GitHub地址:https://github.com/shouldly/shouldly

Shouldly的官方文档:http://docs.shouldly-lib.net/

Nuget安装:

在测试类中引用:

using Shouldly;

用法 :

//验证
UsingDbContext(context =>
{
var bill = context.Bills.FirstOrDefault();
bill.ShouldNotBeNull();
});

我们看一下,ShouldNotBeNull是如何定义的, 其实就是在在原类型的基础上加的扩展方法。

namespace Shouldly
{
[DebuggerStepThrough]
[ShouldlyMethods]
public static class ShouldBeNullExtensions
{
public static void ShouldBeNull<T>(this T actual);
public static void ShouldBeNull<T>(this T actual, string customMessage);
public static void ShouldBeNull<T>(this T actual, [InstantHandle] Func<string> customMessage);
[ContractAnnotation("actual:null => halt")]
public static void ShouldNotBeNull<T>(this T actual);
[ContractAnnotation("actual:null => halt")]
public static void ShouldNotBeNull<T>(this T actual, string customMessage);
[ContractAnnotation("actual:null => halt")]
public static void ShouldNotBeNull<T>(this T actual, [InstantHandle] Func<string> customMessage);
}
}
[DebuggerStepThrough]
[ShouldlyMethods]
public static class ShouldBeTestExtensions
{
public static void ShouldBe(this decimal actual, decimal expected, decimal tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe(this DateTime actual, DateTime expected, TimeSpan tolerance);
public static void ShouldBe(this DateTime actual, DateTime expected, TimeSpan tolerance, string customMessage);
public static void ShouldBe(this DateTime actual, DateTime expected, TimeSpan tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe(this DateTimeOffset actual, DateTimeOffset expected, TimeSpan tolerance);
public static void ShouldBe(this DateTimeOffset actual, DateTimeOffset expected, TimeSpan tolerance, string customMessage);
public static void ShouldBe(this DateTimeOffset actual, DateTimeOffset expected, TimeSpan tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe(this TimeSpan actual, TimeSpan expected, TimeSpan tolerance);
public static void ShouldBe(this TimeSpan actual, TimeSpan expected, TimeSpan tolerance, string customMessage);
public static void ShouldBe(this TimeSpan actual, TimeSpan expected, TimeSpan tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe<T>(this T actual, T expected);
public static void ShouldBe<T>(this T actual, T expected, string customMessage);
public static void ShouldBe<T>(this T actual, T expected, [InstantHandle] Func<string> customMessage);
public static void ShouldBe<T>(this IEnumerable<T> actual, IEnumerable<T> expected, bool ignoreOrder = false);
public static void ShouldBe(this decimal actual, decimal expected, decimal tolerance, string customMessage);
public static void ShouldBe<T>(this IEnumerable<T> actual, IEnumerable<T> expected, bool ignoreOrder, [InstantHandle] Func<string> customMessage);
public static void ShouldBe<T>(this IEnumerable<T> actual, IEnumerable<T> expected, bool ignoreOrder, string customMessage);
public static void ShouldBe(this IEnumerable<decimal> actual, IEnumerable<decimal> expected, decimal tolerance, string customMessage);
public static void ShouldBe(this decimal actual, decimal expected, decimal tolerance);
public static void ShouldBe(this double actual, double expected, double tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe(this double actual, double expected, double tolerance, string customMessage);
public static void ShouldBe(this double actual, double expected, double tolerance);
public static void ShouldBe(this IEnumerable<decimal> actual, IEnumerable<decimal> expected, decimal tolerance);
public static void ShouldBe(this IEnumerable<float> actual, IEnumerable<float> expected, double tolerance, string customMessage);
public static void ShouldBe(this IEnumerable<float> actual, IEnumerable<float> expected, double tolerance);
public static void ShouldBe(this IEnumerable<float> actual, IEnumerable<float> expected, double tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe(this IEnumerable<double> actual, IEnumerable<double> expected, double tolerance, string customMessage);
public static void ShouldBe(this IEnumerable<double> actual, IEnumerable<double> expected, double tolerance);
public static void ShouldBe(this float actual, float expected, double tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe(this float actual, float expected, double tolerance, string customMessage);
public static void ShouldBe(this float actual, float expected, double tolerance);
public static void ShouldBe(this IEnumerable<decimal> actual, IEnumerable<decimal> expected, decimal tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBe(this IEnumerable<double> actual, IEnumerable<double> expected, double tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldBeAssignableTo(this object actual, Type expected, [InstantHandle] Func<string> customMessage);
public static void ShouldBeAssignableTo(this object actual, Type expected, string customMessage);
public static void ShouldBeAssignableTo(this object actual, Type expected);
public static T ShouldBeAssignableTo<T>(this object actual, [InstantHandle] Func<string> customMessage);
public static T ShouldBeAssignableTo<T>(this object actual);
