经过前两篇的介绍,我们对整个redis的动作流程已经有比较清晰的认识。

  接下来就是到具体的命令处理方式的理解了,想来我们用这些工具的意义也是在此。虽然没有人觉得,一个set/get方法会有难度,但是我们毕竟不是很清楚,否则也不至于在谈到深处就懵逼了。

  我觉得本文的一个重要意义就是: 让set/get还原成它本来样子,和写"hello world"一样简单。

框架性质的东西,我们前面已经讲解,就直接进入主题: set/get 的操作。

  set/get 对应的两个处理函数 (redisCommand) 定义是这样的:

    // rF 代表 getCommand 是只读命令,又快又准,时间复杂度 O(1)或者O(log(n))
// wm 代表 setCommand 是个写命令,当心空间问题
{"get",getCommand,,"rF",,NULL,,,,,}
{"set",setCommand,-,"wm",,NULL,,,,,}

  所以,我们只要理解了, setCommand,getCommand 之后,就可以完全自信的说,set/get 就是和 "hello world" 一样简单了。

零、hash 算法


  很显然,kv型的存储一定是hash相关算法的实现。那么redis中如何使用这个hash算法的呢?

  redis 中许多不同场景的hash算法,其原型是在 dictType 中定义的。

typedef struct dictType {
// hash 算法原型
unsigned int (*hashFunction)(const void *key);
void *(*keyDup)(void *privdata, const void *key);
void *(*valDup)(void *privdata, const void *obj);
int (*keyCompare)(void *privdata, const void *key1, const void *key2);
void (*keyDestructor)(void *privdata, void *key);
void (*valDestructor)(void *privdata, void *obj);
} dictType;

  针对大部分场景,我们的key一般都是 string 类型的,但是还是会稍微有不一样的。这里我们就两个场景来说明下:

1. 命令集构建的hash算法

  即是 server.commands 中的key的hash算法,这里元素是有限的。其定义如下:

/* Command table. sds string -> command struct pointer. */
dictType commandTableDictType = {
// 即 dictSdsCaseHash 是 command 的hash算法实现
dictSdsCaseHash, /* hash function */
NULL, /* key dup */
NULL, /* val dup */
dictSdsKeyCaseCompare, /* key compare */
dictSdsDestructor, /* key destructor */
NULL /* val destructor */
};
// server.c, 不区分大小写的key hash
unsigned int dictSdsCaseHash(const void *key) {
return dictGenCaseHashFunction((unsigned char*)key, sdslen((char*)key));
}
// dict.c, 不区分大小写的key-hash算法: hash * 33 + c
/* And a case insensitive hash function (based on djb hash) */
unsigned int dictGenCaseHashFunction(const unsigned char *buf, int len) {
// static uint32_t dict_hash_function_seed = 5381;
unsigned int hash = (unsigned int)dict_hash_function_seed; while (len--)
hash = ((hash << ) + hash) + (tolower(*buf++)); /* hash * 33 + c */
return hash;
}

  

