Day2-E-Catch That Cow-POJ3278
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?
Input
Output
Sample Input
5 17
Sample Output
4
Hint
const int maxm = ;
struct Node {
int times, x;
Node(int _times, int _x):times(_times),x(_x) {}
};
int vis[maxm], n, k;
int main() {
scanf("%d%d", &n, &k);
queue<Node> q;
q.push(Node(, n));
while(!q.empty()) {
Node tmp = q.front();
q.pop();
if(vis[tmp.x])
continue;
vis[tmp.x] = ;
if(tmp.x == k) {
printf("%d\n", tmp.times);
break;
}
tmp.times++;
if(tmp.x && !vis[tmp.x-])
q.push(Node(tmp.times, tmp.x - ));
if(!vis[tmp.x+])
q.push(Node(tmp.times, tmp.x + ));
if(tmp.x < k * && !vis[tmp.x*])
q.push(Node(tmp.times, tmp.x * ));
}
return ;
}
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