Developing on the webkit for iPhone I encountered a curious delay ononClick events. It seems that the click is triggered with about 300 milliseconds delay. While this is unnoticeable on a standard web page, it can be annoying on a web application. Fortunately the click event can be overridden thus eliminating the delay.

I assume that 300ms is the time frame Apple guesses an user needed to perform gestures, but there are situations where this delay can be really annoying. Think to a calculator application with 300ms delay each time you press a button. Unacceptable.

The simplest solution is to use onTouchStart instead of onClick events. Something like <div ontouchstart="doSomething()"> is perfectly logical and overrides the onClick delay. But the action is triggered as soon as you touch the screen and may end up to undesirable results, so I tried to recreate the mouseDown/mouseUp events sequence with touchStart/touchMove/touchEnd.

Point your iPhone or simulator to my demo page. Clicking on the first button the standard click event is fired (with infamous 300ms delay), the second button instead overrides the onClick event and the action is actually cast on touchEnd with no delay.

The code I use is the following:

function NoClickDelay(el) {
this.element = el;
if( window.Touch ) this.element.addEventListener('touchstart', this, false);
} NoClickDelay.prototype = {
handleEvent: function(e) {
switch(e.type) {
case 'touchstart': this.onTouchStart(e); break;
case 'touchmove': this.onTouchMove(e); break;
case 'touchend': this.onTouchEnd(e); break;
}
}, onTouchStart: function(e) {
e.preventDefault();
this.moved = false; this.element.addEventListener('touchmove', this, false);
this.element.addEventListener('touchend', this, false);
}, onTouchMove: function(e) {
this.moved = true;
}, onTouchEnd: function(e) {
this.element.removeEventListener('touchmove', this, false);
this.element.removeEventListener('touchend', this, false); if( !this.moved ) {
// Place your code here or use the click simulation below
var theTarget = document.elementFromPoint(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
if(theTarget.nodeType == 3) theTarget = theTarget.parentNode; var theEvent = document.createEvent('MouseEvents');
theEvent.initEvent('click', true, true);
theTarget.dispatchEvent(theEvent);
}
}
};

The script creates a touchStart event and performs the click action on touchEnd which occurs 300ms before the standard click event. This is just an example to get you started, my function triggers the click event on touchEnd so you still need to add an onClick event (or an Anchor) somewhere if you want something to happen. You could better place directly your code on touchEnd but if you use my method your application will be compatible with both touch (the iphone) and non-touch enabled devices (the standard browser).

To activate the script all you need to do is: new NoClickDelay(document.getElementById('element'));. From now on all your clicks inside the element will be performed with no delay.

Note that you don’t need to apply the NoClickDelay() function to all the objects in the page, but just to a container. If for instance you have an unordered list, you don’t need to add the script to each <li>elements, but just to the <ul>. This has been done to reduce the number of event listeners so less resources are needed.

To closely mimic the standard UI you could add a hover class on touchStart to highlight the pressed object in someway and remove it on touchMove. (Apple places a gray rectangle over pressed elements).

Update 2009/02/27: By popular demand here follows the code that assigns the “pressed” CSS class to the clicked element.

function NoClickDelay(el) {
this.element = typeof el == 'object' ? el : document.getElementById(el);
if( window.Touch ) this.element.addEventListener('touchstart', this, false);
} NoClickDelay.prototype = {
handleEvent: function(e) {
switch(e.type) {
case 'touchstart': this.onTouchStart(e); break;
case 'touchmove': this.onTouchMove(e); break;
case 'touchend': this.onTouchEnd(e); break;
}
}, onTouchStart: function(e) {
e.preventDefault();
this.moved = false; this.theTarget = document.elementFromPoint(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
if(this.theTarget.nodeType == 3) this.theTarget = theTarget.parentNode;
this.theTarget.className+= ' pressed'; this.element.addEventListener('touchmove', this, false);
this.element.addEventListener('touchend', this, false);
}, onTouchMove: function(e) {
this.moved = true;
this.theTarget.className = this.theTarget.className.replace(/ ?pressed/gi, '');
}, onTouchEnd: function(e) {
this.element.removeEventListener('touchmove', this, false);
this.element.removeEventListener('touchend', this, false); if( !this.moved && this.theTarget ) {
this.theTarget.className = this.theTarget.className.replace(/ ?pressed/gi, '');
var theEvent = document.createEvent('MouseEvents');
theEvent.initEvent('click', true, true);
this.theTarget.dispatchEvent(theEvent);
} this.theTarget = undefined;
}
};

Are you aware of any simpler solution?

