猜数字游戏

游戏的规则如下:

当客户端第一次连接到服务器端时,服务器端生产一个【0,50】之间的随机数字,然后客户端输入数字来猜该数字,每次客户端输入数字以后,发送给服务器端,服务器端判断该客户端发送的数字和随机数字的关系,并反馈比较结果,客户端总共有5次猜的机会,猜中时提示猜中,当输入”quit”时结束程序。
为了实现这个游戏,我写了三个类,客户端,服务器端以及一个实现多客户端的线程类。

该程序是以前学习 Java 网络编程时所写(写于2013年5月),还有很多地方有待完善,可以参考牛人的文章

客户端类

  1. import java.io.BufferedReader;
  2. import java.io.IOException;
  3. import java.io.InputStream;
  4. import java.io.InputStreamReader;
  5. import java.io.OutputStream;
  6. import java.net.Socket;
  7. public class TCPGameClient
  8. {
  9. static BufferedReader br = null;
  10. static Socket socket = null;
  11. static InputStream is = null;
  12. static OutputStream os = null;
  13. final static String HOST = "localhost";
  14. final static int PORT = 10008;
  15. public final static String EQUALS = "E" ;
  16. public final static String GREATER = "G";
  17. public final static String LESSER = "L";
  18. public final static String NEXT = "NEXT";
  19. public static void main(String[] args) throws Exception
  20. {
  21. //初始化socket,输入输出流
  22. init();
  23. System.out.println("The Game Begain!");
  24. byte[] bufResult = new byte[10];
  25. while(true)
  26. {
  27. //获取server产生的随机数
  28. String strDate = new String(receive());
  29. System.out.println("Please enter your guess:(If you want to end,input quit)");
  30. //从控制板获取输入字符
  31. String str = br.readLine();
  32. if(isQuit(str))
  33. {
  34. System.out.println("Bye!");
  35. break;
  36. }
  37. //client端控制猜谜次数
  38. int count = 5;
  39. while(count > 0)
  40. {
  41. //向 server端发送client 猜的数字
  42. send(str.getBytes());
  43. //接收来自server的对比后的反馈
  44. bufResult = receive();
  45. String result = new String(bufResult);
  46. if(EQUALS.equalsIgnoreCase(result))
  47. {
  48. System.out.println("Congratulations! You are rgiht.");
  49. send(NEXT.getBytes());
  50. break;
  51. } else if(GREATER.equalsIgnoreCase(result))
  52. {
  53. count --;
  54. System.out.println("Greater!");
  55. System.out.println("You have " + count + " chances left.");
  56. } else if(LESSER.equalsIgnoreCase(result))
  57. {
  58. count --;
  59. System.out.println("Lesser!");
  60. System.out.println("You have " + count + " chances left.");
  61. } else{;}
  62. //猜谜次数未到?继续
  63. if(count > 0)
  64. {
  65. System.out.println("Please enter your guess:");
  66. str = br.readLine();
  67. }
  68. //猜谜次数已到,还没猜出?打印谜底,同时告诉server开始下一轮猜谜游戏
  69. if(count == 0)
  70. {
  71. System.out.println("The right answer is: " + strDate);
  72. send(NEXT.getBytes());
  73. }
  74. }
  75. }
  76. close();
  77. }
  78. private static void init() throws IOException
  79. {
  80. br = new BufferedReader(new InputStreamReader(System.in));
  81. socket = new Socket(HOST, PORT);
  82. is = socket.getInputStream();
  83. os = socket.getOutputStream();
  84. }
  85. private static byte[] receive() throws IOException
  86. {
  87. byte[] buf = new byte[10];
  88. int len = is.read(buf);
  89. byte[] receiveData = new byte[len];
  90. System.arraycopy(buf, 0, receiveData, 0, len);
  91. return receiveData;
  92. }
  93. private static void send(byte[] b) throws IOException
  94. {
  95. os.write(b);
  96. }
  97. private static boolean isQuit(String str)
  98. {
  99. boolean flag = false;
  100. if(null == str)
  101. flag = false;
  102. else
  103. {
  104. if("quit".equalsIgnoreCase(str))
  105. {
  106. flag = true;
  107. }
  108. else
  109. {
  110. flag = false;
  111. }
  112. }
  113. return flag;
  114. }
  115. private static void close() throws Exception
  116. {
  117. socket.close();
  118. is.close();
  119. os.close();
  120. }
  121. }

