https://baike.baidu.com/item/malloc函数

malloc的全称是memory allocation,中文叫动态内存分配,用于申请一块连续的指定大小的内存块区域以void*类型返回分配的内存区域地址,当无法知道内存具体位置的时候,想要绑定真正的内存空间,就需要用到动态的分配内存。
void* 类型表示未确定类型的指针。C,C++规定,void* 类型可以通过类型转换强制转换为任何其它类型的指针。
一般需和free函数配对使用。
 

中文名
动态内存分配
外文名
memory allocation
简 称
malloc
原 型
extern void *malloc
头文件

stdlib.h

工作机制
malloc函数的实质体现在,它有一个将可用的内存块连接为一个长长的列表的所谓空闲链表。调用malloc函数时,它沿连接表寻找一个大到足以满足用户请求所需要的内存块。然后,将该内存块一分为二(一块的大小与用户请求的大小相等,另一块的大小就是剩下的字节)。接下来,将分配给用户的那块内存传给用户,并将剩下的那块(如果有的话)返回到连接表上。调用free函数时,它将用户释放的内存块连接到空闲链上。到最后,空闲链会被切成很多的小内存片段,如果这时用户申请一个大的内存片段,那么空闲链上可能没有可以满足用户要求的片段了。于是,malloc函数请求延时,并开始在空闲链上翻箱倒柜地检查各内存片段,对它们进行整理,将相邻的小空闲块合并成较大的内存块。如果无法获得符合要求的内存块,malloc函数会返回NULL指针,因此在调用malloc动态申请内存块时,一定要进行返回值的判断。
Linux Libc6采用的机制是在free的时候试图整合相邻的碎片,使其合并成为一个较大的free空间。

https://baike.baidu.com/item/链表

链表是一种物理存储单元上非连续、非顺序的存储结构数据元素的逻辑顺序是通过链表中的指针链接次序实现的。链表由一系列结点(链表中每一个元素称为结点)组成,结点可以在运行时动态生成。每个结点包括两个部分:一个是存储数据元素的数据域,另一个是存储下一个结点地址的指针域。 相比于线性表顺序结构,操作复杂。由于不必须按顺序存储,链表在插入的时候可以达到O(1)的复杂度,比另一种线性表顺序表快得多,但是查找一个节点或者访问特定编号的节点则需要O(n)的时间,而线性表和顺序表相应的时间复杂度分别是O(logn)和O(1)。
使用链表结构可以克服数组链表需要预先知道数据大小的缺点,链表结构可以充分利用计算机内存空间,实现灵活的内存动态管理。但是链表失去了数组随机读取的优点,同时链表由于增加了结点的指针域,空间开销比较大。链表最明显的好处就是,常规数组排列关联项目的方式可能不同于这些数据项目在记忆体磁盘上顺序,数据的存取往往要在不同的排列顺序中转换。链表允许插入和移除表上任意位置上的节点,但是不允许随机存取。链表有很多种不同的类型:单向链表双向链表以及循环链表。链表可以在多种编程语言中实现。像Lisp和Scheme这样的语言的内建数据类型中就包含了链表的存取和操作。程序语言或面向对象语言,如C,C++和Java依靠易变工具来生成链表。
 
 

Dynamic memory - C++ Tutorials http://www.cplusplus.com/doc/tutorial/dynamic/

Dynamic memory

In the programs seen in previous chapters, all memory needs were determined before program execution by defining the variables needed. But there may be cases where the memory needs of a program can only be determined during runtime. For example, when the memory needed depends on user input. On these cases, programs need to dynamically allocate memory, for which the C++ language integrates the operators new and delete.

Operators new and new[]

Dynamic memory is allocated using operator newnew is followed by a data type specifier and, if a sequence of more than one element is required, the number of these within brackets []. It returns a pointer to the beginning of the new block of memory allocated. Its syntax is: 

pointer = new type
pointer = new type [number_of_elements]

The first expression is used to allocate memory to contain one single element of type type. The second one is used to allocate a block (an array) of elements of type type, where number_of_elements is an integer value representing the amount of these. For example:

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int * foo;
foo = new int [5];
 

In this case, the system dynamically allocates space for five elements of type int and returns a pointer to the first element of the sequence, which is assigned to foo (a pointer). Therefore, foo now points to a valid block of memory with space for five elements of type int.

