题目链接:hdu 1115

  计算几何求多边形的重心,弄清算法后就是裸题了,这儿有篇博客写得很不错的: 计算几何-多边形的重心

  代码如下:

 #include<cstdio>
#include<cstring>
#include<algorithm>
#include<cmath>
using namespace std;
const int N = ; struct point {
double x,y;
point() {}
point(double x, double y): x(x), y(y) {}
void read() { scanf("%lf %lf",&x,&y); }
void readint() {
int x,y;
scanf("%d %d",&x,&y);
this->x = x;
this->y = y;
}
point operator - (const point &p2) const {
return point(x - p2.x, y - p2.y);
}
} p[N]; typedef point Vector; double cross(Vector a, Vector b) {
return a.x * b.y - a.y * b.x;
} double Area(point a, point b, point c) {
return cross(b - a, c - a) / ;
} inline double center3(double a, double b, double c) {
return a + b + c;
} int main() {
int t,n;
scanf("%d",&t);
while(t--) {
scanf("%d",&n);
for(int i = ; i <= n; ++i)
p[i].read(); double up = , down = ;
point ans;
for(int i = ; i <= n - ; ++i) {
up += center3(p[].x, p[i].x, p[i + ].x) * Area(p[], p[i], p[i + ]);
down += Area(p[], p[i], p[i + ]);
}
ans.x = up / down / ; up = ; down = ;
for(int i = ; i <= n - ; ++i) {
up += center3(p[].y, p[i].y, p[i + ].y) * Area(p[], p[i], p[i + ]);
down += Area(p[], p[i], p[i + ]);
}
ans.y = up / down / ;
printf("%.2lf %.2lf\n", ans.x, ans.y);
}
return ;
}

  有个要注意的小细节,对每个小三角形求重心时对最后结果 / 3 即可,而不必在中间过程 / 3,应该是精度问题,所以除法应尽可能避免,因为这题的 n 有点大,所以不断 / 3 操作损失的精度是很大的。

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