说白了,就是JavaScript和Java之间的函数互相调用。

先看一下效果

有了这个交互,为了以后接sdk做准备。

要点:

javascript调用java:

jsb.reflection.callStaticMethod("org/cocos2dx/javascript/AppActivity", "hello", "(Ljava/lang/String;)V", "this is a message from js");

java调用javaScript:

Cocos2dxJavascriptJavaBridge.evalString("Global.mlayer.exit_cancle();"); // java to js

在这里我把这cocos2d-js的app.js  和 Android工程的AppActivity.java 的代码贴上,代码也有注释,纯干货,拿走就能用!

app.js:

var HelloWorldLayer = cc.Layer.extend({

	txt_info:null, 

	sprite:null,
ctor:function ()
{
//////////////////////////////
// 1. super init first
this._super(); /////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// ask the window size
var size = cc.winSize; var mainscene = ccs.load(res.MainScene_json);
this.addChild(mainscene.node); /* you can create scene with following comment code instead of using csb file.
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
var helloLabel = new cc.LabelTTF("Hello World", "Arial", 38);
// position the label on the center of the screen
helloLabel.x = size.width / 2;
helloLabel.y = size.height / 2 + 200;
// add the label as a child to this layer
this.addChild(helloLabel, 5); // add "HelloWorld" splash screen"
this.sprite = new cc.Sprite(res.HelloWorld_png);
this.sprite.attr({
x: size.width / 2,
y: size.height / 2
});
this.addChild(this.sprite, 0);
*/ //“测试传参”按钮
var btn_hello = ccui.helper.seekWidgetByName(mainscene.node, "Button_1");
btn_hello.addTouchEventListener(this.btn_hello_clicked,this); //"测试返回值" 按钮
var btn_testReturn = ccui.helper.seekWidgetByName(mainscene.node, "Button_2");
btn_testReturn.addTouchEventListener(this.btn_testReturn_clicked,this); //“测试对话框” 按钮
var btn_dialog = ccui.helper.seekWidgetByName(mainscene.node, "Button_3");
btn_dialog.addTouchEventListener(this.btn_dialog_clicked,this); //文本提示
this.txt_info = ccui.helper.seekWidgetByName(mainscene.node, "Text_1");
this.txt_info.setString("default"); return true;
}, //打开java层的对话框
btn_dialog_clicked:function(sender,type)
{
if(type == ccui.Widget.TOUCH_ENDED)
{
//弹出提示框 ok
jsb.reflection.callStaticMethod("org/cocos2dx/javascript/AppActivity", "showAlertDialog", "(Ljava/lang/String;Ljava/lang/String;)V", "提示","您确认要退出游戏?"); }
}, //测试 java函数的返回值
btn_testReturn_clicked:function(sender,type)
{
if(type == ccui.Widget.TOUCH_ENDED)
{
//测试返回值 ok
var result = jsb.reflection.callStaticMethod("org/cocos2dx/javascript/AppActivity", "sum", "(II)I", 3, 7);
cc.log("result"+result);
this.txt_info.setString("sum="+result);
}
}, btn_hello_clicked:function(sender,type){
//根据触发事件的类型进行分情况处理
switch (type)
{
case ccui.Widget.TOUCH_BEGAN:
//cc.log("btn_hello Touch Began"); break;
case ccui.Widget.TOUCH_MOVED:
//cc.log("btn_hello Touch Moved");
break;
case ccui.Widget.TOUCH_ENDED:
//cc.log("btn_hello Touch Ended");
cc.log("TODO call java");
jsb.reflection.callStaticMethod("org/cocos2dx/javascript/AppActivity", "hello", "(Ljava/lang/String;)V", "this is a message from js");
break;
case ccui.Widget.TOUCH_CANCELED:
//cc.log("btn_hello Touch Canceled");
break;
default:
break;
}
}, exit_sure:function()
{
this.txt_info.setString("确定");
}, exit_cancle:function()
{
this.txt_info.setString("取消");
}, }); var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
Global.mlayer = layer;//保存到全局变量
this.addChild(layer);
}
});

AppActivity.java:

/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.javascript; import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView; import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.content.pm.ActivityInfo;
import android.net.wifi.WifiInfo;
import android.net.wifi.WifiManager;
import android.os.Bundle;
import android.view.WindowManager;
import android.widget.Toast; import org.cocos2dx.lib.Cocos2dxJavascriptJavaBridge; // The name of .so is specified in AndroidMenifest.xml. NativityActivity will load it automatically for you.
// You can use "System.loadLibrary()" to load other .so files. public class AppActivity extends Cocos2dxActivity{ /*
* by joe
*/
private static AppActivity app = null;
//private static Context mContent = null; static String hostIPAdress = "0.0.0.0";
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState); if(nativeIsLandScape()) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
} else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
if(nativeIsDebug()){
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
hostIPAdress = getHostIpAddress(); /**
* by joe
*/
app = this;
//mContent = this;
} @Override
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
// TestCpp should create stencil buffer
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8); return glSurfaceView;
} public String getHostIpAddress() {
WifiManager wifiMgr = (WifiManager) getSystemService(WIFI_SERVICE);
WifiInfo wifiInfo = wifiMgr.getConnectionInfo();
int ip = wifiInfo.getIpAddress();
return ((ip & 0xFF) + "." + ((ip >>>= 8) & 0xFF) + "." + ((ip >>>= 8) & 0xFF) + "." + ((ip >>>= 8) & 0xFF));
} public static String getLocalIpAddress() {
return hostIPAdress;
} private static native boolean nativeIsLandScape();
private static native boolean nativeIsDebug(); //---------------以下是cocos2dx-js 与 java 交互-------------------------- /*
* 目前Cocos2d-js中支持的Java类型签名有下面4种
Java类型 签名
int I
float F
boolean Z
String Ljava/lang/String;
*/ /**
*
* jsb.reflection.callStaticMethod("org/cocos2dx/javascript/AppActivity", "hello", "(Ljava/lang/String;)V", "this is a message from js");
* js->java
* 测试无返回值的
* @param msg
*/
public static void hello(final String msg){
System.out.println(msg); app.runOnUiThread(new Runnable() { @Override
public void run() { Toast.makeText(app, msg, Toast.LENGTH_SHORT).show();
}
}); } /**
*
* var result = jsb.reflection.callStaticMethod("org/cocos2dx/javascript/AppActivity", "sum", "(II)I", 3, 7);
* js->java
* 测试有返回值的
* @param a
* @param b
* @return
*/
public static int sum(int a, int b){
return a + b;
} /**
* 弹出一个对话框
* @param title
* @param message
*/
public static void showAlertDialog(final String title,final String message) { //这里一定要使用runOnUiThread
app.runOnUiThread(new Runnable() {
@Override
public void run() {
// 创建构建器
AlertDialog.Builder builder = new AlertDialog.Builder(app);
builder.setTitle(title)//提示
.setMessage(message)//您确认要退出游戏?
.setIcon(null)//.setIcon(R.drawable.icon)
.setPositiveButton("确定", new DialogInterface.OnClickListener(){ @Override
public void onClick(DialogInterface dialog, int which) { //System.out.println("是 clicked");
Toast.makeText(app, "确定", Toast.LENGTH_SHORT).show(); //跳出一个提示。
//Toast.makeText(mContent, "确定", Toast.LENGTH_SHORT).show(); //call cocos 函数 exit_sure
app.runOnGLThread(new Runnable() {
@Override
public void run() {
Cocos2dxJavascriptJavaBridge.evalString("Global.mlayer.exit_sure();"); // java to js
}
}); }})
.setNegativeButton("取消", new DialogInterface.OnClickListener(){ @Override
public void onClick(DialogInterface dialog, int which) { //System.out.println("否 clicked");
Toast.makeText(app, "取消", Toast.LENGTH_SHORT).show(); //call cocos 函数 exit_cancle
app.runOnGLThread(new Runnable() {
@Override
public void run() {
Cocos2dxJavascriptJavaBridge.evalString("Global.mlayer.exit_cancle();"); // java to js
}
}); }});
builder.create().show();
}
});
} /**
* java->js
* @param a
* @param b
*/
public static void callcocos(int a){ app.runOnGLThread(new Runnable() {
@Override
public void run() {
//test
// Cocos2dxJavascriptJavaBridge.evalString("SDKManage.javaToJSCall(\"a\", 5 , 7);"); // java to js
}
}); } }

Cocos2d-js和Android交互的更多相关文章

  1. JS和Android交互

    //本地webview写法 webview = (WebView) findViewById(R.id.webview); webview.loadUrl("http://192.168.1 ...