public static T ShouldBeAssignableTo<T>(this object actual, string customMessage);
public static void ShouldBeGreaterThan<T>(this T actual, T expected) where T : IComparable<T>;
public static void ShouldBeGreaterThan<T>(this T actual, T expected, IComparer<T> comparer);
public static void ShouldBeGreaterThan<T>(this T actual, T expected, IComparer<T> comparer, string customMessage);
public static void ShouldBeGreaterThan<T>(this T actual, T expected, IComparer<T> comparer, Func<string> customMessage);
public static void ShouldBeGreaterThan<T>(this T actual, T expected, string customMessage) where T : IComparable<T>;
public static void ShouldBeGreaterThan<T>(this T actual, T expected, [InstantHandle] Func<string> customMessage) where T : IComparable<T>;
public static void ShouldBeGreaterThanOrEqualTo<T>(this T actual, T expected, [InstantHandle] Func<string> customMessage) where T : IComparable<T>;
public static void ShouldBeGreaterThanOrEqualTo<T>(this T actual, T expected, IComparer<T> comparer, string customMessage);
public static void ShouldBeGreaterThanOrEqualTo<T>(this T actual, T expected, IComparer<T> comparer);
public static void ShouldBeGreaterThanOrEqualTo<T>(this T actual, T expected, string customMessage) where T : IComparable<T>;
public static void ShouldBeGreaterThanOrEqualTo<T>(this T actual, T expected) where T : IComparable<T>;
public static void ShouldBeGreaterThanOrEqualTo<T>(this T actual, T expected, IComparer<T> comparer, Func<string> customMessage);
public static void ShouldBeInRange<T>(this T actual, T from, T to, [InstantHandle] Func<string> customMessage) where T : IComparable<T>;
public static void ShouldBeInRange<T>(this T actual, T from, T to, string customMessage) where T : IComparable<T>;
public static void ShouldBeInRange<T>(this T actual, T from, T to) where T : IComparable<T>;
public static void ShouldBeLessThan<T>(this T actual, T expected, IComparer<T> comparer, Func<string> customMessage);
public static void ShouldBeLessThan<T>(this T actual, T expected, IComparer<T> comparer, string customMessage);
public static void ShouldBeLessThan<T>(this T actual, T expected, IComparer<T> comparer);
public static void ShouldBeLessThan<T>(this T actual, T expected, string customMessage) where T : IComparable<T>;
public static void ShouldBeLessThan<T>(this T actual, T expected) where T : IComparable<T>;
public static void ShouldBeLessThan<T>(this T actual, T expected, [InstantHandle] Func<string> customMessage) where T : IComparable<T>;
public static void ShouldBeLessThanOrEqualTo<T>(this T actual, T expected, [InstantHandle] Func<string> customMessage) where T : IComparable<T>;
public static void ShouldBeLessThanOrEqualTo<T>(this T actual, T expected, IComparer<T> comparer, Func<string> customMessage);
public static void ShouldBeLessThanOrEqualTo<T>(this T actual, T expected, IComparer<T> comparer);
public static void ShouldBeLessThanOrEqualTo<T>(this T actual, T expected, string customMessage) where T : IComparable<T>;
public static void ShouldBeLessThanOrEqualTo<T>(this T actual, T expected) where T : IComparable<T>;
public static void ShouldBeLessThanOrEqualTo<T>(this T actual, T expected, IComparer<T> comparer, string customMessage);
public static void ShouldBeNegative(this decimal actual);
public static void ShouldBeNegative(this decimal actual, string customMessage);
public static void ShouldBeNegative(this decimal actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBeNegative(this double actual, string customMessage);
public static void ShouldBeNegative(this double actual);
public static void ShouldBeNegative(this double actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBeNegative(this float actual);
public static void ShouldBeNegative(this long actual, string customMessage);
public static void ShouldBeNegative(this short actual, string customMessage);
public static void ShouldBeNegative(this short actual);
public static void ShouldBeNegative(this long actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBeNegative(this long actual);
public static void ShouldBeNegative(this int actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBeNegative(this int actual, string customMessage);
public static void ShouldBeNegative(this int actual);
public static void ShouldBeNegative(this short actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBeNegative(this float actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBeNegative(this float actual, string customMessage);
public static T ShouldBeOfType<T>(this object actual);
public static T ShouldBeOfType<T>(this object actual, string customMessage);
public static void ShouldBeOfType(this object actual, Type expected, string customMessage);
public static void ShouldBeOfType(this object actual, Type expected, [InstantHandle] Func<string> customMessage);
public static T ShouldBeOfType<T>(this object actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBeOfType(this object actual, Type expected);
public static void ShouldBeOneOf<T>(this T actual, T[] expected, string customMessage);
