Extracted from Section 17.4 Random Numbers, C++ Primer 5th. Ed.


The random-number library generates random numbers through a set of cooperating classes: random-number engines and random-number distribution classes. An engine generates  a sequence of unsigned random numbers. A distribution uses an engine to generate random numbers of a specified type, in a given range, distributed according to a particular probability distribution. A random-number generator means  the combination of a distribution object with an engine.

The random-number engines and random-number distribution are both function-object classes. The random-number engines define a call operator that takes no arguments and returns a random unsigned numbers. We can generate raw random numbers by calling an object of a random-number engine type. The library defines several random-number engines that differ in terms of their performance and quality of randomness. Each compiler designates one of these engines as the defaut_random_engine type. This type is intended to be the engine with the most generally useful properties. The distribution types define a call operator that takes a random-number engine as its argument. The distribution object uses its engine argument to produce random numbers that the distribution object maps to the specified distribution.

A given random-number generator always produces the same sequence of numbers. A function with a local random-number generator should make that generator (both the engine and distribution objects) static. Otherwise, the function will generate the identical sequence on each call.

The fact that a generator returns the same sequence of numbers is helpful during debugging. However, once our program is tested, we often want to cause each run of the program to generate different random results. We do so by providing a seed. A seed is a value that an engine can use to start generating numbers at a new point in its sequnce.

We can seed an engine in one of two ways:

  • provide the seed when creating an engine object
  • call the engine's seed member

Pickintg a good seed, like most things about generating good random numbers, is surprisingly hard. Perhaps the most common approach is to call the system time function. This function, defined in the <ctime> header, returns the number of seconds since a given epoch. The time function takes a single parameter that is a pointer to structure into which to write the time. If that pointer is null, the function just returns the time. Because time returns time as the number of seconds, this seed is useful only for applications that generate the seed at second-level, or longer, intervals.

C++ Standard-Library Random Numbers的更多相关文章

  1. Generating Gaussian Random Numbers(转)

    Generating Gaussian Random Numbers http://www.taygeta.com/random/gaussian.html This note is about th ...

  2. Python Standard Library

    Python Standard Library "We'd like to pretend that 'Fredrik' is a role, but even hundreds of vo ...

  3. [译]The Python Tutorial#10. Brief Tour of the Standard Library

    [译]The Python Tutorial#Brief Tour of the Standard Library 10.1 Operating System Interface os模块为与操作系统 ...

  4. The Python Standard Library

    The Python Standard Library¶ While The Python Language Reference describes the exact syntax and sema ...

  5. Python语言中对于json数据的编解码——Usage of json a Python standard library

    一.概述 1.1 关于JSON数据格式 JSON (JavaScript Object Notation), specified by RFC 7159 (which obsoletes RFC 46 ...

  6. C++ Standard Library

    C++ Standard Library *注:内容主要是对參考1的学习记录.知识点与图片大都来源于该书, 部分知识点与图片来源于參考2. 详细參考信息,见最下方參考. * C++98中新支持的语言特 ...

  7. C++11新特性——The C++ standard library, 2nd Edition 笔记(一)

    前言 这是我阅读<The C++ standard library, 2nd Edition>所做读书笔记的第一篇.这个系列基本上会以一章一篇的节奏来写,少数以C++03为主的章节会和其它 ...

  8. Random Numbers Gym - 101466K dfs序+线段树

    Tamref love random numbers, but he hates recurrent relations, Tamref thinks that mainstream random g ...

  9. Macro definition of snprintf conflicts with Standard Library function declaration

    Macro definition of snprintf conflicts with Standard Library function declaration 即将此处的宏定义注释掉,因为在VS2 ...

随机推荐

  1. JS中的Navigator 对象

    Navigator 对象包含有关浏览器的信息. 很多时候我们需要在判断网页所处的浏览器和平台,Navigator为我们提供了便利 Navigator常见的对象属性如下: 属性 描述 appCodeNa ...

  2. WebApi 消息拦截

    最近公司要求对WebApi 实现服务端信息的监控(服务端信息拦截),由于本人之前没有做过这方便的相关项目所以在做的过程中也是困难重重,探索的过程也是非常痛苦的,好歹最终也算实现了这个功能.所以将这个分 ...

  3. python socket发送魔法包网络唤醒开机.py

    python socket发送魔法包网络唤醒开机.py 现在的电脑应该都普遍支持有线网络的WOL了,支持无线网络唤醒的电脑,可能比较少. """ python socke ...

  4. WPF SDK研究 之 AppModel

    Jianqiang's Mobile Dev Blog iOS.Android.WP CnBlogs Home New Post Contact Admin Rss Posts - 528 Artic ...

  5. react native 布局注意点

    一.react native中很多是ES6语法. 1行.表示是js的严格模式. 'use strict';严格模式中变量必须先声明,然后赋值.定义等:还有就是this的绑定. 2行到8行.导入依赖,可 ...

  6. zabbix(sql注入判断脚本)

    zabbix(sql注入判断脚本) #-*-coding:utf-8-*- # code by anyun.org import urllib import re def getHtml(url): ...

  7. python数字图像处理(4):图像数据类型及颜色空间转换

    一.图像数据类型及转换 在skimage中,一张图片就是一个简单的numpy数组,数组的数据类型有很多种,相互之间也可以转换.这些数据类型及取值范围如下表所示: Data type Range uin ...

  8. [CareerCup] 1.4 Replace Spaces 替换空格

    1.4 Write a method to replace all spaces in a string with '%20'. You may assume that the string has ...

  9. objc_msgSend()报错Too many arguments to function call ,expected 0,have3

    Build Setting--> Apple LLVM 6.0 - Preprocessing--> Enable Strict Checking of objc_msgSend Call ...

  10. 20145222黄亚奇《Java程序设计》第8周学习总结

    教材学习内容总结 第15章 通用API 1 日志 1 日志API简介 java.util.loggging包提供了日志功能相关类与接口. 使用日志的起点是Logger类,Logger类的构造函数表示为 ...