C# 缓存工厂类
描 述:缓存工厂类
/// <summary> /// 描 述:缓存工厂类 /// </summary> public class CacheFactory { /// <summary> /// 定义通用的Repository /// </summary> /// <returns></returns> public static ICacheService Cache() { var cacheType = Config.GetValue("CacheType"); switch (cacheType) { case "MemoryCache": return new MemoryCacheService(null); case "RedisCache": return new RedisCacheService(); default: return new MemoryCacheService(null); } } }
描 述:缓存接口
public interface ICacheService { /// <summary> /// 验证缓存项是否存在 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> bool Exists(string key); /// <summary> /// 验证缓存项是否存在(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> //Task<bool> ExistsAsync(string key); /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <returns></returns> bool Add(string key, object value); /// <summary> /// 添加缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <returns></returns> //Task<bool> AddAsync(string key, object value); /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> bool Add(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte); /// <summary> /// 添加缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> //Task<bool> AddAsync(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte); /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <returns></returns> bool Add(string key, object value, TimeSpan expiresIn, bool isSliding = false); /// <summary> /// 添加缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <returns></returns> //Task<bool> AddAsync(string key, object value, TimeSpan expiresIn, bool isSliding = false); /// <summary> /// 删除缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> bool Remove(string key); /// <summary> /// 删除缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> //Task<bool> RemoveAsync(string key); /// <summary> /// 批量删除缓存 /// </summary> /// <param name="key">缓存Key集合</param> /// <returns></returns> void RemoveAll(IEnumerable<string> keys); /// <summary> /// 批量删除缓存(异步方式) /// </summary> /// <param name="key">缓存Key集合</param> /// <returns></returns> //Task RemoveAllAsync(IEnumerable<string> keys); /// <summary> /// 获取缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> T Get<T>(string key) where T : class; /// <summary> /// 获取缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> //Task<T> GetAsync<T>(string key) where T : class; /// <summary> /// 获取缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> object Get(string key); /// <summary> /// 获取缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> //Task<object> GetAsync(string key); /// <summary> /// 获取缓存集合 /// </summary> /// <param name="keys">缓存Key集合</param> /// <returns></returns> IDictionary<string, object> GetAll(IEnumerable<string> keys); /// <summary> /// 获取缓存集合(异步方式) /// </summary> /// <param name="keys">缓存Key集合</param> /// <returns></returns> //Task<IDictionary<string, object>> GetAllAsync(IEnumerable<string> keys); /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <returns></returns> bool Replace(string key, object value); /// <summary> /// 修改缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <returns></returns> //Task<bool> ReplaceAsync(string key, object value); /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> bool Replace(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte); /// <summary> /// 修改缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> //Task<bool> ReplaceAsync(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte); /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <returns></returns> bool Replace(string key, object value, TimeSpan expiresIn, bool isSliding = false); /// <summary> /// 修改缓存(异步方式) /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <returns></returns> //Task<bool> ReplaceAsync(string key, object value, TimeSpan expiresIn, bool isSliding = false); }
描 述 :MemoryCache
