Treasure Hunt

Time Limit : 2000/1000ms (Java/Other)   Memory Limit : 20000/10000K (Java/Other)
Total Submission(s) : 3   Accepted Submission(s) : 2
Problem Description
Archeologists from the Antiquities and Curios Museum (ACM) have flown to Egypt to examine the great pyramid of Key-Ops. Using state-of-the-art technology they are able to determine that the lower floor of the pyramid is constructed from a series of straightline
walls, which intersect to form numerous enclosed chambers. Currently, no doors exist to allow access to any chamber. This state-of-the-art technology has also pinpointed the location of the treasure room. What these dedicated (and greedy) archeologists want
to do is blast doors through the walls to get to the treasure room. However, to minimize the damage to the artwork in the intervening chambers (and stay under their government grant for dynamite) they want to blast through the minimum number of doors. For
structural integrity purposes, doors should only be blasted at the midpoint of the wall of the room being entered. You are to write a program which determines this minimum number of doors. 

An example is shown below: 

 
Input
The input will consist of one case. The first line will be an integer n (0 <= n <= 30) specifying number of interior walls, followed by n lines containing integer endpoints of each wall x1 y1 x2 y2 . The 4 enclosing walls of the pyramid have fixed endpoints
at (0,0); (0,100); (100,100) and (100,0) and are not included in the list of walls. The interior walls always span from one exterior wall to another exterior wall and are arranged such that no more than two walls intersect at any point. You may assume that
no two given walls coincide. After the listing of the interior walls there will be one final line containing the floating point coordinates of the treasure in the treasure room (guaranteed not to lie on a wall).
 
Output
Print a single line listing the minimum number of doors which need to be created, in the format shown below.
 
Sample Input
7
20 0 37 100
40 0 76 100
85 0 0 75
100 90 0 90
0 71 100 61
0 14 100 38
100 47 47 100
54.5 55.4
 
