Xenko基础API笔记2-手势
交互:
Drag Gesture

Type : Continuous
Configuration class: GestureConfigDrag
Event class: GestureEventDrag
Action description:The user touched the screen, performed a translation and withdraw its finger(s).
Comments: The number of finger on the screen cannot vary during the gesture. The programmer can modify the MinimumDragDistance field if he need the gesture to be triggered for smaller drags.
配置类:GestureConfigDrag
事件类:GestureEventDrag
动作描述:用户触摸屏幕时,进行了翻译和撤回手指(s)。
评论:手指在屏幕上的数量不能改变姿态。程序员可以修改MinimumDragDistance字段如果他需要被触发的动作小拖。
Flick Gesture

Type : Discrete
Configuration class: GestureConfigFlick
Event class: GestureEventFlick
Action description:The user touched the screen, performed a quick straight translation and withdraw its finger(s).
Comments: The number of finger on the screen cannot vary during the gesture. The programmer can modify the MinimumFlickLength field to constrain the flick to have a minimum length.
类型:离散
配置类:GestureConfigFlick
事件类:GestureEventFlick
动作描述:用户触摸屏幕时,执行一个快速直接翻译和撤回手指(s)。
评论:手指在屏幕上的数量不能改变姿态。程序员可以修改MinimumFlickLength字段来限制有一个最小长度的电影。
Long Press Gesture

Type : Discrete
Configuration class: GestureConfigLongPress
Event class: GestureEventLongPress
Action description:The user touched the screen, and maintained the pressure without moving during a given time (default about 1 second).
Comments: The number of finger on the screen cannot vary during the gesture. The programmer can modify the RequiredPressTime field to change the press time.
长按手势
类型:离散
配置类:GestureConfigLongPress
事件类:GestureEventLongPress
动作描述:用户触摸屏幕,保持不动的压力在一个给定的时间(默认约1秒)。
评论:手指在屏幕上的数量不能改变姿态。程序员可以修改RequiredPressTime字段改变新闻时间。
Composite Gesture

Type : Continuous
Configuration class: GestureConfigComposite
Event class: GestureEventComposite
Action description:The user touched the screen with two fingers, and moved them independently.
Comments: This gesture is a composition the 3 basic transformations translation, scale, rotation. It requires exactly 2 fingers on the screen. The gesture is triggered when the system detect a small translation, scale or rotation. To perform a translation, the user translates uniformly the two fingers together. To perform a scale, the user moves closer or further the two fingers from each other. To perform a rotation, the user turns the two fingers around there their middle.
复合动作
类型:连续
配置类:GestureConfigComposite
事件类:GestureEventComposite
动作描述:用户用两个手指触摸屏幕,并独立地移动。
评论:这个手势是三个基本成分转换翻译,规模、旋转。它需要2根手指在屏幕上。触发手势当系统检测到一个小翻译,规模或旋转。进行翻译时,用户将统一在一起的两根手指。执行规模、用户移动接近或进一步的两根手指。执行一个旋转,用户就那里的两个手指在他们的中间。
Tap Gesture