2. 针对普通kv查询的hash算法

  整个nosql就是kv的增删改查,所以这是个重要的算法。

/* Db->dict, keys are sds strings, vals are Redis objects. */
dictType dbDictType = {
// k 的hash算法实现
dictSdsHash, /* hash function */
NULL, /* key dup */
NULL, /* val dup */
dictSdsKeyCompare, /* key compare */
dictSdsDestructor, /* key destructor */
dictObjectDestructor /* val destructor */
};
// server.c, 调用 dict 的实现
unsigned int dictSdsHash(const void *key) {
return dictGenHashFunction((unsigned char*)key, sdslen((char*)key));
}
// dict.c, 数据key的hash算法,或者通用的 string 的hashCode 算法
/* MurmurHash2, by Austin Appleby
* Note - This code makes a few assumptions about how your machine behaves -
* 1. We can read a 4-byte value from any address without crashing
* 2. sizeof(int) == 4
*
* And it has a few limitations -
*
* 1. It will not work incrementally.
* 2. It will not produce the same results on little-endian and big-endian
* machines.
*/
unsigned int dictGenHashFunction(const void *key, int len) {
/* 'm' and 'r' are mixing constants generated offline.
They're not really 'magic', they just happen to work well. */
uint32_t seed = dict_hash_function_seed;
const uint32_t m = 0x5bd1e995;
const int r = ; /* Initialize the hash to a 'random' value */
uint32_t h = seed ^ len; /* Mix 4 bytes at a time into the hash */
const unsigned char *data = (const unsigned char *)key;
// 核心算法: step1. *m, ^k>>r, *m, *m, ^k, 每4位做一次运算
while(len >= ) {
uint32_t k = *(uint32_t*)data; k *= m;
k ^= k >> r;
k *= m; h *= m;
h ^= k; data += ;
len -= ;
} /* Handle the last few bytes of the input array */
// step2. 倒数第三位 ^<<16, 第二位 ^<<8, 第一位 ^, 然后 *m
switch(len) {
case : h ^= data[] << ;
case : h ^= data[] << ;
case : h ^= data[]; h *= m;
}; /* Do a few final mixes of the hash to ensure the last few
* bytes are well-incorporated. */
// step3. 再混合 ^>>13, *m, ^>>15
h ^= h >> ;
h *= m;
h ^= h >> ; return (unsigned int)h;
}

  可以看到,针对普通的字符串的hash可是要复杂许多呢,因为这里数据远比 command 的数据多,情况更复杂,这样的算法唯一的目标就是尽量避免hash冲突。(虽然不知道为啥这么干,但它就是牛逼)

  redis中还有其他的hash算法,比如dictObjHash,dictEncObjHash, 后续有接触我们再聊。

接下来,我们正式来看看 set/get 到底如何?

一、getCommand 解析


  很显然,get 会是个最简单的命令,自然要检软柿子捏了。

// t_string.c
void getCommand(client *c) {
getGenericCommand(c);
}
int getGenericCommand(client *c) {
robj *o;
// 如果在kv里找不到,则直接响应空,shared.nullbulk 作为全局常量的优势就体现出来了
// shared.nullbulk = createObject(OBJ_STRING,sdsnew("$-1\r\n"));
if ((o = lookupKeyReadOrReply(c,c->argv[],shared.nullbulk)) == NULL)
return C_OK;
// 找到对应的数据,但是类型不匹配,说明不能使用 get 命令,响应错误信息
// shared.wrongtypeerr = "-WRONGTYPE Operation against a key holding the wrong kind of value\r\n"
if (o->type != OBJ_STRING) {
addReply(c,shared.wrongtypeerr);
return C_ERR;
} else {
// 正常情况则直接响应结果即可
addReplyBulk(c,o);
return C_OK;
}
}

  整个处理流程果然是异常简单,感觉人生已经达到了巅峰!但是,我们还没有看到关键,那就是查找 key 的过程。我们通过之前的介绍,知道有个叫做 redisDb 的东西,看起来它是负责所有的数据管理。它应该不会因为简单而不存储某些数据吧。

