Bootstrap Loader

The built-in bootstrap loader (BSL) of the ST10F269 provides a mechanism to load the startup program through the serial interface after reset.

In this case, no external memory or internal Flash memory is required for the initialization code starting at location 00'0000h (see Figure 5).

The bootstrap loader moves code/data into the internal RAM, but can also transfer data via the serial interface into an external RAM

using a second level loader routine. Flash Memory (internal or external) is not necessary, but it may be used to provide lookup tables

or core-code like a set of general purpose subroutines for I/O operations, number crunching, system initialization, etc.

The bootstrap loader can be used to load the complete application software into ROMless systems,

to load temporary software into complete systems for testing or calibration,

or to load a programming routine for Flash devices.

The BSL mechanism can be used for standard system startup as well as for special occasions

like system maintenance (firmer update) or end-of-line programming or testing.

Entering the Bootstrap Loader

The ST10F269 enters BSL mode when pin P0L.4 is sampled low at the end of a hardware reset.

In this case the built-in bootstrap loader is activated independent of the selected bus mode.

The bootstrap loader code is stored in a special Boot-ROM.

No part of the standard mask Memory or Flash Memory area is required for this.

After entering BSL mode and the respective initialization theST10F269 scans the RXD0 line to receive a zero Byte,

one start bit, eight `0' data bits and one stop bit. From the duration of this zero Byte it calculates the corresponding Baud rate factor

with respect to the current CPU clock, initializes the serial interface ASC0 accordingly and switches pin TxD0 to output.

Using this Baud rate, an identification Byte is returned to the host that provides the loaded data.

This identification Byte identifies the device to be booted. The identification byte is D5h for ST10F269.

Loading the Startup Code

After sending the identification Byte the BSL enters a loop to receive 32 Bytes via ASC0.

These Byte are stored sequentially into locations 00'FA40h through 00'FA5Fh of the internal RAM.

So up to 16 instructions may be placed into the RAM area.

To execute the loaded code the BSL then jumps to location 00'FA40h, which is the first loaded instruction.

The bootstrap loading sequence is now terminated, theST10F269 remains in BSL mode, however.

Most probably the initially loaded routine will load additional code or data, as an average application is likely

to require substantially more than 16 instructions. This second receive loop may directly use the pre-initialized interface ASC0

to receive data and store it to arbitrary user-defined locations. This second level of loaded code may be the final application code.

It may also be another, more sophisticated, loader routine that adds a transmission protocol to enhance the integrity of the loaded code or data.

It may also contain a code sequence to change the system configuration and enable the bus interface to store the received data into external memory.

This process may go through several iterations or may directly execute the final application.

In all cases the ST10F269 will still run in BSL mode, that means with the watchdog timer disabled and limited access to the internal Flash area.

All code fetches from the internal Flash area (00'0000h...00'7FFFh or 01'0000h...01'7FFFh, if mapped to segment 1) are redirected to the special Boot-ROM.

Data fetches access will access the internal Boot-ROM of the ST10F269, if any is available, but will return undefined data on ROMless devices.

Exiting Bootstrap Loader Mode

In order to execute a program in normal mode, the BSL mode must be terminated first.

The ST10F269 exits BSL mode upon a software reset (ignores the level on P0L.4) or a hardware reset (P0L.4 must be high).

After a reset the ST10F269 will start executing from location 00'0000h of the internal Flash or the external memory, as programmed via pin EA.

The behavior of the ST10Flasher is the following:

1. Send 0x0 byte 
2. Wait for 0xD5 acknowledge from ST10 
3. Send block of data to the ST10 that is a first code to get the content of the ST10 IDCHIP register 
4. ST10 answers with 3 bytes: 0x5A (acknowledge of the monitor), IDCHIP_lowbyte, IDCHIP_highbyte 
5. ST10Flasher send the complete Flash monitor for the target ST10 device

ST10 Bootstrap Loader的更多相关文章

  1. (三)Bootstrap.jar

    catalina.bat 在最后启动了bootstrap.jar, 传递了start作为参数(如果多个参数的话,start在尾部). 然后org.apache.catalina.startup.Boo ...

