2048 swift
AppearanceProvider.swift
import UIKit
protocol AppearanceProviderProtocol:class {
func tileColor(value:Int)->UIColor
func numberColor(value:Int) -> UIColor
func fontForNumbers()->UIFont
}
class AppearanceProvider:AppearanceProviderProtocol {
func tileColor(value:Int)->UIColor {
switch value {
case 2:
return UIColor(red:238.0/255.0,green:228.0/255.0,blue:218.0/255.0,alpha:1.0)
| case 4: | |
| return UIColor(red: 237.0/255.0, green: 224.0/255.0, blue: 200.0/255.0, alpha: 1.0) | |
| case 8: | |
| return UIColor(red: 242.0/255.0, green: 177.0/255.0, blue: 121.0/255.0, alpha: 1.0) | |
| case 16: | |
| return UIColor(red: 245.0/255.0, green: 149.0/255.0, blue: 99.0/255.0, alpha: 1.0) | |
| case 32: | |
| return UIColor(red: 246.0/255.0, green: 124.0/255.0, blue: 95.0/255.0, alpha: 1.0) | |
| case 64: | |
|
return UIColor(red: 246.0/255.0, green: 94.0/255.0, blue: 59.0/255.0, alpha: 1.0) |
case 128,256,1024,2048:
return UIColor(red:237.0/255.0,green:207.0/255.0,blue:114.0/255.0,alpha:1.0)
default:
return UIColor.whiteColor
}
}
}
func numberColor(value:Int) -> UIColor {
switch value {
case 2,4:
return UIColor(red:119.0/255.0,green:110.0/255.0,101.0/255.0,alpha:1.0)
default:
return UIColor.whiteColor()
}
func fontFotNumbers()->UIFont {
return UIFont(name:"HelveticaNenu-Bold",size:20)
}
}
}
a class implements a protocol use : good interface
UIColor() UIFont() font name, how to use ,later study
tileColor, numberColor, fontForNumbers
import UIKit
class ViewController:UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func startGameButtonTapped(sender:UIButton) {
let game = NumberTileGameViewController(dimension:4,threshold:2048)
self.presentViewController(game,animated:true,completion:nil)
}
}
import UIKit
class TileView:UIView {
var delegate:AppearanceProviderProtocol
var value:Int = 0 {
didSet{
backgroundColor=delegate.tileColor(value)
numberLabel.textColor = delegate.numberColor(value)
numberLabel.text = "\(value)"
}
}
var numberLabel:UILabel
required init(coder:NSCoder) {
fatalError("NSCoding not supported")
}
init(position:CGPoint, width:CGFloat, value:Int, radius:CGFloat,delegate d:AppearanceProviderProtocol) {
delegate = d
numberLabel = UILabel(frame:CGReckMake(0,0,width,width))
numberLabel.textAlignment = NSTExtAlignment.Center
numberLabel.minimumScaleFactor = 0.5
numberLabel.font = delegate.fontForNumbers()
super.init(frame:CGRectMake(position.x,position.y,width,width))
addSubview(numberLabel)
layer.cornerRadius = radius
self.value = value
backgroundColor = delegate.tileColr(value)
numberLabel.textColor = delegate.numberColor(value)
numberLabel.text = "\(value)"
}
}
TileView MVC View , implement protocol AppearanceProvicerProtol
didSet super.init
import UIKit
class GameboardView:UIView {
var dimension:Int
var tileWidth:CGFloat
var titlePadding:CGFloat
var cornerRadius:CGFloat
var tiles:Dictionary(NSIndexPath,TileView)
let provider = AppearanceProvider()
let tilePopStartScale:CGFloat:0.1
let tilePopMaxScale:CGFloat:1.1
let tilePopDelay:NSTimeInterval=0.05
let tileExpandTime:NSTimeInterval:0.18
let tileContractTime:NStimeInterval:0.08
let tileMergeStartScale:CGFloat=1.0
let tileMergeExpandTIme:NSTImeInterval = 0.08
let tileMergeContractTime:NSTimeINterval = 0.08
let perSquareSlideDuration:NSTimeInterval = 0.08.
init(dimension d:Int, tileWidth width:CGFLoat, tilePadding padding:CGFloat, cornerRadius radius:CGFloat, backgorund)
{
assert(d>0)
dimension=d
tileWidth = width
tilePadding = padding
cornerRedius = radius
tiles = Dictionary()
let sideLength = padding + CGFloat(dimension)*(width+padding)
super.init(frame:CGRectMake(0,0,sideLength,sideLength))
layer.cornerRadius = radius
setupBackground(backgroundColor:backgroundColor,tileColor:foregroundCOlor)
}
required init(coder:NSCoder) {
fatalError("NSCoding not supported")
}
func reset() {
for(key,tile) in tiles {
tile.removeFromSuperView()
}
tiles.removeAll(keepCapacity:true)
}
func positionIsValid(pos:(Int,Int))->Bool {
let(x,y) = pos
return (x>=0 && x < dimension && y >=0 && y < dimension)
}
func setupBackground(backgroundColor bgColor:UIColor, tileColor:UIColor) {
backgroundColor = bgColor
var xCursor = tilePadding
var yCursor:CGFloat
let bgRadius = (cornerRadius >-2)?cornerRadius-2:0
for i in 0..<dimension {
yCursor = tilePadding
for j in 0..<dimmesion
let bakcground= UIView(frame:CGRectMake(xCUrsor,yCursor,tileWidth,tileWidth))
background.layer.cornerRadius
background.backgrohndCOlor =
}
}
func insertTile(pos:(Int, Int),value:Int) {
assert(positionIsValid(pos))
let(row,col) = pos
let x = tilePadding + CGFloat(col) *(tileWidth + tilePadding)
let y = tilePadding + CGFloat(row)*(tileWidth + tilePadding)
let r = (cornerRidus > = 2) ?cornerRadius - 2:0
let tile = TileView(position:CGPointMake(x,y),width:tileWidth,value:value,radius:r,delegate:provider)
tile.layer.setAffineTransform(CGAffineTransformMakeScale(tilePopStartScale,tilePopStartScale)
addSubView(tile)
bringSubViewToFont(tile)
tiles[NSIndexPath(forRow:row,inSection:col)] = tile
UIView.animateWithDuration(tileExpandTime,delay:tilePopDelay,options:UIViewAnimationOPtions.TransitionNone,
animations:{ ()-> Void in
tile.layer.setAffineTransform(CGAffineTransformMakeScale(self.tilePopMaxScale,self.titlePopMaxScale))
} ,
completion:{(finshed:Bool)->Void in
UIView.animateWithDuration(self.tileContractTIme,animations:{()->Void in
tile.layer.setAffineTransform(CGAffineTransformIdentity)
})
}
)
}
}
Dictionary(NSIndexPath, TileView)
2048 swift的更多相关文章
- Swift实战之2048小游戏
上周在图书馆借了一本Swift语言实战入门,入个门玩一玩^_^正好这本书的后面有一个2048小游戏的实例,笔者跟着实战了一把. 差不多一周的时间,到今天,游戏的基本功能已基本实现,细节我已不打算继续完 ...
