PySide/PyQt Tutorial: Creating Your Own Signals and Slots

This article is part 5 of 8 in the series Python PySide/PyQt Tutorial
Published: Wednesday 6th February 2013 
Last Updated: Tuesday 9th December 2014
 
 
 
 

You don't have to rely solely on the signals that are provided by Qt widgets, however; you can create your own. Signals are created using the Signal class. A simple signal definition would be:

 
1
2
from PySide.QtCore import Signal
tapped = Signal()

Then, when the conditions for the object being tapped are satisfied, you call the signal's emit method, and the signal is emitted, calling any slots to which it is connected:

 
1
thing.tapped.emit()

This is good for two reasons; first, it allows users of your objects to interact with them in familiar ways; and second, it allows your objects to be used more flexibly, leaving the definition effects of actions on your object to the code that uses them.

A Simple PySide/PyQt Signal Emitting Example

Let's define a simple PunchingBag class that does only one thing: when its punch is called, it emits a punchedsignal:

 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
from PySide.QtCore import QObject, Signal, Slot
 
class PunchingBag(QObject):
    ''' Represents a punching bag; when you punch it, it
        emits a signal that indicates that it was punched. '''
    punched = Signal()
 
    def __init__(self):
        # Initialize the PunchingBag as a QObject
        QObject.__init__(self)
 
    def punch(self):
        ''' Punch the bag '''
        self.punched.emit()

You can easily see what we've done. The PunchingBag inherits from QObject so it can emit signals; it has a signal called punched, which carries no data; and it has a punch method which does nothing but emit the punched signal.

To make our PunchingBag useful, we need to connect its punched signal to a slot that does something. We'll define a simple one that prints, "Bag was punched" to the console, instantiate our PunchingBag, and connect its punched signal to the slot:

 
1
2
3
4
5
6
7
8
@Slot()
def say_punched():
    ''' Give evidence that a bag was punched. '''
    print('Bag was punched.')
 
bag = PunchingBag()
# Connect the bag's punched signal to the say_punched slot
bag.punched.connect(say_punched)

Then, we'll punch the bag and see what happens:

 
1
2
3
# Punch the bag 10 times
for i in range(10):
    bag.punch()

When you put it all in a script and run it, it will print:

 
1
2
3
4
5
6
7
8
9
10
Bag was punched.
Bag was punched.
Bag was punched.
Bag was punched.
Bag was punched.
Bag was punched.
Bag was punched.
Bag was punched.
Bag was punched.
Bag was punched.

Effective, but not particularly impressive. However, you can see the usefulness of it: our punching bag would be a good fit anywhere you need a bag that reacts to punching, because the PunchingBag leaves implementation of a reaction to punching to the code that uses it.

Data-Carrying PySide/PyQt Signals

One of the most interesting things you can do when creating signals is to make them carry data. For example, you could make a signal carry an integer, thus:

 
1
updated = Signal(int)

or a string:

 
1
updated = Signal(str)

The datatype may be any Python type name or a string identifying a C++ datatype. Since this tutorial presupposes no C++ knowledge, we'll stick to Python types.

A PySide/PyQt Signal-Sending Circle

Let's define a Circle with properties xy, and r, denoting the x and y position of the center of the circle, and its radius, respectively. You might want to have one signal that is emitted when the circle is resized, and another that is emitted when it is moved; we'll call them resized and moved, respectively.

It would be possible to have the slots to which the resized and moved signals are connected check the new position or size of the circle and respond accordingly, but it's more convenient and requires less knowledge of circles by the slot functions if the signal that is sent can include that information.

 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
from PySide.QtCore import QObject, Signal, Slot
 
class Circle(QObject):
    ''' Represents a circle defined by the x and y
        coordinates of its center and its radius r. '''
    # Signal emitted when the circle is resized,
    # carrying its integer radius
    resized = Signal(int)
    # Signal emitted when the circle is moved, carrying
    # the x and y coordinates of its center.
    moved = Signal(int, int)
 
    def __init__(self, x, y, r):
        # Initialize the Circle as a QObject so it can emit signals
        QObject.__init__(self)
 
        # "Hide" the values and expose them via properties
        self._x = x
        self._y = y
        self._r = r
 
    @property
    def x(self):
        return self._x
 
    @x.setter
    def x(self, new_x):
        self._x = new_x
        # After the center is moved, emit the
        # moved signal with the new coordinates
        self.moved.emit(new_x, self.y)
 
    @property
    def y(self):
        return self._y
    @y.setter
    def y(self, new_y):
        self._y = new_y
        # After the center is moved, emit the moved
        # signal with the new coordinates
        self.moved.emit(self.x, new_y)
 
    @property
    def r(self):
        return self._r
 
    @r.setter
    def r(self, new_r):
        self._r = new_r
        # After the radius is changed, emit the
        # resized signal with the new radius
        self.resized.emit(new_r)

Note these salient points:

  • The Circle inherits from QObject so it can emit signals.
  • The signals are created with the signature of the slot to which they will be connected.
  • The same signal can be emitted in multiple places.

Now, let's define some slots that can be connected to the Circle's signals. Remember last time, when we said we'd see more about the @Slot decorator? We now have signals that carry data, so we'll see how to make slots that can receive it. To make a slot accept data from a signal, we simply define it with the same signature as its signal:

 
1
2
3
4
5
6
7
8
9
# A slot for the "moved" signal, accepting the x and y coordinates
@Slot(int, int)
def on_moved(x, y):
    print('Circle was moved to (%s, %s).' % (x, y))
 
# A slot for the "resized" signal, accepting the radius
@Slot(int)
def on_resized(r):
    print('Circle was resized to radius %s.' % r)

Very simple and intuitive. For more information on Python decorators, you might want to checkout the article - Python Decorators Overview to familiarise yourself.

