锁的封装 读写锁、lock
最近由于项目上面建议使用读写锁,而去除常见的lock锁。然后就按照需求封装了下锁。以简化锁的使用。但是开发C#的童鞋都知道lock关键字用起太方便了,但是lock关键字不支持超时处理。很无奈,为了实现类似lock的功能。于是通过使用using关键字和IDisposable实现了自己的锁方法
class Program
{
static void Main(string[] args)
{
ReadWriteUtilTest();
MonitorUtilTest();
Console.ReadLine();
}
private static void MonitorUtilTest()
{
MonitorUtil util = new MonitorUtil();
int num = ;
for (int index = ; index < ; index++)
{
var th = new Thread(new ThreadStart(() =>
{
Thread.Sleep();
for (int i = ; i < ; i++)
{
using (util.GetLock("hello"))
{
num++;
Console.WriteLine("num={0}", num);
}
}
})); th.Start();
}
} private static void ReadWriteUtilTest()
{
ReadWriteLockUtil utl = new ReadWriteLockUtil();
Int32 num = ;
for (var i = ; i < ; i++)
{
Task.Factory.StartNew(() =>
{
while (true)
{
using (utl.GetLock("hello", ReadWriteLockUtil.ReadWriteEnum.Read))
{
Console.WriteLine("num={0}", num);
Thread.Sleep();
}
}
});
}
Task.Factory.StartNew(() =>
{
while (true)
{
using (utl.GetLock("hello", ReadWriteLockUtil.ReadWriteEnum.Write))
{
num++;
Thread.Sleep();
}
Thread.Sleep();
}
});
}
} /// <summary>
/// 排他锁工具类
/// </summary>
public class MonitorUtil
{
/// <summary>
/// 自定义锁对象
/// </summary>
internal class CustMonitor : IDisposable
{
/// <summary>
/// 锁对象
/// </summary>
private Object lockObj = null; /// <summary>
/// 构造函数
/// </summary>
/// <param name="lockObj">锁对象</param>
public CustMonitor(Object lockObj)
{
this.lockObj = lockObj;
} /// <summary>
/// 锁释放
/// </summary>
public void Dispose()
{
try
{
Monitor.Exit(this.lockObj);
}
catch
{
// 当前线程如果没有获取到锁时,则会抛出异常。此处直接吞掉
}
}
} /// <summary>
/// 锁信息
/// </summary>
internal class LockInfo
{
/// <summary>
/// 构造函数
/// </summary>
/// <param name="lockObj">锁实例</param>
/// <param name="custMonitor">自定义锁对象</param>
public LockInfo(Object lockObj, CustMonitor custMonitor)
{
this.CustMonitor = custMonitor;
this.LockObj = lockObj;
} /// <summary>
/// 自定义锁对象
/// </summary>
public CustMonitor CustMonitor { get; private set; } /// <summary>
/// 锁实例
/// </summary>
public Object LockObj { get; private set; }
} /// <summary>
/// 锁集合
/// </summary>
private ConcurrentDictionary<String, LockInfo> lockObjData = new ConcurrentDictionary<String, LockInfo>(); /// <summary>
/// lockObjData同步对象
/// </summary>
private Object custLockObj = new Object(); /// <summary>
/// 获取锁对象
/// </summary>
/// <param name="lockName">返回锁对象</param>
/// <param name="waitTime">等待时间(单位:毫秒)</param>
/// <returns>返回锁对象</returns>
/// <exception cref="TimeoutException">获取锁对象超时时,抛出此异常</exception>
public IDisposable GetLock(String lockName, Int32 waitTime = )
{
// 获取锁对象
var lockObj = GetLockInfo(lockName); // 规范等待时间长
if (waitTime <= )
{
// 进入锁
Monitor.Enter(lockObj.LockObj);
}
else
{
// 进入锁
if (Monitor.TryEnter(lockObj.LockObj, waitTime) == false)
{
return lockObj.CustMonitor;
//throw new TimeoutException("等待锁超时");
}
} return lockObj.CustMonitor;
} /// <summary>
/// 获取锁对象信息
/// </summary>
/// <param name="lockName">锁名称</param>
/// <returns>返回锁对象</returns>
private LockInfo GetLockInfo(String lockName)
{
LockInfo lockObj = null; // 懒汉方式,先获取一次锁对象
if (lockObjData.ContainsKey(lockName))
{
lockObj = lockObjData[lockName];
}
else
{
lock (custLockObj)
{
if (lockObjData.ContainsKey(lockName))
{
lockObj = lockObjData[lockName];
}
else
{
// 如果获取不到锁,则创建一个锁对象 var lockInstance = new Object();