// db.c, 查找某个key对应的元素或者直接响应客户端
robj *lookupKeyReadOrReply(client *c, robj *key, robj *reply) {
// 使用 c->db 对应的数据库进行查询,所以要求客户端必须针对某db进行操作,且不能跨库操作是原理决定
robj *o = lookupKeyRead(c->db, key);
// 如果没有查到数据就直接使用默认的 reply, 响应客户端了
if (!o) addReply(c,reply);
return o;
}
// db.c, 读取key 对应值
robj *lookupKeyRead(redisDb *db, robj *key) {
robj *val;
// 检查过期情况,如果过期,则不用再查了
if (expireIfNeeded(db,key) == ) {
/* Key expired. If we are in the context of a master, expireIfNeeded()
* returns 0 only when the key does not exist at all, so it's save
* to return NULL ASAP. */
if (server.masterhost == NULL) return NULL; /* However if we are in the context of a slave, expireIfNeeded() will
* not really try to expire the key, it only returns information
* about the "logical" status of the key: key expiring is up to the
* master in order to have a consistent view of master's data set.
*
* However, if the command caller is not the master, and as additional
* safety measure, the command invoked is a read-only command, we can
* safely return NULL here, and provide a more consistent behavior
* to clients accessign expired values in a read-only fashion, that
* will say the key as non exisitng.
*
* Notably this covers GETs when slaves are used to scale reads. */
if (server.current_client &&
server.current_client != server.master &&
server.current_client->cmd &&
server.current_client->cmd->flags & CMD_READONLY)
{
return NULL;
}
}
// 然后从db中查找对应的key值,其实就是一个 hash 查找
// 缓存命中统计
val = lookupKey(db,key);
if (val == NULL)
server.stat_keyspace_misses++;
else
server.stat_keyspace_hits++;
return val;
}
// db.c, 过期的处理有点复杂,我们稍后再看,先看 db 的查找key过程
robj *lookupKey(redisDb *db, robj *key) {
// 直接在 db->dict 中进行hash查找即可,前面已经介绍完成,关键优化点在增量rehash
dictEntry *de = dictFind(db->dict,key->ptr);
if (de) {
robj *val = dictGetVal(de); /* Update the access time for the ageing algorithm.
* Don't do it if we have a saving child, as this will trigger
* a copy on write madness. */
if (server.rdb_child_pid == - && server.aof_child_pid == -)
val->lru = LRU_CLOCK();
return val;
} else {
return NULL;
}
} // db.c, 接下来看下,检查过期情况
int expireIfNeeded(redisDb *db, robj *key) {
mstime_t when = getExpire(db,key);
mstime_t now; if (when < ) return ; /* No expire for this key */ /* Don't expire anything while loading. It will be done later. */
if (server.loading) return ; /* If we are in the context of a Lua script, we claim that time is
* blocked to when the Lua script started. This way a key can expire
* only the first time it is accessed and not in the middle of the
* script execution, making propagation to slaves / AOF consistent.
* See issue #1525 on Github for more information. */
now = server.lua_caller ? server.lua_time_start : mstime(); /* If we are running in the context of a slave, return ASAP:
* the slave key expiration is controlled by the master that will
* send us synthesized DEL operations for expired keys.
*
* Still we try to return the right information to the caller,
* that is, 0 if we think the key should be still valid, 1 if
* we think the key is expired at this time. */
