2016 ACM/ICPC Asia Regional Qingdao Online 1005 Balanced Game
Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 0 Accepted Submission(s): 0
Recently, there is a upgraded edition of this game: rock-paper-scissors-Spock-lizard, in which there are totally five shapes. The rule is simple: scissors cuts paper; paper covers rock; rock crushes lizard; lizard poisons Spock; Spock smashes scissors; scissors decapitates lizard; lizard eats paper; paper disproves Spock; Spock vaporizes rock; and as it always has, rock crushes scissors.
Both rock-paper-scissors and rock-paper-scissors-Spock-lizard are balanced games. Because there does not exist a strategy which is better than another. In other words, if one chooses shapes randomly, the possibility he or she wins is exactly 50% no matter how the other one plays (if there is a tie, repeat this game until someone wins). Given an integer N, representing the count of shapes in a game. You need to find out if there exist a rule to make this game balanced.
For each test case, there is only one line with an integer N (2≤N≤1000), as described above.
Here is the sample explanation.
In the first case, donate two shapes as A and B. There are only two kind of rules: A defeats B, or B defeats A. Obviously, in both situation, one shapes is better than another. Consequently, this game is not balanced.
In the second case, donate two shapes as A, B and C. If A defeats B, B defeats C, and C defeats A, this game is balanced. This is also the same as rock-paper-scissors.
In the third case, it is easy to set a rule according to that of rock-paper-scissors-Spock-lizard.
要balanced的话,需要每个形状能胜的都相同,所以(n-1)+(n-2)+....+1%n==0
#include<cstdio>
#include<iostream>
#include<cstring>
#include<cmath>
#include<queue>
using namespace std;
int main()
{
int t,n;
while(scanf("%d",&t)!=EOF)
{
while(t--)
{
scanf("%d",&n);
if((n-)%==)
printf("Balanced\n");
else
printf("Bad\n");
}
}
return ;
}
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