public class MemoryCacheService : ICacheService { protected IMemoryCache Cache; public MemoryCacheService(IMemoryCache _cache) { Cache = _cache; } /// <summary> /// 验证缓存项是否存在 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public bool Exists(string key) { if (key == null) { throw new ArgumentNullException(nameof(key)); } object cached; return Cache.TryGetValue(key, out cached); } /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <returns></returns> public bool Add(string key, object value) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (value == null) { throw new ArgumentNullException(nameof(value)); } Cache.Set(key, value); return Exists(key); } /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> public bool Add(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (value == null) { throw new ArgumentNullException(nameof(value)); } Cache.Set(key, value, new MemoryCacheEntryOptions() .SetSlidingExpiration(expiresSliding) .SetAbsoluteExpiration(expiressAbsoulte) ); return Exists(key); } /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <returns></returns> public bool Add(string key, object value, TimeSpan expiresIn, bool isSliding = false) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (value == null) { throw new ArgumentNullException(nameof(value)); } if (isSliding) Cache.Set(key, value, new MemoryCacheEntryOptions() .SetSlidingExpiration(expiresIn) ); else Cache.Set(key, value, new MemoryCacheEntryOptions() .SetAbsoluteExpiration(expiresIn) ); return Exists(key); } /// <summary> /// 删除缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public bool Remove(string key) { if (key == null) { throw new ArgumentNullException(nameof(key)); } Cache.Remove(key); return !Exists(key); } /// <summary> /// 批量删除缓存 /// </summary> /// <param name="key">缓存Key集合</param> /// <returns></returns> public void RemoveAll(IEnumerable<string> keys) { if (keys == null) { throw new ArgumentNullException(nameof(keys)); } keys.ToList().ForEach(item => Cache.Remove(item)); } /// <summary> /// 获取缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public T Get<T>(string key) where T : class { if (key == null) { throw new ArgumentNullException(nameof(key)); } return Cache.Get(key) as T; } /// <summary> /// 获取缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public object Get(string key) { if (key == null) { throw new ArgumentNullException(nameof(key)); } return Cache.Get(key); } /// <summary> /// 获取缓存集合 /// </summary> /// <param name="keys">缓存Key集合</param> /// <returns></returns> public IDictionary<string, object> GetAll(IEnumerable<string> keys) { if (keys == null) { throw new ArgumentNullException(nameof(keys)); } var dict = new Dictionary<string, object>(); keys.ToList().ForEach(item => dict.Add(item, Cache.Get(item))); return dict; } /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <returns></returns> public bool Replace(string key, object value) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (value == null) { throw new ArgumentNullException(nameof(value)); } if (Exists(key)) if (!Remove(key)) return false; return Add(key, value); } /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> public bool Replace(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (value == null) { throw new ArgumentNullException(nameof(value)); } if (Exists(key)) if (!Remove(key)) return false; return Add(key, value, expiresSliding, expiressAbsoulte); } /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <returns></returns> public bool Replace(string key, object value, TimeSpan expiresIn, bool isSliding = false) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (value == null) { throw new ArgumentNullException(nameof(value)); } if (Exists(key)) if (!Remove(key)) return false; return Add(key, value, expiresIn, isSliding); } public void Dispose() { if (Cache != null) Cache.Dispose(); GC.SuppressFinalize(this); } }
描 述: RedisCache
public class RedisCacheService : ICacheService { public RedisCacheService(/*RedisCacheOptions options, int database = 0*/) //这里可以做成依赖注入,但没打算做成通用类库,所以直接把连接信息直接写在帮助类里 { RedisCacheOptions options = new RedisCacheOptions { Configuration = "127.0.0.1:6379", InstanceName = "RedisCacheService_u48H4GU583hyehdH43" }; //RedisConfig.Connection; // RedisConfig.InstanceName; ; //RedisConfig.DefaultDatabase; _connection = ConnectionMultiplexer.Connect(options.Configuration); Cache = _connection.GetDatabase(database); _instance = options.InstanceName; } protected IDatabase Cache; private readonly ConnectionMultiplexer _connection; private readonly string _instance; //public RedisCacheService(RedisCacheOptions options, int database = 0) //{ // _connection = ConnectionMultiplexer.Connect(options.Configuration); // Cache = _connection.GetDatabase(database); // _instance = options.InstanceName; //} public string GetKeyForRedis(string key) { return _instance + key; } /// <summary> /// 验证缓存项是否存在 