 

Here, foo is a pointer, and thus, the first element pointed to by foo can be accessed either with the expression foo[0] or the expression *foo (both are equivalent). The second element can be accessed either with foo[1] or *(foo+1), and so on...

There is a substantial difference between declaring a normal array and allocating dynamic memory for a block of memory using new. The most important difference is that the size of a regular array needs to be a constant expression, and thus its size has to be determined at the moment of designing the program, before it is run, whereas the dynamic memory allocation performed by new allows to assign memory during runtime using any variable value as size.

The dynamic memory requested by our program is allocated by the system from the memory heap. However, computer memory is a limited resource, and it can be exhausted. Therefore, there are no guarantees that all requests to allocate memory using operator new are going to be granted by the system. 

C++ provides two standard mechanisms to check if the allocation was successful:

One is by handling exceptions. Using this method, an exception of type bad_alloc is thrown when the allocation fails. Exceptions are a powerful C++ feature explained later in these tutorials. But for now, you should know that if this exception is thrown and it is not handled by a specific handler, the program execution is terminated.

This exception method is the method used by default by new, and is the one used in a declaration like:

 
foo = new int [5];  // if allocation fails, an exception is thrown  
 

The other method is known as nothrow, and what happens when it is used is that when a memory allocation fails, instead of throwing a bad_alloc exception or terminating the program, the pointer returned by new is a null pointer, and the program continues its execution normally.

This method can be specified by using a special object called nothrow, declared in header <new>, as argument for new:

 
foo = new (nothrow) int [5]; 
 

In this case, if the allocation of this block of memory fails, the failure can be detected by checking if foo is a null pointer:

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int * foo;
foo = new (nothrow) int [5];
if (foo == nullptr) {
// error assigning memory. Take measures.
}
 

This nothrow method is likely to produce less efficient code than exceptions, since it implies explicitly checking the pointer value returned after each and every allocation. Therefore, the exception mechanism is generally preferred, at least for critical allocations. Still, most of the coming examples will use the nothrow mechanism due to its simplicity.

Operators delete and delete[]

In most cases, memory allocated dynamically is only needed during specific periods of time within a program; once it is no longer needed, it can be freed so that the memory becomes available again for other requests of dynamic memory. This is the purpose of operator delete, whose syntax is:

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delete pointer;
delete[] pointer;
 

The first statement releases the memory of a single element allocated using new, and the second one releases the memory allocated for arrays of elements using new and a size in brackets ([]).

The value passed as argument to delete shall be either a pointer to a memory block previously allocated with new, or a null pointer (in the case of a null pointerdelete produces no effect).

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// rememb-o-matic
#include <iostream>
#include <new>
using namespace std; int main ()
{
int i,n;
int * p;
cout << "How many numbers would you like to type? ";
cin >> i;
p= new (nothrow) int[i];
if (p == nullptr)
cout << "Error: memory could not be allocated";
else
{
for (n=0; n<i; n++)
{
cout << "Enter number: ";
cin >> p[n];
}
cout << "You have entered: ";
for (n=0; n<i; n++)
cout << p[n] << ", ";
delete[] p;
}
return 0;
}
How many numbers would you like to type? 5
Enter number : 75
Enter number : 436
Enter number : 1067
Enter number : 8
Enter number : 32
You have entered: 75, 436, 1067, 8, 32,

Notice how the value within brackets in the new statement is a variable value entered by the user (i), not a constant expression:

 
p= new (nothrow) int[i];
 

There always exists the possibility that the user introduces a value for i so big that the system cannot allocate enough memory for it. For example, when I tried to give a value of 1 billion to the "How many numbers" question, my system could not allocate that much memory for the program, and I got the text message we prepared for this case (Error: memory could not be allocated).

It is considered good practice for programs to always be able to handle failures to allocate memory, either by checking the pointer value (if nothrow) or by catching the proper exception.

Dynamic memory in C

C++ integrates the operators new and delete for allocating dynamic memory. But these were not available in the C language; instead, it used a library solution, with the functions malloccallocrealloc and free, defined in the header <cstdlib> (known as <stdlib.h> in C). The functions are also available in C++ and can also be used to allocate and deallocate dynamic memory.

Note, though, that the memory blocks allocated by these functions are not necessarily compatible with those returned by new, so they should not be mixed; each one should be handled with its own set of functions or operators.

 
 

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