poj--1101--The Game(bfs)
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 9746 | Accepted: 2967 |
Description
The game takes place on a rectangular board consisting of w * h squares. Each square might or might not contain a game piece, as shown in the picture.
One important aspect of the game is whether two game pieces can be connected by a path which satisfies the two following properties:
It consists of straight segments, each one being either horizontal or vertical.
It does not cross any other game pieces.
(It is allowed that the path leaves the board temporarily.)
Here is an example:

The game pieces at (1,3) and at (4, 4) can be connected. The game pieces at (2, 3) and (3, 4) cannot be connected; each path would cross at least one other game piece.
The part of the game you have to write now is the one testing whether two game pieces can be connected according to the rules above.
Input
of the board; each of these lines contains exactly w characters: a "X" if there is a game piece at this location, and a space if there is no game piece.
Each description is followed by several lines containing four integers x1, y1, x2, y2 each satisfying 1 <= x1,x2 <= w, 1 <= y1,y2 <= h. These are the coordinates of two game pieces. (The upper left corner has the coordinates (1, 1).) These two game pieces will
always be different. The list of pairs of game pieces for a board will be terminated by a line containing "0 0 0 0".
The entire input is terminated by a test case starting with w=h=0. This test case should not be procesed.
Output
m is the number of the pair (starting the count with 1 for each board). Follow this by "ksegments.", where k is the minimum number of segments for a path connecting the two game pieces, or "impossible.", if it is not possible to connect the two game pieces
as described above.
Output a blank line after each board.
Sample Input
5 4
XXXXX
X X
XXX X
XXX
2 3 5 3
1 3 4 4
2 3 3 4
0 0 0 0
0 0
Sample Output
Board #1:
Pair 1: 4 segments.
Pair 2: 3 segments.
Pair 3: impossible.
Source
#include<iostream>
#include<cstring>
#include<queue>
#include<cstdio>
using namespace std;
int dir[4][2] = {{0,1},{0,-1},{1,0},{-1,0}}; /* 右左上下 */
char map[77][77];
bool vis[77][77];
int x1,y1,x2,y2,w,h;
struct Node
{
int x,y,step,dir; /* x,y代表方向,step走了几步,dir = (0初始状态,1直走,2横走)*/
};
bool operator <(const Node &a,const Node &b)
{
return a.step > b.step;
}
int bfs()
{
memset(vis,0,sizeof(vis));
queue<Node>q;
Node s,e;
s.x = x1;
s.y = y1;
s.step = 0;
s.dir = 0;
vis[s.x][s.y] = 1;
q.push(s);
while(!q.empty())
{
s = q.front();
q.pop();
for(int i=0;i<4;i++)
{
e.x = s.x + dir[i][0];
e.y = s.y + dir[i][1];
if(e.x == s.x) e.dir = 2; /* 横 */
else e.dir = 1; /* 竖 */
if(e.x>=0&&e.x<=h+1&&e.y>=0&&e.y<=w+1&&!vis[e.x][e.y])
{ if(s.dir == 0) e.step = 1;
else
{
if(s.dir == e.dir) e.step = s.step;
else e.step = s.step + 1 ;
}
if(e.x == x2&&e.y==y2) return e.step;
if(map[e.x][e.y] ==' ')
{
vis[e.x][e.y] = 1;
q.push(e);
}
}
}
}
return false;
} int main()
{
int i,j,cnt=1,Step;
while(cin>>w>>h&&(w||h))
{
memset(map,' ',sizeof(map));
for(i=1;i<=h;i++)
{
getchar();
for(j=1;j<=w;j++)
map[i][j] = getchar();
}
printf("Board #%d:\n",cnt++);
int count = 1;
while(cin>>y1>>x1>>y2>>x2)
{
if(x1+y1+x2+y2==0) break;
printf("Pair %d: ",count++);
Step = bfs();
if(!Step)
printf("impossible.\n");
else printf("%d segments.\n",Step);
}
printf("\n");
}
return 0;
}
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