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public bool Exists(string key) { if (key == null) { throw new ArgumentNullException(nameof(key)); } return Cache.KeyExists(GetKeyForRedis(key)); } /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <returns></returns> public bool Add(string key, object value) { if (key == null) { throw new ArgumentNullException(nameof(key)); } return Cache.StringSet(GetKeyForRedis(key), Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value))); } /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间,Redis中无效)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> public bool Add(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte) { if (key == null) { throw new ArgumentNullException(nameof(key)); } return Cache.StringSet(GetKeyForRedis(key), Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value)), expiressAbsoulte); } /// <summary> /// 添加缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间,Redis中无效)</param> /// <returns></returns> public bool Add(string key, object value, TimeSpan expiresIn, bool isSliding = false) { if (key == null) { throw new ArgumentNullException(nameof(key)); } return Cache.StringSet(GetKeyForRedis(key), Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(value)), expiresIn); }/// <summary> /// 删除缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public bool Remove(string key) { if (key == null) { throw new ArgumentNullException(nameof(key)); } return Cache.KeyDelete(GetKeyForRedis(key)); } /// <summary> /// 批量删除缓存 /// </summary> /// <param name="key">缓存Key集合</param> /// <returns></returns> public void RemoveAll(IEnumerable<string> keys) { if (keys == null) { throw new ArgumentNullException(nameof(keys)); } keys.ToList().ForEach(item => Remove(GetKeyForRedis(item))); } /// <summary> /// 获取缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public T Get<T>(string key) where T : class { if (key == null) { throw new ArgumentNullException(nameof(key)); } var value = Cache.StringGet(GetKeyForRedis(key)); if (!value.HasValue) { return default(T); } return JsonConvert.DeserializeObject<T>(value); } /// <summary> /// 获取缓存 /// </summary> /// <param name="key">缓存Key</param> /// <returns></returns> public object Get(string key) { if (key == null) { throw new ArgumentNullException(nameof(key)); } var value = Cache.StringGet(GetKeyForRedis(key)); if (!value.HasValue) { return null; } return JsonConvert.DeserializeObject(value); } /// <summary> /// 获取缓存集合 /// </summary> /// <param name="keys">缓存Key集合</param> /// <returns></returns> public IDictionary<string, object> GetAll(IEnumerable<string> keys) { if (keys == null) { throw new ArgumentNullException(nameof(keys)); } var dict = new Dictionary<string, object>(); keys.ToList().ForEach(item => dict.Add(item, Get(GetKeyForRedis(item)))); return dict; } /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <returns></returns> public bool Replace(string key, object value) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (Exists(key)) if (!Remove(key)) return false; return Add(key, value); } /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresSliding">滑动过期时长(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <param name="expiressAbsoulte">绝对过期时长</param> /// <returns></returns> public bool Replace(string key, object value, TimeSpan expiresSliding, TimeSpan expiressAbsoulte) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (Exists(key)) if (!Remove(key)) return false; return Add(key, value, expiresSliding, expiressAbsoulte); } /// <summary> /// 修改缓存 /// </summary> /// <param name="key">缓存Key</param> /// <param name="value">新的缓存Value</param> /// <param name="expiresIn">缓存时长</param> /// <param name="isSliding">是否滑动过期(如果在过期时间内有操作,则以当前时间点延长过期时间)</param> /// <returns></returns> public bool Replace(string key, object value, TimeSpan expiresIn, bool isSliding = false) { if (key == null) { throw new ArgumentNullException(nameof(key)); } if (Exists(key)) if (!Remove(key)) return false; return Add(key, value, expiresIn, isSliding); } public void Dispose() { if (_connection != null) _connection.Dispose(); GC.SuppressFinalize(this); } }
C# 缓存工厂类的更多相关文章
- 缓存工厂之Redis缓存
这几天没有按照计划分享技术博文,主要是去医院了,这里一想到在医院经历的种种,我真的有话要说:医院里的医务人员曾经被吹捧为美丽+和蔼+可亲的天使,在经受5天左右相互接触后不得不让感慨:遇见的有些人员在挂 ...
- 利用Spring.Net技术打造可切换的分布式缓存读写类
利用Spring.Net技术打造可切换的Memcached分布式缓存读写类 Memcached是一个高性能的分布式内存对象缓存系统,因为工作在内存,读写速率比数据库高的不是一般的多,和Radis一样具 ...