  2. (三)Bootstrap.jar

    catalina.bat 在最后启动了bootstrap.jar, 传递了start作为参数(如果多个参数的话,start在尾部). 然后org.apache.catalina.startup.Boo ...

  3. tomcat启动(二)org.apache.catalina.startup.Bootstrap分析

    /** * Bootstrap loader for Catalina. This application constructs a class loader * for use in loading ...

  4. 查看tomcat启动文件都干点啥---Bootstrap.java

    在上一章查看tomcat启动文件都干点啥---catalina.bat,说了在catalina.bat中都走了什么流程,最重要的是,我们得出了如下这段命令: _EXECJAVA=start " ...

  5. Java之类加载器(Class Loader)

    JVM默认有三个类加载器: Bootstrap Loader Bootstrap Loader通常有C编写,贴近底层操作系统.是JVM启动后,第一个创建的类加载器. Extended Loader E ...

  6. java类加载器-Bootstrap、 ExtClassLoader、 AppClassLoader的关系

    1. 简单介绍 Bootstrap. ExtClassLoader.  AppClassLoader是java最根正苗红的类加载器. Bootstrap是本地代码编写的(例如C), ExtClassL ...

  7. MON166 FAQ

    MON166: SOFTWARE RESET USING THE MONITOR QUESTION What happens when debugging using MON166 and my pr ...

  8. (转载)linux下各个文件夹的作用

    linux下的文件结构,看看每个文件夹都是干吗用的/bin 二进制可执行命令 /dev 设备特殊文件 /etc 系统管理和配置文件 /etc/rc.d 启动的配置文件和脚本 /home 用户主目录的基 ...

  9. jvm系列(一):java类的加载机制

    java类的加载机制 1.什么是类的加载 类的加载指的是将类的.class文件中的二进制数据读入到内存中,将其放在运行时数据区的方法区内,然后在堆区创建一个java.lang.Class对象,用来封装 ...

随机推荐

  1. [转] DateTime.Now.ToString()的较为全面的使用介绍

    原文地址 DateTime.Now.ToString() 用法 具体的操作如下面的两段代码 //2008年4月24日 System.DateTime.Now.ToString("D" ...

  2. SoapUI中Groovy的实用方法

    1.依照上次结果判断下步是否执行: import com.eviware.soapui.model.testsuite.TestStepResult.TestStepStatus myTestStep ...

  3. eclipse 在Navigator视图中查看资源

    随着不断使用Eclipse,Navigator视图中的实体数目会增加.通过在某一项目或文件夹上右击,并在所出现的快捷菜单中选择Go Into命令,你就可以查看该项目或文件夹中的资源了.此时Naviga ...

  4. 二.JSP开发过程中遇到的问题及解决

    一.开发环境问题 问题一:Failed to load the JNI shared library 启动Eclipse时弹出“Failed to load the JNI shared librar ...

  5. STL-next permutation

    过程: 从右往左,找到第一个A[i] < A[i+1]: 从右往左,找到第一个A[j] > A[i], j > i: 交换A[i] 与 A[j]: 将A[i + 1]之后的元素逆序( ...

  6. Apriori算法例子

    1 Apriori介绍 Apriori算法使用频繁项集的先验知识,使用一种称作逐层搜索的迭代方法,k项集用于探索(k+1)项集.首先,通过扫描事务(交易)记录,找出所有的频繁1项集,该集合记做L1,然 ...

  7. MVC dropdownlist使用

    View中代码 @{ ViewBag.Title = "dropdownlist"; } <h2>dropdownlist</h2> @using (Htm ...

  8. 30个有关Python的小技巧

    从我开始学习python的时候,我就开始自己总结一个python小技巧的集合.后来当我什么时候在Stack Overflow或者在某个开源软件里看到一段很酷代码的时候,我就很惊讶:原来还能这么做!,当 ...

  9. 《学习OpenCV》练习题第四章第一题b&c

    #include <highgui.h> #include <cv.h> #pragma comment (lib,"opencv_calib3d231d.lib&q ...

  10. POJ 2395 Out of Hay(MST)

    [题目链接]http://poj.org/problem?id=2395 [解题思路]找最小生成树中权值最大的那条边输出,模板过的,出现了几个问题,开的数据不够大导致运行错误,第一次用模板,理解得不够 ...