poj 2931 Building a Space Station <克鲁斯卡尔>
|
Time Limit: 1000MS |
Memory Limit: 30000K |
|
|
Total Submissions: 5869 |
Accepted: 2910 |
Description
The space station is made up with a number of units, called cells. All cells are sphere-shaped, but their sizes are not necessarily uniform. Each cell is fixed at its predetermined position shortly after the station is successfully put into its orbit. It is
quite strange that two cells may be touching each other, or even may be overlapping. In an extreme case, a cell may be totally enclosing another one. I do not know how such arrangements are possible.
All the cells must be connected, since crew members should be able to walk from any cell to any other cell. They can walk from a cell A to another cell B, if, (1) A and B are touching each other or overlapping, (2) A and B are connected by a `corridor', or
(3) there is a cell C such that walking from A to C, and also from B to C are both possible. Note that the condition (3) should be interpreted transitively.
You are expected to design a configuration, namely, which pairs of cells are to be connected with corridors. There is some freedom in the corridor configuration. For example, if there are three cells A, B and C, not touching nor overlapping each other, at least
three plans are possible in order to connect all three cells. The first is to build corridors A-B and A-C, the second B-C and B-A, the third C-A and C-B. The cost of building a corridor is proportional to its length. Therefore, you should choose a plan with
the shortest total length of the corridors.
You can ignore the width of a corridor. A corridor is built between points on two cells' surfaces. It can be made arbitrarily long, but of course the shortest one is chosen. Even if two corridors A-B and C-D intersect in space, they are not considered to form
a connection path between (for example) A and C. In other words, you may consider that two corridors never intersect.
Input
n
x1 y1 z1 r1
x2 y2 z2 r2
...
xn yn zn rn
The first line of a data set contains an integer n, which is the number of cells. n is positive, and does not exceed 100.
The following n lines are descriptions of cells. Four values in a line are x-, y- and z-coordinates of the center, and radius (called r in the rest of the problem) of the sphere, in this order. Each value is given by a decimal fraction, with 3 digits after
the decimal point. Values are separated by a space character.
Each of x, y, z and r is positive and is less than 100.0.
The end of the input is indicated by a line containing a zero.
Output
Note that if no corridors are necessary, that is, if all the cells are connected without corridors, the shortest total length of the corridors is 0.000.
Sample Input
3
10.000 10.000 50.000 10.000
40.000 10.000 50.000 10.000
40.000 40.000 50.000 10.000
2
30.000 30.000 30.000 20.000
40.000 40.000 40.000 20.000
5
5.729 15.143 3.996 25.837
6.013 14.372 4.818 10.671
80.115 63.292 84.477 15.120
64.095 80.924 70.029 14.881
39.472 85.116 71.369 5.553
0
Sample Output
20.000
0.000
73.834
Source
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <algorithm>
#define INF 0x3f3f3f3f
using namespace std;
int n;
double x[105];
double y[105];
double z[105];
double r[105];
int pre[105];
struct node
{
int u,v;
double w;
}map[10005];
int cmp(node a,node b)
{
return a.w<b.w;
}
void init()
{ }
int find(int x)
{
int r=x;
while(r!=pre[r])
{
r=pre[r];
}
int i,j;
i=x;
while(i!=r)
{
j=pre[i];
pre[i]=r;
i=j;
}
return r;
}
int join(int x,int y)
{
int fx=find(x);
int fy=find(y);
if(fx!=fy)
{
pre[fx]=fy;
return 1;
}
return 0;
}
int main()
{ while(scanf("%d",&n)&&n)
{
for(int i=1;i<=101;i++)
{
pre[i]=i;
} for(int i=1;i<=n;i++)
{
scanf("%lf%lf%lf%lf",&x[i],&y[i],&z[i],&r[i]);
}
int t=0;
double d;
for(int i=1;i<n;i++)
{
for(int j=i+1;j<=n;j++)
{
t++;
map[t].u=i;
map[t].v=j;
d=sqrt((x[i]-x[j])*(x[i]-x[j])+(y[i]-y[j])*(y[i]-y[j])+(z[i]-z[j])*(z[i]-z[j]));//三维坐标求距离! if(d<(r[i]+r[j]))//这一点须要特殊粗粒
map[t].w=0;
else
map[t].w=d-(r[i]+r[j]);
}
}
sort(map+1,map+t+1,cmp);
double sum=0;
for(int i=1;i<=t;i++)
{
if(join(map[i].u,map[i].v))
{
sum+=map[i].w;
}
}
printf("%.3f\n",sum);//注意输出的时候,这一道 题有个坑。就是必须用%f输出!