if (server.masterhost != NULL) return now > when; /* Return when this key has not expired */
// 如果还没到期就直接返回
if (now <= when) return ; /* Delete the key */
server.stat_expiredkeys++;
// key过期,是一个写动作,需要传播到 AOF 或者 slaves...
propagateExpire(db,key,server.lazyfree_lazy_expire);
// pub/sub 监控通知
notifyKeyspaceEvent(NOTIFY_EXPIRED,
"expired",key,db->id);
// 同步删除或者异步删除, 稍后讨论
return server.lazyfree_lazy_expire ? dbAsyncDelete(db,key) :
dbSyncDelete(db,key);
} /* Return the expire time of the specified key, or -1 if no expire
* is associated with this key (i.e. the key is non volatile) */
long long getExpire(redisDb *db, robj *key) {
dictEntry *de;
/* No expire? return ASAP */
// 查找过期队列, 数据量小
if (dictSize(db->expires) == ||
(de = dictFind(db->expires,key->ptr)) == NULL) return -; /* The entry was found in the expire dict, this means it should also
* be present in the main dict (safety check). */
serverAssertWithInfo(NULL,key,dictFind(db->dict,key->ptr) != NULL);
// 返回到期时间戳, union 的应用
return dictGetSignedIntegerVal(de);
} // 删除过期数据key的两种方式,同步+异步
// db.c, 同步删除, 删除 expires 队列和 dict 数据
/* Delete a key, value, and associated expiration entry if any, from the DB */
int dbSyncDelete(redisDb *db, robj *key) {
/* Deleting an entry from the expires dict will not free the sds of
* the key, because it is shared with the main dictionary. */
if (dictSize(db->expires) > ) dictDelete(db->expires,key->ptr);
if (dictDelete(db->dict,key->ptr) == DICT_OK) {
if (server.cluster_enabled) slotToKeyDel(key);
return ;
} else {
return ;
}
}
// lazyfree.c, 异步删除过期数据, 一看就很复杂
/* Delete a key, value, and associated expiration entry if any, from the DB.
* If there are enough allocations to free the value object may be put into
* a lazy free list instead of being freed synchronously. The lazy free list
* will be reclaimed in a different bio.c thread. */
#define LAZYFREE_THRESHOLD 64
int dbAsyncDelete(redisDb *db, robj *key) {
/* Deleting an entry from the expires dict will not free the sds of
* the key, because it is shared with the main dictionary. */
if (dictSize(db->expires) > ) dictDelete(db->expires,key->ptr); /* If the value is composed of a few allocations, to free in a lazy way
* is actually just slower... So under a certain limit we just free
* the object synchronously. */
dictEntry *de = dictFind(db->dict,key->ptr);
if (de) {
robj *val = dictGetVal(de);
// 判断删除的数据的影响范围,与 数据类型有关,string为1,hash/set则计算count,list计算length
size_t free_effort = lazyfreeGetFreeEffort(val); /* If releasing the object is too much work, let's put it into the
* lazy free list. */
if (free_effort > LAZYFREE_THRESHOLD) {
// 将相关的数据放入队列中,后台任务慢慢删除
atomicIncr(lazyfree_objects,,&lazyfree_objects_mutex);
bioCreateBackgroundJob(BIO_LAZY_FREE,val,NULL,NULL);
// 自身则立即设置为 NULL
dictSetVal(db->dict,de,NULL);
}
} /* Release the key-val pair, or just the key if we set the val
* field to NULL in order to lazy free it later. */
if (dictDelete(db->dict,key->ptr) == DICT_OK) {
if (server.cluster_enabled) slotToKeyDel(key);
return ;
} else {
return ;
}
}