Sample Output
Number of doors = 2
 题意:给出一个0,0,100,100的正方形,然后给出n条线段,线段的两个端点一定在该正方形的边界上,且最多有两个线段交于一点,形成的图中则被分割成多个单元线段,每个单元线段的中点有一扇门,然后其他就是墙,然后给出宝藏的坐标,问从外界进入宝藏的位置至少需要经过多少门?
分析:首先对每条初始线段枚举,包括正方形的边界,求分割后的单元线段存在L中,然后对于每个线段把中点即门的坐标存在p中,记住把宝藏的位置存入p中,然后两两枚举p坐标构成的线段,如果中间没有其他L挡住,则可以连通ij,设权值是1,然后用spfa求出以宝藏为起点的单源最短路,从到达边界的门中取得最小值就是答案:
#include"string.h"
#include"stdio.h"
#include"iostream"
#include"algorithm"
#include"queue"
#include"stack"
#define M 1000
#define N 100009
#include"stdlib.h"
#include"math.h"
#define inf 10000000000000000LL
#define INF 0x3f3f3f3f
const double PI=acos(-1.0);
#define eps 1e-10
using namespace std;
struct st
{
int u,v,next;
st(int vv)
{
v=vv;
}
};
vector<st>edge[M];
int use[M],dist[M];
void spfa(int s,int n)
{
int i;
for(i=1;i<=n;i++)
{
dist[i]=INF;
use[i]=0;
}
queue<int>q;
dist[s]=0;
use[s]=1;
q.push(s);
while(!q.empty())
{
int u=q.front();
q.pop();
for(i=0;i<(int)edge[u].size();i++)
{
int v=edge[u][i].v;
if(dist[v]>dist[u]+1)
{
dist[v]=dist[u]+1;
if(!use[v])
{
use[v]=1;
q.push(v);
}
}
}
}
}
struct node
{
double x,y;
int id;
node (){}
node (double xx,double yy):x(xx),y(yy){}
node operator -(node p)
{
return node (x-p.x,y-p.y);
}
double operator *(node p)
{
return x*p.y-y*p.x;
}
double operator ^(node p)
{
return x*p.x+y*p.y;
}
}p[M];
struct line
{
node s,e;
int id;
line(){}
line(double x1,double y1,double x2,double y2)
{
s.x=x1;
s.y=y1;
e.x=x2;
e.y=y2;
}
line(node a,node b)
{
s=a;
e=b;
}
}l[M],L[M];
double max(double a,double b)
{
return a>b?a:b;
}
double min(double a,double b)
{
return a<b?a:b;
}
double cross(node a,node b,node c)
{
return (b-a)*(c-a);
}
double dot(node a,node b,node c)
{
return (b-a)^(c-a);
}
double len(node a)
{
return sqrt(a^a);
}
double dis(node a,node b)
{
return len(b-a);
}
int judge(line a,line b)
{
if(fabs(cross(a.s,a.e,b.s))<eps&&fabs(cross(a.s,a.e,b.e))<eps)//重合
return 1;
else if(fabs((a.e-a.s)*(b.e-b.s))<eps)//平行
return -1;
else
return 0;//相交
}
node intersection(line a,line b)
{
double a1=a.s.y-a.e.y;
double b1=a.e.x-a.s.x;
double c1=(a.e.y-a.s.y)*a.s.x+a.s.y*(a.s.x-a.e.x);
double a2=b.s.y-b.e.y;
double b2=b.e.x-b.s.x;
double c2=(b.e.y-b.s.y)*b.s.x+b.s.y*(b.s.x-b.e.x);
node ret;
ret.x=(c2*b1-c1*b2)/(a1*b2-a2*b1);
ret.y=(c2*a1-c1*a2)/(a2*b1-a1*b2);
return ret;
}
int paichi(line a,line b)//快速排斥,若通过快速排斥进行跨立实验,否则无交点;
{
if(max(a.e.x,a.s.x)>=min(b.s.x,b.e.x)
&&max(b.s.x,b.e.x)>=min(a.s.x,a.e.x)
&&max(a.s.y,a.e.y)>=min(b.s.y,b.e.y)
&&max(b.s.y,b.e.y)>=min(a.s.y,a.e.y))
return 1;
else
return 0;
}
int kuali(line a,line b)//跨立实验(通过相互跨立则可确定两线段相交返回1)
{
if(cross(a.s,a.e,b.s)*cross(a.s,a.e,b.e)<=0
&&cross(b.s,b.e,a.s)*cross(b.s,b.e,a.e)<=0)
return 1;
return 0;
}
int cmp(node a,node b)
{
if(fabs(a.x-b.x)<eps)
return a.y<b.y;
else
return a.x<b.x;
}
int main()
{
int n,i,j,k;
while(scanf("%d",&n)!=-1)
{
for(i=1;i<=n;i++)
scanf("%lf%lf%lf%lf",&l[i].s.x,&l[i].s.y,&l[i].e.x,&l[i].e.y);
l[++n]=line(0,0,100,0);
l[++n]=line(100,0,100,100);
l[++n]=line(100,100,0,100);
l[++n]=line(0,100,0,0);
node tar;
scanf("%lf%lf",&tar.x,&tar.y);
int num=0;
for(i=1;i<=n;i++)
{
k=0;
p[k++]=node(l[i].s);
p[k++]=node(l[i].e);
for(j=1;j<=n;j++)
{
if(i==j)continue;
if(paichi(l[i],l[j])&&kuali(l[i],l[j]))
{
p[k++]=intersection(l[i],l[j]);
}
}
sort(p,p+k,cmp);
for(j=1;j<k;j++)
{
L[++num]=line(p[j-1],p[j]);
L[num].id=i;
}
}
for(i=1;i<=num;i++)
{
p[i]=node((L[i].s.x+L[i].e.x)/2,(L[i].s.y+L[i].e.y)/2);
p[i].id=L[i].id;
}
p[++num]=tar;
p[num].id=-1;
for(i=1;i<=num;i++)
{
for(j=i+1;j<=num;j++)
{
line PL=line(p[i],p[j]);
int flag=0;
for(k=1;k<=n;k++)
{
if(p[i].id==k||p[j].id==k)continue;
if(paichi(PL,l[k])&&kuali(PL,l[k]))
{
flag=1;
break;
}
}
if(!flag)
{
edge[i].push_back(j);
edge[j].push_back(i);
}
}
}
spfa(num,num);
int ans=INF;
for(i=1;i<=num;i++)
{
if(p[i].id>=n-3)
{
//printf("%d ",dist[i]);
if(ans>dist[i])
{
ans=dist[i];
k=i;
}
}
}
printf("Number of doors = %d\n",ans);
//printf("%lf %lf\n",p[k].x,p[k].y);
for(i=1;i<=num;i++)
edge[i].clear();
}
}

几何+线段交点+spfa(POJ1066)的更多相关文章

  1. 谈谈"求线段交点"的几种算法(js实现,完整版)

    "求线段交点"是一种非常基础的几何计算, 在很多游戏中都会被使用到. 下面我就现学现卖的把最近才学会的一些"求线段交点"的算法总结一下, 希望对大家有所帮助.  ...

