Masonry(AutoLayout)的使用
Masonry 仍然在维持. 如果使用 Swift 开发, 建议使用 SnapKit.
Masonry 以一种简便可读的代码实现子控件自动布局 ,甚至可以实现一些动画,是一中轻量级的框架。
Masonry 支持 iOS 和 Mac OS X。可以使用Pod安装或则下载ZIP直接导入使用。
如果不想使用前缀'mas_',可以导入宏,具体如下:
#define MAS_SHORTHAND
#define MAS_SHORTHAND_GLOBALS
#import "Masonry.h"
下载链接点击打开
官方说明
What's wrong with NSLayoutConstraints?
Under the hood Auto Layout is a powerful and flexible way of organising and laying out your views. However creating constraints from code is verbose and not very descriptive.
Imagine a simple example in which you want to have a view fill its superview but inset by 10 pixels on every side
UIView *superview = self.view;
UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[superview addConstraints:@[
//view1 constraints
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:padding.top],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeLeft
multiplier:1.0
constant:padding.left],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:-padding.bottom],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeRight
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeRight
multiplier:1
constant:-padding.right],
]];
Even with such a simple example the code needed is quite verbose and quickly becomes unreadable when you have more than 2 or 3 views.
Another option is to use Visual Format Language (VFL), which is a bit less long winded.
However the ASCII type syntax has its own pitfalls and its also a bit harder to animate as NSLayoutConstraint constraintsWithVisualFormat: returns an array.
Prepare to meet your Maker!
Heres the same constraints created using MASConstraintMaker
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler
make.left.equalTo(superview.mas_left).with.offset(padding.left);
make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);
make.right.equalTo(superview.mas_right).with.offset(-padding.right);
}];
Or even shorter
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(superview).with.insets(padding);
}];
Also note in the first example we had to add the constraints to the superview [superview addConstraints:....
Masonry however will automagically add constraints to the appropriate view.
Masonry will also call view1.translatesAutoresizingMaskIntoConstraints = NO; for you.
Not all things are created equal
.equalToequivalent to NSLayoutRelationEqual
.lessThanOrEqualToequivalent to NSLayoutRelationLessThanOrEqual
.greaterThanOrEqualToequivalent to NSLayoutRelationGreaterThanOrEqual
These three equality constraints accept one argument which can be any of the following:
1. MASViewAttribute
make.centerX.lessThanOrEqualTo(view2.mas_left);
| MASViewAttribute | NSLayoutAttribute |
|---|---|
| view.mas_left | NSLayoutAttributeLeft |
| view.mas_right | NSLayoutAttributeRight |
| view.mas_top | NSLayoutAttributeTop |
| view.mas_bottom | NSLayoutAttributeBottom |
| view.mas_leading | NSLayoutAttributeLeading |
| view.mas_trailing | NSLayoutAttributeTrailing |
| view.mas_width | NSLayoutAttributeWidth |
| view.mas_height | NSLayoutAttributeHeight |
| view.mas_centerX | NSLayoutAttributeCenterX |
| view.mas_centerY | NSLayoutAttributeCenterY |
| view.mas_baseline | NSLayoutAttributeBaseline |
2. UIView/NSView
if you want view.left to be greater than or equal to label.left :
//these two constraints are exactly the same
make.left.greaterThanOrEqualTo(label);
make.left.greaterThanOrEqualTo(label.mas_left);
3. NSNumber
Auto Layout allows width and height to be set to constant values.
if you want to set view to have a minimum and maximum width you could pass a number to the equality blocks:
//width >= 200 && width <= 400
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400)
However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values.
So if you pass a NSNumber for these attributes Masonry will turn these into constraints relative to the view’s superview ie:
//creates view.left = view.superview.left + 10
make.left.lessThanOrEqualTo(@10)
Instead of using NSNumber, you can use primitives and structs to build your constraints, like so:
make.top.mas_equalTo(42);
make.height.mas_equalTo(20);
make.size.mas_equalTo(CGSizeMake(50, 100));
make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));
make.left.mas_equalTo(view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));
// 关键在此,不想使用前缀"mas_",在#import"Masonry" 上写入以下宏
//define this constant if you want to use Masonry without the 'mas_' prefix
#define MAS_SHORTHAND
//define this constant if you want to enable auto-boxing for default syntax
#define MAS_SHORTHAND_GLOBALS
// 就像下例所示
#define MAS_SHORTHAND
#define MAS_SHORTHAND_GLOBALS
#import "Masonry.h"
...