Type : Discrete
Configuration class: GestureConfigTap
Event class: GestureEventTap
Action description:The user touched the screen, and removed its fingers quickly without moving.
Comments: The number of finger on the screen cannot vary during the gesture.The programmer can modify the RequiredNumberOfTaps field to decide the number tap that he wants to detect. Note that to be able to distinguish single taps from multi-tap taps, the system has to wait a given time and thus introduces latency in tap events. If the programmer is interested only in single taps, he can put the MaximumTimeBetweenTaps field to 0 to avoid this latency.
点击手势
类型:离散
配置类:GestureConfigTap
事件类:GestureEventTap
动作描述:用户触摸屏幕,并删除其手指快速不动。
评论:手指在屏幕上的数量不能改变姿态。程序员可以修改RequiredNumberOfTaps字段决定利用他想检测数量。注意,能够区分单从转接插座水龙头水龙头,系统必须等待一个给定的时间,因此介绍了延时水龙头事件。如果程序员只对单一的水龙头感兴趣,他可以把MaximumTimeBetweenTaps字段为0来避免这种延迟。
Usage
By default, the input system does not recognize any Gesture. To start (resp. stop) some gesture recognition the programmer has to add (resp. remove) gesture configurations to the @'SiliconStudio.Xenko.Input.ActivatedGestures' collection. Once a gesture is activated for recognition, its associated configuration is frozen and the user cannot modify it any more. If the user wants to stop all gesture recognition he can directly clear the collection.
Code: Activate/Desactivate Gestures Recognitions
var singleTapConfig = new GestureConfigTap(); // create the configuration of the gesture we want to recognize
Input.ActivatedGestures.Add(singleTapConfig); // start the tap gesture recognition
var doubleTapConfig = new GestureConfigTap(2, 1); // create the configuration of the gesture we want to recognize
Input.ActivatedGestures.Add(doubleTapConfig ); // start the double tap gesture recognition
// ...
Input.ActivatedGestures.Remove(singleTapConfig); // stop the tap gesture recognition
// ...
Input.ActivatedGestures.Clear(); // stop all remaining gesture recognitions
Each configuration class has a parameterless constructor corresponding to the default gesture configuration. Special constructors have also been implemented for parameters that the programmer may modify frequently. Other parameters correspond to fields that are not recommended to modify to keep a good coherency of the system. Those fields can be modified by accessing the corresponding properties.
Code: Set gesture configuration
var singleTapConfig = new GestureConfigTap(); // default config for the gesture.
var doubleTapConfig = new GestureConfigTap(2, 2); // personalize the gesture config by using the dedicated constructor
var noLatencyTap = new GestureConfigTap() { MaximumTimeBetweenTaps= TimeSpan.Zero }; // personalize the gesture config by directly accessing the desired property (user must be aware of was he does, this may break the input system coherency in some cases)
The programmer can access the recognized gestures via the @'SiliconStudio.Xenko.Input.IInputManager.GestureEvents' collections. The collection is automatically cleared every frame.
Code: Access Gesture events
var currentFrameGestureEvents = Input.GestureEvents;
One can use the Type field to identity the gesture type and then cast it to the appropriate event type to have extra info about the event.
Code: Identifying the gesture type
