如果想在C#编程中解析并运行JavaScript代码,常见的方式有两种:

  1. 利用COM组件“Microsoft Script Control”,可参见:C#使用技巧之调用JS脚本方法一
  2. 利用JScript.net,可参见:C#使用技巧之调用JS脚本方法二 或 从命令行编译 JScript 代码

这两种方式都能达到在C#中执行JavaScript代码的效果,不过各有利弊。 方法一对程序运行环境有要求,程序只能以x86为目标平台。方法二实际是将JavaScript代码编译成为了.NET程序集,对JavaScript代码有严格的格式要求,但是可以在任意平台发布(支持跨平台)。 除此之外,其实还有另一种方法来实现这个功能,兼容x86和x64平台,不过仅限于在Windows下使用。而且对JavaScript代码没有严格的格式要求。

Windows Script Engines

Microsoft® Windows® Script Interfaces introduce a new way for an application to add scripting and OLE Automation capabilities. With the advent of the interfaces, hosts can call upon disparate scripting engines from multiple sources and vendors to perform scripting between components. The implementation of the script itself—language, syntax, persistent format, execution model, and so on—is left to the script vendor. The designers have taken care to allow hosts that rely on Windows Script to use arbitrary language back ends.

以上是微软对Windows Script Engines的官方解释,详细信息可以参看:Microsoft Windows Script Interfaces - Introduction。简单的说,Windows Script Engines 提供了一种新的方式,让我们可以为应用程序添加脚本功能。 所以我们只需要将Windows Script Engines进行包装即可。

调用示例

1、直接执行表达式:

Console.WriteLine(ScriptEngine.Eval("jscript", "1+2/3"));

将会输出:1.66666666666667

2、调用有参数的方法:

using (ScriptEngine engine = new ScriptEngine("jscript"))
{
ParsedScript parsed = engine.Parse("function MyFunc(x){return 1+2+x}");
Console.WriteLine(parsed.CallMethod("MyFunc", 3));
}

将会输出:6

3、调用可选参数NameItem方法:

using (ScriptEngine engine = new ScriptEngine("jscript"))
{
ParsedScript parsed = engine.Parse("function MyFunc(x){return 1+2+x+My.Num}");
MyItem item = new MyItem();
item.Num = 4;
engine.SetNamedItem("My", item);
Console.WriteLine(parsed.CallMethod("MyFunc", 3));
} [ComVisible(true)] // Script engines are COM components.
public class MyItem
{
public int Num { get; set; }
}

将会输出:10

如果宿主服务中安装有IE9+的浏览器,那么我们可以调用更快的JavaScript引擎"chakra":

using (ScriptEngine engine = new ScriptEngine("{16d51579-a30b-4c8b-a276-0ff4dc41e755}"))
{
// continue with chakra now
}

ScriptEngine.cs

上面只是部分的调用示例,但是应该可以满足80%的业务需求。上面的代码依赖于ScriptEngine类,完整的ScriptEngine.cs代码如下:

/// <summary>
/// Represents a Windows Script Engine such as JScript, VBScript, etc.
/// </summary>
public sealed class ScriptEngine : IDisposable
{
/// <summary>
/// The name of the function used for simple evaluation.
/// </summary>
public const string MethodName = "EvalMethod"; /// <summary>
/// The default scripting language name.
/// </summary>
public const string DefaultLanguage = JavaScriptLanguage; /// <summary>
/// The JavaScript or jscript scripting language name.
/// </summary>
public const string JavaScriptLanguage = "javascript"; /// <summary>
/// The javascript or jscript scripting language name.
/// </summary>
public const string VBScriptLanguage = "vbscript"; /// <summary>
/// The chakra javascript engine CLSID. The value is {16d51579-a30b-4c8b-a276-0ff4dc41e755}.
/// </summary>
public const string ChakraClsid = "{16d51579-a30b-4c8b-a276-0ff4dc41e755}"; private IActiveScript _engine;
private IActiveScriptParse32 _parse32;
private IActiveScriptParse64 _parse64;
internal ScriptSite Site;
private Version _version;
private string _name; [Guid("BB1A2AE1-A4F9-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IActiveScript
{
[PreserveSig]
int SetScriptSite(IActiveScriptSite pass);
[PreserveSig]
int GetScriptSite(Guid riid, out IntPtr site);
[PreserveSig]
int SetScriptState(ScriptState state);
[PreserveSig]
int GetScriptState(out ScriptState scriptState);
[PreserveSig]
int Close();
[PreserveSig]
int AddNamedItem(string name, ScriptItem flags);
[PreserveSig]
int AddTypeLib(Guid typeLib, uint major, uint minor, uint flags);
[PreserveSig]
int GetScriptDispatch(string itemName, out IntPtr dispatch);
[PreserveSig]
int GetCurrentScriptThreadID(out uint thread);
[PreserveSig]
int GetScriptThreadID(uint win32ThreadId, out uint thread);
[PreserveSig]
int GetScriptThreadState(uint thread, out ScriptThreadState state);
[PreserveSig]
int InterruptScriptThread(uint thread, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo, uint flags);
[PreserveSig]
int Clone(out IActiveScript script);
} [Guid("4954E0D0-FBC7-11D1-8410-006008C3FBFC"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IActiveScriptProperty
{
[PreserveSig]
int GetProperty(int dwProperty, IntPtr pvarIndex, out object pvarValue);
[PreserveSig]
int SetProperty(int dwProperty, IntPtr pvarIndex, ref object pvarValue);
} [Guid("DB01A1E3-A42B-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IActiveScriptSite
{
[PreserveSig]
int GetLCID(out int lcid);
[PreserveSig]
int GetItemInfo(string name, ScriptInfo returnMask, out IntPtr item, IntPtr typeInfo);
[PreserveSig]
int GetDocVersionString(out string version);
[PreserveSig]
int OnScriptTerminate(object result, System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
[PreserveSig]
int OnStateChange(ScriptState scriptState);
[PreserveSig]
int OnScriptError(IActiveScriptError scriptError);
[PreserveSig]
int OnEnterScript();
[PreserveSig]
int OnLeaveScript();
} [Guid("EAE1BA61-A4ED-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IActiveScriptError
{
[PreserveSig]
int GetExceptionInfo(out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
[PreserveSig]
int GetSourcePosition(out uint sourceContext, out int lineNumber, out int characterPosition);
[PreserveSig]
int GetSourceLineText(out string sourceLine);
} [Guid("BB1A2AE2-A4F9-11cf-8F20-00805F2CD064"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IActiveScriptParse32
{
[PreserveSig]
int InitNew();
[PreserveSig]
int AddScriptlet(string defaultName, string code, string itemName, string subItemName, string eventName, string delimiter, IntPtr sourceContextCookie, uint startingLineNumber, ScriptText flags, out string name, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
[PreserveSig]
int ParseScriptText(string code, string itemName, IntPtr context, string delimiter, int sourceContextCookie, uint startingLineNumber, ScriptText flags, out object result, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
} [Guid("C7EF7658-E1EE-480E-97EA-D52CB4D76D17"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
private interface IActiveScriptParse64
{
[PreserveSig]
int InitNew();
[PreserveSig]
int AddScriptlet(string defaultName, string code, string itemName, string subItemName, string eventName, string delimiter, IntPtr sourceContextCookie, uint startingLineNumber, ScriptText flags, out string name, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
[PreserveSig]
int ParseScriptText(string code, string itemName, IntPtr context, string delimiter, long sourceContextCookie, uint startingLineNumber, ScriptText flags, out object result, out System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo);
