var pieChart = {
width: 600,
height: 400,
series: [],
unit: "kg",
chartCanvas: null,
selectable : true,
title: "Pie Chart",
legend : {
enable : true
},
edge : {
width: 50,
height: 50
},
animation: {
enable: true,
animCanvas : null,
hh: 1, // trick is here!! for animation play
pctx: null
},
tooltips: {
enable: true,
tooltipCanvas : null,
ttContext: null,
index: -1
},
circle : {
cx: 0,
cy: 0,
radius: 0 },
text : {
enable: false,
content:[]
}, initSettings: function (config) {
this.chartCanvas = config.canvas;
this.chartCanvas.width = config.width;
this.chartCanvas.height = config.height;
this.width = config.width;
this.height = config.height;
this.series = config.series;
this.title = config.title;
this.unit = config.unit;
if(config.tooltips != undefined) {
this.tooltips.enable = config.tooltips.enable;
}
if(config.animation != undefined) {
this.animation.enable = config.animation.enable;
}
if(config.legend != undefined) {
this.legend.enable = config.legend.enable;
}
if(config.text != undefined) {
this.text.enable = config.text.enable;
}
}, render : function() {
// initialization circle
this.circle.cx = this.width/2;
this.circle.cy = this.height/2;
this.circle.radius = Math.min(this.width/2, this.height/2) - Math.max(this.edge.width, this.edge.height);
var ctx = null;
if(this.animation.enable) {
this.animation.animCanvas = document.createElement("canvas");
this.animation.animCanvas.width = this.width;
this.animation.animCanvas.height = this.height;
ctx = this.animation.animCanvas.getContext("2d");
} else {
ctx = this.chartCanvas.getContext("2d");
this.renderBorder(ctx);
} if(this.circle.radius <= 0) {
ctx.strokeText("Can not reader the chart, Circle is too small.");
return;
} // draw each arc according to data series
var sum = 0;
var nums = this.series.length;
for(var i=0; i<nums; i++) {
sum += this.series[i].value;
} // draw title
ctx.font = '18pt Calibri';
ctx.fillText(this.title, this.width/2 - this.edge.width, 30);
ctx.save();
var deltaArc = 0;
for(var i=0; i<nums; i++) {
var precent = this.series[i].value/sum;
this.renderPie(ctx, i, precent, deltaArc);
deltaArc += 2*Math.PI * precent;
}
ctx.restore(); // add blur shadow
ctx.save();
ctx.shadowColor = "black";
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.shadowBlur = 10;
ctx.beginPath();
ctx.arc(this.circle.cx, this.circle.cy, this.circle.radius, 0, Math.PI * 2, false);
ctx.closePath();
ctx.lineWidth = 1;
ctx.strokeStyle = "RGBA(127,127,127,1)";
ctx.stroke();
ctx.restore(); // render legend
ctx.save();
this.renderLegend(ctx, sum);
ctx.restore(); // play animation
if(this.animation.enable) {
var parent = this;
this.animation.pctx = this.chartCanvas.getContext("2d");
this.renderBorder(this.animation.pctx);
setTimeout(function() {parent.playAnimation(parent);}, 1000/20);
}
}, showTooltips : function(loc, ctx) {
if(!this.tooltips.enable) {
return;
}
var dx = loc.x - this.width/2;
var dy = loc.y - this.height/2;
var dis = Math.floor(Math.sqrt(dx * dx + dy * dy));
if(dis <= this.circle.radius) {
// draw tool tip text
var angle = Math.atan2(dy,dx);
if(angle <= 0) {
// if[-Math.PI, 0], make it[Math.PI, 2*Math.PI]
angle = angle + 2*Math.PI;
} var sum = 0;
var nums = this.series.length;
for(var s=0; s<nums; s++) {
sum += this.series[s].value;
} var deltaArc = 0;
var index = 0;
for(var i=0; i<nums; i++) {
var precent = this.series[i].value/sum;
deltaArc += 2*Math.PI * precent;
if(angle<=deltaArc) {
index = i;
break;
}
}
if(this.tooltips.tooltipCanvas == null) {
this.tooltips.tooltipCanvas = document.createElement("canvas");
this.tooltips.ttContext = this.tooltips.tooltipCanvas.getContext("2d");
this.tooltips.tooltipCanvas.width = 150;
this.tooltips.tooltipCanvas.height = 100;
} // only draw once
// if(index == this.tooltips.index){
// return;
// }
this.clearTooltips(ctx); this.tooltips.index = index;
var m_context = this.tooltips.ttContext;
m_context.save();
m_context.clearRect(0, 0, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height);
m_context.lineWidth = 2;
m_context.strokeStyle = this.series[index].color;
m_context.fillStyle="RGBA(255,255,255,0.7)";
// m_context.strokeRect(2, 2, this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4);
// m_context.fillRect(2,2,this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4);
m_context.roundRect(2,2,this.tooltips.tooltipCanvas.width-4, this.tooltips.tooltipCanvas.height-4, 5, true, true);
m_context.font="14px Arial";
m_context.fillStyle="RGBA(0,0,0,1)";
