Tempter of the Bone

Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 89873    Accepted Submission(s): 24438

Problem Description
The doggie found a bone in an ancient maze, which fascinated him a lot. However, when he picked it up, the maze began to shake, and the doggie could feel the ground sinking. He realized that the bone was a trap, and he tried desperately to get out of this maze.

The maze was a rectangle with sizes N by M. There was a door in the maze. At the beginning, the door was closed and it would open at the T-th second for a short period of time (less than 1 second). Therefore the doggie had to arrive at the door on exactly the T-th second. In every second, he could move one block to one of the upper, lower, left and right neighboring blocks. Once he entered a block, the ground of this block would start to sink and disappear in the next second. He could not stay at one block for more than one second, nor could he move into a visited block. Can the poor doggie survive? Please help him.

 
Input
The input consists of multiple test cases. The first line of each test case contains three integers N, M, and T (1 < N, M < 7; 0 < T < 50), which denote the sizes of the maze and the time at which the door will open, respectively. The next N lines give the maze layout, with each line containing M characters. A character is one of the following:

'X': a block of wall, which the doggie cannot enter; 
'S': the start point of the doggie; 
'D': the Door; or
'.': an empty block.

The input is terminated with three 0's. This test case is not to be processed.

 
Output
For each test case, print in one line "YES" if the doggie can survive, or "NO" otherwise.
 
Sample Input
4 4 5
S.X.
..X.
..XD
....
3 4 5
S.X.
..X.
...D
0 0 0
 
 
 
 
 
Sample Output
NO
YES
 
 
这个题主要是用深搜,看所有路径中有没有步数为给出的值的!
但是注意只用搜索一定会超时!!!
还要用 奇偶剪枝!
 
 
下面我讲一下奇偶剪枝
    
一起看这个图,要从S到E,如果没有障碍物#,最短的路径是6步!
但是有障碍物之后,我们就要绕路走,这时候的步数可以分为两部分  1.最短路径部分
                               2.走出最短路径的步数加上走回最短路径的步数(注意,走出去和走回的步数是相等的)
 
 
解释一下为什么会相等
 
 
看这个图,最短路径是黑色部分,现在要走红色部分,那么走出和走回最短路径的部分就是红色部分,为什么不算上蓝色的呢,因为如果把红色去掉,蓝色部分平移后就是最短路径!!
所以说,要想t步走到终点,多走的部分一定是偶数     即是(t-最短步数)一定为偶数,所以,我们就能剪枝了!
 
 
 
 #include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std;
char map[][];
int m,n,bx,by,ex,ey,step,t,flag;
int mov[][]={,,,-,,,-,}; bool can(int x,int y)
{
if(x<||x>m-||y<||y>n-||map[x][y]=='X')
return false;
return true;
}
void DFS(int x,int y)
{ int xx,yy,i;
if(x==ex&&y==ey)//判断是否找到终点
{
if(step==t)
flag=;
return ;
}
if(step>t)
return ;
int dis=t-abs(ex-x)-abs(ey-y)-step;
if(dis<||dis&)//奇偶剪枝
return ;
if(flag==)
return ;//当初我就是没加这一句,在hduoj上超时了,但是在zoj上能过
for(i=;i<;i++)
{
xx=x+mov[i][];
yy=y+mov[i][];
if(can(xx,yy))
{
step++;
map[xx][yy]='X';
DFS(xx,yy);
step--;
map[xx][yy]='.';
}
}
}
int main()
{
int i,j;
while(scanf("%d%d%d",&m,&n,&t),m||n||t)
{
getchar();//吸收回车符
for(i=;i<m;i++)
{
for(j=;j<n;j++)
{
scanf("%c",&map[i][j]);
if(map[i][j]=='S')
{
bx=i;
by=j;
}
if(map[i][j]=='D')
{
ex=i;
ey=j;
}
}
getchar();
}
flag=;
step=;
int best=abs(ex-bx)+abs(ey-by);
if((best+t)&)//首先判断一下,如果最短路径和要走的步数奇偶性不同,就直接输出NO
{
printf("NO\n");
continue;
}
map[bx][by]='X';
DFS(bx,by);//深搜
if(flag)
printf("YES\n");
else
printf("NO\n");
}
return ;
}

下面看下修剪前后的时间差距

 
第三个是没剪枝的时候
第二个是没加满足情况就回溯那一句,在上面提到过
第一个是最后修剪成功
 
前两个在杭电都是超时的!
 