} [Flags]
private enum ScriptText
{
None = 0,
//DelayExecution = 1,
//IsVisible = 2,
IsExpression = 32,
IsPersistent = 64,
//HostManageSource = 128
} [Flags]
private enum ScriptInfo
{
//None = 0,
//IUnknown = 1,
ITypeInfo = 2
} [Flags]
private enum ScriptItem
{
//None = 0,
IsVisible = 2,
IsSource = 4,
//GlobalMembers = 8,
//IsPersistent = 64,
//CodeOnly = 512,
//NoCode = 1024
} private enum ScriptThreadState
{
//NotInScript = 0,
//Running = 1
} private enum ScriptState
{
Uninitialized = 0,
Started = 1,
Connected = 2,
Disconnected = 3,
Closed = 4,
Initialized = 5
} private const int TYPE_E_ELEMENTNOTFOUND = unchecked((int)(0x8002802B));
private const int E_NOTIMPL = -2147467263; /// <summary>
/// Determines if a script engine with the input name exists.
/// </summary>
/// <param name="language">The language.</param>
/// <returns>true if the engine exists; false otherwise.</returns>
public static Version GetVersion(string language)
{
if (language == null)
throw new ArgumentNullException("language"); Type engine;
Guid clsid;
if (Guid.TryParse(language, out clsid))
{
engine = Type.GetTypeFromCLSID(clsid, false);
}
else
{
engine = Type.GetTypeFromProgID(language, false);
}
if (engine == null)
return null; IActiveScript scriptEngine = Activator.CreateInstance(engine) as IActiveScript;
if (scriptEngine == null)
return null; IActiveScriptProperty scriptProperty = scriptEngine as IActiveScriptProperty;
if (scriptProperty == null)
return new Version(1, 0, 0, 0); int major = GetProperty(scriptProperty, SCRIPTPROP_MAJORVERSION, 0);
int minor = GetProperty(scriptProperty, SCRIPTPROP_MINORVERSION, 0);
int revision = GetProperty(scriptProperty, SCRIPTPROP_BUILDNUMBER, 0);
Version version = new Version(major, minor, Environment.OSVersion.Version.Build, revision);
Marshal.ReleaseComObject(scriptProperty);
Marshal.ReleaseComObject(scriptEngine);
return version;
} private static T GetProperty<T>(IActiveScriptProperty prop, int index, T defaultValue)
{
object value;
if (prop.GetProperty(index, IntPtr.Zero, out value) != 0)
return defaultValue; try
{
return (T)Convert.ChangeType(value, typeof(T));
}
catch
{
return defaultValue;
}
} /// <summary>
/// Initializes a new instance of the <see cref="ScriptEngine"/> class.
/// </summary>
/// <param name="language">The scripting language. Standard Windows Script engines names are 'jscript' or 'vbscript'.</param>
public ScriptEngine(string language)
{
if (language == null)
throw new ArgumentNullException("language"); Type engine;
Guid clsid;
if (Guid.TryParse(language, out clsid))
{
engine = Type.GetTypeFromCLSID(clsid, true);
}
else
{
engine = Type.GetTypeFromProgID(language, true);
}
_engine = Activator.CreateInstance(engine) as IActiveScript;
if (_engine == null)
throw new ArgumentException(language + " is not an Windows Script Engine", "language"); Site = new ScriptSite();
_engine.SetScriptSite(Site); // support 32-bit & 64-bit process
if (IntPtr.Size == 4)
{
_parse32 = (IActiveScriptParse32)_engine;
_parse32.InitNew();
}
else
{
_parse64 = (IActiveScriptParse64)_engine;
_parse64.InitNew();
}
} private const int SCRIPTPROP_NAME = 0x00000000;
private const int SCRIPTPROP_MAJORVERSION = 0x00000001;
private const int SCRIPTPROP_MINORVERSION = 0x00000002;
private const int SCRIPTPROP_BUILDNUMBER = 0x00000003; /// <summary>
/// Gets the engine version.
/// </summary>
/// <value>
/// The version.
/// </value>
public Version Version
{
get
{
if (_version == null)
{
int major = GetProperty(SCRIPTPROP_MAJORVERSION, 0);
int minor = GetProperty(SCRIPTPROP_MINORVERSION, 0);
int revision = GetProperty(SCRIPTPROP_BUILDNUMBER, 0);
_version = new Version(major, minor, Environment.OSVersion.Version.Build, revision);
}
return _version;
}
} /// <summary>
/// Gets the engine name.
/// </summary>
/// <value>
/// The name.
/// </value>
public string Name
{
get
{
if (_name == null)
{
_name = GetProperty(SCRIPTPROP_NAME, string.Empty);
}
return _name;
}
} /// <summary>
/// Gets a script engine property.
/// </summary>
/// <typeparam name="T">The expected property type.</typeparam>
/// <param name="index">The property index.</param>
/// <param name="defaultValue">The default value if not found.</param>
/// <returns>The value of the property or the default value.</returns>
public T GetProperty<T>(int index, T defaultValue)
{
object value;
if (!TryGetProperty(index, out value))
return defaultValue; try
{
return (T)Convert.ChangeType(value, typeof(T));
}
catch
{
return defaultValue;
}
