Why is one loop so much slower than two loops?
Question:
Suppose a1, b1, c1, and d1 point to heap memory and my numerical code has the following core loop.
const int n=100000
for(int j=0;j<n;j++){
a1[j] += b1[j];
c1[j] += d1[j];
}
This loop is executed 10,000 times via another outer for loop. To speed it up, I changed the code to:
for(int j=0;j<n;j++){
a1[j] += b1[j];
}
for(int j=0;j<n;j++){
c1[j] += d1[j];
}
Compiled on MS Visual C++ 10.0 with full optimization and SSE2 enabled for 32-bit on a Intel Core 2 Duo (x64), the first example takes 5.5 seconds and the double-loop example takes only 1.9 seconds. My question is: (Please refer to the my rephrased question at the bottom)
PS: I am not sure, if this helps:
Disassembly for the first loop basically looks like this (this block is repeated about five times in the full program):
movsd xmm0,mmword ptr [edx+18h]
addsd xmm0,mmword ptr [ecx+20h]
movsd mmword ptr [ecx+20h],xmm0
movsd xmm0,mmword ptr [esi+10h]
addsd xmm0,mmword ptr [eax+30h]
movsd mmword ptr [eax+30h],xmm0
movsd xmm0,mmword ptr [edx+20h]
addsd xmm0,mmword ptr [ecx+28h]
movsd mmword ptr [ecx+28h],xmm0
movsd xmm0,mmword ptr [esi+18h]
addsd xmm0,mmword ptr [eax+38h]
Each loop of the double loop example produces this code (the following block is repeated about three times):
addsd xmm0,mmword ptr [eax+28h]
movsd mmword ptr [eax+28h],xmm0
movsd xmm0,mmword ptr [ecx+20h]
addsd xmm0,mmword ptr [eax+30h]
movsd mmword ptr [eax+30h],xmm0
movsd xmm0,mmword ptr [ecx+28h]
addsd xmm0,mmword ptr [eax+38h]
movsd mmword ptr [eax+38h],xmm0
movsd xmm0,mmword ptr [ecx+30h]
addsd xmm0,mmword ptr [eax+40h]
movsd mmword ptr [eax+40h],xmm0
EDIT: The question turned out to be of no relevance, as the behavior severely depends on the sizes of the arrays (n) and the CPU cache. So if there is further interest, I rephrase the question:
Could you provide some solid insight into the details that lead to the different cache behaviors as illustrated by the five regions on the following graph?
It might also be interesting to point out the differences between CPU/cache architectures, by providing a similar graph for these CPUs.
PPS: The full code is at http://pastebin.com/ivzkuTzG. It uses TBB Tick_Count for higher resolution timing, which can be disabled by not defining theTBB_TIMING Macro.
(It shows FLOP/s for different values of n.)

Answer:
Upon further analysis of this, I believe this is (at least partially) caused by data alignment of the four pointers. This will cause some level of cache bank/way conflicts.
If I've guessed correctly on how you are allocating your arrays, they
are likely to be aligned to the page line.
This means that all your accesses in each loop will fall on the same cache way. However, Intel processors have had 8-way L1 cache associativity for a while. But in reality, the performance isn't completely uniform. Accessing 4-ways is still slower than say
2-ways.
EDIT : It does in fact look like you are allocating all the arrays separately.Usually when such large allocations are requested, the allocator will request fresh pages from the OS. Therefore, there is a high chance that large allocations
will appear at the same offset from a page-boundary.