不懂得可以在下面提问,一定会尽快回复大家!谢谢
 
 

Tempter of the Bone--hdu1010--zoj2110的更多相关文章

  1. ZOJ2110 HDU1010 搜索 Tempter of the Bone

    传送门:Tempter of the Bone 大意是给一个矩阵,叫你是否可以在给定的可走路径上不重复地走,在最后一秒走到终点. 我用了两个剪枝,且称其为简直001和剪枝002,事实证明001不要都可 ...

  2. hdu1010 Tempter of the Bone —— dfs+奇偶性剪枝

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1010 Tempter of the Bone Time Limit: 2000/1000 MS (Ja ...

  3. ZOJ 2110 Tempter of the Bone(条件迷宫DFS,HDU1010)

    题意  一仅仅狗要逃离迷宫  能够往上下左右4个方向走  每走一步耗时1s  每一个格子仅仅能走一次且迷宫的门仅仅在t时刻打开一次  问狗是否有可能逃离这个迷宫 直接DFS  直道找到满足条件的路径 ...

  4. Hdu1010 Tempter of the Bone(DFS+剪枝) 2016-05-06 09:12 432人阅读 评论(0) 收藏

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  5. HDU1010:Tempter of the Bone(dfs+剪枝)

    http://acm.hdu.edu.cn/showproblem.php?pid=1010   //题目链接 http://ycool.com/post/ymsvd2s//一个很好理解剪枝思想的博客 ...

  6. hdu1010 Tempter of the Bone(深搜+剪枝问题)

    Tempter of the Bone Time Limit: / MS (Java/Others) Memory Limit: / K (Java/Others) Total Submission( ...

  7. HDU1010 Tempter of the Bone【小狗是否能逃生----DFS奇偶剪枝(t时刻恰好到达)】

    Tempter of the Bone Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u ...

  8. 【HDU - 1010】Tempter of the Bone(dfs+剪枝)

    Tempter of the Bone 直接上中文了 Descriptions: 暑假的时候,小明和朋友去迷宫中寻宝.然而,当他拿到宝贝时,迷宫开始剧烈震动,他感到地面正在下沉,他们意识到这是一个陷阱 ...

  9. hdu.1010.Tempter of the Bone(dfs+奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  10. ZOJ 2110 Tempter of the Bone

    Tempter of the Bone Time Limit: 2 Seconds      Memory Limit: 65536 KB The doggie found a bone in an ...

随机推荐

  1. Delphi中多线程下使用使用 UniDAC+MSSQL 需要注意的问题(连接前调用CoInitialize)

    一般解决方法是在线程开始启用 CoInitialize(nil),线程结束调用 CoUninitialize .如果你使用多种数据库连接,比如三层中经常切换到MSSQL和Oracle,我们只需在判断 ...

  2. Qt C++中的关键字explicit——防止隐式转换(也就是Java里的装箱),必须写清楚

    最近在复习QT,准备做项目了,QT Creator 默认生成的代码 explicit Dialog(QWidget *parent = 0)中,有这么一个关键字explicit,用来修饰构造函数.以前 ...

  3. logstash 判断接口响应时间发送zabbix告警

    input { file { type => "zj_api_access" path => ["/data01/applog_backup/zjzc_log ...

  4. js深入研究之神奇的匿名函数类生成方式

    <script type="text/javascript"> var Book = (function() { // 私有静态属性 ; // 私有静态方法 funct ...

  5. BZOJ2084: [Poi2010]Antisymmetry

    2084: [Poi2010]Antisymmetry Time Limit: 10 Sec  Memory Limit: 259 MBSubmit: 187  Solved: 125[Submit] ...

  6. MVC4.0 上传Excel并存入数据库

    这里的这个功能实现在WebForm很好实现,上传阶段简单的一个FileUoLoad控件就搞定了,什么取值,什么上传都是浮云,微软都帮我们封装好了,我们只需要一拖一拽就OK了,但这些在MVC中是不行的! ...

  7. (2.1)servlet线程安全问题

    本文参考链接:http://www.yesky.com/334/1951334.shtml 摘 要:介绍了Servlet多线程机制,通过一个实例并结合Java 的内存模型说明引起Servlet线程不安 ...

  8. MVC几个系统常用的Filter过滤器

    1.AcceptVerbs 规定页面的访问形式,如 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Example(){ return View() ...

  9. Ext.window的close的问题

    以前每次都是用的hide,关闭后隐藏窗体,下一次点击再打开,这种方法在我的随笔里面有,可是现在遇到一个问题,我的窗体里面有个formpanel,formpanel每一项都有一个默认值,意思就是修改的时 ...

  10. Windows系统基本概念

    windows API:被文档化的可以调用的子例程,如CreateProcess 原生的系统服务(执行体系统服务):未被文档化的.可以再用户模式下调用的底层服务,如NtCreateProcess 内核 ...