public static void ShouldBeOneOf<T>(this T actual, params T[] expected);
public static void ShouldBeOneOf<T>(this T actual, T[] expected, [InstantHandle] Func<string> customMessage);
public static void ShouldBePositive(this float actual, string customMessage);
public static void ShouldBePositive(this decimal actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBePositive(this short actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBePositive(this short actual, string customMessage);
public static void ShouldBePositive(this short actual);
public static void ShouldBePositive(this decimal actual);
public static void ShouldBePositive(this decimal actual, string customMessage);
public static void ShouldBePositive(this float actual);
public static void ShouldBePositive(this double actual);
public static void ShouldBePositive(this double actual, string customMessage);
public static void ShouldBePositive(this double actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBePositive(this float actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBePositive(this long actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBePositive(this long actual, string customMessage);
public static void ShouldBePositive(this long actual);
public static void ShouldBePositive(this int actual, [InstantHandle] Func<string> customMessage);
public static void ShouldBePositive(this int actual, string customMessage);
public static void ShouldBePositive(this int actual);
public static void ShouldBeSameAs(this object actual, object expected, string customMessage);
public static void ShouldBeSameAs(this object actual, object expected, [InstantHandle] Func<string> customMessage);
public static void ShouldBeSameAs(this object actual, object expected);
[ContractAnnotation("actual:null,expected:null => halt")]
public static void ShouldNotBe<T>(this T actual, T expected, [InstantHandle] Func<string> customMessage);
[ContractAnnotation("actual:null,expected:null => halt")]
public static void ShouldNotBe<T>(this T actual, T expected, string customMessage);
[ContractAnnotation("actual:null,expected:null => halt")]
public static void ShouldNotBe<T>(this T actual, T expected);
public static void ShouldNotBe(this DateTimeOffset actual, DateTimeOffset expected, TimeSpan tolerance, string customMessage);
public static void ShouldNotBe(this TimeSpan actual, TimeSpan expected, TimeSpan tolerance, string customMessage);
public static void ShouldNotBe(this TimeSpan actual, TimeSpan expected, TimeSpan tolerance);
public static void ShouldNotBe(this DateTimeOffset actual, DateTimeOffset expected, TimeSpan tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBe(this DateTimeOffset actual, DateTimeOffset expected, TimeSpan tolerance);
public static void ShouldNotBe(this DateTime actual, DateTime expected, TimeSpan tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBe(this DateTime actual, DateTime expected, TimeSpan tolerance, string customMessage);
public static void ShouldNotBe(this DateTime actual, DateTime expected, TimeSpan tolerance);
public static void ShouldNotBe(this TimeSpan actual, TimeSpan expected, TimeSpan tolerance, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBeAssignableTo(this object actual, Type expected);
public static void ShouldNotBeAssignableTo<T>(this object actual, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBeAssignableTo<T>(this object actual, string customMessage);
public static void ShouldNotBeAssignableTo(this object actual, Type expected, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBeAssignableTo(this object actual, Type expected, string customMessage);
public static void ShouldNotBeAssignableTo<T>(this object actual);
public static void ShouldNotBeInRange<T>(this T actual, T from, T to) where T : IComparable<T>;
public static void ShouldNotBeInRange<T>(this T actual, T from, T to, [InstantHandle] Func<string> customMessage) where T : IComparable<T>;
public static void ShouldNotBeInRange<T>(this T actual, T from, T to, string customMessage) where T : IComparable<T>;
public static void ShouldNotBeOfType(this object actual, Type expected, string customMessage);
public static void ShouldNotBeOfType<T>(this object actual, string customMessage);
public static void ShouldNotBeOfType(this object actual, Type expected);
public static void ShouldNotBeOfType(this object actual, Type expected, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBeOfType<T>(this object actual);
public static void ShouldNotBeOfType<T>(this object actual, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBeOneOf<T>(this T actual, T[] expected, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBeOneOf<T>(this T actual, T[] expected, string customMessage);
public static void ShouldNotBeOneOf<T>(this T actual, params T[] expected);
public static void ShouldNotBeSameAs(this object actual, object expected, [InstantHandle] Func<string> customMessage);
public static void ShouldNotBeSameAs(this object actual, object expected, string customMessage);
public static void ShouldNotBeSameAs(this object actual, object expected);
}

