140 - The 12th Zhejiang Provincial Collegiate Programming Contest(第三部分)
Earthstone Keeper
Time Limit: 4 Seconds Memory Limit: 65536 KB
Earthstone Keeper is a famous roguelike game created by Lizard Entertainment. In this game, an adventurer will explore in a single layer dungeon of N × M size.
The adventurer starts at the room (SR, SC) and he wants to go to the room located at (TR, TC) since there hides a big treasure box full of gold and diamonds! However, exploration is not always an easy job. There are many traps and monsters in the dungeon. To be specific, there are 4 types of rooms:
- Common. The room is safe.
- Obstacles. The room is full of obstacles that the adventurer cannot enter it.
- Trap. The room has been set up with a trap. The trap will be triggered when the adventurer enters the room. When the adventurer leaves, the trap will reset so it can be triggered next time.
- Monster. There is a monster standing in it. If the adventurer walks into a monster room or any room adjacent to a monster room, the monster will immediately rush up to the adventurer and fight with him. Once the monster is killed, the adventurer can continue his exploration. Of course, the monster will not revive.
Two rooms are adjacent if and only if they share an edge. The adventurer can take 1 minute to go from a room to an adjacent room. Traps or monsters are always dangerous. More precisely, there is a fatality value for each trap and monster. Although our adventurer is strong and swift, battling with a deadly monster or dodging a rolling stone trap are not wise options.

The dungeon has been sealed by its owner with a powerful magic so the adventurer can not escape to outside until he found the treasure. By the way, being afraid of monsters battling with each other, the dungeon owner will not set any two monster rooms adjacent to each other. The room (SR, SC) and (TR, TC) are always common rooms and will not be adjacent to any monster room.
The adventurer want choose a best path to the treasure. The total fatality value of all monsters he killed and all traps he triggered should be as low as possible (If a trap was triggered multiple times, the fatality should also count multiple times). Among all safest paths, he want to choose the shortest path lead to the treasure room.
Please write program to help the adventurer find out the best path to the treasure.
Input
There are multiple test cases. The first line of input contains an integer T indicating the number of test cases. For each test case:
The first line contains two integers N and M (1 <= N, M <= 500). The second line contains 4 integers SR, SC, TR, TC (1 <= SR, TR <= N and 1 <= SC, TC <= M).
For the next N lines, each line contains M characters indicating the map of dungeon. Each type of room is marked as:
- Common: "."
- Obstacles: "#"
- Trap: from "a" to "z"
- Monster: from "A" to "Z"
The fatality value of trap "a" and monster "A" is 1. The fatality value of trap "b" and monster "B" is 2, and so on. Therefore, the most dangerous trap "z" or monster "Z" has its fatality value equal to 26.
Output
For each test case, output the total fatality value and the time cost (in minutes) of the best path, separated by a space. It is guaranteed that there always exists at least one path from (SR, SC) to (TR, TC).
Sample Input
1
3 5
1 1 3 5
..b..
.#C#.
..a..
Sample Output
4 6 没看题...
Convert QWERTY to Dvorak
Time Limit: 2 Seconds Memory Limit: 65536 KB
Edward, a poor copy typist, is a user of the Dvorak Layout. But now he has only a QWERTY Keyboard with a broken Caps Lock key, so Edward never presses the broken Caps Lock key. Luckily, all the other keys on the QWERTY keyboard work well. Every day, he has a lot of documents to type. Thus he needs a converter to translate QWERTY into Dvorak. Can you help him?
The QWERTY Layout and the Dvorak Layout are in the following:
![]() |
| The QWERTY Layout |
|---|
|
|
![]() |
| The Dvorak Layout |
|---|
|
|
Input
A QWERTY document Edward typed. The document has no more than 100 kibibytes. And there are no invalid characters in the document.
Output
The Dvorak document.