  怎么样?是不是有一首歌叫凉凉~

  可以说,get操作本身是相当简单的,在无hash冲突前提下,O(1)的复杂度搞定。然而它还要处理过期的数据问题,就不那么简单了。

  我们用一个时序图整体体会下get的流程:

二、setCommand 解析


  setCommand 是个写操作,就不是 get 那么简单了。

// t_string.c, set 的所有用法都统一 setCommand, 多个参数共同解析为 flags
/* SET key value [NX] [XX] [EX <seconds>] [PX <milliseconds>] */
void setCommand(client *c) {
int j;
robj *expire = NULL;
int unit = UNIT_SECONDS;
int flags = OBJ_SET_NO_FLAGS; for (j = ; j < c->argc; j++) {
char *a = c->argv[j]->ptr;
robj *next = (j == c->argc-) ? NULL : c->argv[j+];
// NX 与 XX 互斥
if ((a[] == 'n' || a[] == 'N') &&
(a[] == 'x' || a[] == 'X') && a[] == '\0' &&
!(flags & OBJ_SET_XX))
{
flags |= OBJ_SET_NX;
} else if ((a[] == 'x' || a[] == 'X') &&
(a[] == 'x' || a[] == 'X') && a[] == '\0' &&
!(flags & OBJ_SET_NX))
{
flags |= OBJ_SET_XX;
}
// PX 与 EX 互斥
else if ((a[] == 'e' || a[] == 'E') &&
(a[] == 'x' || a[] == 'X') && a[] == '\0' &&
!(flags & OBJ_SET_PX) && next)
{
flags |= OBJ_SET_EX;
unit = UNIT_SECONDS;
expire = next;
j++;
} else if ((a[] == 'p' || a[] == 'P') &&
(a[] == 'x' || a[] == 'X') && a[] == '\0' &&
!(flags & OBJ_SET_EX) && next)
{
flags |= OBJ_SET_PX;
unit = UNIT_MILLISECONDS;
expire = next;
j++;
} else {
addReply(c,shared.syntaxerr);
return;
}
}
// 尝试压缩 value 值以节省空间 (原始命令: set key value)
c->argv[] = tryObjectEncoding(c->argv[]);
setGenericCommand(c,flags,c->argv[],c->argv[],expire,unit,NULL,NULL);
}
// object.c, 压缩字符串
/* Try to encode a string object in order to save space */
robj *tryObjectEncoding(robj *o) {
long value;
sds s = o->ptr;
size_t len; /* Make sure this is a string object, the only type we encode
* in this function. Other types use encoded memory efficient
* representations but are handled by the commands implementing
* the type. */
serverAssertWithInfo(NULL,o,o->type == OBJ_STRING); /* We try some specialized encoding only for objects that are
* RAW or EMBSTR encoded, in other words objects that are still
* in represented by an actually array of chars. */
if (!sdsEncodedObject(o)) return o; /* It's not safe to encode shared objects: shared objects can be shared
* everywhere in the "object space" of Redis and may end in places where
* they are not handled. We handle them only as values in the keyspace. */
if (o->refcount > ) return o; /* Check if we can represent this string as a long integer.
* Note that we are sure that a string larger than 21 chars is not
* representable as a 32 nor 64 bit integer. */
len = sdslen(s);
// 针对小于21个字符串的字符,尝试转为 long 型
if (len <= && string2l(s,len,&value)) {
/* This object is encodable as a long. Try to use a shared object.
* Note that we avoid using shared integers when maxmemory is used
* because every object needs to have a private LRU field for the LRU
* algorithm to work well. */
if ((server.maxmemory == ||
(server.maxmemory_policy != MAXMEMORY_VOLATILE_LRU &&
server.maxmemory_policy != MAXMEMORY_ALLKEYS_LRU)) &&
value >= &&
value < OBJ_SHARED_INTEGERS)
{
decrRefCount(o);
incrRefCount(shared.integers[value]);
return shared.integers[value];
} else {
if (o->encoding == OBJ_ENCODING_RAW) sdsfree(o->ptr);
o->encoding = OBJ_ENCODING_INT;
o->ptr = (void*) value;
return o;
}
} /* If the string is small and is still RAW encoded,
* try the EMBSTR encoding which is more efficient.
* In this representation the object and the SDS string are allocated
* in the same chunk of memory to save space and cache misses. */
//
if (len <= OBJ_ENCODING_EMBSTR_SIZE_LIMIT) {
robj *emb; if (o->encoding == OBJ_ENCODING_EMBSTR) return o;