/SHARE THE JOY

/REACTIONS

      • AUTHOR: CONSTANTINE MUREEV
      • POSTED ON: 2012/08/20
      • AT: 08:25
      • AUTHOR: LUIS
      • POSTED ON: 2012/08/26
      • AT: 15:06

      hi,

      I’ve tried your code to improve the behavior of the JQM events and the delay which they have after clicking a button element, but I have a problem: after clicking the class ui-btn-active is still on the element and it isn’t removed. I’m not a totally newbie on JQ but, but I’m learning about the events handler, so, I’ll appreciate a little help.

      Thanks in advance!
      Luis Miguel.

      REPLY

    • Great bit of code.

      I modified it a bit to allow the finger to move up to 50 pixels before canceling the click.

      I am confused with .prototype. It seems that somehow handleEvent gets called. How?


      function NoClickDelay(el) {
      this.element = typeof el == 'object' ? el : document.getElementById(el);
      if( window.Touch ) this.element.addEventListener('touchstart', this, false);
      }

      NoClickDelay.prototype = {
      handleEvent: function(e) {
      switch(e.type) {
      case 'touchstart': this.onTouchStart(e); break;
      case 'touchmove': this.onTouchMove(e); break;
      case 'touchend': this.onTouchEnd(e); break;
      }
      },
      onTouchStart: function(e) {
      e.preventDefault();
      this.moved = false;
      this.x = e.targetTouches[0].clientX;
      this.y = e.targetTouches[0].clientY;
      this.theTarget = document.elementFromPoint(e.targetTouches[0].clientX, e.targetTouches[0].clientY);
      if(this.theTarget.nodeType == 3) this.theTarget = theTarget.parentNode;
      this.theTarget.className+= ' pressed';
      this.element.addEventListener('touchmove', this, false);
      this.element.addEventListener('touchend', this, false);
      },
      onTouchMove: function(e) {
      var x = e.targetTouches[0].clientX;
      var y = e.targetTouches[0].clientY;
      if( Math.sqrt(Math.pow(x-this.x,2)+Math.pow(y-this.y,2))>50){
      this.moved = true;
      this.theTarget.className = this.theTarget.className.replace(/ ?pressed/gi, '');
      this.theTarget.className = this.theTarget.className.replace(/ ?active/gi, '');
      } else {
      if(this.moved==true){
      this.moved=false;
      this.theTarget.className+= ' pressed';
      }
      }
      },
      onTouchEnd: function(e) {
      this.element.removeEventListener('touchmove', this, false);
      this.element.removeEventListener('touchend', this, false);
      if( !this.moved && this.theTarget ) {
      this.theTarget.className = this.theTarget.className.replace(/ ?pressed/gi, '');
      this.theTarget.className+= ' active';
      var theEvent = document.createEvent('MouseEvents');
      theEvent.initEvent('click', true, true);
      this.theTarget.dispatchEvent(theEvent);
      }
      this.theTarget = undefined;
      }
      };

      REPLY

    • Nice script! I made it into a jQuery plug-in and added a function to make the script set focus on the element selected after firing the click event. I found this fixes an issue where input fields are not properly selected on an iPhone if they are within the NoClickDelay element.

      Code:

      (function( $ ) {
      $.fn.noClickDelay = function() {

      var $wrapper = this;
      var $target = this;
      var moved = false;

      $wrapper.bind('touchstart mousedown',function(e) {
      e.preventDefault();
      moved = false;
      $target = $(e.target);
      if($target.nodeType == 3) {
      $target = $($target.parent());
      }
      $target.addClass('pressed');

      $wrapper.bind('touchmove mousemove',function(e) {
      moved = true;
      $target.removeClass('pressed');
      });

      $wrapper.bind('touchend mouseup',function(e) {
      $wrapper.unbind('mousemove touchmove');
      $wrapper.unbind('mouseup touchend');
      if(!moved && $target.length) {
      $target.removeClass('pressed');
      $target.trigger('click');
      $target.focus();
      }
      });
      });

      };
      })( jQuery );

      Use as such:
      $('#wrapperElement').noClickDelay();

      REPLY

      • AUTHOR: MUNDI
      • POSTED ON: 2013/01/26
      • AT: 22:55

      I my iphone4 I get a click delay of 560ms!!

      What are apple smoking?

      Even with your improvement its still 153ms seconds… better than 560.