foreach( var gestureEvent in Input.GestureEvents)
{
if (gestureEvent.Type != GestureType.Tap) // determine if the event is from a tap gesture
continue;
GestureEventTap tapEvent = (GestureEventTap) gestureEvent; // cast the event the specific tap event class
log.Info("Tap position: {0}.", tapEvent.TapPosition); // access tap event specific field
}
One can know the gesture state by analyzing the @' SiliconStudio.Xenko.Input.GestureEvent.State' field.
Code: Identifying the event state
switch(compositeGestureEvent.State)
{
case GestureState.Began:
image.ComputePreview();
break;
case GestureState.Changed:
image.TransformPreview(compositeGestureEvent.TotalScale, compositionGestureEvent.TotalRotation);
break;
case GestureState.Ended:
image.TransformRealImage(compositeGestureEvent.TotalScale, compositionGestureEvent.TotalRotation);
break;
default:
break;
}
Xenko基础API笔记2-手势的更多相关文章
- Xenko基础API笔记3- Pointers指针设备屏幕上点对应的手指触摸。
样本这里是一个简单的示例程序,跟踪目前在屏幕上的指针和打印他们的位置.访问输入字段,类继承自@ SiliconStudio.Xenko.脚本的类. public override async Task ...
- Xenko基础API笔记2-Enum Keys按键
Name Description A The 'a' key. Add The 'add' key. Apps The 'apps' key. Attn The 'attn' key. B The ...
- UICollectionView基础API笔记
UICollectionView系列API,属性含义笔记.在UICollectionView笔记1中我们了解了UICollectionView是什么,以及可以做什么:在UICollectionView ...
- jQuery官方基础教程笔记(转载)
本文转载于阮一峰的博文,内容基础,结构清晰,是jquery入门不可多得的资料,非常好,赞一个. 阮一峰:jQuery官方基础教程笔记 jQuery是目前使用最广泛的javascript函数库. 据统计 ...
- Java基础学习笔记总结
Java基础学习笔记一 Java介绍 Java基础学习笔记二 Java基础语法之变量.数据类型 Java基础学习笔记三 Java基础语法之流程控制语句.循环 Java基础学习笔记四 Java基础语法之 ...
- C#RabbitMQ基础学习笔记
RabbitMQ基础学习笔记(C#代码示例) 一.定义: MQ是MessageQueue,消息队列的简称(是流行的开源消息队列系统,利用erlang语言开发).MQ是一种应用程序对应用程序的通信方法. ...
- 尚学堂JAVA基础学习笔记
目录 尚学堂JAVA基础学习笔记 写在前面 第1章 JAVA入门 第2章 数据类型和运算符 第3章 控制语句 第4章 Java面向对象基础 1. 面向对象基础 2. 面向对象的内存分析 3. 构造方法 ...
- SpringCloud基础概念学习笔记(Eureka、Ribbon、Feign、Zuul)
SpringCloud基础概念学习笔记(Eureka.Ribbon.Feign.Zuul) SpringCloud入门 参考: https://springcloud.cc/spring-cloud- ...
- Java基础复习笔记系列 九 网络编程
Java基础复习笔记系列之 网络编程 学习资料参考: 1.http://www.icoolxue.com/ 2. 1.网络编程的基础概念. TCP/IP协议:Socket编程:IP地址. 中国和美国之 ...
随机推荐
- 王爽<汇编语言>实验十
实验十 3.数值显示(以下程序附带测试程序) ;名称: dtoc ;功能: 将dword型数据转变为表示十进制数的字符串,字符串以0为结尾 ;参数: (ax)=dword型数据低字 ; (dx)=dw ...
- 开发adobe ane分享
最近的项目使用adobe air开发,不可能避免的要使用到ane,项目初期的时候,使用了网上搜索到的了一些开源ane,最后发现,很多都不完善,要么版本太久,要么BUG很多,无人维护,所以下决心自己开发 ...
- 【HDU1730】Northcott Game(Nim问题)
Northcott Game Time Limit: 1000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)To ...
- 神一样的CSDN博客排名规则
本文转载于:http://blog.csdn.net/littletigerat/article/details/17448521 神一样的CSDN博客排名规则 一.引言 年. 马年CSDN博客,毫无 ...
- ASP.NET Web 应用程序及页面生命周期
以客户端浏览器向 ASP.NET Web 应用程序页面发送请求(Request)为起点,以浏览器收到 Web 服务器的响应(Response)为终点,这一完整的过程被称为"应用程序及页面的生 ...
- android studio 插件
引用于:http://www.zhihu.com/question/28026027 adb-idea 支持直接在AS面板中进行ADB操作,个人觉得太实用,上面有哥们已提及,这里再介绍下: Unins ...
- apriori推荐算法
大数据时代开始流行推荐算法,所以作者写了一篇教程来介绍apriori推荐算法. 推荐算法大致分为: 基于物品和用户本身 基于关联规则 基于模型的推荐 基于物品和用户本身 基于物品和用户本身的,这种推荐 ...
- linux学习笔记--vi与vim编辑器
vi编辑器全名为Visual Interface,即为可视化接口,类似于Windows中的记事本 vim相当于是vi的一个升级版本,包含vi的一切操作命令,vim相对于vi做了哪些提升: 1.vim支 ...
- [转]MySQL Connector/C++(一)
http://www.cnblogs.com/dvwei/archive/2013/04/18/3029464.html#undefined#undefined MySQL Connector/C++ ...
- 支付宝支付参数MD5签名
protected String signMD5(List<String> paramNames, String key, String charset) throws Unsupport ...