服务器类

  1. import java.io.IOException;
  2. import java.net.ServerSocket;
  3. import java.net.Socket;
  4. public class TCPGameServer
  5. {
  6. static ServerSocket serverSocket = null;
  7. final static int PORT = 10008;
  8. public static void main(String[] args) throws IOException
  9. {
  10. try
  11. {
  12. //初始化ServerSocke,开始监听
  13. serverSocket = new ServerSocket(PORT);
  14. System.out.println("The Server started.");
  15. while(true)
  16. {
  17. Socket socket = serverSocket.accept();
  18. new TCPGameThread(socket).start();
  19. }
  20. }
  21. catch (Exception e)
  22. {
  23. e.printStackTrace();
  24. }
  25. serverSocket.close();
  26. }
  27. }

线程类

  1. import java.io.IOException;
  2. import java.io.InputStream;
  3. import java.io.OutputStream;
  4. import java.net.Socket;
  5. import java.util.Random;
  6. public class TCPGameThread extends Thread
  7. {
  8. Socket socket = null;
  9. InputStream is = null;
  10. OutputStream os = null;
  11. public final static String EQUALS = "E" ;
  12. public final static String GREATER = "G";
  13. public final static String LESSER = "L";
  14. public final static String NEXT = "NEXT";
  15. public TCPGameThread(Socket socket) throws IOException
  16. {
  17. this.socket = socket;
  18. is = this.socket.getInputStream();
  19. os = this.socket.getOutputStream();
  20. }
  21. @Override
  22. public void run()
  23. {
  24. try
  25. {
  26. while(true)
  27. {
  28. //产生一个在[0,50]之间的随机数
  29. int randomData = -1;
  30. randomData = createRandom(0, 50);
  31. String str = String.valueOf(randomData);
  32. System.out.println("random data: " + randomData);
  33. try
  34. {
  35. //将该随机数发送给client端
  36. send(str.getBytes());
  37. }catch(Exception e){
  38. break;
  39. }
  40. while(true)
  41. {
  42. try
  43. {
  44. //接收来自client端的猜数
  45. byte[] b = receive();
  46. String strReceive = new String(b, 0, b.length);
  47. System.out.println("strReceive: " + strReceive);
  48. if(isNext(strReceive))break;
  49. //比较谜底和猜数之间的关系并反馈比较结果
  50. String checkResult = checkClientData(randomData, strReceive);
  51. send(checkResult.getBytes());
  52. }
  53. catch (IOException e)
  54. {
  55. break;
  56. }
  57. }
  58. }
  59. }
  60. catch (Exception e)
  61. {
  62. try
  63. {
  64. close();
  65. }
  66. catch (Exception e1)
  67. {
  68. // TODO Auto-generated catch block
  69. e1.printStackTrace();
  70. }
  71. }
  72. }
  73. private byte[] receive() throws IOException
  74. {
  75. byte[] buf = new byte[10];
  76. int len = is.read(buf);
  77. byte[] receiveData = new byte[len];
  78. System.arraycopy(buf, 0, receiveData, 0, len);
  79. return receiveData;
  80. }
  81. private void send(byte[] b) throws IOException
  82. {
  83. os.write(b);
  84. }
  85. private int createRandom(int start, int end)
  86. {
  87. Random r = new Random();
  88. return r.nextInt(end - start + 1) + start;
  89. }
  90. private String checkClientData(int randomData, String data)
  91. {
  92. String checkResult = null;
  93. int buf = Integer.parseInt(data);
  94. if(buf == randomData)
  95. {checkResult = EQUALS;}
  96. else if(buf > randomData)
  97. {checkResult = GREATER;}
  98. else if(buf < randomData)
  99. {checkResult = LESSER;}
  100. else
  101. {;}
  102. return checkResult ;
  103. }
  104. private void close() throws Exception
  105. {
  106. socket.close();
  107. is.close();
  108. os.close();
  109. }
  110. private static boolean isNext(String str)
  111. {
  112. boolean flag = false;
  113. if(null == str)
  114. flag = false;
  115. else
  116. {
  117. if(NEXT.equalsIgnoreCase(str))
  118. {
  119. flag = true;
  120. }
  121. else
  122. {
  123. flag = false;
  124. }
  125. }
  126. return flag;
  127. }
  128. }

Java network programming-guessing game的更多相关文章

  1. Andrew's Blog / 《Network Programming with Go》学习笔记

    第一章: Architecture(体系结构) Protocol Layers(协议层) ISO OSI Protocol 每层的功能: 网络层提供交换及路由技术 传输层提供了终端系统之间的数据透明传 ...

  2. Professional iOS Network Programming Connecting the Enterprise to the iPhone and iPad

    Book Description Learn to develop iPhone and iPad applications for networked enterprise environments ...

