POJ-1644 To Bet or Not To Bet(概率DP)
To Bet or Not To Bet
Time Limit: 1000MS Memory Limit: 10000K
Total Submissions: 1668 Accepted: 541
Description
Alexander Charles McMillan loves to gamble, and during his last trip to the casino he ran across a new game. It is played on a linear sequence of squares as shown below.
A chip is initially placed on the Start square. The player then tries to move the chip to the End square through a series of turns, at which point the game ends. In each turn a coin is fl
ipped: if the coin is heads the chip is moved one square to the right and if the coin is tails the chip is moved two squares to the right (unless the chip is one square away from the End square, in which case it just moves to the End square). At that point, any instruction on the square the coin lands on must be followed. Each instruction is one of the following:
1. Move right n squares (where n is some positive integer)
2. Move left n squares (where n is some positive integer)
3. Lose a turn
4. No instruction
After following the instruction, the turn ends and a new one begins. Note that the chip only follows the instruction on the square it lands on after the coin flip. If, for example, the chip lands on a square that instructs it to move 3 spaces to the left, the move is made, but the instruction on the resulting square is ignored and the turn ends. Gambling for this game proceeds as follows: given a board layout and an integer T, you must wager whether or not you think the game will end within T turns.
After losing his shirt and several other articles of clothing, Alexander has decided he needs professional help-not in beating his gambling addiction, but in writing a program to help decide how to bet in this game.
Input
Input will consist of multiple problem instances. The first line will consist of an integer n indicating the number of problem instances. Each instance will consist of two lines: the first will contain two integers m and T (1 <= m <= 50, 1 <= T <= 40), where m is the size of the board excluding the Start and End squares, and T is the target number of turns. The next line will contain instructions for each of the m interior squares on the board. Instructions for the squares will be separated by a single space, and a square instruction will be one of the following: +n, -n, L or 0 (the digit zero). The first indicates a right move of n squares, the second a left move of n squares, the third a lose-a-turn square, and the fourth indicates no instruction for the square. No right or left move will ever move you off the board.
Output
Output for each problem instance will consist of one line, either
Bet for. x.xxxx
if you think that there is a greater than 50% chance that the game will end in T or fewer turns, or
Bet against. x.xxxx
if you think there is a less than 50% chance that the game will end in T or fewer turns, or
Push. 0.5000
otherwise, where x.xxxx is the probability of the game ending in T or fewer turns rounded to 4 decimal places. (Note that due to rounding the calculated probability for display, a probability of 0.5000 may appear after the Bet for. or Bet against. message.)
Sample Input
5
4 4
0 0 0 0
3 3
0 -1 L
3 4
0 -1 L
3 5
0 -1 L
10 20
+1 0 0 -1 L L 0 +3 -7 0
Sample Output
Bet for. 0.9375
Bet against. 0.0000
Push. 0.5000
Bet for. 0.7500
Bet for. 0.8954
概率DP题目,
递推即可,
#include <iostream>
#include <string.h>
#include <algorithm>
#include <math.h>
#include <stdlib.h>
#include <string>
using namespace std;
#define MAX 999999
char a[55];
int m,t;
double dp[55][55];
int b[55];
int main()
{
int cas;
scanf("%d",&cas);
while(cas--)
{
memset(dp,0,sizeof(dp));
memset(b,0,sizeof(b));
scanf("%d%d",&m,&t);
for(int i=1;i<=m;i++)
{
scanf("%s",a);
if(a[0]=='L')
b[i]=MAX;
else
sscanf(a,"%d",&b[i]);
}
b[0]=0;b[m+1]=0;b[m+2]=-1;
dp[0][0]=1.0;
for(int i=0;i<t;i++)
{
for(int j=0;j<m+1;j++)
{
if(b[j+1]==MAX)
dp[i+2][j+1]+=dp[i][j]*0.5;
else
dp[i+1][j+b[j+1]+1]+=dp[i][j]*0.5;
if(b[j+2]==MAX)
dp[i+2][j+2]+=dp[i][j]*0.5;
else
dp[i+1][j+b[j+2]+2]+=dp[i][j]*0.5;
}
}
double ans=0;
for(int i=0;i<=t;i++)
ans+=dp[i][m+1];
if(ans>0.5)
printf("Bet for. %.4f\n",ans);
else if(ans==0.5)
printf("Push. 0.5000\n");
else if(ans<0.5)
printf("Bet against. %.4f\n",ans);
}
return 0;
}
POJ-1644 To Bet or Not To Bet(概率DP)的更多相关文章
- poj 2151 Check the difficulty of problems(概率dp)
poj double 就得交c++,我交G++错了一次 题目:http://poj.org/problem?id=2151 题意:ACM比赛中,共M道题,T个队,pij表示第i队解出第j题的概率 问 ...