当测试失败时,

异常测试:

                var bill = context.Bills.FirstOrDefault();
Should.Throw<DivideByZeroException>(() =>
{
bill.SetBmiNoPay();
});

测试结果:

一款简单易用的.Net 断言测试框架 : Shouldly的更多相关文章

  1. 推荐一款简单易用线上引流测试工具:GoReplay

    一. 引流测试产生背景 日常大部分的测试工作都是在测试环境下,通过模拟用户的行为来对系统进行验证,包括功能以及性能.在这个过程中,你可能会遇到以下问题: 用户访问行为比较复杂,模拟很难和用户行为一致, ...

  2. 简单易用的leetcode开发测试工具(npm)

    描述 最近在用es6解leetcode,当问题比较复杂时,有可能修正了新的错误,却影响了前面的流程.要用通用的测试工具,却又有杀鸡用牛刀的感觉,所以就写了个简单易用的leetcode开发测试工具,分享 ...

  3. 设计与开发一款简单易用的Web报表工具(支持常用关系数据及hadoop、hbase等)

    EasyReport是一个简单易用的Web报表工具(支持Hadoop,HBase及各种关系型数据库),它的主要功能是把SQL语句查询出的行列结构转换成HTML表格(Table),并支持表格的跨行(Ro ...

  4. Criterion - 一个简单可扩展的 C 语言测试框架

    A dead-simple, yet extensible, C test framework. Philosophy Most test frameworks for C require a lot ...

  5. 如何以最简单的方式安装 KALI 渗透测试框架系统

    0x01 第一步下载 KALI 百度搜索 KALI 官网,找到下载区,我选的是 64 位标准版,但是推荐下载 32 位(功能貌似更全) 这个为下载后的 iso 镜像文件 0x02 第二步打开虚拟机,配 ...

  6. 简单易用的堡垒机系统—Teleport

    简单易用的堡垒机系统-Teleport 官方文档:http://teleport.eomsoft.net/doc#!1  一.Teleport介绍 Teleport是触维软件推出的一款简单易用的堡垒机 ...

  7. 消灭Bug!十款免费移动应用测试框架推荐

      对于移动应用开发者而言,Bug往往是最让人头疼的一大问题.不同于时时刻刻可以修补的Web App,移动App中的Bug往往隐藏得很深,甚至有时候等到用户使用才显现出来,这么一来开发者搞不好就会赔了 ...

  8. hapi lab测试框架简单使用

    1. 依赖安装 yarn init yarn add lab code 2. 基本模式 const Lab = require('lab'); const Code = require('code') ...

  9. [.net 面向对象程序设计进阶] (22) 团队开发利器(一)简单易用的代码管理工具VSS

    [.net 面向对象程序设计进阶] (22) 团队开发利器(一)简单易用的代码管理工具VSS 本篇要点:在进阶篇快要结束的时候说说源代码管理器,我们的开发,不是一个人可以完成的事,团队协作很重要,而且 ...

随机推荐

  1. python基础-第八篇-8.1初识Socket

    socket基础 socket通常也称作"套接字",用于描述IP地址和端口,是一个通信链的句柄,应用程序通常通过"套接字"向网络发出请求或者应答网络请求. so ...

  2. golang环境安装

    到官方https://golang.org/dl/下载安装包 cd /usr/local/src wget https://storage.googleapis.com/golang/go1.8.li ...

  3. 如何缩减手游app安装包的大小?

    包体过大对手游的影响更是诟病已久,有具体数据证明,游戏包体越大,在游戏运营推广过程中游戏用户的转化率就越低:反之,游戏包体越小,游戏用户的下载转化率就越高(如下图),所有的手机app.游戏在大版本更新 ...

  4. 《Python核心编程》第五章:数字

    PS:[笔记+代码+图片]在GitHub上持续更新,欢迎star:https://github.com/gdouchufu/Core-Python-Programming 本章大纲 介绍Python支 ...

  5. 联想yoga table2 1371f 进入bios 的巧妙方法

    win8.1 的平板,无键盘,触屏失灵,接了个鼠标   我在这里向大家介绍最后一个方法<ignore_js_op>▲在metro界面下找到设置选项 <ignore_js_op> ...

  6. HDU中大数实现的题目,持续更新(JAVA实现)

    HDU1002:大数加法,PE了N次 import java.util.Scanner; import java.math.*; public class Main { public static v ...

  7. CCoolBar 的替代方案 CDockablePane。

    (阅读受众需有一定MFC知识储备.) (技术支持:http://www.cnblogs.com/shuhaoc/archive/2011/06/26/cdockableform.html) 在以往很多 ...

  8. mysql数据库从删库到跑路之mysql:视图、触发器、事务、存储过程、函数

    mysql:视图.触发器.事务.存储过程.函数 一.视图 视图是一个虚拟表(非真实存在),其本质是[根据SQL语句获取动态的数据集,并为其命名],用户使用时只需使用[名称]即可获取结果集,可以将该结果 ...

  9. 安装memcached扩展

    1.wget http://pecl.php.net/package/memcache  下载相对应的扩展包 2. tar -zxvf memcache-2.2.7.tgz 3.  cd memcac ...

  10. eclipse中添加tomcat ServerName 无法输入

    Eclipse的开发过程中,无法从以下方式,添加Tomcat服务器.  其中ServerName是被置为灰色的,无法编辑.  如何解决 1.  关闭Eclipse 2.  打开WorkSpace所在的 ...