Time Limit: 1000MS   Memory Limit: 30000K
Total Submissions: 6886   Accepted: 1763

Description

A game of Renju is played on a 19*19 board by two players. One player uses black stones and the other uses white stones. The game begins in an empty board and two players alternate in placing black stones and white stones. Black always goes first. There are 19 horizontal lines and 19 vertical lines in the board and the stones are placed on the intersections of the lines.

Horizontal lines are marked 1, 2, ..., 19 from up to down and vertical lines are marked 1, 2, ..., 19 from left to right. 

The objective of this game is to put five stones of the same color consecutively along a horizontal, vertical, or diagonal line. So, black wins in the above figure. But, a player does not win the game if more than five stones of the same color were put consecutively.

Given a configuration of the game, write a program to determine whether white has won or black has won or nobody has won yet. There will be no input data where the black and the white both win at the same time. Also there will be no input data where the white or the black wins in more than one place.

Input

The first line of the input contains a single integer t (1 <= t <= 11), the number of test cases, followed by the input data for each test case. Each test case consists of 19 lines, each having 19 numbers. A black stone is denoted by 1, a white stone is denoted by 2, and 0 denotes no stone.

Output

There should be one or two line(s) per test case. In the first line of the test case output, you should print 1 if black wins, 2 if white wins, and 0 if nobody wins yet. If black or white won, print in the second line the horizontal line number and the vertical line number of the left-most stone among the five consecutive stones. (Select the upper-most stone if the five consecutive stones are located vertically.)

Sample Input

1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 1 2 0 0 2 2 2 1 0 0 0 0 0 0 0 0 0 0
0 0 1 2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1 2 2 0 0 0 0 0 0 0 0 0 0 0 0
0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Sample Output

1
3 2

Source

思路:搜索。

#include<iostream>
using namespace std;
const int dir_x[]={,,,-};
const int dir_y[]={,,,};
void search(int x,int y);
int judge,goal_x,goal_y,board[][];
void search(int x,int y){
for(int i=;i<;i++){
int tmpx=x,tmpy=y,counter=;
int tx=tmpx-dir_x[i],ty=tmpy-dir_y[i];
if(tx>=&&tx<&&ty>=&&ty<&&board[tx][ty]==board[x][y]) continue;
while(tmpx>=&&tmpx<&&tmpy>=&&tmpy<&&board[tmpx][tmpy]==board[x][y]){
counter++;
tmpx+=dir_x[i];
tmpy+=dir_y[i];
}
if(counter==){
judge=board[x][y];
goal_x=x+; goal_y=y+;
return;
}
}
return;
}
int main(){
int t;cin>>t;
while(t--){
for(int i=;i<;i++)
for(int j=;j<;j++)
cin>>board[i][j];
judge=;
for(int i=;i<;i++){
if(judge!=) break;
for(int j=;j<;j++){
if(judge!=) break;
if(board[i][j]==) continue;
search(i,j);
}
}
cout<<judge<<endl;
if(judge==)cout<<goal_x<<" "<<goal_y<<endl;
else if(judge==) cout<<goal_x<<" "<<goal_y<<endl;
}
}

POJ 1970 The Game的更多相关文章

  1. POJ 1970 The Game (DFS)

    题目链接:http://poj.org/problem?id=1970 题意: 有一个19 × 19 的五子棋棋盘,其中“0”代表未放入棋子,“1”代表黑色棋子,”2“代表白色棋子,如果某方的棋子在横 ...

  2. poj 1970(搜索)

    The Game Time Limit: 1000MS   Memory Limit: 30000K Total Submissions: 6247   Accepted: 1601 Descript ...

  3. 【POJ - 1970】The Game(dfs)

    -->The Game 直接中文 Descriptions: 判断五子棋棋局是否有胜者,有的话输出胜者的棋子类型,并且输出五个棋子中最左上的棋子坐标:没有胜者输出0.棋盘是这样的,如图 Samp ...