      REPLY

       
       
      http://cubiq.org/remove-onclick-delay-on-webkit-for-iphone

REMOVE ONCLICK DELAY ON WEBKIT FOR IPHONE的更多相关文章

  1. iOS混合应用开发入门

    原文出处: cocoacontrols   译文出处:魏志峰(@JeremyWei)   欢迎分享原创到伯乐头条 http://blog.jobbole.com/46554/ 介绍 上周(译者:原文成 ...

  2. 10、QT分析之WebKit

    该文章整理自 网易博客 http://blog.163.com/net_worm/blog/static/12770241920101831312381/ 转载请注明出处 WebKit是QT4新整合的 ...

  3. QT分析之WebKit

    该文章整理自 网易博客 http://blog.163.com/net_worm/blog/static/12770241920101831312381/ 转载请注明出处 WebKit是QT4新整合的 ...

  4. webkit事件处理

    1,概述 原文地址:http://blog.csdn.net/awebkit/article/details/8493716 浏览器处理事件一般有两个过程,捕获过程和冒泡过程,这是由addEventL ...

  5. 八大Webkit内核浏览器

    列举出时下最流行的Webkit内核浏览器,所以我们并不会做出评测和对比.PS:本文列举的浏览器有一部分为IE+Webkit双核浏览器,如果您对其他IE内核浏览器很感兴趣<抛弃数据!用体验和感觉告 ...

  6. 浅谈关于QT中Webkit内核浏览器

    关于QT中Webkit内核浏览器是本文要介绍的内容,主要是来学习QT中webkit中浏览器的使用.提起WebKit,大家自然而然地想到浏览器.作为浏览器内部的主要构件,WebKit的主要工作是渲染.给 ...

  7. [backbone] Getting Started with Backbone.js

    一.简介 Backbone 是一个 JavaScript MVC 框架,它属于轻量级框架,且易于学习掌握.模型.视图.集合和路由器从不同的层面划分了应用程序,并负责处理几种特定事件.处理 Ajax 应 ...

  8. SqLiter

    1.去重 select *  from daydata where wtid||rectime in (select wtid||rectime from daydata group by wtid| ...

  9. 一些特殊css

    属性 描述            outline  (轮廓)是绘制于元素周围的一条线,位于边框边缘的外围,可起到突出元素的作用. outline:#00FF00 dotted thick; 可以按顺序 ...

随机推荐

  1. Unity3D人物头顶名称与血条更新与绘制

    using UnityEngine; using System.Collections; public class NPC : MonoBehaviour { //主摄像机对象 private Cam ...

  2. OC中copy的使用

    @property内存管理策略的选择 1.非ARC 1> copy : 只用于NSString\block: 2> retain : 除NSString\block以外的OC对象: 3&g ...

  3. 记录Castle ActiveRecord访问Sqlite的配置

    1.ActiveRecord配置文件ARConfig.xml,并将配置文件的“生成操作”改成“嵌入的资源” <?xml version=; i < ; i++)             { ...

  4. oracle 单列索引 多列索引的性能测试

    清除oralce 缓存:alter system flush buffer_cache; 环境:oracle 10g . 400万条数据,频率5分钟一条 1.应用场景:  找出所有站点的最新一条数据. ...

  5. UEFI+GPT引导实践篇(二):UEFI引导安装64位Win7/Win8

    下文是在联想Y480笔记本上以UEFI方式启动安装Windows8的全过程,安装Windows7过程基本相同.注意,如果你的电脑硬盘是MBR分区结构,安装过程中将要删除硬盘上所有数据,请安装前备份硬盘 ...

  6. android 评分条 RatingBar 使用及自定义

    一.先上效果图片: 第一个是自定义: 第二个是原生的: 二.atingBar 介绍: RatingBar是基于SeekBar和ProgressBar的扩展,用星型来显示等级评定.使用RatingBar ...

  7. JS数组键值,数组合并,

    eg: var arr = [] arr.test = '测试'; arr.push(1); arr.push(2); arr.obj = '对象'; console.log(arr);// [ 1, ...

  8. c# mybatis net +mysql

    1找到  mybatis.net最好有个例子 http://www.codeproject.com/Articles/894127/WebControls/#_comments  在这里... 这是一 ...

  9. The source attachment does not contain the source for the file  ActionSupport.class 错误

    报错  Syntax error, insert ";" to complete FieldDeclaration 报错   The source attachment does ...

  10. win10删除导航栏文档等图标,去除快捷方式

    去除快捷方式字样 找到[HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer],在右侧窗格新建或修改名为“link” ...