- spring源码分析系列 (8) FactoryBean工厂类机制
更多文章点击--spring源码分析系列 1.FactoryBean设计目的以及使用 2.FactoryBean工厂类机制运行机制分析 1.FactoryBean设计目的以及使用 FactoryBea ...
- Executor框架(五)Executors工厂类
Executors 简介 Executors 是一个工厂类,其提供的是Executor.ExecutorService.ScheduledExecutorService.ThreadFactory 和 ...
- Executor(二)ThreadPoolExecutor、ScheduledThreadPoolExecutor 及 Executors 工厂类
Executor(二)ThreadPoolExecutor.ScheduledThreadPoolExecutor 及 Executors 工厂类 Java 中的线程池类有两个,分别是:ThreadP ...
- 3.NetDh框架之缓存操作类和二次开发模式简单设计(附源码和示例代码)
前言 NetDh框架适用于C/S.B/S的服务端框架,可用于项目开发和学习.目前包含以下四个模块 1.数据库操作层封装Dapper,支持多种数据库类型.多库实例,简单强大: 此部分具体说明可参考博客: ...
- 对业务类进行构造的工厂类BLLFactory
using System; using System.Collections.Generic; using System.Text; using System.Collections; using W ...
- 【Java 多线程】Java线程池类ThreadPoolExecutor、ScheduledThreadPoolExecutor及Executors工厂类
Java中的线程池类有两个,分别是:ThreadPoolExecutor和ScheduledThreadPoolExecutor,这两个类都继承自ExecutorService.利用这两个类,可以创建 ...
- php : 工厂类演示
工厂类的目的: 通过类名, 动态创建该类的对象实例 <?php /* * 工厂类演示 */ class A{} class B{} // 工厂类: 有一个静态方法,通过该方法,能够获得指定类的对 ...
随机推荐
- [SD2015]序列统计——solution
http://www.lydsy.com/JudgeOnline/problem.php?id=3992 很容易得出DP方程: f[i][c]=f[i-1][a]*f[1][b]① 其中a*b%M=c ...
- Postman-关于设置
用Postman的时候由于没有中文版,所以想设置的完全符合自己的使用习惯不太容易,于是找了下关于设置的使用并转载记录一下,链接:https://www.jianshu.com/p/518ab60ebe ...
- AE+C#实现:在SceneControl里打开和保存
来自:http://www.cnblogs.com/zhuxy/archive/2012/03/30/2424672.html 之前编写这段代码,发现一直没有C#编写的,现在贴出来,希望对大家有用 此 ...
- volley5--Request<T>类的介绍
源码: /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, V ...
- Shell 编程备忘
变量使用 1. 定义变量: a=1 变量名=值 等号两端不能有空格 2. 变量值为数字或字符串,字符串 "this is adeom" 'this is a demo',双引号中可 ...
- Java多线程学习笔记(三)同步和异步
首先是一段代码: public class HasSelfPrivateNum { public void addI(String username){ try { int num=0; if(use ...
- 使用mybatis plus自动生成controller、service、dao、mapper、entity代码
官网:http://mp.baomidou.com(这个项目不仅仅可以用于代码生成,还有分页等其他功能,是对mybatis的一层封装) 要求:基于sql自动生成domain.controller.se ...
- 机器学习之LinearRegression与Logistic Regression逻辑斯蒂回归(三)
一 评价尺度 sklearn包含四种评价尺度 1 均方差(mean-squared-error) 2 平均绝对值误差(mean_absolute_error) 3 可释方差得分(explained_v ...
- P2DR模型
P2DR模型是可适应网络安全理论或称为动态信息安全理论的主要模型.P2DR模型是TCSEC模型的发展,也是目前被普遍采用的安全模型.P2DR模型包含四个主要部分:Policy(安全策略).Protec ...
- Python学习---抽屉框架分析[数据库设计分析]180313
基本的: models.py ####################################以下都是抽屉的代码#################################### fro ...