Here's the test code:
int main(){
const int n = 100000;
#ifdef ALLOCATE_SEPERATE
double *a1 = (double*)malloc(n * sizeof(double));
double *b1 = (double*)malloc(n * sizeof(double));
double *c1 = (double*)malloc(n * sizeof(double));
double *d1 = (double*)malloc(n * sizeof(double));
#else
double *a1 = (double*)malloc(n * sizeof(double) * 4);
double *b1 = a1 + n;
double *c1 = b1 + n;
double *d1 = c1 + n;
#endif
// Zero the data to prevent any chance of denormals.
memset(a1,0,n * sizeof(double));
memset(b1,0,n * sizeof(double));
memset(c1,0,n * sizeof(double));
memset(d1,0,n * sizeof(double));
// Print the addresses
cout << a1 << endl;
cout << b1 << endl;
cout << c1 << endl;
cout << d1 << endl;
clock_t start = clock();
int c = 0;
while (c++ < 10000){
#if ONE_LOOP
for(int j=0;j<n;j++){
a1[j] += b1[j];
c1[j] += d1[j];
}
#else
for(int j=0;j<n;j++){
a1[j] += b1[j];
}
for(int j=0;j<n;j++){
c1[j] += d1[j];
}
#endif
}
clock_t end = clock();
cout << "seconds = " << (double)(end - start) / CLOCKS_PER_SEC << endl;
system("pause");
return 0;
}
Benchmark Results:
EDIT: Results on an actual Core 2 architecture machine:
2 x Intel Xeon X5482 Harpertown @ 3.2 GHz:
#define ALLOCATE_SEPERATE
#define ONE_LOOP
00600020
006D0020
007A0020
00870020
seconds = 6.206
#define ALLOCATE_SEPERATE
//#define ONE_LOOP
005E0020
006B0020
00780020
00850020
seconds = 2.116
//#define ALLOCATE_SEPERATE
#define ONE_LOOP
00570020
00633520
006F6A20
007B9F20
seconds = 1.894
//#define ALLOCATE_SEPERATE
//#define ONE_LOOP
008C0020
00983520
00A46A20
00B09F20
seconds = 1.993
Observations:
6.206 seconds with one loop and 2.116 seconds with two loops. This reproduces the OP's results exactly.
In the first two tests, the arrays are allocated separately. You'll notice that they all have the same alignment relative to the page.
In the second two tests, the arrays are packed together to break that alignment. Here you'll notice both loops are faster. Furthermore, the second (double) loop is now the slower one as you would normally expect.
As @Stephen Cannon points out in the comments, there is very likely possibility that this alignment causes
false aliasing in the load/store units or the cache. I Googled around for this and found that Intel actually has a hardware counter for
partial address aliasing stalls:
5 Regions - Explanations
Region 1:
This one is easy. The dataset is so small that the performance is dominated by overhead like looping and branching.
Region 2:
Here, as the data sizes increases, the amount of relative overhead goes down and the performance "saturates". Here two loops is slower because it has twice as much loop and branching overhead.
I'm not sure exactly what's going on here... Alignment could still play an effect as Agner Fog mentions
cache bank conflicts. (That link is about Sandy Bridge, but the idea should still be applicable to Core 2.)
Region 3:
At this point, the data no longer fits in L1 cache. So performance is capped by the L1 <-> L2 cache bandwidth.
Region 4:
The performance drop in the single-loop is what we are observing. And as mentioned, this is due to the alignment which (most likely) causes
false aliasing stalls in the processor load/store units.
However, in order for false aliasing to occur, there must be a large enough stride between the datasets. This is why you don't see this in region 3.
Region 5:
At this point, nothing fits in cache. So you're bound by memory bandwidth.



Why is one loop so much slower than two loops?的更多相关文章
- NX二次开发-C#使用DllImport调用libufun.dll里的UF函数(反编译.net.dll)调用loop等UF函数
在写这篇文章的时候,我正在头晕,因为下班坐车回家,有些晕车了.头疼的要死.也吃不下去饭. 版本:NX11+VS2013 最近这一年已经由C++过度到C#,改用C#做应用程序开发和NX二次开发. C#在 ...
- 【LeetCode OJ】Linked List Cycle II
Problem link: http://oj.leetcode.com/problems/linked-list-cycle-ii/ The solution has two step: Detec ...
- 关于并行计算的Scan操作
simple and common parallel algorithm building block is the all-prefix-sums operation. In this chapte ...
