ugui代码设置ui锚点
using UnityEngine; public enum AnchorPresets
{
TopLeft,
TopCenter,
TopRight, MiddleLeft,
MiddleCenter,
MiddleRight, BottomLeft,
BottonCenter,
BottomRight,
BottomStretch, VertStretchLeft,
VertStretchRight,
VertStretchCenter, HorStretchTop,
HorStretchMiddle,
HorStretchBottom, StretchAll
} public enum PivotPresets
{
TopLeft,
TopCenter,
TopRight, MiddleLeft,
MiddleCenter,
MiddleRight, BottomLeft,
BottomCenter,
BottomRight,
} public static class RectTransformExtensions
{
public static void SetAnchor(this RectTransform source, AnchorPresets allign, int offsetX=, int offsetY=)
{
source.anchoredPosition = new Vector3(offsetX, offsetY, ); switch (allign)
{
case(AnchorPresets.TopLeft):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
}
case (AnchorPresets.TopCenter):
{
source.anchorMin = new Vector2(0.5f, );
source.anchorMax = new Vector2(0.5f, );
break;
}
case (AnchorPresets.TopRight):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
} case (AnchorPresets.MiddleLeft):
{
source.anchorMin = new Vector2(, 0.5f);
source.anchorMax = new Vector2(, 0.5f);
break;
}
case (AnchorPresets.MiddleCenter):
{
source.anchorMin = new Vector2(0.5f, 0.5f);
source.anchorMax = new Vector2(0.5f, 0.5f);
break;
}
case (AnchorPresets.MiddleRight):
{
source.anchorMin = new Vector2(, 0.5f);
source.anchorMax = new Vector2(, 0.5f);
break;
} case (AnchorPresets.BottomLeft):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
}
case (AnchorPresets.BottonCenter):
{
source.anchorMin = new Vector2(0.5f, );
source.anchorMax = new Vector2(0.5f,);
break;
}
case (AnchorPresets.BottomRight):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
} case (AnchorPresets.HorStretchTop):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
}
case (AnchorPresets.HorStretchMiddle):
{
source.anchorMin = new Vector2(, 0.5f);
source.anchorMax = new Vector2(, 0.5f);
break;
}
case (AnchorPresets.HorStretchBottom):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
} case (AnchorPresets.VertStretchLeft):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
}
case (AnchorPresets.VertStretchCenter):
{
source.anchorMin = new Vector2(0.5f, );
source.anchorMax = new Vector2(0.5f, );
break;
}
case (AnchorPresets.VertStretchRight):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
} case (AnchorPresets.StretchAll):
{
source.anchorMin = new Vector2(, );
source.anchorMax = new Vector2(, );
break;
}
}
} public static void SetPivot(this RectTransform source, PivotPresets preset)
{ switch (preset)
{
case (PivotPresets.TopLeft):
{
source.pivot = new Vector2(, );
break;
}
case (PivotPresets.TopCenter):
{
source.pivot = new Vector2(0.5f, );
break;
}
case (PivotPresets.TopRight):
{
source.pivot = new Vector2(, );
break;
} case (PivotPresets.MiddleLeft):
{
source.pivot = new Vector2(, 0.5f);
break;
}
case (PivotPresets.MiddleCenter):
{
source.pivot = new Vector2(0.5f, 0.5f);
break;
}
case (PivotPresets.MiddleRight):
{
source.pivot = new Vector2(, 0.5f);
break;
} case (PivotPresets.BottomLeft):
{
source.pivot = new Vector2(, );
break;
}
case (PivotPresets.BottomCenter):
{
source.pivot = new Vector2(0.5f, );
break;
}
case (PivotPresets.BottomRight):
{
source.pivot = new Vector2(, );
break;
}
}
}
} _ImgTransform.SetAnchor(AnchorPresets.TopRight);
_ImgTransform.SetAnchor(AnchorPresets.TopRight,-,-); ImgTransform.SetPivot(PivotPresets.TopRight);
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