UVA 216 - Getting in Line
216 - Getting in Line
Computer networking requires that the computers in the network be linked.
This problem considers a ``linear" network in which the computers are chained together so that each is connected to exactly two others except for the two computers on the ends of the chain which are connected to only one other computer. A picture is shown below. Here the computers are the black dots and their locations in the network are identified by planar coordinates (relative to a coordinate system not shown in the picture).
Distances between linked computers in the network are shown in feet.

For various reasons it is desirable to minimize the length of cable used.
Your problem is to determine how the computers should be connected into such a chain to minimize the total amount of cable needed. In the installation being constructed, the cabling will run beneath the floor, so the amount of cable used to join 2 adjacent computers on the network will be equal to the distance between the computers plus 16 additional feet of cable to connect from the floor to the computers and provide some slack for ease of installation.
The picture below shows the optimal way of connecting the computers shown above, and the total length of cable required for this configuration is (4+16)+ (5+16) + (5.83+16) + (11.18+16) = 90.01 feet.

Input
The input file will consist of a series of data sets. Each data set will begin with a line consisting of a single number indicating the number of computers in a network. Each network has at least 2 and at most 8 computers. A value of 0 for the number of computers indicates the end of input.
After the initial line in a data set specifying the number of computers in a network, each additional line in the data set will give the coordinates of a computer in the network. These coordinates will be integers in the range 0 to 150. No two computers are at identical locations and each computer will be listed once.
Output
The output for each network should include a line which tells the number of the network (as determined by its position in the input data), and one line for each length of cable to be cut to connect each adjacent pair of computers in the network. The final line should be a sentence indicating the total amount of cable used.
In listing the lengths of cable to be cut, traverse the network from one end to the other. (It makes no difference at which end you start.) Use a format similar to the one shown in the sample output, with a line of asterisks separating output for different networks and with distances in feet printed to 2 decimal places.
Sample Input
6
5 19
55 28
38 101
28 62
111 84
43 116
5
11 27
84 99
142 81
88 30
95 38
3
132 73
49 86
72 111
0
Sample Output
**********************************************************
Network #1
Cable requirement to connect (5,19) to (55,28) is 66.80 feet.
Cable requirement to connect (55,28) to (28,62) is 59.42 feet.
Cable requirement to connect (28,62) to (38,101) is 56.26 feet.
Cable requirement to connect (38,101) to (43,116) is 31.81 feet.
Cable requirement to connect (43,116) to (111,84) is 91.15 feet.
Number of feet of cable required is 305.45.
**********************************************************
Network #2
Cable requirement to connect (11,27) to (88,30) is 93.06 feet.
Cable requirement to connect (88,30) to (95,38) is 26.63 feet.
Cable requirement to connect (95,38) to (84,99) is 77.98 feet.
Cable requirement to connect (84,99) to (142,81) is 76.73 feet.
Number of feet of cable required is 274.40.
**********************************************************
Network #3
Cable requirement to connect (132,73) to (72,111) is 87.02 feet.
Cable requirement to connect (72,111) to (49,86) is 49.97 feet.
Number of feet of cable required is 136.99.
两台电脑之间由一条缆线连接, 缆线的长度除了这两点间的直线长度,还要额外加上16米长。
#include<stdio.h>
#include<math.h>
#include<string.h>
#include<algorithm>
using namespace std;
struct cable
{
double x,y;
}a[10]; /*保存坐标*/
int b[10],c[10];
double length(double x1,double y1,double x2,double y2) /*求两点之间距离*/
{
double L=sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
return L;
}
int main()
{
double sum,min,l;
int n,i,cases=0;
while(~scanf("%d",&n)&&n)
{
for(i=0;i<n;i++)
{
scanf("%lf%lf",&a[i].x,&a[i].y);
b[i]=i;
}
min=2147483645;
do
{
sum=0;
for(i=0;i<n-1;i++)
{
l=length(a[b[i]].x,a[b[i]].y,a[b[i+1]].x,a[b[i+1]].y)+16;
sum+=l;
}
if(sum<min)
{
min=sum;
for(i=0;i<n;i++)
c[i]=b[i]; //可用 memcpy(c,b,sizeof(b)) 代替
}
}while(next_permutation(b,b+n));
printf("**********************************************************\n");
printf("Network #%d\n",++cases);
for(i=0;i<n-1;i++)
{
l=length(a[c[i]].x,a[c[i]].y,a[c[i+1]].x,a[c[i+1]].y)+16;
printf("Cable requirement to connect (%.lf,%.lf) to (%.lf,%.lf) is %.2lf feet.\n",a[c[i]].x,a[c[i]].y,a[c[i+1]].x,a[c[i+1]].y,l);
}
printf("Number of feet of cable required is %.2lf.\n",min);
}
return 0;
}
因为next_permutation是C++里面的函数,所以提交时要选择C++语言,不然会编译错误。
而回溯法是更常用的方法,也更加灵活,更难掌握。
回溯法就是深搜(DFS)的变形。 一般深搜是要访问所有的解答树的,而回溯也是把问题分成若干步骤并递归求解,但是如果当前步骤已经不是最佳选择的
话,就不继续递归下去,而是返回上一及的递归调用。这样就可以节省很多的时间,而不必徒劳去访问那些“不归路”。
#include<stdio.h>
#include<string.h>
#include<math.h>
struct cable
{
double x,y;
}a[10];
int b[10],c[10],vis[10],n;
double min,sum,l;
double length(double x1,double y1,double x2,double y2)
{
double L=sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2))+16;
return L;
}
void dfs(int cur,double sum)
{
int i;
if(cur==n)
{
if(sum<min)
{
min=sum;
memcpy(c,b,sizeof(b));
}
return;
}
if(sum>=min) return;
for(i=0;i<n;i++)
{
if(vis[i]) continue;
vis[i]=1;
b[cur]=i;
if(cur==0)
dfs(cur+1,0);
else
{
l=length(a[b[cur]].x,a[b[cur]].y,a[b[cur-1]].x,a[b[cur-1]].y);
dfs(cur+1,sum+l);
}
vis[i]=0;
}
}
int main()
{
int cases=0,i;
while(~scanf("%d",&n)&&n)
{
memset(vis,0,sizeof(vis));
for(i=0;i<n;i++)
{
scanf("%lf%lf",&a[i].x,&a[i].y);
b[i]=i;
}
min=99999999;
dfs(0,0);
printf("**********************************************************\n");
printf("Network #%d\n",++cases);
for(i=1;i<n;i++)
{
l=length(a[c[i-1]].x,a[c[i-1]].y,a[c[i]].x,a[c[i]].y);
printf("Cable requirement to connect (%.lf,%.lf) to (%.lf,%.lf) is %.2lf feet.\n",a[c[i-1]].x,a[c[i-1]].y,a[c[i]].x,a[c[i]].y,l);
}
printf("Number of feet of cable required is %.2lf.\n",min);
}
return 0;
}
UVA 216 - Getting in Line的更多相关文章
- uva 216 Getting in Line 最短路,全排列暴力做法
题目给出离散的点,要求求出一笔把所有点都连上的最短路径. 最多才8个点,果断用暴力求. 用next_permutation举出全排列,计算出路程,记录最短路径. 这题也可以用dfs回溯暴力,但是用最小 ...