} /// <summary>
/// Gets a script engine property.
/// </summary>
/// <param name="index">The property index.</param>
/// <param name="value">The value.</param>
/// <returns>true if the property was successfully got; false otherwise.</returns>
public bool TryGetProperty(int index, out object value)
{
value = null;
IActiveScriptProperty property = _engine as IActiveScriptProperty;
if (property == null)
return false; return property.GetProperty(index, IntPtr.Zero, out value) == 0;
} /// <summary>
/// Sets a script engine property.
/// </summary>
/// <param name="index">The property index.</param>
/// <param name="value">The value.</param>
/// <returns>true if the property was successfully set; false otherwise.</returns>
public bool SetProperty(int index, object value)
{
IActiveScriptProperty property = _engine as IActiveScriptProperty;
if (property == null)
return false; return property.SetProperty(index, IntPtr.Zero, ref value) == 0;
} /// <summary>
/// Adds the name of a root-level item to the scripting engine's name space.
/// </summary>
/// <param name="name">The name. May not be null.</param>
/// <param name="value">The value. It must be a ComVisible object.</param>
public void SetNamedItem(string name, object value)
{
if (name == null)
throw new ArgumentNullException("name"); _engine.AddNamedItem(name, ScriptItem.IsVisible | ScriptItem.IsSource);
Site.NamedItems[name] = value;
} internal class ScriptSite : IActiveScriptSite
{
internal ScriptException LastException;
internal Dictionary<string, object> NamedItems = new Dictionary<string, object>(); int IActiveScriptSite.GetLCID(out int lcid)
{
lcid = Thread.CurrentThread.CurrentCulture.LCID;
return 0;
} int IActiveScriptSite.GetItemInfo(string name, ScriptInfo returnMask, out IntPtr item, IntPtr typeInfo)
{
item = IntPtr.Zero;
if ((returnMask & ScriptInfo.ITypeInfo) == ScriptInfo.ITypeInfo)
return E_NOTIMPL; object value;
if (!NamedItems.TryGetValue(name, out value))
return TYPE_E_ELEMENTNOTFOUND; item = Marshal.GetIUnknownForObject(value);
return 0;
} int IActiveScriptSite.GetDocVersionString(out string version)
{
version = null;
return 0;
} int IActiveScriptSite.OnScriptTerminate(object result, System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo)
{
return 0;
} int IActiveScriptSite.OnStateChange(ScriptState scriptState)
{
return 0;
} int IActiveScriptSite.OnScriptError(IActiveScriptError scriptError)
{
string sourceLine = null;
try
{
scriptError.GetSourceLineText(out sourceLine);
}
catch
{
// happens sometimes...
}
uint sourceContext;
int lineNumber;
int characterPosition;
scriptError.GetSourcePosition(out sourceContext, out lineNumber, out characterPosition);
lineNumber++;
characterPosition++;
System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo;
scriptError.GetExceptionInfo(out exceptionInfo); string message;
if (!string.IsNullOrEmpty(sourceLine))
{
message = "Script exception: {1}. Error number {0} (0x{0:X8}): {2} at line {3}, column {4}. Source line: '{5}'.";
}
else
{
message = "Script exception: {1}. Error number {0} (0x{0:X8}): {2} at line {3}, column {4}.";
}
LastException = new ScriptException(string.Format(message, exceptionInfo.scode, exceptionInfo.bstrSource, exceptionInfo.bstrDescription, lineNumber, characterPosition, sourceLine));
LastException.Column = characterPosition;
LastException.Description = exceptionInfo.bstrDescription;
LastException.Line = lineNumber;
LastException.Number = exceptionInfo.scode;
LastException.Text = sourceLine;
return 0;
} int IActiveScriptSite.OnEnterScript()
{
LastException = null;
return 0;
} int IActiveScriptSite.OnLeaveScript()
{
return 0;
}
} /// <summary>
/// Evaluates an expression using the specified language.
/// </summary>
/// <param name="language">The language.</param>
/// <param name="expression">The expression. May not be null.</param>
/// <returns>The result of the evaluation.</returns>
public static object Eval(string language, string expression)
{
return Eval(language, expression, null);
} /// <summary>
/// Evaluates an expression using the specified language, with an optional array of named items.
/// </summary>
/// <param name="language">The language.</param>
/// <param name="expression">The expression. May not be null.</param>
/// <param name="namedItems">The named items array.</param>
/// <returns>The result of the evaluation.</returns>
public static object Eval(string language, string expression, params KeyValuePair<string, object>[] namedItems)
{
if (language == null)
throw new ArgumentNullException("language"); if (expression == null)