  3. python network programming tutorial

    关于网络编程以及socket 等一些概念和函数介绍就不再重复了,这里示例性用python 编写客户端和服务器端. 一.最简单的客户端流程: 1. Create a socket 2. Connect ...

  4. Fast portable non-blocking network programming with Libevent

    Fast portable non-blocking network programming with Libevent Fast portable non-blocking network prog ...

  5. Neural Network Programming - Deep Learning with PyTorch with deeplizard.

    PyTorch Prerequisites - Syllabus for Neural Network Programming Series PyTorch先决条件 - 神经网络编程系列教学大纲 每个 ...

  6. Python socket – network programming tutorial

    原文:https://www.binarytides.com/python-socket-programming-tutorial/ --------------------------------- ...

  7. [C1W2] Neural Networks and Deep Learning - Basics of Neural Network programming

    第二周:神经网络的编程基础(Basics of Neural Network programming) 二分类(Binary Classification) 这周我们将学习神经网络的基础知识,其中需要 ...

  8. 吴恩达《深度学习》-第一门课 (Neural Networks and Deep Learning)-第二周:(Basics of Neural Network programming)-课程笔记

    第二周:神经网络的编程基础 (Basics of Neural Network programming) 2.1.二分类(Binary Classification) 二分类问题的目标就是习得一个分类 ...

  9. 课程一(Neural Networks and Deep Learning),第二周(Basics of Neural Network programming)—— 4、Logistic Regression with a Neural Network mindset

    Logistic Regression with a Neural Network mindset Welcome to the first (required) programming exerci ...

  10. Java 8 实战 P3 Effective Java 8 programming

    目录 Chapter 8. Refactoring, testing, and debugging Chapter 9. Default methods Chapter 10. Using Optio ...

随机推荐

  1. 插件-3D轮播图

    先上效果图 查看实例点击 这里  这个栗子中,可以选择展示 5 张 或者展示 3 张,即使是只有一个slide,也可以完成布局,正常轮播,麻麻再也不用怕只有4个slid而不能用这种轮播啦! 本栗实现原 ...

  2. C++解析(17):操作符重载

    0.目录 1.操作符重载 2.完善的复数类 3.小结 1.操作符重载 下面的复数解决方案是否可行? 示例1--原有的解决方案: #include <stdio.h> class Compl ...

  3. 洛谷P1352 没有上司的舞会——树形DP

    第一次自己写树形DP的题,发个博客纪念`- 题目来源:P1352 没有上司的舞会 题目描述 某大学有N个职员,编号为1~N.他们之间有从属关系,也就是说他们的关系就像一棵以校长为根的树,父结点就是子结 ...

  4. linux 修改 elf 文件的dynamic linker 和 rpath

    linux 修改 elf 文件的dynamic linker 和 rpath https://nixos.org/patchelf.html 下载地址 https://nixos.org/releas ...

  5. 【BZOJ1042】硬币购物(动态规划,容斥原理)

    [BZOJ1042]硬币购物(动态规划,容斥原理) 题面 BZOJ Description 硬币购物一共有4种硬币.面值分别为c1,c2,c3,c4.某人去商店买东西,去了tot次.每次带di枚ci硬 ...

  6. 框架----Django框架知识点整理

    一.cbv cbv(class-base-view) 基于类的视图 fbv(func-base-view) 基于函数的视图 a.基本演示 urlpatterns = [ url(r'^login.ht ...

  7. 《剑指offer》— JavaScript(3)从尾到头打印链表

    从尾到头打印链表 题目描述 输入一个链表,从尾到头打印链表每个节点的值. 实现代码 /*function ListNode(x){ this.val = x; this.next = null; }* ...

  8. spring mybatis 多数据源配置

    1.创建好数据库的配置文件 mysql.url=jdbc:mysql://***/***?useUnicode=true&characterEncoding=UTF-8 mysql.usern ...

  9. nginx 前后分离,地址重写,url匹配中遇到的问题

    我遇到的问题: 前端用vue的路由做页面路由,后台用spring mvc做数据接口,但是遇到路由地址和接口地址无法区分的问题,导致nginx无法正确准发比如: 1)http://127.0.0.1/i ...

  10. PlantUML —— 应用于 Eclipse 的简单快速的 UML 编辑软件

    PlantUML —— 应用于 Eclipse 的简单快速的 UML 编辑软件 简介: 在应用系统软件开发过程中,如果软件由很多对象组成,它的结构仅仅凭借分析很难理清,同时为了有利于软件的开发及重用, ...