Asynchronous Disk I/O Appears as Synchronous on Windows
Summary
The advantage of
asynchronous I/O is that the caller has time to do other work or issue
more requests while the I/O operation is being completed. The term
Overlapped I/O is frequently used for Asynchronous I/O and
Non-overlapped I/O for Synchronous I/O. This article uses the terms
Asynchronous and Synchronous for I/O operations. This article assumes
the reader has familiarity with the File I/O functions such as
CreateFile, ReadFile, WriteFile.
Frequently, asynchronous I/O
operations behave just as synchronous I/O. Certain conditions that this
article discusses in the later sections make the I/O operations complete
synchronously. The caller has no time for background work because the
I/O functions do not return until the I/O is complete.
Several
functions are related to synchronous and asynchronous I/O. This article
uses ReadFile and WriteFile as examples; good alternatives would be
ReadFileEx and WriteFileEx. Although this article discusses only disk
I/O specifically, many of the principles can be applied to other types
of I/O, such as serial I/O or network I/O.
More Information
Set Up Asynchronous I/O
The FILE_FLAG_OVERLAPPED flag must be specified in CreateFile when the file is opened. This flag allows I/O operations on the file to be performed asynchronously. Here is an example:
HANDLE hFile;
hFile = CreateFile(szFileName,
GENERIC_READ,
0,
NULL,
OPEN_EXISTING,
FILE_FLAG_NORMAL | FILE_FLAG_OVERLAPPED,
NULL);
if (hFile == INVALID_HANDLE_VALUE)
ErrorOpeningFile();
Be careful when coding for asynchronous I/O because the system reserves the right to make an operation synchronous if it needs to. Therefore, it is best if you write the program to correctly handle an I/O operation that may be completed either synchronously or asynchronously. The sample code demonstrates this consideration.
There are many things a
program can do while waiting for asynchronous operations to complete,
such as queuing additional operations, or doing background work. For
example, the following code properly handles overlapped and
non-overlapped completion of a read operation. It does nothing more than
wait for the outstanding I/O to complete:
if (!ReadFile(hFile,
pDataBuf,
dwSizeOfBuffer,
&NumberOfBytesRead,
&osReadOperation )
{
if (GetLastError() != ERROR_IO_PENDING)
{
// Some other error occurred while reading the file.
ErrorReadingFile();
ExitProcess(0);
}
else
// Operation has been queued and
// will complete in the future.
fOverlapped = TRUE;
}
else
// Operation has completed immediately.
fOverlapped = FALSE;
if (fOverlapped)
{
// Wait for the operation to complete before continuing.
// You could do some background work if you wanted to.
if (GetOverlappedResult( hFile,
&osReadOperation,
&NumberOfBytesTransferred,
TRUE))
ReadHasCompleted(NumberOfBytesTransferred);
else
// Operation has completed, but it failed.
ErrorReadingFile();
}
else
ReadHasCompleted(NumberOfBytesRead);
Note that &NumberOfBytesRead passed into ReadFile is different from &NumberOfBytesTransferred passed into GetOverlappedResult. If an operation has been made asynchronous, then GetOverlappedResult is used to determine the actual number of bytes transferred in the operation after it has completed. The &NumberOfBytesRead passed into ReadFile is meaningless.
If, on the other hand, an operation is completed
immediately, then &NumberOfBytesRead passed into ReadFile is valid
for the number of bytes read. In this case, ignore the OVERLAPPED
structure passed into ReadFile; do not use it with GetOverlappedResult
or WaitForSingleObject.
Another caveat with asynchronous
operation is that you must not use an OVERLAPPED structure until its
pending operation has completed. In other words, if you have three
outstanding I/O operations, you must use three OVERLAPPED structures. If
you reuse an OVERLAPPED structure, you will receive unpredictable
results in the I/O operations and you may experience data corruption.
Additionally, before you can use an OVERLAPPED structure for the first
time, or before you reuse it after an earlier operation has completed,
you must correctly initialize it so no left-over data affects the new
operation.
The same type of restriction applies to the data
buffer used in an operation. A data buffer must not be read or written
until its corresponding I/O operation has completed; reading or writing
the buffer may cause errors and corrupted data.
Asynchronous I/O Still Appears to be Synchronous
If
you followed the instructions earlier in this article, however, all
your I/O operations still typically complete synchronously in the order
issued, and none of the ReadFile operations returns FALSE with
GetLastError() returning ERROR_IO_PENDING, this means you have no time
for any background work. Why does this occur?
There are a number of reasons why I/O operations complete synchronously even if you have coded for asynchronous operation:
Compression
One
obstruction to asynchronous operation is NTFS compression. The file
system driver will not access compressed files asynchronously; instead
all operations are just made synchronous. This does not apply to files
that are compressed with utilities similar to COMPRESS or PKZIP.
NTFS Encryption
Similar
to Compression, file encryption causes the system driver to convert
asynchronous I/O to synchronous. If the files are decrypted, the I/O
requests will be asynchronous.
Extending a File
Another
reason that I/O operations are completed synchronously is the
operations themselves. On Windows NT, any write operation to a file that
extends its length will be synchronous.
NOTE:
Applications can make the previously mentioned write operation
asynchronous by changing the Valid Data Length of the file by using the
SetFileValidData function, and then issuing a WriteFile.
Using
SetFileValidData (which is available on Windows XP and later versions),
applications can efficiently extend files without incurring a
performance penalty for zero-filling them.