- Swift开发实例:苹果Swift编程语言新手教程中文版+FlappyBird,2048游戏源代码
源代码: 用IOS Swift语言实现的Flappy Bird源代码:http://download.csdn.net/detail/estellise/7449547 用IOS Swift实现的游戏 ...
- [swift实战入门]手把手教你编写2048(一)
苹果设备越来越普及,拿着个手机就想捣鼓点啥,于是乎就有了这个系列,会一步一步教大家学习swift编程,学会自己做一个自己的app,github地址:https://github.com/scarlet ...
- swift 的枚举、结构体、类
一.Swift的枚举 枚举是一系相关联的值定义的一个公共的组类型,同时能够让你在编程的时候在类型安全的情况下去使用这些值.Swift中的枚举比OC中的枚举强大得多, 因为Swift中的枚举是一等类型, ...
- Swift编程语言资料合集
在本周二凌晨召开的苹果年度开发者大会WWDC上,苹果公司推出了全新的编程语言Swift.Swift 基于C和Objective-C,是供iOS和OS X应用编程的全新语言,更加高效.现代.安全,可以提 ...
- 12套swift学习资源分享
虽然objective-c编程语言在过去很长一段时间都是iOS应用开发的基础语言,且很多iOS开发者对其也深爱有佳,但是随着swift编程语言的问世,迅速发展为开发者追捧的语言.且今年伴随着swift ...
- 21个高质量的Swift开源iOS App
原文:21 Amazing Open Source iOS Apps Written in Swift 对Swift初学者来说,学习开源项目,阅读源码是个不错的方法.在这篇文章中,基于对代码质量和排名 ...
- Swift初学习
距离swift发布10天了,也简单看了一下swift的语法,个人感觉相对于object-c很是简单明了.Swift的出现并不能说明iOS开发简单了很多,有可能会变得复杂,你需要学习两门编程语言,因为在 ...
- iOS - Swift String 字符串
前言 public struct String public class NSString : NSObject, NSCopying, NSMutableCopying, NSSecureCodin ...
随机推荐
- Python开发—Ajax系列
概述 对于WEB应用程序:用户浏览器发送请求,服务器接收并处理请求,然后返回结果,往往返回就是字符串(HTML),浏览器将字符串(HTML)渲染并显示浏览器上. 1.传统的Web应用 一个简单操作需要 ...
- AS3 Graphics 多次绘制
AS3中 Sprite和Shape类都持有一个Graphics对象,利用Graphics对象可以方便的利用内置的绘图方法绘制一些简单的图形. 之前在游戏中做新手引导的时候利用显示对象的BlendMod ...
- 使用jqMobi开发app基础:Badge的使用
显示效果: 红色的部分就是Badge,能够用来显示数量或者是其它的信息. 使用事实上非常easy, $.ui.updateBadge("#" + id, res.Msg, &qu ...
- [PWA] 1. Intro to Service worker
Service worker stays between our browser and noetwork requests. It can help to fetch data from cache ...
- android string.xml前后加空格的技巧
方法1: <string name="password">密 码</string>  这个就代表着空格. 方法2:用\u0020代表空 ...
- IOS中类的扩展(协议,分类)
IOS中类的扩展(协议,分类) 扩展类,我们可以使用协议和分类这两种方法,下面我们来分别实现这两种方法: 参考网址:http://www.cnblogs.com/wendingding/p/37095 ...
- android中的数据库操作(转)
android中的数据库操作 android中的应用开发很难避免不去使用数据库,这次就和大家聊聊android中的数据库操作. 一.android内的数据库的基础知识介绍 1.用了什么数据库 an ...
- CentOS 6.5断电后启动出现:unexpected inconsistency run fsck manully
CentOS 6.5断电后启动出现:unexpected inconsistency run fsck manully 如下图: 解决方法: 1.输入root用户的密码回车: 2.执行以下命令,修复磁 ...
- jQuery的矿建结构小demo举例
(function (global) { var document = global.document,//变成局部变量提高搜索的性能 init;// 核心函数 function itcast(sel ...
- ACCSESS数据库导入到SQL SEVERES2005
首先打开Access数据库然后选择一张表,右击选择要导入数据库的类型(此处已sql2005为例) 然后选择新建 点击下一步 选择导入数据库类型(sql) 输入一个名称,在前面能用到(此处建的是250) ...