  2. sgu 129 Inheritance 凸包,线段交点,计算几何 难度:2

    129. Inheritance time limit per test: 0.25 sec. memory limit per test: 4096 KB The old King decided ...

  3. hdu 2857:Mirror and Light(计算几何,点关于直线的对称点,求两线段交点坐标)

    Mirror and Light Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others) ...

  4. EDU 50 E. Covered Points 利用克莱姆法则计算线段交点

    E. Covered Points 利用克莱姆法则计算线段交点.n^2枚举,最后把个数开方,从ans中减去. ans加上每个线段的定点数, 定点数用gcs(△x , △y)+1计算. #include ...

  5. POJ1066线段交点

    POJ1066 题意:给出一个100*100的正方形区域,通过若干连接区域边界的线段将正方形区域分割为多个不规则多边形小区域,然后给出宝藏位置,要求从区域外部开辟到宝藏所在位置的一条路径,使得开辟路径 ...

  6. hdu 1086(计算几何入门题——计算线段交点个数)

    链接:http://acm.hdu.edu.cn/showproblem.php?pid=1086 You can Solve a Geometry Problem too Time Limit: 2 ...

  7. 《算法问题实战策略》-chaper15-计算几何-线段相交

    这篇文章着力来讨论线段相交这一个问题. 给出两条线段,如何判断这两条线段相交? 如果这两条线段相交,如何求其交点? 线段相交问题通常由于其繁杂的情况种类而让人避而远之,在这里希望通过笔者的简化讨论希望 ...

  8. 【计算几何初步-线段相交】【HDU1089】线段交点

    You can Solve a Geometry Problem too Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/3 ...

  9. 简单几何(线段相交)+模拟 POJ 3449 Geometric Shapes

    题目传送门 题意:给了若干个图形,问每个图形与哪些图形相交 分析:题目说白了就是处理出每个图形的线段,然后判断是否相交.但是读入输出巨恶心,就是个模拟题加上线段相交的判断,我第一次WA不知道输出要按字 ...

随机推荐

  1. CSS编写指导规范和建议

    在参与规模庞大.历时漫长且参与人数众多的项目时,所有开发者遵守如下规则极为重要: 保持 CSS 易于维护 保持代码清晰易懂 保持 CSS 的可拓展性 为了实现这一目标,我们要采用诸多方法. 本文档第一 ...

  2. VC实现波形不闪烁动态绘图 .

    http://blog.csdn.net/xuyongbeijing2008/article/details/8064284 源代码:http://www.vckbase.com/index.php/ ...

  3. 了解一下Windows Cracker

    Windows Cracker 消息拆析宏 可以为消息进行参数分解 无需记住或查阅资料来了解WParam和lParam的意义 可以忘记旧的消息处理方式:switch/case 不适合于大型复杂的需要处 ...

  4. Phpcms v9专题分类增加模板设置的方法

    Phpcms v9专题设置里面,默认专题子分类是无模板设置的,本文教你通过官方论坛给出的教程实现专题分类增加模板设置.先来看看默认专题子分类设置界面: 修改后的的专题子分类设置界面多了模板设置: 修改 ...

  5. dedecms的arclist循环中判断第一个li添加css,否则不加

    dedecms的arclist循环中,判断如果是第一个li,则添加固定的css,否则不加   写法如下: {dede:arclist row=4 flag='p'} <li [field:glo ...

  6. mysql中,如何查看数据库元数据(metadata)的字符集?

    需求描述: mysql中,数据库的元数据也是有字符集的. 操作过程: 1.查看mysql数据库元数据的字符集 mysql> show variables like 'character_set_ ...

  7. JAVA语言基础内部测试题(50道选择题)

    JAVA语言基础内部测试题 选择题(针对以下题目,请选择最符合题目要求的答案,针对每一道题目,所有答案都选对,则该题得分,所选答案错误或不能选出所有答案,则该题不得分.)(每题2分) 没有注明选择几项 ...

  8. 1-0 superset的安装和配置

    Superset安装及教程官网(http://airbnb.io/superset/installation.html)讲解的已经够详细的了,本篇以官网教程为蓝本进行说明. 入门 Superset目前 ...

  9. Zookeeper异常org.apache.zookeeper.KeeperException$ConnectionLossException

    在虚拟机上安装了CenOS Linux系统,然后配置好了 zookeeper的集群环境,在本地写了一个Zookeeper测试程序,如下: package com.xbq.zookeeper; impo ...

  10. js中replace()方法

    str.replace(/Microsoft/g, "W3School");//全局替换 str.replace(/Microsoft/, "W3School" ...