// 使用 EMBSTR 编码转换,实际就是同一个 s 返回
emb = createEmbeddedStringObject(s,sdslen(s));
decrRefCount(o);
return emb;
} /* We can't encode the object...
*
* Do the last try, and at least optimize the SDS string inside
* the string object to require little space, in case there
* is more than 10% of free space at the end of the SDS string.
*
* We do that only for relatively large strings as this branch
* is only entered if the length of the string is greater than
* OBJ_ENCODING_EMBSTR_SIZE_LIMIT. */
if (o->encoding == OBJ_ENCODING_RAW &&
sdsavail(s) > len/)
{
o->ptr = sdsRemoveFreeSpace(o->ptr);
} /* Return the original object. */
return o;
}
// sds.c, 去除无用空间占用
/* Reallocate the sds string so that it has no free space at the end. The
* contained string remains not altered, but next concatenation operations
* will require a reallocation.
*
* After the call, the passed sds string is no longer valid and all the
* references must be substituted with the new pointer returned by the call. */
sds sdsRemoveFreeSpace(sds s) {
void *sh, *newsh;
// s[-1] 指针不越界, 它是在新建一个 sds 对象时,在该指针前一位写入的值,确定sds类型
char type, oldtype = s[-] & SDS_TYPE_MASK;
int hdrlen;
size_t len = sdslen(s);
// sdsHdrSize: sds头部大小
sh = (char*)s-sdsHdrSize(oldtype); type = sdsReqType(len);
hdrlen = sdsHdrSize(type);
if (oldtype==type) {
newsh = s_realloc(sh, hdrlen+len+);
if (newsh == NULL) return NULL;
s = (char*)newsh+hdrlen;
} else {
newsh = s_malloc(hdrlen+len+);
if (newsh == NULL) return NULL;
memcpy((char*)newsh+hdrlen, s, len+);
s_free(sh);
s = (char*)newsh+hdrlen;
s[-] = type;
sdssetlen(s, len);
}
sdssetalloc(s, len);
return s;
} // t_string.c, expire 为超时时间设置
void setGenericCommand(client *c, int flags, robj *key, robj *val, robj *expire, int unit, robj *ok_reply, robj *abort_reply) {
long long milliseconds = ; /* initialized to avoid any harmness warning */ if (expire) {
// 解析 expire 到 milliseconds 中
if (getLongLongFromObjectOrReply(c, expire, &milliseconds, NULL) != C_OK)
return;
if (milliseconds <= ) {
addReplyErrorFormat(c,"invalid expire time in %s",c->cmd->name);
return;
}
if (unit == UNIT_SECONDS) milliseconds *= ;
}
// 语法限制检测, NX 要求不存在, XX 要求存在
if ((flags & OBJ_SET_NX && lookupKeyWrite(c->db,key) != NULL) ||
(flags & OBJ_SET_XX && lookupKeyWrite(c->db,key) == NULL))
{
addReply(c, abort_reply ? abort_reply : shared.nullbulk);
return;
}
// 切实存储 kv
setKey(c->db,key,val);
server.dirty++;
// 设置超时
if (expire) setExpire(c->db,key,mstime()+milliseconds);
// 通知pub/sub变更
notifyKeyspaceEvent(NOTIFY_STRING,"set",key,c->db->id);
// 通知expire事件
if (expire) notifyKeyspaceEvent(NOTIFY_GENERIC,
"expire",key,c->db->id);
addReply(c, ok_reply ? ok_reply : shared.ok);
}
// object.c,
int getLongLongFromObjectOrReply(client *c, robj *o, long long *target, const char *msg) {
long long value;
if (getLongLongFromObject(o, &value) != C_OK) {
if (msg != NULL) {
addReplyError(c,(char*)msg);
} else {
addReplyError(c,"value is not an integer or out of range");
}
return C_ERR;
}
*target = value;
return C_OK;
}
// object.c,
int getLongLongFromObject(robj *o, long long *target) {
long long value; if (o == NULL) {
value = ;
} else {
serverAssertWithInfo(NULL,o,o->type == OBJ_STRING);
// 将字符串转换为 long 型,得到超时时间
if (sdsEncodedObject(o)) {
if (strict_strtoll(o->ptr,&value) == C_ERR) return C_ERR;
} else if (o->encoding == OBJ_ENCODING_INT) {
value = (long)o->ptr;
} else {
serverPanic("Unknown string encoding");
}
}
if (target) *target = value;
return C_OK;
}