Finally, let's instantiate a Circle, hook up the signals to the slots, and move and resize it:

 
1
2
3
4
5
6
7
8
9
10
11
c = Circle(5, 5, 4)
 
# Connect the Circle's signals to our simple slots
c.moved.connect(on_moved)
c.resized.connect(on_resized)
 
# Move the circle one unit to the right
c.x += 1
 
# Increase the circle's radius by one unit
c.r += 1

When you run the resulting script, your output should be:

 
1
2
Circle was moved to (6, 5).
Circle was resized to radius 5.

Now that we've developed a better understanding of signals and slots, we are ready to use some more advanced widgets. In our next instalment, we will begin to discuss the QListWidget and QListView, two ways of creating list box controls.

pyqt的信号槽机制(转)的更多相关文章

  1. QT信号槽机制

    信号槽 信号槽是QT中用于对象间通信的一种机制,也是QT的核心机制.在GUI编程中,我们经常需要在改变一个组件的同时,通知另一个组件做出响应.例如: 一开始我们的Find按钮是未激活的,用户输入要查找 ...

  2. C++11实现Qt的信号槽机制

    概述 Qt的信号槽机制是Qt的核心机制,按钮点击的响应.线程间通信等都是通过信号槽来实现的,boost里也有信号槽,但和Qt提供的使用接口很不一样,本文主要是用C++11来实现一个简单的信号槽,该信号 ...

  3. VJGUI消息设计-兼谈MFC、QT和信号/槽机制

    星期六下午4点,还在公司加班.终于写完了下周要交工的一个程序. 郁闷,今天这几个小时写了有上千行代码吧?虽然大部分都是Ctrl-C+Ctrl-V,但还是郁闷. 作为一个有10年经验的MFC程序员,郁闷 ...

  4. Qt学习记录--02 Qt的信号槽机制介绍(含Qt5与Qt4的差异对比)

    一 闲谈: 熟悉Window下编程的小伙伴们,对其消息机制并不陌生, 话说:一切皆消息.它可以很方便实现不同窗体之间的通信,然而MFC库将很多底层的消息都屏蔽了,尽管使用户更加方便.简易地处理消息,但 ...

  5. Qt开发之信号槽机制

    一.信号槽机制原理 1.如何声明信号槽 Qt头文件中一段的简化版: class Example: public QObject { Q_OBJECT signals: void customSigna ...

  6. QT源码之Qt信号槽机制与事件机制的联系

    QT源码之Qt信号槽机制与事件机制的联系是本文要介绍的内容,通过解决一个问题,从中分析出的理论,先来看内容. 本文就是来解决一个问题,就是当signal和slot的连接为Qt::QueuedConne ...

  7. QT写hello world 以及信号槽机制

    QT是一个C++的库,不仅仅有GUI的库.首先写一个hello world吧.敲代码,从hello world 写起. #include<QtGui/QApplication> #incl ...

  8. 非Qt工程使用Qt的信号槽机制

    非Qt工程,使用Qt的信号槽机制,蛋疼不?反正我现在就是要做这样一件蛋疼的事. 要使用Qt的信号槽机制,下面是从Qt Assist里面关于 signal & slots 的一句介绍: All ...

  9. QT学习记录之理解信号槽机制

    作者:朱金灿 来源:http://blog.csdn.net/clever101 QT的事件机制采用的信号槽机制.所谓信号槽机制,简而言之就是将信号和信号处理函数绑定在一起,比如一个按钮被单击是一个信 ...

随机推荐

  1. 利用FileSystemWatcher实现磁盘文件监控

    马上放假了,好开森啊O(∩_∩)O哈哈~ ——————————————————————————————————————————————————————— 昨天逛园子,发现了一个FileSystemWa ...

  2. python基础知识(三)

    摘要:主要涉及新数据类型set集合.三元运算.深浅拷贝.函数基础.全局变量与局部变量 一.set --> 无序,不允许重复的集合 不允许重复的列表,   1,创建    s = set() 接收 ...

  3. Linux开机自动登录(文本模式)

    • Linux系统启动登录过程 以RedHat/CentOS为例,Linux系统Level3模式下从启动到登录的整个过程大致如下: 1> 加载BIOS信息:包含了CPU/显卡/内存/硬盘/网卡等 ...

  4. php清楚bom

    http://www.e7cms.com/article/myblog/20110322/3159.html

  5. 数据库mysql 基本命令

    .....= =.... 进入mysql: mysql -uroot ; 创建一个数据库: create database [数据库名字]; (注意最后的分号不能漏) 删除一个数据库:drop dat ...

  6. 第4月第1天 makefile automake

    1. gnu make的函数调用是$,比如 $(subst ee,EE,feet on the street) 规则中“TARGETS”可以是空格分开的多个文件名 a all: echo $(subs ...

  7. java基础 常用组件

    几个常用组件: 在图形用户界面编程中,我们常常会提供用户登陆界面,比如登陆到会员管理系统,登陆到工资管理系统,仓库管理系统等,如下图我们就会用到: 1. 文本框(JTextField) 2. 密码框( ...

  8. TCP那些事

    本文是<TCP-IP详解.卷1 协议>的读书笔记 1 TCP简介 TCP提供一种可靠的.面向连接的字节流服务.TCP通过下面的方式来保证服务是可靠的: 应用程序被分隔成TCP认为最适合发送 ...

  9. 使用svn分支

    使用svn分支 原文: https://my.oschina.net/cobish/blog/652984

  10. (转)C#根据当前时间获取周,月,季度,年度等时间段的起止时间

    DateTime dt = DateTime.Now; //当前时间 DateTime startWeek = dt.AddDays( - Convert.ToInt32(dt.DayOfWeek.T ...