    题目大意:这是一个魔术游戏,首先把你的手指放在一个左上角的格子里面,然后魔术师说你可以移动K1步,移动完之后,他会删除一些方格,并且说,你肯定不在这里,删除的方格不可以再去了,然后让你再走K2步,继续 ...

  4. UVa LA 4094 WonderTeam 构造 难度: 1

    题目 https://icpcarchive.ecs.baylor.edu/index.php?option=com_onlinejudge&Itemid=8&page=show_pr ...

  5. BZOJ3098: Hash Killer II(构造)

    Time Limit: 5 Sec  Memory Limit: 128 MBSec  Special JudgeSubmit: 2162  Solved: 1140[Submit][Status][ ...

  6. Codeforces 346C Number Transformation II 构造

    题目链接:点击打开链接 = = 990+ms卡过 #include<stdio.h> #include<iostream> #include<string.h> # ...

  7. POJ 3295 Tautology 构造 难度:1

    Tautology Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 9580   Accepted: 3640 Descrip ...

  8. SGU 138. Games of Chess 构造 难度:2

    138. Games of Chess time limit per test: 0.25 sec. memory limit per test: 4096 KB N friends gathered ...

  9. sgu 137. Funny Strings 线性同余,数论,构造 难度:3

    137. Funny Strings time limit per test: 0.25 sec. memory limit per test: 4096 KB Let's consider a st ...

随机推荐

  1. [VS 2015] VS2015 完整ISO镜像包

    区别 :https://www.visualstudio.com/zh-cn/products/compare-visual-studio-2015-products-vs 完整ISO镜像:下载 VS ...

  2. Python3基础 try-except-finally 的简单示例

             Python : 3.7.0          OS : Ubuntu 18.04.1 LTS         IDE : PyCharm 2018.2.4       Conda ...

  3. redhat 7.2更新yum源时踩的坑

    一.update yum .先查看redhat7.2中yum的包版本 [root@localhost jiayimeng]# rpm -qa | grep yum -.el7.noarch -.el7 ...

  4. TeeChart的坐标轴

    TeeChart一共有六个坐标轴,一下是默认值 tChart1.Axes.Bottom.Visible = true;//横轴 tChart1.Axes.Left.Visible = true;//纵 ...

  5. 用 SwitchHosts设置hotst, 用法示例

    涉及到本地默认ip(localhost,127.0.0.1)设置关联地址时,使用XAMPP本地服务器时避免自动跳转设置的域名的一些处理方法 打开此文件,把内容修改如下 # Virtual Hosts# ...

  6. MapReduce程序(一)——wordCount

    写在前面:WordCount的功能是统计输入文件中每个单词出现的次数.基本解决思路就是将文本内容切分成单词,将其中相同的单词聚集在一起,统计其数量作为该单词的出现次数输出. 1.MapReduce之w ...

  7. 51nod 1463 找朋友(线段树+离线处理)

    http://www.51nod.com/onlineJudge/questionCode.html#!problemId=1463 题意: 思路: 好题! 先对所有查询进行离线处理,按照右区间排序, ...

  8. 安装ceres-solver

    安装依赖: sudo apt-get install -y google-mock libboost-all-dev libeigen3-dev libgflags-dev libgoogle-glo ...

  9. Kali Linux下常用软件安装及配置

    0x00 Synaptic Synaptic(新立得)是一个高级软件包管理器,它可以管理系统内安装的每个软件及包组件,在图形界面内完成LINUX系统软件的搜寻.安装和删除. Synaptic安装简单, ...

  10. QString 编码转换

    参考网址:http://blog.csdn.net/lfw19891101/article/details/6641785 (网页保存于:百度云CodeSkill33 --> 全部文件 > ...