  4. POJ题目排序的Java程序

    POJ 排序的思想就是根据选取范围的题目的totalSubmittedNumber和totalAcceptedNumber计算一个avgAcceptRate. 每一道题都有一个value,value ...

  5. POJ 题目分类(转载)

    Log 2016-3-21 网上找的POJ分类,来源已经不清楚了.百度能百度到一大把.贴一份在博客上,鞭策自己刷题,不能偷懒!! 初期: 一.基本算法: (1)枚举. (poj1753,poj2965 ...

  6. (转)POJ题目分类

    初期:一.基本算法:     (1)枚举. (poj1753,poj2965)     (2)贪心(poj1328,poj2109,poj2586)     (3)递归和分治法.     (4)递推. ...

  7. poj分类

    初期: 一.基本算法:      (1)枚举. (poj1753,poj2965)      (2)贪心(poj1328,poj2109,poj2586)      (3)递归和分治法.      ( ...

  8. poj 题目分类(1)

    poj 题目分类 按照ac的代码长度分类(主要参考最短代码和自己写的代码) 短代码:0.01K--0.50K:中短代码:0.51K--1.00K:中等代码量:1.01K--2.00K:长代码:2.01 ...

  9. POJ题目分类(按初级\中级\高级等分类,有助于大家根据个人情况学习)

    本文来自:http://www.cppblog.com/snowshine09/archive/2011/08/02/152272.spx 多版本的POJ分类 流传最广的一种分类: 初期: 一.基本算 ...

随机推荐

  1. myBatis逆向生成及使用

    引入数据库驱动 <!-- mybatis逆向生成包 --><dependency> <groupId>org.mybatis.generator</group ...

  2. servlet下的request&&response

    request的方法     *获取请求方式: request.getMethod();     * 获取ip地址的方法 request.getRemoteAddr();     * 获得用户清气的路 ...

  3. Java多线程——线程之间的协作

    Java多线程——线程之间的协作 摘要:本文主要学习多线程之间是如何协作的,以及如何使用wait()方法与notify()/notifyAll()方法. 部分内容来自以下博客: https://www ...

  4. 【C++】智能指针简述(六):智能指针总结及补充

    本文我们主要来总结一下前文介绍过的智能指针相关原理及实现,顺便补充一下前文未提到的shared_ptr删除器部分的内容. 总结: 1.智能指针,通过RAII机制,构造对象时完成资源的初始化,析构对象时 ...

  5. springMVC接收get请求传递多个参数

    @RequestMapping(value = "/sendSignal/{state}/{limberId}/{account}", method = RequestMethod ...

  6. C/C++ struct定义、声明、对齐方式

    一.定义/声明方式 第一种:仅有结构体名,不定义/声明变量 struct MyStruct {  int i:     char a[10];     double b; }:第二种:有结构体名,并声 ...

  7. 国外一些好用的UX/UI设计工具和资源介绍

    你今天使用的设计工具也许不再适合以后的网页和APP设计项目了.新的工具不断的推出市场,目标只有一个,让你的工作更快.更容易而且工作成效更好.以下就是各种工具的介绍入口,当您点击标题就会看到各种很好的工 ...

  8. 在CorelDRAW中的自定义彩虹笔刷创建迷幻背景

    在60年代的艺术形式中,迷幻艺术对设计和图形艺术的影响尤为重要.在下面这个CorelDRAW教程中我们主要使用图形纸工具和艺术笔工具创建一个迷幻风格的背景,在这之前我们需要先创建出一个彩虹笔刷. 1. ...

  9. idea之查看类的上下级继承关系

  10. 2019西安多校联训 Day4

    T1 大水题!!难度简单,显然的贪心策略即可,but... 思路:首先我们按与i点作战后活下来的士兵排序,然后 若当前剩余兵力足够直接减掉战斗死亡人数,如果不够就加 够再打它,但是!我们在考完试观察测 ...