点击打开链接

Crashing Robots
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 6655   Accepted: 2886

Description

In a modernized warehouse, robots are used to fetch the goods. Careful planning is needed to ensure that the robots reach their destinations without crashing into each other. Of course, all warehouses are rectangular, and all robots occupy a circular floor
space with a diameter of 1 meter. Assume there are N robots, numbered from 1 through N. You will get to know the position and orientation of each robot, and all the instructions, which are carefully (and mindlessly) followed by the robots. Instructions are
processed in the order they come. No two robots move simultaneously; a robot always completes its move before the next one starts moving. 

A robot crashes with a wall if it attempts to move outside the area of the warehouse, and two robots crash with each other if they ever try to occupy the same spot.

Input

The first line of input is K, the number of test cases. Each test case starts with one line consisting of two integers, 1 <= A, B <= 100, giving the size of the warehouse in meters. A is the length in the EW-direction, and B in the NS-direction. 

The second line contains two integers, 1 <= N, M <= 100, denoting the numbers of robots and instructions respectively. 

Then follow N lines with two integers, 1 <= Xi <= A, 1 <= Yi <= B and one letter (N, S, E or W), giving the starting position and direction of each robot, in order from 1 through N. No two robots start at the same position. 

 

Figure 1: The starting positions of the robots in the sample warehouse


Finally there are M lines, giving the instructions in sequential order. 

An instruction has the following format: 

< robot #> < action> < repeat> 

Where is one of

  • L: turn left 90 degrees,
  • R: turn right 90 degrees, or
  • F: move forward one meter,

and 1 <= < repeat> <= 100 is the number of times the robot should perform this single move.

Output

Output one line for each test case:

  • Robot i crashes into the wall, if robot i crashes into a wall. (A robot crashes into a wall if Xi = 0, Xi = A + 1, Yi = 0 or Yi = B + 1.)
  • Robot i crashes into robot j, if robots i and j crash, and i is the moving robot.
  • OK, if no crashing occurs.

Only the first crash is to be reported.

Sample Input

4
5 4
2 2
1 1 E
5 4 W
1 F 7
2 F 7
5 4
2 4
1 1 E
5 4 W
1 F 3
2 F 1
1 L 1
1 F 3
5 4
2 2
1 1 E
5 4 W
1 L 96
1 F 2
5 4
2 3
1 1 E
5 4 W
1 F 4
1 L 1
1 F 20

Sample Output

Robot 1 crashes into the wall
Robot 1 crashes into robot 2
OK
Robot 1 crashes into robot 2

根据指令计算机器人走的方向和距离就好了,模拟题,只是注意旋转方向时候如果用0 1 2 3 代表4个方向,那么需要注意旋转方向不同会引起求出来的方向值是个负值,比如当前方向是1,假设正向是left,那么负向就是right,那么当right转动100次的时候,得到的方向就是-99,取余结果是-3,就会wa,避免的方法就是如果向反方向旋转的时候,机器人的方向值先加上一个很大的4的倍数的值,这样再减去指令要求的次数,就能保证是一个正数了

#include<stdio.h>
#include<string.h>
struct robot
{
int x, y;
int dir;
};
int dire[4][2] = { {0, 1}, {1, 0}, {0, -1}, {-1, 0}};
robot rob[110];
int map[110][110];
int getdir(char ch)
{
switch(ch)
{
case 'N':
return 0;
case 'E':
return 1;
case 'S':
return 2;
case 'W':
return 3;
}
}
int main()
{
int k;
scanf("%d", &k);
while(k--)
{
int A, B, n, m;
scanf("%d%d%d%d", &A, &B, &n, &m);
memset(rob, 0, sizeof(rob));
memset(map, 0, sizeof(map));
int i;
for(i = 1; i <= n; i++)
{
int a, b;
char ch;
scanf("%d%d %c", &a, &b, &ch);
rob[i].x = a;
rob[i].y = b;
rob[i].dir = getdir(ch);
map[a][b] = i;
}
bool flag = 1;
for(i = 0; i < m; i++)
{
int num, rep;
char act;
scanf("%d %c%d", &num, &act, &rep);
if(flag)
{
switch(act)
{
case 'L':
rob[num].dir += 400;
rob[num].dir -= rep;
rob[num].dir %= 4;
break;
case 'R':
rob[num].dir += rep;
rob[num].dir %= 4;
break;
case 'F':
map[rob[num].x][rob[num].y] = 0;
while(rep--)
{
rob[num].x = rob[num].x + dire[rob[num].dir][0];
rob[num].y = rob[num].y + dire[rob[num].dir][1];
if(rob[num].x < 1 || rob[num].x > A || rob[num].y < 1 || rob[num].y > B)
{
printf("Robot %d crashes into the wall\n", num);
flag = 0;
break;
}
else if(map[rob[num].x][rob[num].y])
{
printf("Robot %d crashes into robot %d\n", num, map[rob[num].x][rob[num].y]);
flag = 0;
break;
}
}
if(rep == -1)
{
map[rob[num].x][rob[num].y] = num; }
break;
}
}
}
if(flag)
{
printf("OK\n");
}
}
return 0;
}

poj 2632 Crashing Robots的更多相关文章

  1. 模拟 POJ 2632 Crashing Robots

    题目地址:http://poj.org/problem?id=2632 /* 题意:几个机器人按照指示,逐个朝某个(指定)方向的直走,如果走过的路上有机器人则输出谁撞到:如果走出界了,输出谁出界 如果 ...