- POJ 2151 Check the difficulty of problems:概率dp【至少】
题目链接:http://poj.org/problem?id=2151 题意: 一次ACM比赛,有t支队伍,比赛共m道题. 第i支队伍做出第j道题的概率为p[i][j]. 问你所有队伍都至少做出一道, ...
- POJ 2151 Check the difficulty of problems (概率dp)
题意:给出m.t.n,接着给出t行m列,表示第i个队伍解决第j题的概率. 现在让你求:每个队伍都至少解出1题,且解出题目最多的队伍至少要解出n道题的概率是多少? 思路:求补集. 即所有队伍都解出题目的 ...
- UVA 1541 - To Bet or Not To Bet(概率递推)
UVA 1541 - To Bet or Not To Bet 题目链接 题意:这题题意真是神了- -.看半天,大概是玩一个游戏,開始在位置0.终点在位置m + 1,每次扔一个硬币,正面走一步,反面走 ...
- UVA 1541 - To Bet or Not To Bet 记忆化DP概率
Alexander Charles McMillan loves to gamble, and during his last trip to the casino he ran across a n ...
- poj 3071 Football(概率dp)
id=3071">http://poj.org/problem? id=3071 大致题意:有2^n个足球队分成n组打比赛.给出一个矩阵a[][],a[i][j]表示i队赢得j队的概率 ...
- 【POJ】2151:Check the difficulty of problems【概率DP】
Check the difficulty of problems Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 8903 ...
- 【POJ 2750】 Potted Flower(线段树套dp)
[POJ 2750] Potted Flower(线段树套dp) Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 4566 ...
- POJ 2096 Collecting Bugs (概率DP,求期望)
Ivan is fond of collecting. Unlike other people who collect post stamps, coins or other material stu ...
随机推荐
- PHP压缩html网页代码原理(清除空格,换行符,制表符,注释标记)
本博启用了一个叫wp super cache的页面压缩工具, 源代码没有去查看,不过原理很简单. 我们可以自己动手书写一个压缩脚本. 清除换行符,清除制表符,去掉注释标记 .它所起到的作用不可小视. ...
- Bypass X-WAF SQL注入防御(多姿势)
0x00 前言 X-WAF是一款适用中.小企业的云WAF系统,让中.小企业也可以非常方便地拥有自己的免费云WAF. 本文从代码出发,一步步理解WAF的工作原理,多姿势进行WAF Bypass. ...
- 《转载》Eclipse项目上传码云
本文转载自http://blog.csdn.net/izzyliao/article/details/53074452 把Eclipse项目上传到码云的步骤: 1.登录码云:新建项目 2.输入项目名: ...
- PHP中const和define()定义常量的细节区别
转自:http://www.365mini.com/page/difference-of-define-and-const.htm 众所周知,在PHP中(php 4及以后),我们可以使用函数defin ...
- 【Linux基础学习】Ubuntu 常用命令大全
一.文件目录类 1.建立目录:mkdir 目录名 2.删除空目录:rmdir 目录名 3.无条件删除子目录: rm -rf 目录名 4.改变当前目录:cd 目录名 (进入用户home目录:cd ~:进 ...
- Androidの疑难杂症之加载布局报Error inflating class <unknown>
android.view.InflateException: Binary XML file line #12: Error inflating class <unknown> 出现这种错 ...
- 【IOS】iOS 企业版应用网站下载plist文件
如果想从自己公司的网站上下载安装应用,首先 准备一个 index.html文件 <!DOCTYPE html> <html lang="zh-cn"> &l ...
- SQL Server设置登录验证模式
我们在安装SQL Server的时候可以设置“混合验证模式”,既可以使用windows身份验证登录,也可以使用SQL Server身份验证登录. 如果我们在安装的时候并未设置"混合验证模式& ...
- css布局 - 常规上中下分左右布局的一百种实现方法(更新中...)
一. 上中下左固定 - fixed+margin 概括:如图,此种布局就是顶部.底部和左侧固定不动,只有中间右侧超出可滚动. html: <header>我是头部position: fix ...
- About LOCAL_PRIVATE_PLATFORM_APIS in Android.mk
LOCAL_PRIVATE_PLATFORM_APIS := true设置后,会使用sdk的hide的api來编译 在Android.mk中如果有LOCAL_SDK_VERSION 这个编译配置,就会 ...