Sample Input
Jgw Gqm Andpw a H.soav Patsfk f;doe
Nfk Gq.d slpt a X,dokt vdtnsaohe
Kjd yspps,glu pgld; aod yso kd;kgluZ
1234567890
`~!@#$%^&*()}"']_+-=ZQqWEwe{[\|
ANIHDYf.,bt/
ABCDEFuvwxyz
Sample Output
Hi, I'm Abel, a Dvorak Layout user.
But I've only a Qwerty keyboard.
The following lines are for testing:
1234567890
`~!@#$%^&*()+_-={}[]:"'<>,.?/\|
ABCDEFuvwxyz
AXJE>Ugk,qf;
题意:把第一个键盘的数输入,输出是按第二个键盘; 思路:打表... 转载请注明出处:寻找&星空の孩子
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <stack>
#include <queue>
#include <map>
#include <set>
#include <vector>
#include <math.h>
#include <algorithm>
using namespace std;
#define ls 2*i
#define rs 2*i+1
#define up(i,x,y) for(i=x;i<=y;i++)
#define down(i,x,y) for(i=x;i>=y;i--)
#define mem(a,x) memset(a,x,sizeof(a))
#define w(a) while(a)
#define LL long long
const double pi = acos(-1.0);
#define Len 20005
#define mod 19999997
const int INF = 0x3f3f3f3f; char s1[]= {"-=_+qwertyuiop[]QWERTYUIOP{}asdfghjkl;'ASDFGHJKL:\"zxcvbnm,./ZXCVBNM<>?"};
char s2[]= {"[]{}',.pyfgcrl/=\"<>PYFGCRL?+aoeuidhtns-AOEUIDHTNS_;qjkxbmwvz:QJKXBMWVZ"};
char c; char print(char c)
{
for(int i=; s1[i]; i++)
if(s1[i]==c)
return s2[i];
return c;
}
int main()
{
w(~scanf("%c",&c))
{
printf("%c",print(c));
} return ;
}
Capture the Flag
Time Limit: 2 Seconds Memory Limit: 65536 KB Special Judge
In computer security, Capture the Flag (CTF) is a computer security competition. CTF contests are usually designed to serve as an educational exercise to give participants experience in securing a machine, as well as conducting and reacting to the sort of attacks found in the real world. Reverse-engineering, network sniffing, protocol analysis, system administration, programming, and cryptanalysis are all skills which have been required by prior CTF contests at DEF CON. There are two main styles of capture the flag competitions: attack/defense and jeopardy.
In an attack/defense style competition, each team is given a machine (or a small network) to defend on an isolated network. Teams are scored on both their success in defending their assigned machine and on their success in attacking other team's machines. Depending on the nature of the particular CTF game, teams may either be attempting to take an opponent's flag from their machine or teams may be attempting to plant their own flag on their opponent's machine.
Recently, an attack/defense style competition called MCTF held by Marjar University is coming, and there are N teams which participate in the competition. In the beginning, each team has S points as initial score; during the competition, there are some checkpoints which will renew scores for all teams. The rules of the competition are as follows:
- If a team has been attacked for a service P, they will lose N - 1 points. The lost points will be split equally and be added to the team(s) which attacks successfully. For example, there are 4 teams and Team A has been attacked by Team B and Team C, so Team A will lose 3 points, while Team B and Team C each will get 1.5 points.
- If a team cannot maintain their service well, they will lose N - 1 points, which will be split equally too and be added to the team(s) which maintains the service well.
The score will be calculated at the checkpoints and then all attacks will be re-calculated. Edward is the organizer of the competition and he needs to write a program to display the scoreboard so the teams can see their scores instantly. But he doesn't know how to write. Please help him!
Input
There are multiple test cases. The first line of input contains an integer T indicating the number of test cases. For each test case:
The first line contains four integers N (2 <= N <= 100) - the number of teams, Q - the number of services (1 <= Q <= 10), S - the initial points (0 <= S <= 100000) and C - the number of checkpoints (1 <= C <= 100).