By default, macros which support [autoboxing](https://en.wikipedia.org/wiki/Autoboxing#Autoboxing) are prefixed with `mas_`. Unprefixed versions are available by defining `MAS_SHORTHAND_GLOBALS` before importing Masonry.
#### 4. NSArray
An array of a mixture of any of the previous types
```obj-c
make.height.equalTo(@[view1.mas_height, view2.mas_height]);
make.height.equalTo(@[view1, view2]);
make.left.equalTo(@[view1, @100, view3.right]);
Learn to prioritize
.priorityallows you to specify an exact priority
.priorityHighequivalent to UILayoutPriorityDefaultHigh
.priorityMediumis half way between high and low
.priorityLowequivalent to UILayoutPriorityDefaultLow
Priorities are can be tacked on to the end of a constraint chain like so:
make.left.greaterThanOrEqualTo(label.mas_left).with.priorityLow();
make.top.equalTo(label.mas_top).with.priority(600);
Composition, composition, composition
Masonry also gives you a few convenience methods which create multiple constraints at the same time. These are called MASCompositeConstraints
edges
// make top, left, bottom, right equal view2
make.edges.equalTo(view2);
// make top = superview.top + 5, left = superview.left + 10,
// bottom = superview.bottom - 15, right = superview.right - 20
make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))
size
// make width and height greater than or equal to titleLabel
make.size.greaterThanOrEqualTo(titleLabel)
// make width = superview.width + 100, height = superview.height - 50
make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50))
center
// make centerX and centerY = button1
make.center.equalTo(button1)
// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))
You can chain view attributes for increased readability:
// All edges but the top should equal those of the superview
make.left.right.and.bottom.equalTo(superview);
make.top.equalTo(otherView);
Hold on for dear life
Sometimes you need modify existing constraints in order to animate or remove/replace constraints.
In Masonry there are a few different approaches to updating constraints.
1. References
You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property.
You could also reference multiple constraints by storing them away in an array.
// in public/private interface
@property (nonatomic, strong) MASConstraint *topConstraint;
...
// when making constraints
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
self.topConstraint = make.top.equalTo(superview.mas_top).with.offset(padding.top);
make.left.equalTo(superview.mas_left).with.offset(padding.left);
}];
...
// then later you can call
[self.topConstraint uninstall];
2. mas_updateConstraints
Alternatively if you are only updating the constant value of the constraint you can use the convience method mas_updateConstraints instead of mas_makeConstraints
// this is Apple's recommended place for adding/updating constraints
// this method can get called multiple times in response to setNeedsUpdateConstraints
// which can be called by UIKit internally or in your code if you need to trigger an update to your constraints
- (void)updateConstraints {
[self.growingButton mas_updateConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(self);
make.width.equalTo(@(self.buttonSize.width)).priorityLow();
make.height.equalTo(@(self.buttonSize.height)).priorityLow();
make.width.lessThanOrEqualTo(self);
make.height.lessThanOrEqualTo(self);
}];
//according to apple super should be called at end of method
[super updateConstraints];
}
3. mas_remakeConstraints
mas_updateConstraints is useful for updating a set of constraints, but doing anything beyond updating constant values can get exhausting. That's where mas_remakeConstraints comes in.
mas_remakeConstraints is similar to mas_updateConstraints, but instead of updating constant values, it will remove all of its constraints before installing them again. This lets you provide different constraints without having to keep around references to ones which you want to remove.
- (void)changeButtonPosition {
[self.button mas_remakeConstraints:^(MASConstraintMaker *make) {
make.size.equalTo(self.buttonSize);
if (topLeft) {
make.top.and.left.offset(10);
} else {
make.bottom.and.right.offset(-10);
}
}];
}
You can find more detailed examples of all three approaches in the Masonry iOS Examples project.
When the ^&*!@ hits the fan!
Laying out your views doesn't always goto plan. So when things literally go pear shaped, you don't want to be looking at console output like this:
Unable to simultaneously satisfy constraints.....blah blah blah....
