设计模式 - 命令模式(command pattern) 撤销(undo) 具体解释
命令模式(command pattern) 撤销(undo) 详细解释
本文地址: http://blog.csdn.net/caroline_wendy
參考命令模式: http://blog.csdn.net/caroline_wendy/article/details/31379977
命令模式能够用于运行撤销(undo)操作.
详细方法:
1. 对象类中须要保存状态, 如level.
package command;
public class CeilingFan {
String location = "";
int level;
public static final int HIGH = 3;
public static final int MEDIUM = 2;
public static final int LOW = 1;
public static final int OFF = 0;
public CeilingFan(String location) {
this.location = location;
}
public void high() {
// turns the ceiling fan on to high
level = HIGH;
System.out.println(location + " ceiling fan is on high");
}
public void medium() {
// turns the ceiling fan on to medium
level = MEDIUM;
System.out.println(location + " ceiling fan is on medium");
}
public void low() {
// turns the ceiling fan on to low
level = LOW;
System.out.println(location + " ceiling fan is on low");
}
public void off() {
// turns the ceiling fan off
level = OFF;
System.out.println(location + " ceiling fan is off");
}
public int getSpeed() {
return level;
}
}
2. 命令接口, 包括撤销(undo)操作, 即依据传入对象的状态參数, 推断详细的撤销动作.
/**
* @time 2014年6月9日
*/
package command; /**
* @author C.L.Wang
*
*/
public interface Command {
public void execute();
public void undo(); //撤销
}
3. 详细命令(Concrete Command)类须要实现, 撤销操作, 依据不同状态, 运行不同的撤销操作.
/**
* @time 2014年6月16日
*/
package command; /**
* @author C.L.Wang
*
*/
public class CeilingFanHighCommand implements Command { CeilingFan ceilingFan; int prevSpeed; public CeilingFanHighCommand(CeilingFan ceilingFan) {
this.ceilingFan = ceilingFan;
} /* (non-Javadoc)
* @see command.Command#execute()
*/
@Override
public void execute() {
// TODO Auto-generated method stub
prevSpeed = ceilingFan.getSpeed();
ceilingFan.high();
} /* (non-Javadoc)
* @see command.Command#undo()
*/
@Override
public void undo() {
// TODO Auto-generated method stub
if (prevSpeed == CeilingFan.HIGH) {
ceilingFan.high();
} else if (prevSpeed == CeilingFan.MEDIUM) {
ceilingFan.medium();
} else if (prevSpeed == CeilingFan.LOW) {
ceilingFan.low();
} else if (prevSpeed == CeilingFan.OFF) {
ceilingFan.off();
}
} } package command; public class CeilingFanMediumCommand implements Command {
CeilingFan ceilingFan;
int prevSpeed; public CeilingFanMediumCommand(CeilingFan ceilingFan) {
this.ceilingFan = ceilingFan;
} public void execute() {
prevSpeed = ceilingFan.getSpeed();
ceilingFan.medium();
} public void undo() {
if (prevSpeed == CeilingFan.HIGH) {
ceilingFan.high();
} else if (prevSpeed == CeilingFan.MEDIUM) {
ceilingFan.medium();
} else if (prevSpeed == CeilingFan.LOW) {
ceilingFan.low();
} else if (prevSpeed == CeilingFan.OFF) {
ceilingFan.off();
}
}
} package command; public class CeilingFanLowCommand implements Command {
CeilingFan ceilingFan;
int prevSpeed; public CeilingFanLowCommand(CeilingFan ceilingFan) {
this.ceilingFan = ceilingFan;
} public void execute() {
prevSpeed = ceilingFan.getSpeed();
ceilingFan.low();
} public void undo() {
if (prevSpeed == CeilingFan.HIGH) {
ceilingFan.high();
} else if (prevSpeed == CeilingFan.MEDIUM) {
ceilingFan.medium();
} else if (prevSpeed == CeilingFan.LOW) {
ceilingFan.low();
} else if (prevSpeed == CeilingFan.OFF) {
ceilingFan.off();
}
}
} package command; public class CeilingFanOffCommand implements Command {
CeilingFan ceilingFan;
int prevSpeed; public CeilingFanOffCommand(CeilingFan ceilingFan) {
this.ceilingFan = ceilingFan;
} public void execute() {
prevSpeed = ceilingFan.getSpeed();
ceilingFan.off();
} public void undo() {
if (prevSpeed == CeilingFan.HIGH) {
ceilingFan.high();
} else if (prevSpeed == CeilingFan.MEDIUM) {
ceilingFan.medium();
} else if (prevSpeed == CeilingFan.LOW) {
ceilingFan.low();
} else if (prevSpeed == CeilingFan.OFF) {
ceilingFan.off();
}
}
}
4. 接受者(Receiver)类实现撤销(undo)操作, 即在调用命令时, 保留命令, 运行撤销(undo)操作时, 调用保留的命令.
