EasyTouch 3.1中文翻译
Unity3D的Easy Touch 的手册最近寻找中文版本,google无果,自己动手。目前暂时只有c# ,javascript原理是一样的。
一、Quick Start
1-Import EasyTouch Package.
2-Create an empty gameObject, and name it EasyTouch.(You can choose another name)
Step 1 & 2 can be replace by the option menu
3-Add the EasyTouch.cs script on the EasyTouch gameObject that you just created.
添加一个EasyTouch.cs 到你创建的这个物体
4-Select the EasyTouch gameobject, and verifies that Broadcast messages is set to FALSE in the inspector.
在检视面板中如下设置:
5-Create a new C# script MyFirstTouch
6-Add these methods
// Subscribe to events
void OnEnable(){
EasyTouch.On_TouchStart += On_TouchStart;
}
// Unsubscribe
void OnDisable(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// Unsubscribe
void OnDestroy(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// Touch start event
public void On_TouchStart(Gesture gesture){
Debug.Log( "Touch in " + gesture.position);
}
7-Create an empty gameObject, and name it Receiver.
8- Add MyFirstTouch script to the gameObject Receiver.
9- Run it in editor, and click on the screen
This example will do nothing if you run it on your mobile devise, it's just to show you how use EasyTouch events with C#
With C# events all script that are subscribed to an event will receive the event
所有的订阅了这个事件的脚本都会接受到这个事件。
二、Quick Start with auto-select (C#)
1-Do steps 1 to 4 of the Quick Start (C#)
2-Select the EasyTouch gameobject , and add a pickable layers in the Auto-select properties in the inspector
选择一个层,后面有用
3-Create a sphere and assign it a simple diffuse material
4- Setting the auto-select on the sphere : Assign the same layer that you assign as parameter to the sphere.
给Sphere物体的分配你刚才选择的层(一定要分配同样的,如果不指定,则无效)
5- Create a new C#
6-Add these methods :
// Subscribe to events
void OnEnable(){
EasyTouch.On_TouchStart += On_TouchStart;
}
// Unsubscribe
void OnDisable(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// Unsubscribe
void OnDestroy(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// At the touch beginning
public void On_TouchStart(Gesture gesture){
// Verification that the action on the object
if (gesture.pickObject == gameObject)
gameObject.renderer.material.color = new Color( Random.Range(0.0f,1.0f),
Random.Range(0.0f,1.0f), Random.Range(0.0f,1.0f));
}
7-Add this script to the sphere
8-Run it in editor mode or in your device. If you touch the sphere or click on it, it will change color.
三、Concepts
Event system
When you make an action with the touch screen or mouse, EasyTouch raise an event corresponding to the current action. Each event will have a parameter of type Gesture.
当你在接触屏幕或者使用鼠标的时候,EasyTouch会根据你的当前的行为发出一个时间。每一个Each event都有一个Gesture类型的参数。
You only have to write the code according to the gesture, as in a motor GUI events.
你只需要在事件中根据传过来的gesture写你的代码即可。
Events can be raised in two different ways (look atgeneral properties inspector)
事件的发出可以通过以下两种方法,我建议第一种。
- Event / Delegate system.
- Unity built-in Sending message system (SendMessage)
Auto-Select
When you perform an action on the touch screen or mouse, EasyTouch can detect if the action is performed on a gameobject.
当你接触吗屏幕或者点击鼠标的时候,Easy Touch会检测这个行为是否会作用到某个物体。
If gameobject is detected, it will be assign to the class memberpickedObject of the Gesture classwhich will be sent with the event.
With the broadcast message mode(built in unity), the event itself will be sent to this object.
This setting is enabled by default (Inpsector properties), you just indicate the layers that can be selected.
这种设置默认是enable的,你只需要制定你选择的层即可。
Warning:
With Event-Delegate mode, events are sent to all objects that have subscribed to the event, unlike the broadcast mode which sends the object itself.
由于c#中的事件是群发的,所以你需要检测下自己。
Even if the script that processes an event is attached to a selectable object, you need to test the pickedObject member.
public void On_TouchStart(Gesture gesture){
// Verification
if (gesture.pickObject == gameObject)
gameObject.renderer.material.color = Color.red;
}
三、 Inspector properties
EasyTouch has different parameters that you can customize with the inspec
all mobile platforms.
All these properties can be setting with script, look at :EasyTouch Class
General properties
Enable EasyTouch:Enables ou disables EasyTouch
Enable unity remote: Enables ou disables the support of Unity Remote
Enable hover extention: To test if a touch is hover a virtual controller (joystick or
member isHoverController of Gesture class passed as parameter is egual to TRUE
Broadcast messages :
◦ True = The events will be sent with then internal messaging function of Unity (Sen
Use this if you develop in Javascript (you can use in C# too, if you want)
◦ False =The events will be sent with events/Delegate C# system, never use this mod
Javascript
◦ Other receiver : Allows you to direct all messages to a gameobject
◦ Joysticks & buttons : Enable this if you have joystick or button in your scene
Enable NGUI compatibility:
If a touch is hover a NGUI panel , Easytouch doesn't raise any event
◦ NGUICamera: All camera used by NGUI
◦ NGUILayers: all layer used by NGUI
Enable auto-select:Enables or disables the auto-select of game
Add Camera: Bby default EasyTouch will take the camera with the main flag to raycast, but you can add other camera on set GUI to true, it's a camera for your GUI
Pickable Layers: To set up all layer that EasyTouch must test
Stationnary tolerance: Distance below which a finger mouvemenst generate static touch, Act on this value if the tap are not detected correctly. The default value works well on a IPAD2
Long tap time:Represents the maximum time to generate an event tap, or the minimum time to generate a long tap event
Swipe tolerance : This value is used to detect the orientation of a gesture swipe or drag. It must be between 0 and 1
0 => Gesture imprecise 不精确
1 => Gesture very precise 精确
四、Classes
Events
Below is a list of all the events raised by EasyTouch. Look at_C#-Event-Template or _Jave—Event-Template folder on Plugins folder
下面列出一些常用的事件,具体的可以参考官网http://www.blitz3dfr.com/Doc/ET3/annotated.html
EasyTouch 3.1中文翻译的更多相关文章
- 《Entity Framework 6 Recipes》中文翻译系列 目录篇 -持续更新
为了方便大家的阅读和学习,也是响应网友的建议,在这里为这个系列做一个目录.在目录开始这前,我先来回答之前遇到的几个问题. 1.为什么要学习EF? 这个问题很简单,项目需要.这不像学校,没人强迫你学习! ...
