C# WPF上位机实现和下位机TCP通讯
下位机使用北京大华程控电源DH1766-1,上位机使用WPF。实现了电压电流实时采集,曲线显示。上午在公司调试成功,手头没有程控电源,使用TCP服务端模拟。昨天写的TCP服务端正好排上用场。
界面如下:

服务端

服务端实在上篇基础上实现的。需要做如下更改:
while (true)
{
try
{
byte[] bufferDate = new byte[1024];
int realLen = pSocket.Receive(bufferDate);
if (realLen <= 0)
{
this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "退出\r\n");
socketList.Remove(pSocket);
//客户端退出的时候会发送一个空字节
pSocket.Shutdown(SocketShutdown.Both);
pSocket.Close();
return;
}
string receiveStr = Encoding.Default.GetString(bufferDate, 0, realLen);
switch (receiveStr)
{
case "MEAS:VOLTage:ALL?\n":
proxSocket.Send(Encoding.Default.GetBytes(r.Next(16,25).ToString()+ ","+r.Next(16, 25).ToString()+","+ r.Next(16, 25).ToString()));
break;
case "MEAS:CURR:ALL?\n":
proxSocket.Send(Encoding.Default.GetBytes(r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString()));
break;
default:
break;
}
this.Invoke(addTextDelegate, receiveStr + "from" + pSocket.RemoteEndPoint.ToString() + "\r\n");
}
catch (Exception ex)
{
this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "异常退出\r\n");
socketList.Remove(pSocket);
pSocket.Shutdown(SocketShutdown.Both);
pSocket.Close();
return;
}
}
在While循环中加入:
switch (receiveStr)
{
case "MEAS:VOLTage:ALL?\n":
proxSocket.Send(Encoding.Default.GetBytes(r.Next(16,25).ToString()+ ","+r.Next(16, 25).ToString()+","+ r.Next(16, 25).ToString()));
break;
case "MEAS:CURR:ALL?\n":
proxSocket.Send(Encoding.Default.GetBytes(r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString()));
break;
default:
break;
}
模拟电源,当收到电压查询时,发送16~25中随机数,由于电源是三个通道的,因此发送三个随机数,用逗号隔开。同样收到电流查询,发送2~5之间的随机数。
完整的客户端源码:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
addTextDelegate = new AddTextDelegate(AddText);
}
private AddTextDelegate addTextDelegate;
private List<Socket> socketList = new List<Socket>();
public delegate void AddTextDelegate(string text);
private void AddText(string text)
{
txtLog.Text += text;
}
Random r = new Random();
private void btnStart_Click(object sender, EventArgs e)
{
//参数:寻址方式 传输数据方式 通信协议
Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse(txtIP.Text);
//创建EndPoint
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, int.Parse(txtPort.Text));
//绑定端口
socket.Bind(iPEndPoint);
//开启侦听
socket.Listen(10);
txtLog.Text += "服务启动开启侦听……\r\n";
Thread thread = new Thread((s) =>
{
Socket serSocket = (Socket)s;
while (true)//不断接收客户端连接
{
this.Invoke(addTextDelegate, "服务正在等待客户端连接……\r\n");
//开始接收客户端的连接
//阻塞当前线程,等待客户端连接
//客户端连接上之后,服务端自动生成一个socket和连接的客端通信
Socket proxSocket = serSocket.Accept();
this.Invoke(addTextDelegate, "客户端连接成功!\r\n" + proxSocket.RemoteEndPoint.ToString());
//proxSocket.Send(Encoding.Default.GetBytes("连接成功!"));
socketList.Add(proxSocket);//当前通信的socket放到集合中
new Thread(p =>
{
Socket pSocket = (Socket)p;
while (true)
{
try
{
byte[] bufferDate = new byte[1024];
int realLen = pSocket.Receive(bufferDate);
if (realLen <= 0)
{
this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "退出\r\n");
socketList.Remove(pSocket);
//客户端退出的时候会发送一个空字节
pSocket.Shutdown(SocketShutdown.Both);
pSocket.Close();
return;
}
string receiveStr = Encoding.Default.GetString(bufferDate, 0, realLen);
switch (receiveStr)
{
case "MEAS:VOLTage:ALL?\n":
