c#网络通信框架networkcomms内核解析之六 处理接收到的二进制数据
本文基于networkcomms2.3.1开源版本 gplv3协议
在networkcomms通信系统中,服务器端收到某连接上的数据后,数据会暂时存放在"数据包创建器"(PacketBuilder)中,PacketBuilder类似一个流动的容器,收到的数据被服务器处理完成后,相应在二进制数据,会从存储他的PacketBuilder中删除。
我们知道在networkcomms的消息体系中,传送的数据的第一个字节用来存储数据包包头长度,解析出数据包包头后,包头中包含数据包长度。所以在读入进入PacketBuilder中的数据,会根据第一个字节中存储的数据,解析出包头的长度,进一步解析出数据包的长度。如果PacketBuilder中的存储的字节大小,大于数据包的长度,那么主程序将会对PacketBuilder中的数据,进行提取,并进行处理。
此节,我们暂时不讨论PacketBuilder的细节,先看一下服务器如何对PacketBuilder中的数据进行处理

protected void IncomingPacketHandleHandOff(PacketBuilder packetBuilder) { try { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... checking for completed packet with " + packetBuilder.TotalBytesCached.ToString() + " bytes read."); if (packetBuilder.TotalPartialPacketCount == 0) throw new Exception("Executing IncomingPacketHandleHandOff when no packets exist in packetbuilder."); //循环,直到我们完成对packetBuilder的处理 //Loop until we are finished with this packetBuilder int loopCounter = 0; while (true) { //If we have ended up with a null packet at the front, probably due to some form of concatentation we can pull it off here //It is possible we have concatenation of several null packets along with real data so we loop until the firstByte is greater than 0 //此处,可能是处理心跳检测时对方发来的0字节数据 if (packetBuilder.FirstByte() == 0) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandleHandOff() from " + ConnectionInfo + ", loop index - " + loopCounter.ToString()); packetBuilder.ClearNTopBytes(1); //Reset the expected bytes to 0 so that the next check starts from scratch packetBuilder.TotalBytesExpected = 0; //If we have run out of data completely then we can return immediately if (packetBuilder.TotalBytesCached == 0) return; } else { //First determine the expected size of a header packet //获取数据包包头长度 int packetHeaderSize = packetBuilder.FirstByte() + 1; //Do we have enough data to build a header? //如果没有足够的二级制数据来还原出一个数据包包头 if (packetBuilder.TotalBytesCached < packetHeaderSize) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... ... more data required for complete packet header."); //Set the expected number of bytes and then return packetBuilder.TotalBytesExpected = packetHeaderSize; return; } //We have enough for a header //有足够的数据来还原出数据包包头 PacketHeader topPacketHeader; using(MemoryStream headerStream = packetBuilder.ReadDataSection(1, packetHeaderSize - 1)) //数据包包头 topPacketHeader = new PacketHeader(headerStream, NetworkComms.InternalFixedSendReceiveOptions); //Idiot test if (topPacketHeader.PacketType == null) throw new SerialisationException("packetType value in packetHeader should never be null"); //We can now use the header to establish if we have enough payload data //First case is when we have not yet received enough data //如果没有足够的数据来还原出数据包 if (packetBuilder.TotalBytesCached < packetHeaderSize + topPacketHeader.PayloadPacketSize) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... ... more data required for complete packet payload. Expecting " + (packetHeaderSize + topPacketHeader.PayloadPacketSize).ToString() + " total packet bytes."); //Set the expected number of bytes and then return packetBuilder.TotalBytesExpected = packetHeaderSize + topPacketHeader.PayloadPacketSize; return; } //Second case is we have enough data //有足够的数据还原出数据包 else if (packetBuilder.TotalBytesCached >= packetHeaderSize + topPacketHeader.PayloadPacketSize) { //We can either have exactly the right amount or even more than we were expecting //We may have too much data if we are sending high quantities and the packets have been concatenated //no problem!! SendReceiveOptions incomingPacketSendReceiveOptions = IncomingPacketSendReceiveOptions(topPacketHeader); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Received packet of type '" + topPacketHeader.PacketType + "' from " + ConnectionInfo + ", containing " + packetHeaderSize.ToString() + " header bytes and " + topPacketHeader.PayloadPacketSize.ToString() + " payload bytes."); //If this is a reserved packetType we call the method inline so that it gets dealt with immediately //判断是否为保留类型,保留类型会优先处理 //保留类型包括心跳检测、连接建立等 bool isReservedType = false; foreach (var tName in NetworkComms.reservedPacketTypeNames) { //isReservedType |= topPacketHeader.PacketType == tName; if (topPacketHeader.PacketType == tName) { isReservedType = true; break; } } //Only reserved packet types get completed inline //如果数据包类型为保留类型 设定为高优先级 if (isReservedType) {#if WINDOWS_PHONE var priority = QueueItemPriority.Normal;#else var priority = (QueueItemPriority)Thread.CurrentThread.Priority;#endif //创建优先级队列项目 PriorityQueueItem item = new PriorityQueueItem(priority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.PayloadPacketSize), incomingPacketSendReceiveOptions); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' inline. Loop index - " + loopCounter.ToString()); NetworkComms.CompleteIncomingItemTask(item); } else { //创建优先级队列项目 QueueItemPriority itemPriority = (incomingPacketSendReceiveOptions.Options.ContainsKey("ReceiveHandlePriority") ? (QueueItemPriority)Enum.Parse(typeof(QueueItemPriority), incomingPacketSendReceiveOptions.Options["ReceiveHandlePriority"]) : QueueItemPriority.Normal); //把数据包包头,和数据包数据 赋值给优先级队列项 PriorityQueueItem item = new PriorityQueueItem(itemPriority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.PayloadPacketSize), incomingPacketSendReceiveOptions); //QueueItemPriority.Highest is the only priority that is executed inline#if !WINDOWS_PHONE //如果是最高优先级,当前线程处理 if (itemPriority == QueueItemPriority.Highest) { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' with priority HIGHEST inline. Loop index - " + loopCounter.ToString()); NetworkComms.CompleteIncomingItemTask(item); } else { //不是最高优先级 交给自定义线程池处理 此线程池支持优先级处理 int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ", T:" + NetworkComms.CommsThreadPool.CurrentNumTotalThreads.ToString() + ", I:" + NetworkComms.CommsThreadPool.CurrentNumIdleThreads.ToString() + ") with priority " + itemPriority.ToString() + (threadId > 0 ? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + "."); }#else int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ", T:" + NetworkComms.CommsThreadPool.CurrentNumTotalThreads.ToString() + ", I:" + NetworkComms.CommsThreadPool.CurrentNumIdleThreads.ToString() + ") with priority " + itemPriority.ToString() + (threadId > 0 ? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + ".");#endif } //从PacketBuilder中删除已经处理过的数据 //We clear the bytes we have just handed off if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Removing " + (packetHeaderSize + topPacketHeader.PayloadPacketSize).ToString() + " bytes from incoming packet buffer from connection with " + ConnectionInfo +"."); packetBuilder.ClearNTopBytes(packetHeaderSize + topPacketHeader.PayloadPacketSize); //Reset the expected bytes to 0 so that the next check starts from scratch packetBuilder.TotalBytesExpected = 0; //If we have run out of data completely then we can return immediately if (packetBuilder.TotalBytesCached == 0) return; } else throw new CommunicationException("This should be impossible!"); } loopCounter++; } } catch (Exception ex) { //Any error, throw an exception. if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Fatal("A fatal exception occured in IncomingPacketHandleHandOff(), connection with " + ConnectionInfo + " be closed. See log file for more information."); NetworkComms.LogError(ex, "CommsError"); CloseConnection(true, 45); } }

在上面的数据处理过程中,不知道您是否注意到一个重要的概念,即“自定义线程池”,
CommsThreadPool此线程池,可以说是Networkcomms通信框架中一颗璀璨的明珠,由他负责处理接收到的所有数据,此线程池支持优先级,即高优先级的数据会被优先处理www.networkcomms.cnwww.cnblogs.com/networkcomms
c#网络通信框架networkcomms内核解析之六 处理接收到的二进制数据的更多相关文章
- c#网络通信框架networkcomms内核解析 序言
NetworkComms网络通信框架序言 networkcomms是我遇到的写的最优美的代码,很喜欢,推荐给大家:) 基于networkcomms2.3.1开源版本( gplv3)协议,写了一些文章, ...