  看完了超时及各标识位的解析,及set框架流程,我们来看下具体核心的kv存储: setKey(), setExpire();

// db.c, set kv
/* High level Set operation. This function can be used in order to set
* a key, whatever it was existing or not, to a new object.
*
* 1) The ref count of the value object is incremented.
* 2) clients WATCHing for the destination key notified.
* 3) The expire time of the key is reset (the key is made persistent). */
void setKey(redisDb *db, robj *key, robj *val) {
// 先查找,再更新
if (lookupKeyWrite(db,key) == NULL) {
// 新增 kv
dbAdd(db,key,val);
} else {
// 覆盖 kv
dbOverwrite(db,key,val);
}
// 增加 value 的引用计数
incrRefCount(val);
// 新增的元素,移出过期队列
removeExpire(db,key);
signalModifiedKey(db,key);
}
robj *lookupKeyWrite(redisDb *db, robj *key) {
// 先尝试过期处理,再查找db (hash 查找 db->dic)
expireIfNeeded(db,key);
return lookupKey(db,key);
} // db.c, 添加kv
/* Add the key to the DB. It's up to the caller to increment the reference
* counter of the value if needed.
*
* The program is aborted if the key already exists. */
void dbAdd(redisDb *db, robj *key, robj *val) {
sds copy = sdsdup(key->ptr);
// 添加到 db->dict 中
int retval = dictAdd(db->dict, copy, val); serverAssertWithInfo(NULL,key,retval == C_OK);
// list 类型的数据,进行特殊处理(阻塞)
if (val->type == OBJ_LIST) signalListAsReady(db, key);
// 集群添加
if (server.cluster_enabled) slotToKeyAdd(key);
}
// db.c
/* Slot to Key API. This is used by Redis Cluster in order to obtain in
* a fast way a key that belongs to a specified hash slot. This is useful
* while rehashing the cluster. */
void slotToKeyAdd(robj *key) {
// hash 定位 slot, 下面我们简单看下该算法
unsigned int hashslot = keyHashSlot(key->ptr,sdslen(key->ptr)); sds sdskey = sdsdup(key->ptr);
// 添加key 到 server.cluster->slots_to_keys 的 跳表中
zslInsert(server.cluster->slots_to_keys,hashslot,sdskey);
}
// cluster.c, slot 定位算法, 其实就是 crc16算法与上 0x3FFF,该算法决定了 slot 最多只能有 16383 个
/* We have 16384 hash slots. The hash slot of a given key is obtained
* as the least significant 14 bits of the crc16 of the key.
*
* However if the key contains the {...} pattern, only the part between
* { and } is hashed. This may be useful in the future to force certain
* keys to be in the same node (assuming no resharding is in progress). */
unsigned int keyHashSlot(char *key, int keylen) {
int s, e; /* start-end indexes of { and } */ for (s = ; s < keylen; s++)
if (key[s] == '{') break; /* No '{' ? Hash the whole key. This is the base case. */
if (s == keylen) return crc16(key,keylen) & 0x3FFF; /* '{' found? Check if we have the corresponding '}'. */
for (e = s+; e < keylen; e++)
if (key[e] == '}') break; /* No '}' or nothing betweeen {} ? Hash the whole key. */
if (e == keylen || e == s+) return crc16(key,keylen) & 0x3FFF; /* If we are here there is both a { and a } on its right. Hash
* what is in the middle between { and }. */
return crc16(key+s+,e-s-) & 0x3FFF;
} // db.c, 设置key的超时标识
void setExpire(redisDb *db, robj *key, long long when) {
dictEntry *kde, *de; /* Reuse the sds from the main dict in the expire dict */
kde = dictFind(db->dict,key->ptr);
serverAssertWithInfo(NULL,key,kde != NULL);
// 将需要超时检测的 key 添加到 db->expires 队列中
de = dictReplaceRaw(db->expires,dictGetKey(kde));
// 设置超时时间为 when
dictSetSignedIntegerVal(de,when);
}
// dict.h
#define dictSetSignedIntegerVal(entry, _val_) \
do { entry->v.s64 = _val_; } while()

  总体来说,set操作会分为几步:

    1. 判断出多重参数,如是否是NX/EX/PX/XX, 是否超时设置;
    2. 编码转换数据, 如将字符串转换为long型;
    3. 解析超时字段;
    4. set kv, 添加或者覆盖数据库值, 同时清理过期队列;
    5. 设置超时时间;
    6. 触发事件监听;
    7. 响应客户端;

  最后,我们以set的整个时序图作为结尾,也让我们明白一点,不是每个hello world 都很简单:

Redis(三):set/get 命令解析的更多相关文章

  1. memcached源码分析三-libevent与命令解析

    转载请注明出处https://www.cnblogs.com/yang-zd/p/11352833.html,谢谢合作! 前面已经分析了memcached中的slabs内存管理及缓存对象如何利用ite ...

  2. 一个基于JRTPLIB的轻量级RTSP客户端(myRTSPClient)——收流篇:(三)RTSP命令解析

    一.RTSP命令简述 RTSP是用来控制实时流媒体“播放”.“暂停”.“停止”.“录像”等行为的传输协议.该协议规定了一系列命令以及这些命令的发送格式,RTSP客户端可以通过发送这些指定的命令,从而控 ...

  3. Redis中info all命令解析

    127.0.0.1:8376> info all# Server    --- 服务器信息redis_version:2.8.20 -- redis服务器版本redis_git_sha1:000 ...

  4. 03 redis之string类型命令解析

    Redis字符串类型的操作 set key value [ex 秒数] / [px 毫秒数] [nx] /[xx] 如: set a 1 ex 10 , 10秒有效 Set a 1 px 9000 , ...