Because the NTFS file
system does not zero-fill the data up to the valid data length (VDL)
that is defined by SetFileValidData, this function has security
implications where the file may be assigned clusters that were
previously occupied by other files. Therefore, SetFileValidData
requires that the caller have the new SeManageVolumePrivilege enabled
(by default, this is assigned only to administrators). Microsoft
recommends that ISVs carefully consider the implications of using this
function.
Cache
Most I/O drivers (disk,
communications, and others) have special case code where, if an I/O
request can be completed "immediately," the operation will be completed
and the ReadFile or WriteFile function will return TRUE. In all ways,
these types of operations appear to be synchronous. For a disk device,
typically, an I/O request can be completed "immediately" when the data
is cached in memory.
Data Is not in Cache
The
cache scheme can work against you, however, if the data is not in the
cache. The Windows NT cache is implemented internally using file
mappings. The memory manager in Windows NT does not provide an
asynchronous page fault mechanism to manage the file mappings used by
the cache manager. The cache manager can, however, verify whether the
requested page is in memory, so if you issue an asynchronous cached
read, and the pages are not in memory, the file system driver assumes
that you do not want your thread blocked and the request will be handled
by a limited pool of worker threads. Control is returned to your
program after your ReadFile call with the read still pending.
This
works fine for a small number of requests, but because the pool of
worker threads is limited (currently three on a 16MB system), there will
still be only a few requests queued to the disk driver at a particular
time. If you issue a lot of I/O operations for data that is not in the
cache, the cache manager and memory manager become saturated and your
requests are made synchronous.
The behavior of the cache
manager can also be influenced based on whether you access a file
sequentially or randomly. Benefits of the cache are seen most when
accessing files sequentially. The FILE_FLAG_SEQUENTIAL_SCAN flag in the
CreateFile call will optimize the cache for this type of access.
However, if you access files in a random fashion, use the
FILE_FLAG_RANDOM_ACCESS flag in CreateFile to instruct the cache manager
to optimize its behavior for random access.
Do not Use the Cache
The
FILE_FLAG_NO_BUFFERING flag has the most effect on the behavior of the
file system for asynchronous operation. This is the best way to
guarantee that I/O requests are actually asynchronous. It instructs the
file system to not use any cache mechanism at all.
WARNING:
There are some restrictions to using this flag that have to do with the
data buffer alignment and the device's sector size. See the function
reference in the documentation for the CreateFile function for more
information about using this flag properly.
Real World Test Results
Following
are some test results from the sample code. The magnitude of the
numbers is not important here and varies from computer to computer, but
the relationship of the numbers compared to each other illuminates the
general affect of the flags on performance.
You can expect to see results similar to the following:
- Test 1
Asynchronous, unbuffered I/O: asynchio /f*.dat /n Operations completed out of the order in which they were requested.
500 requests queued in 0.224264 seconds.
500 requests completed in 4.982481 seconds.This test demonstrates that the previously mentioned program issued 500 I/O requests quickly and had a lot of time to do other work or issue more requests.
- Test 2
Synchronous, unbuffered I/O: asynchio /f*.dat /s /n Operations completed in the order issued.
500 requests queued and completed in 4.495806 seconds.This test demonstrates that this program spent 4.495880 seconds calling ReadFile to complete its operations, whereas the test 1 spent only 0.224264 seconds to issue the same requests. In test 2, there was no "extra" time for the program to do any background work.
- Test 3
Asynchronous, buffered I/O: asynchio /f*.dat Operations completed in the order issued.
500 requests issued and completed in 0.251670 seconds.This test demonstrates the synchronous nature of the cache. All reads were issued and completed in 0.251670 seconds. In other words, asynchronous requests were completed synchronously. This test also demonstrates the high performance of the cache manager when data is in the cache.
- Test 4
Synchronous, buffered I/O: asynchio /f*.dat /s Operations completed in the order issued.
500 requests and completed in 0.217011 seconds.This test demonstrates the same results as in test 3. Note that synchronous reads from the cache complete a little faster than asynchronous reads from the cache. This test also demonstrates the high performance of the cache manager when data is in the cache.
CONCLUSION
You can decide which method is best because it all depends on the type, size, and number of operations that your program performs.
The default file access without specifying any special flags to CreateFile is a synchronous and cached operation.
NOTE:
You do get some automatic asynchronous behavior in this mode because
the file system driver does predictive asynchronous read-ahead and
asynchronous lazy writing of modified data. Although this does not make
the application's I/O asynchronous, it is the ideal case for the vast
majority of simple applications.
If, on the other hand, your
application is not simple, you may have to do some profiling and
performance monitoring to determine the best method, similar to the
tests illustrated earlier in this article. Profiling the time spent in
the ReadFile or WriteFile function and then comparing this time to how
long it takes for actual I/O operations to complete is extremely useful.
If the majority of the time is spent in actually issuing the I/O, then
your I/O is being completed synchronously. However, if the time spent
issuing I/O requests is relatively small compared to the time it takes
for the I/O operations to complete, then your operations are being
treated asynchronously. The sample code mentioned earlier in this
article uses the QueryPerformanceCounter function to do its own internal
profiling.
Performance monitoring can help determine how
efficiently your program is using the disk and the cache. Tracking any
of the performance counters for the Cache object will indicate the
performance of the cache manager. Tracking the performance counters for
the Physical Disk or Logical Disk objects will indicate the performance
of the disk systems.
There are several utilities that are
helpful in performance monitoring; PerfMon and DiskPerf are especially
useful. For the system to collect data on the performance of the disk
systems, you must first issue the diskperf -y command. After you issue
the command, you must restart the system to start the data collection.
References
Refer to the MSDN documentation on Synchronous and Asynchronous I/O for additional information.
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