  2. 135、JS和Android交互范例

    很简单的直接上代码 <uses-permission android:name="android.permission.INTERNET" /> assets/web. ...

  3. JS与Android交互

    一.Android调用JS 2种方法 1.通过WebView的loadUrl 2.通过WebView的evaluateJavascript

  4. WebView之javascript与android交互基础加强

    一.什么是js与android交互? 通俗一点就是使用js代码调用java代码,或者使用java代码调用js代码. 二.为什么要使用js与java代码交互? 1.可以做一些js网页做本身处理不了的事情 ...

  5. js和android及ios交互

    Android中Java和JavaScript交互 这种交互,Hybrid App 会用的比较多一点, 本文将介绍如何实现Java代码和Javascript代码的相互调用. Android提供了一个很 ...

  6. js 与 ios Android交互

    一.android 交互 1.js调用webview 在android API Level 17及以上的版本中,就会出现js调用不了android的代码,这是版本兼容的问题,需要在调用的方法上面加一个 ...

  7. android 与JS之间的交互

    在页面布局很复杂并且是动态的时候,android本身的控件就变得不是那么地灵活了,只有借助于网页的强大布局能力才能实现,但是在操作html页面的同时也需要与android其它的组件存在交互,比如说 在 ...

  8. [转]JS调用Android里面的方法,Android调用JS里面的方法

    FROM : http://blog.csdn.net/hj563308597/article/details/45197709 Android WebView 在公司Android的开发过程中遇到一 ...

  9. WebView之js调用Android类的方法传递数据

    1,具体的思路如下: 在android中写一个Activity,里面写一个webview,这个webview加载本地的一个html文件,显示这个网页,这个网页包括一个用户名和密码的输入框和两个按钮(只 ...

随机推荐

  1. 大受喜欢安卓触控一体机连接云端数据化管理提供例程DEMO

    1.首先,安卓系统坚持了它的开放性,为消费者和开发者同时留出了空间.这是安卓能够快速成长的关键因素.在安卓之前,没有任何一个智能操作系统的开源程度能够像安卓一样.免费开源的安卓系统节约了版权费用. 2 ...

  2. 【尚学堂·Hadoop学习】MapReduce案例2--好友推荐

    案例描述 根据好友列表,推荐好友的好友 数据集 tom hello hadoop cat world hadoop hello hive cat tom hive mr hive hello hive ...

  3. KindEditor 取不到值 与清空不掉值

    var editor; KindEditor.ready(function(K) { editor = K.create('textarea[name="content"]', { ...

  4. 转:为什么要有Spring?

    Java后端技术https://mp.weixin.qq.com/s?__biz=MzI1NDQ3MjQxNA==&mid=2247484822&idx=1&sn=6fbee2 ...

  5. Gitlab_ansible_jenkins三剑客⑤jenkins Pipeline-job的使用

    Pipeline-job的使用 创建Pipeline任务 找到root用户的id 编写pipeline脚本 #!groovy pipeline{ agent {node {label 'master' ...

  6. 简单的C#网络爬虫

    Source Code: http://download.csdn.net/download/qdalong/10271880 这是爬取网页内容,像是这对大家来说都是不难得,但是在这里有一些小改动,代 ...

  7. 以慕课网日志分析为例-进入大数据Spark SQL的世界

    下载地址.请联系群主 第1章 初探大数据 本章将介绍为什么要学习大数据.如何学好大数据.如何快速转型大数据岗位.本项目实战课程的内容安排.本项目实战课程的前置内容介绍.开发环境介绍.同时为大家介绍项目 ...

  8. 【java】Java组件概览(2)— 基本库

    1.Math Math相关的库包括包括浮点库(java.lang.Math和java.lang.StrictMath)和任意精度数学(java.math包). (1)java.lang.Math 该类 ...

  9. 【原创】用python连接thrift Server 去执行sql的问题总汇

    场景:python和现有产品的结合和应用——python的前瞻性调研 环境:centos7 0.首先确保安装了python和pyhive,下面是连接代码: #!/usr/bin/env python ...

  10. Zabbix中获取各用户告警媒介分钟级统计

    任务内容: 获取Zabbix各用户告警媒介分钟级统计,形成趋势图,便于观察各用户在每分钟收到的告警数量,在后续处理中,可以根据用户在某时间段内(例如3分钟内)收到的邮件总数,来判断是否有告警洪水的现象 ...