For each checkpoint, there are several parts:
- The first line contains an integer A - the number of the successful attacks. Then A lines follow and each line contains a message:
[The No. of the attacker] [The No. of the defender] [The No. of the service]
For example, "1 2 3" means the 1st team attacks the 2nd team in service 3 successfully. The No. of teams and services are indexed from 1. You should notice that duplicate messages are invalid because of the rules. Just ignore them.
- Then there are Q lines and each line contains N integers. The jth number of the ith line indicating the jth team's maintaining status of the ith service, where 1 means well and 0 means not well.
- Finally there is an integer U (0 <= U <= 100), which describing the number of the queries. The following line contains U integers, which means Edward wants to know the score and the ranking of these teams.
Output
For each query L, output the score and the ranking of the Lth team. The relative error or absolute error of the score should be less than 10-5. The team with higher score gets higher rank; the teams with the same scores should have the same rank. It is guaranteed that the scores of any two teams are either the same or with a difference greater than 10-5.
Sample Input
1
4 2 2500 5
0
1 1 1 1
1 1 1 1
4
1 2 3 4
2
1 2 1
3 2 1
1 1 1 1
1 1 1 1
4
1 2 3 4
1
1 2 2
1 1 1 1
1 1 1 0
4
1 2 3 4
0
0 0 0 0
0 0 0 0
4
1 2 3 4
0
1 1 1 1
1 1 1 1
2
1 4
Sample Output
2500.00000000 1
2500.00000000 1
2500.00000000 1
2500.00000000 1
2501.50000000 1
2497.00000000 4
2501.50000000 1
2500.00000000 3
2505.50000000 1
2495.00000000 4
2502.50000000 2
2497.00000000 3
2499.50000000 1
2489.00000000 4
2496.50000000 2
2491.00000000 3
2499.50000000 1
2491.00000000 3
Hint
For C++ users, kindly use scanf to avoid TLE for huge inputs.
队友默默A的:http://blog.csdn.net/libin56842/article/details/45272717
Demacia of the Ancients
Time Limit: 2 Seconds Memory Limit: 65536 KB
There is a popular multiplayer online battle arena game called Demacia of the Ancients. There are lots of professional teams playing this game. A team will be approved as Level K if there are exact K team members whose match making ranking (MMR) is strictly greater than 6000.
You are given a list of teams. Please calculate the level of each team.
Input
There are multiple test cases. The first line of input contains an integer T indicating the number of test cases. For each test case:
The first line contains an integer N (1 <= N <= 10) indicating the number of team members.
The second line contains N integers representing the MMR of each team member. All MMRs are non-negative integers less than or equal to 9999.
Output
For each test case, output the level of the given team.
Sample Input
3
5
7986 6984 6645 6200 6150
5
7401 7377 6900 6000 4300
3
800 600 200
Sample Output
5
3
0
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <stack>
#include <queue>
#include <map>
#include <set>
#include <vector>
#include <math.h>
#include <algorithm>
using namespace std;
#define ls 2*i
#define rs 2*i+1
#define up(i,x,y) for(i=x;i<=y;i++)
#define down(i,x,y) for(i=x;i>=y;i--)
#define mem(a,x) memset(a,x,sizeof(a))
#define w(a) while(a)
#define LL long long
const double pi = acos(-1.0);
#define Len 20005
#define mod 19999997
const int INF = 0x3f3f3f3f; int n,t,a,cnt,i; int main()
{
scanf("%d",&t);
w(t--)
{
scanf("%d",&n);
cnt = ;
w(n--)
{
scanf("%d",&a);
if(a>)
cnt++;
}
printf("%d\n",cnt);
} return ;
}
140 - The 12th Zhejiang Provincial Collegiate Programming Contest(第三部分)的更多相关文章
- 140 - The 12th Zhejiang Provincial Collegiate Programming Contest(第二部分)
Floor Function Time Limit: 10 Seconds Memory Limit: 65536 KB a, b, c and d are all positive int ...
- 140 - The 12th Zhejiang Provincial Collegiate Programming Contest(浙江省赛2015)
Ace of Aces Time Limit: 2 Seconds Memory Limit: 65536 KB There is a mysterious organization c ...