- Spark官方文档 - 中文翻译
Spark官方文档 - 中文翻译 Spark版本:1.6.0 转载请注明出处:http://www.cnblogs.com/BYRans/ 1 概述(Overview) 2 引入Spark(Linki ...
- PS网页设计教程——30个优秀的PS网页设计教程的中文翻译教程
PS网页设计教程--30个优秀的PS网页设计教程的中文翻译教程 作为编码者,美工基础是偏弱的.我们可以参考一些成熟的网页PS教程,提高自身的设计能力.套用一句话,"熟读唐诗三百首,不会作 ...
- Spark SQL 官方文档-中文翻译
Spark SQL 官方文档-中文翻译 Spark版本:Spark 1.5.2 转载请注明出处:http://www.cnblogs.com/BYRans/ 1 概述(Overview) 2 Data ...
- Learning Spark: Lightning-Fast Big Data Analysis 中文翻译
Learning Spark: Lightning-Fast Big Data Analysis 中文翻译行为纯属个人对于Spark的兴趣,仅供学习. 如果我的翻译行为侵犯您的版权,请您告知,我将停止 ...
- 苹果App Store审核指南中文翻译(2014.9.1更新)
转:http://www.cocoachina.com/appstore/20140901/9500.html CocoaChina对<苹果应用商店审核指南>中文翻译最近一次更新时间为20 ...
- (转)PK系列之六:该不该读中文翻译的专业书
本文引用地址:http://blog.sciencenet.cn/blog-2999994-956596.html 此文来自科学网王立新博客,转载请注明出处. 刘新建:这几天在读一本译著:投入产出分析 ...
- Umbraco官方技术文档 中文翻译
Umbraco 官方技术文档中文翻译 http://blog.csdn.net/u014183619/article/details/51919973 http://www.cnblogs.com/m ...
- 《Introduction to Tornado》中文翻译计划——第五章:异步Web服务
http://www.pythoner.com/294.html 本文为<Introduction to Tornado>中文翻译,将在https://github.com/alioth3 ...
随机推荐
- 精美jQuery插件及源码 前端开发福利
jQuery是一个非常不错的javascript框架,很多前端开发者喜欢的原因不仅是因为jQuery使用起来方便,更重要的是因为它的插件很多,我们可以将这些插件应用到自己的项目中去.下面这些精美的jQ ...
- conditon监视器接口
conditon监视器接口的实例对象必须通过Lock.newCondition()建立 立
- 济南学习 Day 3 T1 pm
巧克力棒(chocolate)Time Limit:1000ms Memory Limit:64MB题目描述LYK 找到了一根巧克力棒,但是这根巧克力棒太长了,LYK 无法一口吞进去.具体地,这根巧克 ...
- 枪击手机屏幕应用android源码
这款是作者最新的一款应用源码,枪击手机屏幕应用源码,该应用源码比较完整的,应用目前已经上线了一些应用商店了,大家想更深入的了解,可以到一些应用商店下载吧,直接搜索相关的关键字就可以搜到了,或者在下面有 ...
- 防止双击选中html中文字
在开发过程中很常用的会给<span></span>等内联元素增加一个onlick事件,但是经常发生的一件事情就是点击的时候,选中了span中的字体:倒是不影响主逻辑,但是很难受 ...
- Linux系统环境变量及命令
Linux哪些我们常用,但是用的时候想不起来,这里做一个备忘录. Linux常用的变量: PATH 决定了shell将到哪些目录中寻找命令或程序 HOME 当前用户主目录 HISTSIZE 历史记录数 ...
- jQuery滚动监听插件Waypoints
页面内滚动操作的导航插件Waypoints.它可以让你方便的处理页面滚动事件,你可以比较自由的在自己的UI中使用这个插件控制页面滚动事件. Waypoints根据用户滚动的位置来帮助开发者构建相关的设 ...
- 在指定的DSN中,驱动程序和应用程序之间的体系结构不匹配
今天在使用plsql通过odbc导入excel数据时发生了一个错误,截图如下: 错误提示为:驱动程序和应用程序之间的体系结构不匹配. 后来百度了一下,得出答案.系统是win10 64位.excel驱动 ...
- Ubuntu16.04.1 安装MyCat
Mycat是一个开源的分布式数据库系统,但是由于真正的数据库需要存储引擎,而Mycat并没有存储引擎,所以并不是完全意义的分布式数据库系统. 安装Java环境,配置全局环境变量 MyCAT是使用JAV ...
- MSSQL优化之——查看语句执行情况
MSSQL优化之——查看语句执行情况 在写SQL语句时,必须知道语句的执行情况才能对此作出优化.了解SQL语句的执行情况是每个写程序的人必不可少缺的能力.下面是对查询语句执行情况的方法介绍. 一.设置 ...