[TypeScript] Using Interfaces to Describe Types in TypeScript
It’s easy to pass the wrong value to a function. Typescript interfaces are great because they catch errors at compile time or in an IDE. In this lesson we’ll learn how to describe a type shape with Typescript interfaces.
Using interface to describe an object:
interface ComicBookCharacter {
secretIdentity?: string;
alias: string;
health: number;
}
let superHero: ComicBookCharacter = {
alias: 'Zero',
health:
};
let superVillain: ComicBookCharacter = {
secretIdentity: "YuLong",
alias: "YuLong",
health:
};
function getSecretIdentity(character: ComicBookCharacter){
if(character.secretIdentity){
console.log(`${character.alias} is ${character.secretIdentity}`);
} else {
console.log(`${character.alias} has no secret identity`);
}
}
getSecretIdentity(superHero);
Using interface to describe an function:
interface AttackFunction {
(opponent: {alias: string; health: number}, attackWith: number): number;
}
interface ComicBookCharacter {
secretIdentity?: string;
alias: string;
health: number;
}
function attackFunc(opponent, attackWith){
opponent.health -= attackWith;
console.log(`${this.alias} attacked ${opponent.alias}, who's health = ${opponent.health}`);
return opponent.health;
}
let superHero: ComicBookCharacter = {
alias: 'Zero',
health: ,
strength: ,
attack: attackFunc
};
Using extends: Using extends of an interface is clean way to define interface in typescript.
interface OptionalAttributes {
strength?: number;
insanity?: number;
dexterity?: number;
healingFactor?: number;
}
interface ComicBookCharacter extends OptionalAttributes{
secretIdentity?: string;
alias: string;
health: number;
attack: AttackFunction;
}
Code:
interface AttackFunction {
(opponent: {alias: string; health: number}, attackWith: number): number;
}
interface KrustyTheClown {
alias: string;
health: number;
inebriationLevel: number;
attack: AttackFunction;
}
interface OptionalAttributes {
strength?: number;
insanity?: number;
dexterity?: number;
healingFactor?: number;
}
interface ComicBookCharacter extends OptionalAttributes{
secretIdentity?: string;
alias: string;
health: number;
attack: AttackFunction;
}
function attackFunc(opponent, attackWith){
opponent.health -= attackWith;
console.log(`${this.alias} attacked ${opponent.alias}, who's health = ${opponent.health}`);
return opponent.health;
}
let superHero: ComicBookCharacter = {
alias: 'Zero',
health: ,
strength: ,
attack: attackFunc
};
let superVillain: ComicBookCharacter = {
secretIdentity: "YuLong",
alias: "YuLong",
health: ,
insanity: ,
attack: attackFunc
};
function getSecretIdentity(character: ComicBookCharacter){
if(character.secretIdentity){
console.log(`${character.alias} is ${character.secretIdentity}`);
} else {
console.log(`${character.alias} has no secret identity`);
}
}
superHero.attack(superVillain, superHero.strength); //"Zero attacked YuLong, who's health = 2600"
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