  5. Redis 使用指南:深度解析 info 命令

    Redis 是一个使用  ANSI C 编写的开源.基于内存.可选持久性的键值对存储数据库,被广泛应用于大型电商网站.视频网站和游戏应用等场景,能够有效减少数据库磁盘 IO, 提高数据查询效率,减轻管 ...

  6. 《闲扯Redis三》Redis五种数据类型之List型

    一.前言 Redis 提供了5种数据类型:String(字符串).Hash(哈希).List(列表).Set(集合).Zset(有序集合),理解每种数据类型的特点对于redis的开发和运维非常重要. ...

  7. Redis学习笔记(3) Redis基础类型及命令之二

    1. 集合类型 集合类型与列表类型有很多相似之处,但二者的区别在于:前者具有唯一性,但不具有有序性:后者具有有序性,但不具有唯一性.集合类型的常用操作是向集合中加入或删除元素.判断某个元素是否存在等, ...

  8. VMWare12安装CentOS7以及redis安装和常用命令

    一.vmware安装centos7后没有网卡 VMWare 12版本不提供32位安装程序,只有64位安装程序,如果在安装CentOS时,选择的是CentOS而不是CentOS 64位,则会出现Cent ...

  9. redis笔记总结之redis数据类型及常用命令

    三.常用命令 3.1 字符串类型(string) 字符串类型是Redis中最基本的数据类型,一个字符串类型的键允许存储的数据的最大容量为512MB. 3.1.1 赋值与取值: SET key valu ...

  10. redis的pub/sub命令

    Redis 发布订阅 Redis 发布订阅(pub/sub)是一种消息通信模式:发送者(pub)发送消息,订阅者(sub)接收消息. Redis 客户端可以订阅任意数量的频道. 下图展示了频道 cha ...

随机推荐

  1. vue中处理时间格式化的问题

    vue main.js中修改Date原型链,插入(百度) Date.prototype.format = function(fmt) { var o = { "M+" : this ...

  2. H3C设置下次启动的配置文件

  3. dotnet core 用值初始化整个数组

    如果想要创建一个数组,在这个数组初始化一个值,有多少不同的方法? 本文告诉大家三个不同的方法初始化 在开发中,会不会用很多的时间在写下面的代码 var prime = new bool[1000]; ...

  4. JQuery仿购物网站放大镜特效所遇问题及思考

    JQuery仿购物网站放大镜特效所遇问题及思考 先贴下效果图,然后描述起来也就不会不知道我在说什么了. 我碰到的问题一: 一开始我自己总结了是因为两个小原因导致的①使用了mouseover,mouse ...

  5. Android7_安卓的知识体系梳理

    最近梳理了一下安卓的知识体系,先构建一个整体性的认知,也作为以后的学习路线的依据. [一.从原理角度出发]1.Activity生命周期和启动模式2.View的事件体系与工作原理3.四大组件的工作过程4 ...

  6. 19.python基础试题(三)

    转载: 老男孩 Python 基础知识练习(三):https://www.cnblogs.com/nulige/p/6128674.html 1.列举布尔值为 False 的值空,None,0, Fa ...

  7. python常见关键字的使用

    常见关键字 在循环中常见的关键字使用方法 continue:结束本次循环,继续执行下一次循环 break:跳出一个循环或者结束一个循环 例 使用用户名密码登录(有三次机会)count=0while c ...

  8. Python3 collections模块的使用

    collections 介绍 collections是Python内建的一个集合模块,提供了许多有用的集合类和方法. 可以把它理解为一个容器,里面提供Python标准内建容器 dict , list  ...

  9. JAVA8之 Stream 流(四)

    如果说前面几章是函数式编程的方法论,那么 Stream 流就应该是 JAVA8 为我们提供的最佳实践. Stream 流的定义 Stream 是支持串行和并行操作的一系列元素.流操作会被组合到流管道中 ...

  10. 基础之Lamada和Stream的邂逅

    show me the code and take to me,做的出来更要说的明白 GitHub项目JavaHouse同步收录 喜欢就点个赞呗! 你的支持是我分享的动力! 引入 是否有遇到看不懂身边 ...