m_context.fillText("Index: " + (index + 1), 5, 20);
m_context.fillText(this.series[index].name + ": " + this.series[index].value + this.unit, 5, 40);
m_context.fillText(this.series[index].precent, 5, 60);
m_context.restore(); // make tool-tip rectangle is always visible
if((loc.x + this.tooltips.tooltipCanvas.width)> this.width) {
loc.x = loc.x - this.tooltips.tooltipCanvas.width;
}
if((loc.y - this.tooltips.tooltipCanvas.height) <= 0) {
loc.y = loc.y + this.tooltips.tooltipCanvas.height;
}
ctx.drawImage(this.tooltips.tooltipCanvas, 0, 0, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height,
loc.x, loc.y-this.tooltips.tooltipCanvas.height, this.tooltips.tooltipCanvas.width, this.tooltips.tooltipCanvas.height);
} else {
this.tooltips.index = -1;
this.clearTooltips(ctx);
}
}, clearTooltips : function(ctx) {
ctx.clearRect(0,0,this.width, this.height);
this.renderBorder(ctx);
ctx.drawImage(this.animation.animCanvas, 0, 0, this.width, this.height, 0, 0, this.width, this.height);
}, renderBorder : function(ctx) {
ctx.save();
ctx.fillStyle="white";
ctx.strokeStyle="black";
ctx.fillRect(0, 0, this.width, this.height);
ctx.strokeRect(0, 0, this.width, this.height);
ctx.restore();
}, renderPie : function(ctx, index, precent, deltaArc) {
var endAngle = deltaArc + 2*Math.PI*precent;
ctx.beginPath();
ctx.arc(this.circle.cx, this.circle.cy, this.circle.radius, deltaArc, endAngle, false);
ctx.moveTo(this.circle.cx, this.circle.cy);
ctx.lineTo(this.circle.cx + this.circle.radius * Math.cos(deltaArc), this.circle.cy + this.circle.radius * Math.sin(deltaArc));
ctx.lineTo(this.circle.cx + this.circle.radius * Math.cos(endAngle), this.circle.cy + this.circle.radius * Math.sin(endAngle));
ctx.lineTo(this.circle.cx, this.circle.cy);
ctx.closePath();
ctx.fillStyle = this.series[index].color;
ctx.fill(); // render text content
if(this.text.enable) {
var halfEndAngle = deltaArc + Math.PI*precent;
var hx = this.circle.cx + this.circle.radius * Math.cos(halfEndAngle);
var hy = this.circle.cy + this.circle.radius * Math.sin(halfEndAngle);
ctx.beginPath();
ctx.moveTo(hx, hy);
var linePos = (hx < this.circle.cx) ? (hx - this.edge.width) : (hx + this.edge.width);
ctx.lineTo(linePos, hy);
ctx.closePath();
ctx.strokeStyle="black";
ctx.stroke();
var textPos = (hx < this.circle.cx) ? (hx - this.edge.width*2) : (hx + this.edge.width);
precent = Math.round (precent*100) / 100;
var size = this.text.content.length;
var tipStr = (size > index) ? this.text.content[index] : this.series[index].name + ": " + (precent * 100).toFixed(0) + "%";
ctx.font = '10pt Calibri';
ctx.fillStyle="black";
ctx.fillText(tipStr, textPos, hy);
}
}, renderLegend : function(ctx, sum) {
if(!this.legend.enable) return;
var nums = this.series.length;
ctx.font = '10pt Calibri';
var pos = (this.width/2 > (this.circle.radius+50)) ? 50 : (this.circle.cx - this.circle.radius);
for(var i=0; i<nums; i++) {
var x = this.series[i].value/sum;
x = Math.round (x*100) / 100;
var tipStr = this.series[i].name + ": " + (x * 100).toFixed(0) + "%";
this.series[i].precent = tipStr;
ctx.fillStyle = this.series[i].color;
ctx.fillRect(pos - 40, 20*i+10, 10, 10);
ctx.fillStyle = "black";
ctx.fillText(tipStr, pos - 25, 20*i+20);
}
}, playAnimation : function(parent) {
if(parent.animation.hh < parent.height) {
parent.animation.pctx.save();
parent.animation.pctx.globalAlpha=0.5;
parent.animation.pctx.clearRect(0,0,parent.width, parent.height);
parent.renderBorder(parent.animation.pctx);
parent.animation.pctx.drawImage(parent.animation.animCanvas, 0, 0, parent.width, this.animation.hh, 0, 0, parent.width, this.animation.hh);
parent.animation.hh = parent.animation.hh + 10;
parent.animation.pctx.restore();
setTimeout(function() {parent.playAnimation(parent);}, 1000/20);
} else {
parent.animation.pctx.clearRect(0,0,parent.width, parent.height);
parent.renderBorder(parent.animation.pctx);
parent.animation.pctx.drawImage(parent.animation.animCanvas, 0, 0, parent.width, parent.height, 0, 0, parent.width, parent.height); // enable tool-tip functionality
if(parent.animation.enable && parent.legend.enable) {
parent.chartCanvas.addEventListener('mousemove', function(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var bbox = canvas.getBoundingClientRect();
var loc = { x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)}; parent.showTooltips(loc, (parent.animation.enable ? parent.animation.pctx : ctx));
}, false);
}
}
}, };