/**
* @time 2014年6月16日
*/
package command; /**
* @author C.L.Wang
*
*/
public class RemoteControl { Command[] onCommands; //开
Command[] offCommands; //关
Command undoCommand; //撤销 public RemoteControl() {
onCommands = new Command[7];
offCommands = new Command[7]; Command noCommand = new NoCommand(); for (int i=0; i<7; ++i) { //初始化
onCommands[i] = noCommand;
offCommands[i] = noCommand;
} undoCommand = noCommand;
} public void setCommand (int slot, Command onCommand, Command offCommand) {
this.onCommands[slot] = onCommand;
this.offCommands[slot] = offCommand;
} public void onButtonWasPushed(int slot) { //开启button
onCommands[slot].execute();
undoCommand = onCommands[slot];
} public void offButtonWasPushed(int slot) { //关闭button
offCommands[slot].execute();
undoCommand = offCommands[slot];
} public void undoButtonWasPushed() {
undoCommand.undo();
} public String toString() {
StringBuffer stringBuffer = new StringBuffer();
stringBuffer.append("\n------ Remote Control ------\n");
for (int i=0; i<onCommands.length; ++i) {
stringBuffer.append("[slot " + i + "] " + onCommands[i].getClass().getName()
+ " " + offCommands[i].getClass().getName() + "\n");
} return stringBuffer.toString();
}
}
5. 測试类, 调用不同的命令, 保存不同的状态, 运行撤销操作.
/**
* @time 2014年6月16日
*/
package command; import javax.crypto.spec.IvParameterSpec; /**
* @author C.L.Wang
*
*/
public class RemoteLoader { /**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub RemoteControl remoteControl = new RemoteControl(); Light livingRoomLight = new Light("Living Room");
Light kitchenLight = new Light("Kitchen");
CeilingFan ceilingFan = new CeilingFan("Living Room");
GarageDoor garageDoor = new GarageDoor("");
Stereo stereo = new Stereo("Living Room"); LightOnCommand livingRoomLightOn = new LightOnCommand(livingRoomLight);
LightOffCommand livingRoomLightOff = new LightOffCommand(livingRoomLight);
LightOnCommand kitchenLightOn = new LightOnCommand(kitchenLight);
LightOffCommand kitchenLightOff = new LightOffCommand(kitchenLight); CeilingFanHighCommand ceilingFanHigh = new CeilingFanHighCommand(ceilingFan);
CeilingFanMediumCommand ceilingFanMedium = new CeilingFanMediumCommand(ceilingFan);
CeilingFanOffCommand ceilingFanOff = new CeilingFanOffCommand(ceilingFan); GarageDoorOnCommand garageDoorOn = new GarageDoorOnCommand(garageDoor);
GarageDoorOffCommand garageDoorOff = new GarageDoorOffCommand(garageDoor); StereoOnWithCDCommand stereoOnWithCD = new StereoOnWithCDCommand(stereo);
StereoOffCommand stereoOffCommand = new StereoOffCommand(stereo); remoteControl.setCommand(0, livingRoomLightOn, livingRoomLightOff); //设这遥控器
remoteControl.setCommand(1, kitchenLightOn, kitchenLightOff);
remoteControl.setCommand(2, ceilingFanHigh, ceilingFanOff);
remoteControl.setCommand(3, ceilingFanMedium, ceilingFanOff);
remoteControl.setCommand(4, stereoOnWithCD, stereoOffCommand); remoteControl.onButtonWasPushed(2); //快速
remoteControl.offButtonWasPushed(2); //关闭快速
System.out.println(remoteControl);
remoteControl.undoButtonWasPushed(); //退回快速 System.out.println(); remoteControl.onButtonWasPushed(3); //中速
System.out.println(remoteControl);
remoteControl.undoButtonWasPushed(); //快速
} }
6. 输出:
Living Room ceiling fan is on high
Living Room ceiling fan is off ------ Remote Control ------
[slot 0] command.LightOnCommand command.LightOffCommand
[slot 1] command.LightOnCommand command.LightOffCommand
[slot 2] command.CeilingFanHighCommand command.CeilingFanOffCommand
[slot 3] command.CeilingFanMediumCommand command.CeilingFanOffCommand
[slot 4] command.StereoOnWithCDCommand command.StereoOffCommand
[slot 5] command.NoCommand command.NoCommand
[slot 6] command.NoCommand command.NoCommand Living Room ceiling fan is on high Living Room ceiling fan is on medium ------ Remote Control ------
[slot 0] command.LightOnCommand command.LightOffCommand
[slot 1] command.LightOnCommand command.LightOffCommand
[slot 2] command.CeilingFanHighCommand command.CeilingFanOffCommand
[slot 3] command.CeilingFanMediumCommand command.CeilingFanOffCommand
[slot 4] command.StereoOnWithCDCommand command.StereoOffCommand
[slot 5] command.NoCommand command.NoCommand
[slot 6] command.NoCommand command.NoCommand Living Room ceiling fan is on high
其余代码下载: http://download.csdn.net/detail/u012515223/7507147
设计模式 - 命令模式(command pattern) 撤销(undo) 具体解释的更多相关文章
- 设计模式 - 命令模式(command pattern) 宏命令(macro command) 具体解释
命令模式(command pattern) 宏命令(macro command) 具体解释 本文地址: http://blog.csdn.net/caroline_wendy 參考: 命名模式(撤销) ...