proxSocket.Send(Encoding.Default.GetBytes(r.Next(16,25).ToString()+ ","+r.Next(16, 25).ToString()+","+ r.Next(16, 25).ToString()));
break;
case "MEAS:CURR:ALL?\n":
proxSocket.Send(Encoding.Default.GetBytes(r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString() + "," + r.Next(2, 5).ToString()));
break;
default:
break;
}
this.Invoke(addTextDelegate, receiveStr + "from" + pSocket.RemoteEndPoint.ToString() + "\r\n");
}
catch (Exception ex)
{
this.Invoke(addTextDelegate, pSocket.RemoteEndPoint.ToString() + "异常退出\r\n");
socketList.Remove(pSocket);
pSocket.Shutdown(SocketShutdown.Both);
pSocket.Close();
return;
}
}
})
{ IsBackground = true }.Start(proxSocket);
}
});
thread.IsBackground = true;
thread.Start(socket);
}
private void btnSend_Click(object sender, EventArgs e)
{
string str = txtSend.Text;
byte[] data = Encoding.Default.GetBytes(str);
foreach (var socket in socketList)
{
if (socket != null && socket.Connected)
{
socket.Send(data);
}
}
}
}
上位机实现客户端功能。具体如下:
1、字段和属性
public bool Connect()
{
try
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
{
//ReceiveTimeout = 1000,
//SendTimeout=1000
};
//IAsyncResult connResult = socket.BeginConnect(TagetIPEP.Address, TagetIPEP.Port, null, null);
//connResult.AsyncWaitHandle.WaitOne(5000, true);
//if (connResult.IsCompleted)
//{
socket.Connect(TagetIPEP.Address, TagetIPEP.Port);
IsConnected = true;
//开启接收监听
recListenThread = new Thread(() =>
{
while (true)
{
try
{
ReceiveByte = new byte[1024];
int realLen = socket.Receive(ReceiveByte);
ReceiveStr = Encoding.Default.GetString(ReceiveByte, 0, realLen);
ReceiveEvent();
if (realLen <= 0)
{
if (socket != null && socket.Connected)
{
//服务器退出
IsConnected = false;
Log.WriteLog("服务器退出!");
socket.Shutdown(SocketShutdown.Both);
socket.Close();
MessageBox.Show("连接断开!");
}
return;
}
}
catch (Exception ex)
{
if (socket != null && socket.Connected)
{
IsConnected = false;
Log.WriteLog("服务器异常退出!", ex);
socket.Shutdown(SocketShutdown.Both);
socket.Close();
}
return;
}
}
})
{ IsBackground = true };
recListenThread.Start();
return true;
//}
}
catch (Exception ex)
{
Log.WriteLog(TagetIPEP.Address + "连接失败", ex);
}
return false;
}
连接函数返回值为bool类型,根据返回值判断连接是否成功连接。这里每次连接都实例化了一个socket,因为在执行socket.close()后,重新打开会失败,而断线重连会经常用到,没有找到更好的方法,干脆重新实例化socket。连接成功后,开启监听服务端消息的线程。这里使用了一个ReceiveEvent()事件,在接收到消息时会触发这个事件,刷新UI界面。
发送方法:
public bool Send(string msg)
{
byte[] sendMsg = Encoding.Default.GetBytes(msg);
if (sendMsg.Length > 0&&IsConnected)
{
if (socket != null && socket.Connected)
{
try
{
socket.Send(sendMsg);
return true;
}
catch (Exception ex)
{
IsConnected = false;
Log.WriteLog("发送数据失败,目标地址" + TagetIPEP.Address, ex);
}
}
}
return false;
}
关闭方法:
public void Close()
{
if (socket != null && socket.Connected)
{
IsConnected = false;
recListenThread.Abort();
Log.WriteLog("关闭连接!");
socket.Shutdown(SocketShutdown.Both);
socket.Close();
}
}
在出现异常时调用
消息接收事件:
public event Action ReceiveEvent;
每次接收消息时触发,获取属性ReceiveStr和ReceiveByte的值,刷新UI界面。
完整代码:
public class TCPClient
{
public TCPClient(/*IPEndPoint localIPEP,*/IPEndPoint targetIPEP)
{
//socket.Bind(localIPEP);
TagetIPEP = targetIPEP;
}
public readonly IPEndPoint TagetIPEP;
public bool IsConnected { get; set; } = false;
private Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { /*ReceiveTimeout=1000,SendTimeout=1000*/};