chart的更多相关文章

  1. Chart: Who pays the most in Seattle for software engineers

    http://www.geekwire.com/2012/chart-pays-seattle-software-engineers/ Chart: Who pays the most in Seat ...

  2. Visifire Chart相关属性详解

    <vc:Chart x:Name="HourlyChart" Theme="Theme1" Grid.Row="1" xmlns:vc ...

  3. ASP.NET中的chart控件绑定SQL Server数据库

    网上很多的chart控件的实例都没有绑定数据库,经过一番摸索后,终于实现了chart控件绑定数据库. 首先,在Visual Studio中建立一个网站,新建一个WebForm项目,名称为ChartTe ...

  4. 关于chart.js 设置canvas的宽度为父级元素的宽度的百分百 以及 X轴上面刻度数据太多如何处理

    今天在做一个数据统计的界面的时候,需要做折线统计图,在网上找了一圈发现数据统计的插件还是不少的,本着轻量级的的原则选择了Chart.js,后来在做的过程中便遇到两个问题,以此记录下来,和刚刚接触前端的 ...

  5. 使用C#和Excel进行报表开发(三)-生成统计图(Chart)

    有的Web项目选用Excel作为报表方案,在服务器端生成Excel文件,然后传送到客户端,由客户端进行打印.在国内的环境下,相对PDF方式,Excel的安装率应该比pdf阅读器的安装率要高,同时,微软 ...

  6. Chart.js中文文档-雷达图

    雷达图或蛛网图(Radar chart) 简介 A radar chart is a way of showing multiple data points and the variation bet ...

  7. iOS chart 图表完美解决方案 基于swift

    如果打算在app中使用图标功能,这个框架基本能够满足90%的需求 下边是作者的框架的下载地址 ,基于swift2.0 https://github.com/danielgindi/ios-charts ...

  8. 爱上MVC~图表的使用Chart

    回到目录 图表在一个系统中是必须的,MVC架构把它当然是一个扩展集成了进来,通过简单的几句话就可以生成一个风格多样的图表,这给报表的开发带来了很大的方便,大叔的项目中也做了一个测试,把主要的代码贴出来 ...

  9. WPFTookit Chart 高级进阶

    数据源增加SeriesSource 使用方式 <Charting:Chart x:Name="chart" Helper:ChartHelper.DependentValue ...

  10. WPFTookit Chart 入门

    如何使用WPFToolKit Chart private void button1_Click(object sender, EventArgs e) { var s = new Series(); ...

随机推荐

  1. showModalDialog(转)

    基本介绍:          showModalDialog()         (IE 4+ 支持)          showModelessDialog()      (IE 5+ 支持)    ...

  2. Effective Java单元测试JUnit - 就是爱Java

    实作了RoleImpl class,现在要开始单元测试了,或许你会觉得奇怪,才刚做好一个class而已,它并没有商业规则,只有getter/setter与clone(),那是要测试什么呢?没错,传统上 ...

  3. Asp.net管道 (第二篇)

    从请求进入ASP.NET工作者进程,直至它到达最终的处理程序之前要经过一系列的步骤和过程,这个步骤和过程称为ASP.NET处理管道. Asp.net的处理管道流程如下: 语言描述如下: Asp.net ...

  4. Sed 与 Linux 等价命令代码鉴赏(转)

    参考了     http://www.chinaunix.net/jh/24/307045.html                       sed     http://bbs.chinauni ...

  5. HDOJ-1009 FatMouse' Trade

    http://acm.hdu.edu.cn/showproblem.php?pid=1009 # include <stdio.h> # include <algorithm> ...

  6. #include<math.h>

    1.sin(a)类:a是弧度值: 2.abs(b):结果是b的绝对值: 3.exp(c):exp()用来计算以e为底的x次方值,即ex值,然后将结果返回.返回值: 返回e的x次方计算结果. 4.log ...

  7. ios7 UITableView底线右移

    在ios7上UITableView底线右移了,我们可以通过添加代码来让它铺满整个屏幕的宽,在使用前要加上判断是否有这个方法 if ([_tableView respondsToSelector:@se ...

  8. 【C语言】输入一组整数,求出这组数字子序列和中最大值

    //输入一组整数.求出这组数字子序列和中最大值 #include <stdio.h> int MAxSum(int arr[],int len) { int maxsum = 0; int ...

  9. 多点触控插件Hammer.js

    插件描述:Hammer.js是一个开源的,轻量级的javascript库,它可以在不需要依赖其他东西的情况下识别触摸,鼠标事件. 使用方法: <script src=<span class ...

  10. .Net 中DataSet导出为excel的方法

    依旧是留下代码防止以后忘记 protected void Export_Click(object sender, EventArgs e) { DataSet data = "" ...