PAT 1042 Shuffling Machine (20 分)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.
The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:
S1, S2, ..., S13,
H1, H2, ..., H13,
C1, C2, ..., C13,
D1, D2, ..., D13,
J1, J2
where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.
Input Specification:
Each input file contains one test case. For each case, the first line contains a positive integer K (≤) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.
Output Specification:
For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.
Sample Input:
2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47
Sample Output:
S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5
#include<bits/stdc++.h>
using namespace std;
typedef long long ll; vector<string> vec;
int num[];
int a[]; int main(){
vec.push_back("*");
for(int i=;i <= ;i++){
string tt = "S";
string temp = to_string(i);
tt += temp;
vec.push_back(tt);
}
for(int i=;i <= ;i++){
string tt = "H";
string temp = to_string(i);
tt += temp;
vec.push_back(tt);
}for(int i=;i <= ;i++){
string tt = "C";
string temp = to_string(i);
tt += temp;
vec.push_back(tt);
}for(int i=;i <= ;i++){
string tt = "D";
string temp = to_string(i);
tt += temp;
vec.push_back(tt);
}
vec.push_back("J1");
vec.push_back("J2"); // for(auto x:vec) cout << x << " "; map<int,int>mp; int k;
cin >> k;
for(int i=;i <= ;i++){
int x; cin >> x;
a[i] = i;
num[i] = x;
}
while(k--){
for(int i=;i <= ;i++){
mp[num[i]] = a[i];
}
map<int,int>::iterator it;
int j=;
for(it=mp.begin();it!=mp.end();it++,j++){
// cout << it->first << " " << it->second << endl;
a[j] = it->second;
}
mp.clear();
}
for(int i=;i <= ;i++){
cout << vec[a[i]];
if(i!=) cout << " ";
} return ;
}
PAT 1042 Shuffling Machine (20 分)的更多相关文章
- PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642
PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...
- PAT 甲级 1042 Shuffling Machine (20 分)(简单题)
1042 Shuffling Machine (20 分) Shuffling is a procedure used to randomize a deck of playing cards. ...
- PAT 1042. Shuffling Machine (20)
1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...
- PAT Advanced 1042 Shuffling Machine (20 分)(知识点:利用sstream进行转换int和string)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
- 1042 Shuffling Machine (20分)(水)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
- 【PAT甲级】1042 Shuffling Machine (20 分)
题意: 输入洗牌次数K(<=20),输入54张牌每次洗入的位置(不是交换的位置),输出洗好的牌. AAAAAccepted code: #define HAVE_STRUCT_TIMESPEC ...
- PAT 1042 Shuffling Machine[难]
1042 Shuffling Machine (20)(20 分) Shuffling is a procedure used to randomize a deck of playing cards ...
- pat 1042 Shuffling Machine(20 分)
1042 Shuffling Machine(20 分) Shuffling is a procedure used to randomize a deck of playing cards. Bec ...
- PAT(A) 1042. Shuffling Machine (20)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
随机推荐
- python中的__init__
__init__ __init__中__表示系统默认命名,init是初始化的意思.由于类可以起到模板的作用,因此,可以在创建实例的时候,把一些我们认为必须绑定的属性强制填写进去.以学生类为例,通过定义 ...
- python中将12345转换为'12345',不要使用str
a = 12345 #创建一个空字符串 ret = "" #whlie循环,条件为当a为true时,即a不是 0的时候 while a : #定义一个变量,对a求余 last = ...
- 2018-2019-2 20175126谢文航 实验三《敏捷开发与XP实践》实验报告
一.实验报告封面 课程:Java程序设计 班级:1751 班 姓名:谢文航 学号:20175126 指导教师:娄嘉鹏 实验日期:2019年5月2日 实验时间:--- 实验序号:实验三 实验名称:敏捷开 ...
- HttpCanary——最强Android抓包工具!
迎使用HttpCanary——最强Android抓包工具! HttpCanary是一款功能强大的HTTP/HTTPS/HTTP2网络包抓取和分析工具,你可以把他看成是移动端的Fiddler或者Char ...
- 在BUG分支下创建分支,开发后合并到bus分支
在BUG分支下创建分支 1.切换到bus分支 2,创建新分支 git checkout -b bugfix/fix_vedio_0627 3,把创建的分支push到远程分支 git push orig ...
- 简单DP入门(二) 最长上升子序列及其优化
最长上升子序列解决问题: 有N个数,求出它最长的上升子序列并输出长度. 在题里不会讲的这么直白,这个算法往往会与其他的算法混在一起使用. 在这篇文章中不会出现其他的例题,为了让大家更好的理解,我只会对 ...
- ThreadLocal相关
转自:http://blog.csdn.net/lufeng20/article/details/24314381 ThreadLocal是什么 早在JDK 1.2的版本中就提供Java.lang.T ...
- MATLAB之画确定区域内互不接触的球
MATLAB之画确定区域内互不接触的球 程序要求:在确定区域内,画互不接触的球 输入:球的个数N,半径D,两球之间的最小距离K倍(D的倍数) 输出:各圆心的三维坐标,并作图显示 程序: functio ...
- OKVIS框架之前端
1. 数据流入 在okvis_app_sychronous.cpp内,把IMU和图像数据加入到各自的队列里.由ThreadedKFVio负责队列的各种操作.作者对队列加了特殊功能,保证队列是线程安全的 ...
- git 查看文件修改
查看某个文件的修改历史: 用git log -p filename. git blame filename是查看目前的每一行是哪个提交最后改动的. 查看某次提交修改列表: git show 版本号 ...