public bool Connect()
{
try
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
{
//ReceiveTimeout = 1000,
//SendTimeout=1000
};
//IAsyncResult connResult = socket.BeginConnect(TagetIPEP.Address, TagetIPEP.Port, null, null);
//connResult.AsyncWaitHandle.WaitOne(5000, true);
//if (connResult.IsCompleted)
//{
socket.Connect(TagetIPEP.Address, TagetIPEP.Port);
IsConnected = true;
//开启接收监听
recListenThread = new Thread(() =>
{
while (true)
{
try
{
ReceiveByte = new byte[1024];
int realLen = socket.Receive(ReceiveByte);
ReceiveStr = Encoding.Default.GetString(ReceiveByte, 0, realLen);
ReceiveEvent();
if (realLen <= 0)
{
if (socket != null && socket.Connected)
{
//服务器退出
IsConnected = false;
Log.WriteLog("服务器退出!");
socket.Shutdown(SocketShutdown.Both);
socket.Close();
MessageBox.Show("连接断开!");
}
return;
}
}
catch (Exception ex)
{
if (socket != null && socket.Connected)
{
IsConnected = false;
Log.WriteLog("服务器异常退出!", ex);
socket.Shutdown(SocketShutdown.Both);
socket.Close();
}
return;
}
}
})
{ IsBackground = true };
recListenThread.Start();
return true;
//}
}
catch (Exception ex)
{
Log.WriteLog(TagetIPEP.Address + "连接失败", ex);
}
return false;
}
public bool Send(string msg)
{
byte[] sendMsg = Encoding.Default.GetBytes(msg);
if (sendMsg.Length > 0&&IsConnected)
{
if (socket != null && socket.Connected)
{
try
{
socket.Send(sendMsg);
return true;
}
catch (Exception ex)
{
IsConnected = false;
Log.WriteLog("发送数据失败,目标地址" + TagetIPEP.Address, ex);
}
}
}
return false;
}
public event Action ReceiveEvent;
public string ReceiveStr { get; set; }
public byte[] ReceiveByte { get; set; }
public void Close()
{
if (socket != null && socket.Connected)
{
IsConnected = false;
recListenThread.Abort();
Log.WriteLog("关闭连接!");
socket.Shutdown(SocketShutdown.Both);
socket.Close();
}
}
private Thread recListenThread;
}
前台调用,声明Timer定时器,每个一秒触发一次。触发事件如下:
private string flag = "";
private void QueryTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
Now = DateTime.Now;
if (!tcp.Send("MEAS:VOLTage:ALL?\n"))
{
queryTimer.Enabled = false;
StartContent = "开始";
ConnContent = "连接";
tcp.IsConnected = false;
MessageBox.Show("查询失败!");
return;
}
flag = "V";
Thread.Sleep();
if (!tcp.Send("MEAS:CURR:ALL?\n"))
{
queryTimer.Enabled = false;
StartContent = "开始";
ConnContent = "连接";
tcp.IsConnected = false;
MessageBox.Show("查询失败!");
return;
}
flag = "C";
#region 测试
//angle += 18;
//if (angle > 360)
//{
// angle = 18;
//}
#endregion
}
刷新UI界面的事件如下:
private void Tcp_ReceiveEvent()
{
Task.Run(() =>
{
Application.Current.Dispatcher.Invoke(() =>
{
RemoteIP = tcp.TagetIPEP.ToString();
switch (flag)
{
case "V":
VoltValue = Math.Round(Convert.ToDouble(tcp.ReceiveStr.Split(]), );
break;
case "C":
CurrentValue = Math.Round(Convert.ToDouble(tcp.ReceiveStr.Split(]), );
break;
default:
break;
}
#region 测试
//VoltValue = Math.Round(Math.Sin((angle) * pi / 180) * 16 + 16, 3);
//CurrentValue = Math.Round(Math.Sin((angle) * pi / 180) * 2.5 + 2.5, 3);
#endregion
VoltValues.Add(VoltValue);
CurrentValues.Add(CurrentValue);
)
{
VoltValues.RemoveAt();
CurrentValues.RemoveAt();
}
});
});
}
C# WPF上位机实现和下位机TCP通讯的更多相关文章
- C#做上位机软件——绘图并传输给下位机
拿到任务之后首先分成了几个部分: 1.绘图.学习了GDI+ 2.图片保存. 3.将图片转换成byte[].由于使用Socket通信,只能传输byte[]数据,所以这一步是向下位机传输的关键. 相应地, ...