}
return 0;
}
poj 2931 Building a Space Station <克鲁斯卡尔>的更多相关文章
- poj 2031 Building a Space Station【最小生成树prime】【模板题】
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5699 Accepte ...
- POJ 2031 Building a Space Station【经典最小生成树】
链接: http://poj.org/problem?id=2031 http://acm.hust.edu.cn/vjudge/contest/view.action?cid=22013#probl ...
- POJ 2031 Building a Space Station
3维空间中的最小生成树....好久没碰关于图的东西了..... Building a Space Station Time Limit: 1000MS Memory Li ...
- POJ 2031 Building a Space Station (最小生成树)
Building a Space Station Time Limit: 1000MS Memory Limit: 30000K Total Submissions: 5173 Accepte ...
- POJ 2031 Building a Space Station (最小生成树)
Building a Space Station 题目链接: http://acm.hust.edu.cn/vjudge/contest/124434#problem/C Description Yo ...
- POJ - 2031 Building a Space Station 三维球点生成树Kruskal
Building a Space Station You are a member of the space station engineering team, and are assigned a ...
- POJ 2031 Building a Space Station (计算几何+最小生成树)
题目: Description You are a member of the space station engineering team, and are assigned a task in t ...
- POJ - 2031C - Building a Space Station最小生成树
You are a member of the space station engineering team, and are assigned a task in the construction ...
- POJ 2031 Building a Space Station【最小生成树+简单计算几何】
You are a member of the space station engineering team, and are assigned a task in the construction ...
随机推荐
- [转]Android杂谈--ListView之BaseAdapter的使用
本文转自:http://blog.csdn.net/tianshuguang/article/details/7344315 话说开发用了各种Adapter之后感觉用的最舒服的还是BaseAdapte ...
- 转 使用Hibernate操作数据库时报:No CurrentSessionContext configured! 异常
没有currentSession配置错误,即在我们使用currentSession的时候要在hibernate.cfg.xml中进行相关的事务配置:1.本地事务<property name=&q ...
- PHP递归复制文件夹以及传输文件夹到其他服务器。
项目中需要复制整个文件夹,有时候还需要将整个文件夹传输到远程服务器. 这里就要递归遍历整个文件夹了,想看递归遍历文件夹的代码. function deepScanDir($dir) { $fileAr ...
- 12--C++_运算符重载
C++_运算符重载 什么是运算符的重载? 运算符与类结合,产生新的含义. 为什么要引入运算符重载? 作用:为了实现类的多态性(多态是指一个函数名有多种含义) 怎么实现运算符的重载? 方式:类的成员函数 ...
- java浅析
基本结构 1.以字节码的方式运行在虚拟机上,不是直接编译成机器码运行,所以性能上差于 C 但是高于 python这样的解释形语言. 笔者大学期间学习过 汇编和C,工作后使用python,对这两种语言有 ...
- HDU_1028_Ignatius and the Princess III_(母函数,dp)
Ignatius and the Princess III Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K ...
- centOS7卸载google-chrome
参考: https://www.jianshu.com/p/39d0b8f578d9
- CDR如何使用钢笔工具进行完美抠图?【6·18特惠倒计时!】
不要以为抠图只能在图像处理软件中实现,矢量图形绘制软件CorelDRAW一样可以,而且方法很多,文章介绍使用CDR钢笔工具抠图的方法. 提示说明: 首先说明一下,CDR中的钢笔工具和其他平面设计软件中 ...
- [如何在Mac下使用gulp] 1.创建项目及安装gulp
1.创建项目 2.安装gulp 3.创建gulpfile.js文件 4.运行gulp 创建项目 -创建项目文件夹命名为firstGulp,并在firstGulp目录下运行 npm init .npm ...
- 数据结构与算法(6) -- heap
binary heap就是一种complete binary tree(完全二叉树).也就是说,整棵binary tree除了最底层的叶节点之外,都是满的.而最底层的叶节点由左至右又不得有空隙. 以上 ...