- zoj The 12th Zhejiang Provincial Collegiate Programming Contest Capture the Flag
http://acm.zju.edu.cn/onlinejudge/showContestProblem.do?problemId=5503 The 12th Zhejiang Provincial ...
- zoj The 12th Zhejiang Provincial Collegiate Programming Contest Team Formation
http://acm.zju.edu.cn/onlinejudge/showContestProblem.do?problemId=5494 The 12th Zhejiang Provincial ...
- zoj The 12th Zhejiang Provincial Collegiate Programming Contest Beauty of Array
http://acm.zju.edu.cn/onlinejudge/showContestProblem.do?problemId=5496 The 12th Zhejiang Provincial ...
- zoj The 12th Zhejiang Provincial Collegiate Programming Contest Lunch Time
http://acm.zju.edu.cn/onlinejudge/showContestProblem.do?problemId=5499 The 12th Zhejiang Provincial ...
- zoj The 12th Zhejiang Provincial Collegiate Programming Contest Convert QWERTY to Dvorak
http://acm.zju.edu.cn/onlinejudge/showContestProblem.do?problemId=5502 The 12th Zhejiang Provincial ...
- zoj The 12th Zhejiang Provincial Collegiate Programming Contest May Day Holiday
http://acm.zju.edu.cn/onlinejudge/showContestProblem.do?problemId=5500 The 12th Zhejiang Provincial ...
- zoj The 12th Zhejiang Provincial Collegiate Programming Contest Demacia of the Ancients
http://acm.zju.edu.cn/onlinejudge/showContestProblem.do?problemId=5504 The 12th Zhejiang Provincial ...
随机推荐
- ACM_贪心法_queue_Fence Repair
题目如下,来源POJ Farmer John wants to repair a small length of the fence around the pasture. He measures t ...
- XamlWriter-将对象树写入Xaml
WPF通常用Xaml格式创建对象树.您还可以使用XamlWriter类进行反方向操作——将对象树写入Xaml. 对于XamlWriter来说,将对象转换成良好的Xaml表示形式通常很容易.但是,您不能 ...
- 【python-HTMLTestRunner】HTMLTestRunner测试报告中文乱码问题解决
打开HTMLTestRunner.改动如图所示行 改成‘utf-8’
- Maven的多mirrors的配置
repo1 central Human Readable Name for this Mirror. http://repo1.maven.org/maven2/ repo2 central Huma ...
- Alpha阶段项目复审(冲鸭队)
Alpha阶段项目复审(冲鸭队) 组名 优点 缺点 排名 天冷记得穿秋裤队 支持文件离线开源下载,没有限速 部分功能未实现 1 中午吃啥队 点餐系统用户需求较高,系统功能完善 界面可以再完善一下些 2 ...
- ElasticSearch权威指南学习(分布式集群)
空集群 只有一个空节点的集群 一个节点(node)就是一个Elasticsearch实例,而一个集群(cluster)由一个或多个节点组成,它们具有相同的cluster.name,它们协同工作,分享数 ...
- 记CTC原理
CTC,Connectionist temporal classification.从字面上理解它是用来解决时序类数据的分类问题.语音识别端到端解决方案中应用的技术.主要是解决以下两个问题 解决语音输 ...
- Spring 源码分析之 bean 实例化原理
本次主要想写spring bean的实例化相关的内容.创建spring bean 实例是spring bean 生命周期的第一阶段.bean 的生命周期主要有如下几个步骤: 创建bean的实例 给实例 ...
- for(var i=0;i<=3;i++){ setTimeout(function() { console.log(i) }, 10);}
for(var i=0;i<=3;i++){ setTimeout(function() { console.log(i) }, 10);} 答案:打印4次4 这道题涉及了异步.作用域.闭包 ...
- web自动化测试(java)---元素定位
和python类似,java-selenium也提供了很多种元素定位的方法,具体如下: findElement(By.id()) findElement(By.name()) findElement( ...