- WPF开发汽车采样机上位机软件
由于项目需要,需开发同一套汽车.火车.皮带采样机的上位机软件. 看过之前的上位机软件,老版本都是DelPhi.VB开发,稍微新语言开发的是采用winform开发.要不就是使用组态软件. Delphi语 ...
- 嵌入式Linux学习笔记(六) 上位机QT界面实现和串口通讯实现
目录 (1).参考资料 (2).QT界面布局实现 (3).数据和操作逻辑 在上一章我们实现了下位机的协议制定,并通过串口通讯工具完成了对设备内外设(LED)的状态修改,下面就要进行上位机软件的实现了( ...
- vb配置下位机CAN寄存器小结
2011-12-14 18:44:32 效果图 1,完成设计(由于没有eeprom等存储设备,所以每次上电后需要通过串口配置某些寄存器).在设计中,列出技术评估难度,并进行尝试,参看<我的设计& ...
- "废物利用"也抄袭——“完全”DIY"绘图仪"<二、下位机程序设计>
就不说怎么组装了吧,一把辛酸泪.说程序,因为这有两把辛酸泪……一把给下位机的C代码一把为了VB.NET的图像处理……不过就上上一篇说的,它们可以正确运行了,并且今天克服了Arduino上电过程中步进电 ...
- STM32 使用Cubemx 建一个USB(HID)设备下位机,实现数据收发
这里我主要说一下如何做一个USB下位机,这里主要分3部分:1.建立工程:2.添加报文描述符:3.数据的传输.这里就不讲USB的理论知识了,有想要了解的自行百度一下就可以了. 建立工程:工程建立参考:h ...
- 转载 STM32 使用Cubemx 建一个USB(HID)设备下位机,实现数据收发
STM32 使用Cubemx 建一个USB(HID)设备下位机,实现数据收发 本文转载自 https://www.cnblogs.com/xingboy/p/9913963.html 这里我主要说一 ...
- bootargs说明 和 下位机静态ip的设置
setenv bootargs root=/dev/nfs nfsroot=192.168.1.8:/opt/rootfs ip=192.168.1.110:192.168.1. ...
- C#使用struct直接转换下位机数据
编写上位机与下位机通信的时候,涉及到协议的转换,比较多会使用到二进制.传统的方法,是将数据整体获取到byte数组中,然后逐字节对数据进行解析.这样操作工作量比较大,对于较长数据段更容易计算位置出错. ...
随机推荐
- hiho一下 第207周
题目1 : The Lastest Time 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 What is latest time you can make with ...
- Linux 主要目录速查表
/:根目录,一般根目录下只存放目录,在 linux 下有且只有一个根目录,所有的东西都是从这里开始 当在终端里输入 /home,其实是在告诉电脑,先从 /(根目录)开始,再进入到 home 目录 /b ...
- knative
office Doc Knative 简介 Install sevice example (knative) There is only one node in the cluster so we u ...
- 大量的rcuob进程
环境: OS:Centos 7 问题,今天采购了一台dell R430机器,启动发现大量的如下进程[root@localhost opt]# toptop - 02:07:57 up 6:39, 2 ...
- Catalog of Patterns of Enterprise Application Architecture
Catalog of Patterns of Enterprise Application Architecture Last Significant Update: January 2003 A s ...
- SP913 QTREE2 - Query on a tree II
思路 第一个可以倍增,第二个讨论在a到lca的路径上还是lca到b的路径上, 倍增即可 代码 #include <cstdio> #include <algorithm> #i ...
- 小程序之带参数跳转到tab页
wx.switchTab({ url: '../../message/message/message', }) //wx.switchTab url不能带参数 解决方法⬇️ (紫色表示非固定需要自己更 ...
- Xilinx Vivado的使用详细介绍(3):使用IP核
ilinx Vivado的使用详细介绍(3):使用IP核 Author:zhangxianhe IP核(IP Core) Vivado中有很多IP核可以直接使用,例如数学运算(乘法器.除法器.浮点运算 ...
- HBase详解
1. hbase简介 1.1. 什么是hbase HBASE是一个高可靠性.高性能.面向列.可伸缩的分布式存储系统,利用HBASE技术可在廉价PC Server上搭建起大规模结构化存储集群. H ...
- sql server 学习笔记 ( row_number, rank, dense_rank over partition by order by )
refer : https://blog.csdn.net/winer2008/article/details/4283539 https://www.cnblogs.com/linJie193090 ...