(
"<NSLayoutConstraint:0x7189ac0 V:[UILabel:0x7186980(>=5000)]>",
"<NSAutoresizingMaskLayoutConstraint:0x839ea20 h=--& v=--& V:[MASExampleDebuggingView:0x7186560(416)]>",
"<NSLayoutConstraint:0x7189c70 UILabel:0x7186980.bottom == MASExampleDebuggingView:0x7186560.bottom - 10>",
"<NSLayoutConstraint:0x7189560 V:|-(1)-[UILabel:0x7186980] (Names: '|':MASExampleDebuggingView:0x7186560 )>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x7189ac0 V:[UILabel:0x7186980(>=5000)]>
Masonry adds a category to NSLayoutConstraint which overrides the default implementation of - (NSString *)description.
Now you can give meaningful names to views and constraints, and also easily pick out the constraints created by Masonry.
which means your console output can now look like this:
Unable to simultaneously satisfy constraints......blah blah blah....
(
"<NSAutoresizingMaskLayoutConstraint:0x8887740 MASExampleDebuggingView:superview.height == 416>",
"<MASLayoutConstraint:ConstantConstraint UILabel:messageLabel.height >= 5000>",
"<MASLayoutConstraint:BottomConstraint UILabel:messageLabel.bottom == MASExampleDebuggingView:superview.bottom - 10>",
"<MASLayoutConstraint:ConflictingConstraint[0] UILabel:messageLabel.top == MASExampleDebuggingView:superview.top + 1>"
)
Will attempt to recover by breaking constraint
<MASLayoutConstraint:ConstantConstraint UILabel:messageLabel.height >= 5000>
For an example of how to set this up take a look at the Masonry iOS Examples project in the Masonry workspace.
Where should I create my constraints?
@implementation DIYCustomView
- (id)init {
self = [super init];
if (!self) return nil;
// --- Create your views here ---
self.button = [[UIButton alloc] init];
return self;
}
// tell UIKit that you are using AutoLayout
+ (BOOL)requiresConstraintBasedLayout {
return YES;
}
// this is Apple's recommended place for adding/updating constraints
- (void)updateConstraints {
// --- remake/update constraints here
[self.button remakeConstraints:^(MASConstraintMaker *make) {
make.width.equalTo(@(self.buttonSize.width));
make.height.equalTo(@(self.buttonSize.height));
}];
//according to apple super should be called at end of method
[super updateConstraints];
}
- (void)didTapButton:(UIButton *)button {
// --- Do your changes ie change variables that affect your layout etc ---
self.buttonSize = CGSize(200, 200);
// tell constraints they need updating
[self setNeedsUpdateConstraints];
}
@end
Installation
In your Podfile
pod 'Masonry'
If you want to use masonry without all those pesky 'mas_' prefixes. Add #define MAS_SHORTHAND to your prefix.pch before importing Masonry
#define MAS_SHORTHAND
Get busy Masoning
#import "Masonry.h"
Code Snippets
Copy the included code snippets to ~/Library/Developer/Xcode/UserData/CodeSnippets to write your masonry blocks at lightning speed!
mas_make -> [<view> mas_makeConstraints:^(MASConstraintMaker *make){<code>}];
mas_update -> [<view> mas_updateConstraints:^(MASConstraintMaker *make){<code>}];
mas_remake -> [<view> mas_remakeConstraints:^(MASConstraintMaker *make){<code>}];
Features
- Not limited to subset of Auto Layout. Anything NSLayoutConstraint can do, Masonry can do too!
- Great debug support, give your views and constraints meaningful names.
- Constraints read like sentences.
- No crazy macro magic. Masonry won't pollute the global namespace with macros.
- Not string or dictionary based and hence you get compile time checking.
TODO
- Eye candy
- Mac example project
- More tests and examples
Masonry(AutoLayout)的使用的更多相关文章
- iOS开发 masonry 设置tableHeadView
最近做公司项目,使用到到tableHeadView,一直习惯用masonry来设置约束,但是设置tableHeadView没有那么的简单.先看下效果图: 视图层次结构是这样的: 基础的创建工程项目之类 ...