- 转://Oracle PL/SQL 优化与调整 -- Bulk 说明
一. Bulk 概述 本来只想测试一下Bulk Collect 和update性能的,但发现Bulk 的东西还是很多的,在OTN上搜了一些,整理如下. 1.1 Bulk Binding 和 Bulk ...
- LLVM 编码规范 - 中文翻译
LLVM 编码规范 导论 语言.库和标准 C++ 标准版本 C++ 标准库 Go 代码准则 机械的代码问题 代码格式化 注释 头文件 类概述 method information 注释格式化 使用Do ...
- Objective-C三种定时器CADisplayLink / NSTimer / GCD的使用
OC中的三种定时器:CADisplayLink.NSTimer.GCD 我们先来看看CADiskplayLink, 点进头文件里面看看, 用注释来说明下 @interface CADisplayLin ...
- ESLint 规则
ESLint由 JavaScript 红宝书 作者 Nicholas C.Zakas 编写, 2013 年发布第一个版本. ESLint是一个以可扩展.每条规则独立的,被设计为完全可配置的lint工具 ...
- [iOS]浅谈NSRunloop工作原理和相关应用
一. 认识NSRunloop 1.1 NSRunloop与程序运行 那么具体什么是NSRunLoop呢?其实NSRunLoop的本质是一个消息机制的处理模式.让我们首先来看一下程序的入口——main ...
- ABAP程序系统字段中英文详解
SY-SUBRC: 系统执行某指令后,表示执行成功与否的变量,’0’ 表示成功SY-DBLNT: 被处理过的记录的笔数 SY-UNAME: 当前使用者登入SAP的USERNAME;SY-DATUM: ...
随机推荐
- magic cube
搜索题, 每个状态能扩展出12种状态,最多进行5次旋转12^5 要用到iddfs,或者我看到网上其他人用的ida* 我也是参考了别人的代码,而且这个题vj上有点问题,我看数据看了半天,愣是没看明白第二 ...
- Centos7中docker开启远程访问
在作为docker远程服务的centos7机器中配置: 1.在/usr/lib/systemd/system/docker.service,配置远程访问.主要是在[Service]这个部分,加上下面两 ...
- Java 字符串类型常用方法
常用方法 获取字符串长度 public int length() 字符串Unicode操作 这部分用的不多,不是很清楚,先记载在这. //获取指定索引处的元素对应的unciode编码 public i ...
- HTML和CSS使用注意事项
HTML 1.button标签 在IE中,button标签默认的type是button,而在其他浏览器和W3C标准中button默认的属性都是submit. 所以,在一个form表单中,如果butto ...
- JS应用实例3:定时弹出广告
在观看视频时候总会发现有广告弹出 这里就做一个类似这样的定时弹出广告的实例: 前面的JS代码和HTML写在同一个文件,实际开发中总是分开来写 用的时候引入即可 HTML代码: <!DOCTYPE ...
- Swift5 语言指南(十九) 错误处理
错误处理是响应程序中的错误条件并从中恢复的过程.Swift为在运行时抛出,捕获,传播和操纵可恢复的错误提供了一流的支持. 某些操作无法保证始终完成执行或生成有用的输出.Optionals用于表示缺少值 ...
- Zabbix-2--安装--LAMP/LNMP详细总结
- linux内核中GNU C __attribute__ 机制的实用
很多东西,只看看是不行的,要想深入的去了解一个东西,一定要去不断地学习,实践,反思. 说白了就是要去打磨. 在linux中,最近遇到了这样一个定义: int board_usb_init(int in ...
- 2D转换与3D转换的区别
2D与3D的区别——2D 转换元素能够改变元素 x 和 y 轴.3D 转换元素还能改变其 Z 轴.
- Java异常处理设计(三)
接着上一篇讲. 一个异常日志处理的例子: 抛出异常的地方为: try{ ... ...//省略N行 }catch( Exception e){ throw new RuntimeException ( ...