  2. POJ 2632 Crashing Robots (坑爹的模拟题)

    Crashing Robots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 6599   Accepted: 2854 D ...

  3. poj 2632 Crashing Robots(模拟)

    链接:poj 2632 题意:在n*m的房间有num个机器,它们的坐标和方向已知,现给定一些指令及机器k运行的次数, L代表机器方向向左旋转90°,R代表机器方向向右旋转90°,F表示前进,每次前进一 ...

  4. POJ 2632 Crashing Robots(较为繁琐的模拟)

    题目链接:http://poj.org/problem?id=2632 题目大意:题意简单,N个机器人在一个A*B的网格上运动,告诉你机器人的起始位置和对它的具体操作,输出结果: 1.Robot i ...

  5. POJ 2632 Crashing Robots 模拟 难度:0

    http://poj.org/problem?id=2632 #include<cstdio> #include <cstring> #include <algorith ...

  6. poj 2632 Crashing Robots 模拟

    题目链接: http://poj.org/problem?id=2632 题目描述: 有一个B*A的厂库,分布了n个机器人,机器人编号1~n.我们知道刚开始时全部机器人的位置和朝向,我们可以按顺序操控 ...

  7. POJ 2632 Crashing Robots (模拟 坐标调整)(fflush导致RE)

    题目链接:http://poj.org/problem?id=2632 先话说昨天顺利1Y之后,直到今天下午才再出题 TAT,真是刷题计划深似海,从此AC是路人- - 本来2632是道略微恶心点的模拟 ...

  8. Poj OpenJudge 百练 2632 Crashing Robots

    1.Link: http://poj.org/problem?id=2632 http://bailian.openjudge.cn/practice/2632/ 2.Content: Crashin ...

  9. poj 2632 Crashing Robots_模拟

    做的差点想吐,调来调去,编译器都犯毛病,wlgq,幸好1a. 题意:给你机器人怎走的路线,碰撞就输出 #include <cstdlib> #include <iostream> ...

随机推荐

  1. CentOS 系统配置完jdk,tomcat mysql,nginx 项目发布步骤

    1.启动项目之前,一定要先启动nginx服务 重启nginx服务的命令:./nginx -s reload 2.然后启动三个tomcat的服务 3.如果只能进入tomcat,不能进入项目:把tomca ...

  2. IDEA快捷键大全

    IntelliJ Idea 常用快捷键列表 Ctrl+Shift + Enter,语句完成“!”,否定完成,输入表达式时按 “!”键Ctrl+E,最近的文件Ctrl+Shift+E,最近更改的文件Sh ...

  3. redis 服务访问密码设定

    1. 更改redis.conf配置 # requirepass foobared 去掉注释,foobared改为 自己的password , 我测试的时候用的是 redis-password 2.启动 ...

  4. [结]Oracle trigger(触发器)摘录

    1.触发器: 是许多关系数据库系统都提供的一项技术.在ORACLE系统里,触发器类似过程和函数,都有声明,执行和异常处理过程的PL/SQL块. 触发器在数据库里以独立的对象存储,它与存储过程和函数不同 ...

  5. LintCode "Coins in a Line"

    Recursion + Memorized Search(DP). And apparently, the code below can be iterative with only 3 vars - ...

  6. asp.net mvc 页面传值的方法总结

    转自:http://msprogrammer.serviciipeweb.ro/2012/01/15/usual-methods-to-transfer-data-from-page-to-page- ...

  7. 如何设置DNS的SPF记录

    如何设置DNS的SPF记录 Introduction SPF的完整意思为 "Sender Policy Framework".翻译过来就是发送方策略框架,是一项跟 DNS 相关的技 ...

  8. vmware 没挂载光盘解决方案

    一定要选中上方的'已连接'

  9. Python之re模块 —— 正则表达式操作

    这个模块提供了与 Perl 相似l的正则表达式匹配操作.Unicode字符串也同样适用. 正则表达式使用反斜杠" \ "来代表特殊形式或用作转义字符,这里跟Python的语法冲突, ...

  10. 在C#中子线程如何操作主线程中窗体上控件

    在C#中,直接在子线程中对窗体上的控件操作是会出现异常,这是由于子线程和运行窗体的线程是不同的空间,因此想要在子线程来操作窗体上的控件,是不可能 简单的通过控件对象名来操作,但不是说不能进行操作,微软 ...