- 开源 iOS 项目分类索引大全 - 待整理
开源 iOS 项目分类索引大全 GitHub 上大概600个开源 iOS 项目的分类和介绍,对于你挑选和使用开源项目应该有帮助 系统基础库 Category/Util sstoolkit 一套Cate ...
- GitHub上值得关注的iOS开源项目
1.AFNetworking地址:https://github.com/AFNetworking/AFNetworking用于网络请求 2.JSONKit地址:https://github.com/j ...
- 史上最全的常用iOS的第三方框架
文章来源:http://blog.csdn.net/sky_2016/article/details/45502921 图像: 1.图片浏览控件MWPhotoBrowser 实现了一个照片 ...
- 常用iOS的第三方框架
图像:1.图片浏览控件MWPhotoBrowser 实现了一个照片浏览器类似 iOS 自带的相册应用,可显示来自手机的图片或者是网络图片,可自动从网络下载图片并进行缓存.可对图片进行缩放等 ...
- 开源 iOS 项目分类索引大全
GitHub 上大概600个开源 iOS 项目的分类和介绍,对于你挑选和使用开源项目应该有帮助 系统基础库 Category/Util sstoolkit 一套Category类型的库,附带很多自定义 ...
- iOS 常用第三方
MWPhotoBrowser 非常好用的图片浏览器 FDFullscreenPopGesture 用于全屏滑动切换视图 Aspects 用于快速AOP编程 AFNetworking iOS开发中最为火 ...
- iOS --- [持续更新中] iOS移动开发中的优质资源
在我们做iOS APP的开发过程中, 须要非常多设计, 产品, 技术, 运营等方面的技巧和资源. 现将其整理汇总, 本文会一直持续更新. 敬请关注. 设计 Dribbble Dribbble是一个面向 ...
- iOS常用第三方类库及Xcode插件
第三方类库(github地址): 1.AFNetworking 网络数据 https://github.com/AFNetworking/AFNetworking 2.SDWebImage 图 ...
随机推荐
- .NET的EF框架中:在应用程序配置文件中找不到名为“”的连接字符串问题
今天在使用EF Code First框架时,当把模型都定义好了,想通过程序包管理控制台利用enable-migrations –force来生成数据库表的时候报错了,如下: 找不到连接字符串,但是我仔 ...
- 数据结构 - Codeforces Round #353 (Div. 2) D. Tree Construction
Tree Construction Problem's Link ------------------------------------------------------------------- ...
- 介绍开源的.net通信框架NetworkComms框架 源码分析(十四)StreamTools
原文网址: http://www.cnblogs.com/csdev Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是 ...
- C#-INotifyPropertyChanged(解决数据绑定的界面刷新问题)
最近做项目用到DataGridView,用它绑定数据源后,如果数据源中的数据修改无法及时刷新到控件上,必须切换单元格的焦点才能导致刷新显示新数值,通过查官方文档,用INotifyPropertyCha ...
- Tsung测试Tigase
用两台主机坐Tigase的Tsung测试,其中1台运行Tigase,另1台运行Tsung. 1.Tigase服务器设置 tigase.conf: #osgiEnabled=(true|false) # ...
- cookies
Cookie[] cookies=request.getCookies(); for(Cookie c:cookies) out.println(c.getValue()+" ") ...
- psql 命令行使用
如果觉得直接打开数据库修改繁琐,那么使用终端命令行是方便而又高大上的.下面来看看有哪些命令行: 说明:如果是正式的服务器则需要进行一个操作在执行下面的命令 ssh name @主机地址 -- name ...
- Verilog学习笔记简单功能实现(五)...............序列检测设计
这里采用夏宇闻教授第十五章的序列检测为例来学习; 从以上的状态转换图可以写出状态机的程序: module seqdet(x,out,clk,rst); input x,clk,rst; output ...
- JVM调优总结:调优方法
JVM调优总结:调优方法 2012-01-10 14:35 和你在一起 和你在一起的博客 字号:T | T 下面文章将讲解JVM的调优工具以及如何去调优等等问题,还有一些异常问题的处理.详细请看下文. ...
- 2014年3月新鲜出炉的最佳 JavaScript 工具库
一个 JavaScript 库是预先编写的 JavaScript 程序,用于简化 Web 应用程序开发,特别是对 Ajax 和其它 Web 为中心的技术.JavaScript 提供了多种方法,通过它来 ...