- 设计模式 - 命令模式(command pattern) 具体解释
命令模式(command pattern) 详细解释 本文地址: http://blog.csdn.net/caroline_wendy 命令模式(command pattern) : 将请求封装成对 ...
- 设计模式 - 命令模式(command pattern) 多命令 具体解释
命令模式(command pattern) 多命令 具体解释 本文地址: http://blog.csdn.net/caroline_wendy 參考命令模式: http://blog.csdn.ne ...
- C#设计模式——命令模式(Command Pattern)
一.概述通常来说,“行为请求者”与“行为实现者”是紧耦合的.但在某些场合,比如要对行为进行“记录.撤销/重做.事务”等处理,这种无法抵御变化的紧耦合是不合适的.在这些情况下,将“行为请求者”与“行为实 ...
- 乐在其中设计模式(C#) - 命令模式(Command Pattern)
原文:乐在其中设计模式(C#) - 命令模式(Command Pattern) [索引页][源码下载] 乐在其中设计模式(C#) - 命令模式(Command Pattern) 作者:webabcd ...
- 二十四种设计模式:命令模式(Command Pattern)
命令模式(Command Pattern) 介绍将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化:对请求排队或记录请求日志,以及支持可取消的操作. 示例有一个Message实体类,某个 ...
- 设计模式-15命令模式(Command Pattern)
1.模式动机 在软件设计中,我们经常需要向某些对象发送请求,但是并不知道请求的接收者是谁,也不知道被请求的操作是哪个,我们只需在程序运行时指定具体的请求接收者即可,此时,可以使用命令模式来进行设计,使 ...
- 设计模式(六):控制台中的“命令模式”(Command Pattern)
今天的博客中就来系统的整理一下“命令模式”.说到命令模式,我就想起了控制台(Console)中的命令.无论是Windows操作系统(cmd.exe)还是Linux操作系统(命令行式shell(Comm ...
- 设计模式 - 组合模式(composite pattern) 迭代器(iterator) 具体解释
组合模式(composite pattern) 迭代器(iterator) 具体解释 本文地址: http://blog.csdn.net/caroline_wendy 參考组合模式(composit ...
随机推荐
- setsid
说明:当进程是会话的领头进程时setsid()调用失败并返回(-1).setsid()调用成功后,返回新的会话的ID,调用setsid函数的进程成为新的会话的领头进程,并与其父进程的会话组和进程组脱离 ...
- MySQL-开发规范升级版
一.基础规范 表存储引擎必须使用InnoDB 表字符集默认使用utf8,必要时候使用utf8mb4 解读: (1)通用,无乱码风险,汉字3字节,英文1字节 (2)utf8mb4是utf8的超集,有 ...
- storm的acker机制
一.简介: storm中有一个很重要的特性: 保证发出的每个tuple都会被完整处理.一个tuple被完全处理的意思是: 这个tuple以及由这个tuple所产生的所有的子tuple都被成功处理.如果 ...
- 邀请用户进TestFlight 体验 App 的测试版本
iphone手机用户,在工作中常见到,APP版本现在是Beta阶段(iOS版本),需要邀请一些用户来体验新版本,在版本上线前提出更好的建议及时进行修改,此时用到了testflight,很方便的通过邀请 ...
- 《数据结构与STL-第二章 线性表》读书笔记
线性表 定义 线性表(linear list)是由零个或多个相同类型的数据元素构成的有限序列. 存储结构 顺序存储 最简单的存储方法是顺序存储法,即把线性表的数据元素按照逻辑次序顺序地放在一组地址连续 ...
- 【51nod】1239 欧拉函数之和
题解 写完上一道就开始写这个,大体上就是代码改了改而已= = 好吧,再推一下式子! \(\sum_{i = 1}^{n}i = \sum_{i = 1}^{n}\sum_{d | i}\phi(d) ...
- Error:Unable to make the module:***, related gradle configuration was not found. Please, re-import the Gradle project and try again.
打开idea的 View -> Tool Windows -> Gradle.然后点击 Refresh
- thinkphp5.0配置作用域
作用域 配置参数支持作用域的概念,默认情况下,所有参数都在同一个系统默认作用域下面.如果你的配置参数需要用于不同的项目或者相互隔离,那么就可以使用作用域功能,作用域的作用好比是配置参数的命名空间一样. ...
- 井字棋游戏升级版 - TopTicTacToe项目 简介
一.游戏简介 井字棋是一款世界闻名的游戏,不用我说,你一定知道它的游戏规则. 这款游戏简单易学,玩起来很有意思,不过已经证明出这款游戏如果两个玩家都足够聪明的话, 是很容易无法分出胜负的,即我们得到的 ...
- Django+Nginx+uwsgi搭建自己的博客(六)
这篇应该是2017年的最后一篇博客了,在这里首先祝大家元旦快乐! 从这篇博客开始,将会介绍Blogs App的功能实现,包括数据模型的建立.相关功能的视图函数的实现.前端页面的设计等,这意味着我们即将 ...