- UVa 216 Getting in Line【枚举排列】
题意:给出n个点的坐标,(2<=n<=8),现在要使得这n个点连通,问最小的距离的和 因为n很小,所以可以直接枚举这n个数的排列,算每一个排列的距离的和, 保留下距离和最小的那个排列就可以 ...
- Getting in Line UVA 216
Getting in Line Computer networking requires that the computers in the network be linked. This pro ...
- UVA题目分类
题目 Volume 0. Getting Started 开始10055 - Hashmat the Brave Warrior 10071 - Back to High School Physics ...
- codeforces 713B B. Searching Rectangles(二分)
题目链接: B. Searching Rectangles time limit per test 1 second memory limit per test 256 megabytes input ...
- Python写出LSTM-RNN的代码
0. 前言 本文翻译自博客: iamtrask.github.io ,这次翻译已经获得trask本人的同意与支持,在此特别感谢trask.本文属于作者一边学习一边翻译的作品,所以在用词.理论方面难免会 ...
- Codeforces Round #371 (Div. 2) D. Searching Rectangles 交互题 二分
D. Searching Rectangles 题目连接: http://codeforces.com/contest/714/problem/D Description Filya just lea ...
- hdu 5735 Born Slippy 暴力
Born Slippy 题目连接: http://acm.hdu.edu.cn/showproblem.php?pid=5735 Description Professor Zhang has a r ...
- 转:西部数据NAS设备hack
通过该文学习一下常见硬件web漏洞.重点关注一下几个方面: 1.登录验证代码: 2.文件上传代码: 3.system/exec/popen等是否存在注入可能: 4.调用二进制文件: 5.未登陆可以访问 ...
随机推荐
- Web应用程序整体测试基础——单元测试
近年来,随着基于B/S结构的大型应用越来越多,Web应用程序测试问题也在逐步完善中.但Web应用程序测试既可以在系统开发中实施,也可以独立于系统单独完成,这取决于Web应用程序的复杂性和多样性.同时程 ...
- Java中“==”和equals()方法
这是在Thinking in Java中看到的. 第一个程序 public class Exponents { public static void main(String []args){ Inte ...
- 实例学习SSIS(一)--制作一个简单的ETL包
原文:实例学习SSIS(一)--制作一个简单的ETL包 导读: 实例学习SSIS(一)--制作一个简单的ETL包 实例学习SSIS(二)--使用迭代 实例学习SSIS(三)--使用包配置 实例学习SS ...
- 谈一谈struts2和springmvc的拦截器
最近涉及到了两个项目,都需要考虑全局的拦截器,其功能就是判断session的登陆状态,如果session信息完好,可以从中取得相应的信息,则放行,否则拦截,进入重定向的uri. 既然是全局的拦截器,其 ...
- 基于.NET Socket Tcp的发布-订阅框架
基于.NET Socket Tcp的发布-订阅框架 一.分布式消息总线 在很多MIS项目之中都有这样的需求,需要一个及时.高效的的通知机制,即比如当使用者A完成了任务X,就需要立即告知使用者B任务X已 ...
- SWAT—Samba WEB管理工具
本文试验环境是RHEL5.2+samba-swat-3.0.28.Server的IP是192.168.120.241. 1. swat介绍 SWAT:The Samba WEB Administr ...
- CanVas类(绘图类)
知识点: Canvas():创建一个空的画布,可以使用setBitmap()方法来设置具体的画布 Canvas(Bitmap bitmap):以bitmap对象创建一个画布,则将内容都绘制在Bitma ...
- Varnish 4.0
Varnish 4.0 实战 简介 Varnish 是一款高性能且开源的反向代理服务器和 HTTP 加速器,其采用全新的软件体系机构,和现在的硬件体系紧密配合,与传统的 squid 相比,varn ...
- Dom解析xml源代码
import java.io.File; import java.io.IOException; import javax.xml.parsers.DocumentBuilder; import ja ...
- JavaScript模板引擎原理
JavaScript模板引擎原理,几行代码的事儿 2013-12-03 16:35 by BarretLee, 650 阅读, 6 评论, 收藏, 编辑 一.前言 什么是模板引擎,说的简单点,就是一个 ...