- c#网络通信框架networkcomms内核解析之十 支持优先级的自定义线程池
NetworkComms网络通信框架序言 本例基于networkcomms2.3.1开源版本 gplv3协议 如果networkcomms是一顶皇冠,那么CommsThreadPool(自定义线程池 ...
- c#网络通信框架networkcomms内核解析之八 数据包的核心处理器
NetworkComms网络通信框架序言 本文基于networkcomms2.3.1开源版本 gplv3协议 我们先回顾一个 c#网络通信框架networkcomms内核解析之六 处理接收到的二进制 ...
- c#网络通信框架networkcomms内核解析之一 消息传送
networkcomms.net 来自英国的网络通信框架 官方网址 www.networkcomms.net 中文网址www.networkcomms.cn 在网络通信程序中,本地的类或者对象,要传输 ...
- c#网络通信框架networkcomms内核解析之一 消息传送2
networkcomms.net 来自英国的网络通信框架 官方网址 www.networkcomms.net 中文网址www.networkcomms.cn 在网络通信程序中,本地的类或者对象,要传输 ...
- c#网络通信框架networkcomms内核解析之三 消息同步调用
networkcomms.net 来自英国的网络通信框架 官方网址 www.networkcomms.net 中文网址www.networkcomms.cn 客户端发送消息给服务器,服务器计算结果返回 ...
- c#网络通信框架networkcomms内核解析之九 自定义处理方法的运行机制
NetworkComms网络通信框架序言 本文基于networkcomms2.3.1开源版本 gplv3协议 我们自己写的处理方法都称之为自定义处理方法 比如,我们在服务器上写的与登陆相关的处理方法 ...
- 介绍开源的.net通信框架NetworkComms框架 源码分析(十一)PacketBuilder
原文网址: http://www.cnblogs.com/csdev Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是 ...
- 介绍开源的.net通信框架NetworkComms框架 源码分析(三)PacketHeader
原文网址: http://www.cnblogs.com/csdev Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是 ...
随机推荐
- I2C总线协议详解
I2C总线定义 I2C(Inter-Integrated Circuit)总线是一种由PHILIPS公司开发的两线式串行总线,用于连接微控制器及其外围设备.I2C总线产生于在80年代,最初为音 ...
- English-such as, for example, include and contain
such as 后接动词,通常用动名词,有时也可用动词原形 for example 后接动词,用动名词 include vt. 包含,包括 后接动词,用动名词 英英: If one thing inc ...
- 动态创建类/ swizzle class
动态创建类 Class subclass = objc_allocateClassPair(baseClass, subclassName, );//生成,指定父类 //添加方法,变量...一些操作 ...
- drf 分页,获取fk,choise,m2m等字段数据(序列化)
1.什么是restful规范 是一套规则,用于程序之间进行数据交换的约定. 他规定了一些协议,对我们感受最直接的的是,以前写增删改查需要写4个接口,restful规范的就是1个接口,根据method的 ...
- 斯坦福【概率与统计】课程笔记(三):EDA | 直方图
单个定量变量的直方图表示 大家知道,定量变量是连续型变量,即不会像分类变量那样有明显的分类,那么如何将其画成直方图呢?一般来说,会将其按照某个维度来将其分组(group),举个例子. 我们有15个学生 ...
- 面试题30:包含min函数的栈
思路: 1.首先将栈的基本结构写出 #初始化栈的写法 def __init__(self): self.stack = [] #栈的压入 (加self是实例化,如果前面加入静态装饰器啥的,就不需要 ...
- PAT甲级【2019年3月考题】——A1159 Structure_of_a_BinaryTree【30】
Suppose that all the keys in a binary tree are distinct positive integers. Given the postorder and i ...
- static关键字_1
static关键字 1.在类中,用static声明的成员变量为静态成员变量,它为该类的公用变量,在第一次使用时被初始化,对于该类的所以对象来说,static成员变量只有一份. 2.用static声 ...
- SQL语句优化方式
不要使用*号进行查询操作,使用具体字段. 索引 在where子句和order by 涉及的字段上合理的添加索引. where 子句优化 避免在where子句中对null值进行判断,应对字段设置默认值 ...
- Ptyhon 合并列表
2019-08-25 list1 = [91, 95, 97, 99] list2 = [92, 93, 96, 98] 合并后得到:[91, 95, 97, 99 , 92, 93, 96, 9 ...