lockObj = new LockInfo(lockInstance, new CustMonitor(lockInstance)); lockObjData[lockName] = lockObj;
}
}
} return lockObj;
}
} /// <summary>
/// 读写锁工具类
/// </summary>
public class ReadWriteLockUtil
{
/// <summary>
/// 自定义锁对象
/// </summary>
internal class CustMonitor : IDisposable
{
/// <summary>
/// 获取方式
/// </summary>
private ReadWriteEnum getType; /// <summary>
/// 锁对象
/// </summary>
private ReaderWriterLockSlim lockObj = null; /// <summary>
/// 构造函数
/// </summary>
/// <param name="lockObj">锁对象</param>
/// <param name="getType">获取方式</param>
public CustMonitor(ReaderWriterLockSlim lockObj, ReadWriteEnum getType)
{
this.lockObj = lockObj;
this.getType = getType;
} /// <summary>
/// 锁释放
/// </summary>
public void Dispose()
{
if (getType == ReadWriteEnum.Read && lockObj.IsReadLockHeld)
{
lockObj.ExitReadLock();
}
else if (getType == ReadWriteEnum.Write && lockObj.IsWriteLockHeld)
{
lockObj.ExitWriteLock();
}
}
} /// <summary>
/// 读写枚举
/// </summary>
public enum ReadWriteEnum
{
/// <summary>
/// 读
/// </summary>
Read, /// <summary>
/// 写
/// </summary>
Write
} /// <summary>
/// 锁集合
/// </summary>
private ConcurrentDictionary<String, ReaderWriterLockSlim> lockObjData = new ConcurrentDictionary<String, ReaderWriterLockSlim>(); /// <summary>
/// lockObjData同步对象
/// </summary>
private Object custLockObj = new Object(); /// <summary>
/// 获取锁对象
/// </summary>
/// <param name="lockName">返回锁对象</param>
/// <param name="getType">获取方式</param>
/// <param name="waitTime">等待时间(单位:毫秒),大于0,则等待指定时间,非正数,则死等</param>
/// <returns>返回锁对象</returns>
/// <exception cref="TimeoutException">获取锁对象超时时,抛出此异常</exception>
public IDisposable GetLock(String lockName, ReadWriteEnum getType, Int32 waitTime = )
{
// 获取锁对象
var lockInfo = GetLockInfo(lockName); // 规范等待时间长
if (waitTime <= )
{
// 进入锁
return GetLockByInfiniteWait(lockName, getType);
} // 进入锁
if (getType == ReadWriteEnum.Read)
{
if (lockInfo.IsReadLockHeld || lockInfo.TryEnterReadLock(waitTime))
{
return new CustMonitor(lockInfo, getType);
} throw new TimeoutException("等待读锁超时");
}
else if (getType == ReadWriteEnum.Write)
{
if (lockInfo.IsWriteLockHeld || lockInfo.TryEnterWriteLock(waitTime))
{
return new CustMonitor(lockInfo, getType);
} throw new TimeoutException("等待写锁超时");
} return null;
} /// <summary>
/// 获取锁对象,获取过程会死等。直到获取到锁对象
/// </summary>
/// <param name="lockName">锁名称</param>
/// <param name="getType">获取方式</param>
/// <returns>返回锁对象</returns>
private IDisposable GetLockByInfiniteWait(String lockName, ReadWriteEnum getType)
{
// 获取锁对象
var lockObj = GetLockInfo(lockName); // 进入锁
if (getType == ReadWriteEnum.Read)
{
lockObj.EnterReadLock(); return new CustMonitor(lockObj, getType);
}
else if (getType == ReadWriteEnum.Write)
{
lockObj.EnterWriteLock(); return new CustMonitor(lockObj, getType);
} return null;
} /// <summary>
/// 获取锁对象信息
/// </summary>
/// <param name="lockName">锁名称</param>
/// <returns>返回锁对象</returns>
private ReaderWriterLockSlim GetLockInfo(String lockName)
{
ReaderWriterLockSlim lockObj = null; // 懒汉方式,先获取一次锁对象
if (lockObjData.ContainsKey(lockName))
{
lockObj = lockObjData[lockName];
}
else
{
lock (custLockObj)
{
if (lockObjData.ContainsKey(lockName))
{
lockObj = lockObjData[lockName];
}
else
{
// 如果获取不到锁,则创建一个锁对象
lockObj = new ReaderWriterLockSlim();
lockObjData[lockName] = lockObj;
}
}
} return lockObj;
}
}
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