throw new ArgumentNullException("expression"); using (ScriptEngine engine = new ScriptEngine(language))
{
if (namedItems != null)
{
foreach (KeyValuePair<string, object> kvp in namedItems)
{
engine.SetNamedItem(kvp.Key, kvp.Value);
}
}
return engine.Eval(expression);
}
} /// <summary>
/// Evaluates an expression.
/// </summary>
/// <param name="expression">The expression. May not be null.</param>
/// <returns>The result of the evaluation.</returns>
public object Eval(string expression)
{
if (expression == null)
throw new ArgumentNullException("expression"); return Parse(expression, true);
} /// <summary>
/// Parses the specified text and returns an object that can be used for evaluation.
/// </summary>
/// <param name="text">The text to parse.</param>
/// <returns>An instance of the ParsedScript class.</returns>
public ParsedScript Parse(string text)
{
if (text == null)
throw new ArgumentNullException("text"); return (ParsedScript)Parse(text, false);
} private object Parse(string text, bool expression)
{
const string varName = "x___";
object result; _engine.SetScriptState(ScriptState.Connected); ScriptText flags = ScriptText.None;
if (expression)
{
flags |= ScriptText.IsExpression;
} try
{
// immediate expression computation seems to work only for 64-bit
// so hack something for 32-bit...
System.Runtime.InteropServices.ComTypes.EXCEPINFO exceptionInfo;
if (_parse32 != null)
{
if (expression)
{
// should work for jscript & vbscript at least...
text = varName + "=" + text;
}
_parse32.ParseScriptText(text, null, IntPtr.Zero, null, 0, 0, flags, out result, out exceptionInfo);
}
else
{
_parse64.ParseScriptText(text, null, IntPtr.Zero, null, 0, 0, flags, out result, out exceptionInfo);
}
}
catch
{
if (Site.LastException != null)
throw Site.LastException; throw;
} IntPtr dispatch;
if (expression)
{
// continue our 32-bit hack...
if (_parse32 != null)
{
_engine.GetScriptDispatch(null, out dispatch);
object dp = Marshal.GetObjectForIUnknown(dispatch);
try
{
return dp.GetType().InvokeMember(varName, BindingFlags.GetProperty, null, dp, null);
}
catch
{
if (Site.LastException != null)
throw Site.LastException; throw;
}
}
return result;
} _engine.GetScriptDispatch(null, out dispatch);
ParsedScript parsed = new ParsedScript(this, dispatch);
return parsed;
} /// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
if (_parse32 != null)
{
Marshal.ReleaseComObject(_parse32);
_parse32 = null;
} if (_parse64 != null)
{
Marshal.ReleaseComObject(_parse64);
_parse64 = null;
} if (_engine != null)
{
Marshal.ReleaseComObject(_engine);
_engine = null;
}
}
} public sealed class ParsedScript : IDisposable
{
private object _dispatch;
private readonly ScriptEngine _engine; internal ParsedScript(ScriptEngine engine, IntPtr dispatch)
{
_engine = engine;
_dispatch = Marshal.GetObjectForIUnknown(dispatch);
} public object CallMethod(string methodName, params object[] arguments)
{
if (_dispatch == null)
throw new InvalidOperationException(); if (methodName == null)
throw new ArgumentNullException("methodName"); try
{
return _dispatch.GetType().InvokeMember(methodName, BindingFlags.InvokeMethod, null, _dispatch, arguments);
}
catch
{
if (_engine.Site.LastException != null)
throw _engine.Site.LastException; throw;
}
} void IDisposable.Dispose()
{
if (_dispatch != null)
{
Marshal.ReleaseComObject(_dispatch);
_dispatch = null;
}
}
} [Serializable]
public class ScriptException : Exception
{
public ScriptException()
: base("Script Exception")
{
} public ScriptException(string message)
: base(message)
{
} public ScriptException(Exception innerException)
: base(null, innerException)
{
} public ScriptException(string message, Exception innerException)
: base(message, innerException)
{
} protected ScriptException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
} public string Description { get; internal set; }
public int Line { get; internal set; }
public int Column { get; internal set; }
public int Number { get; internal set; }
public string Text { get; internal set; }
}

提示:该方法同样可以用来执行VBScript代码。

使用C#解析并运行JavaScript代码的更多相关文章

  1. 浏览器地址栏运行JavaScript代码

    这个很多人应该还是知道的,在浏览器地址栏可以直接运行JavaScript代码,做法是以javascript:开头后跟要执行的语句.比如: javascript:alert('hello from ad ...

  2. Java中运行javascript代码

    Java中运行javascript代码 1.Java 代码 2.JS代码 2.1demoWithParams.js 2.2demoWithListParams.js 原文作者:russle 原文地址: ...

  3. 在 sublime 中运行 JavaScript 代码

    安装 Node 环境,参考 Node.js入门 打开 Sublime,选择 Tools > Build System > New Build System... 会打开一个新的文件,粘贴以 ...

  4. v8js-在PHP中运行javascript代码

    起因之前写自动登录操作一个网站的PHP脚本,但是发现该网站用js代码做了cookie的计算和验证,所以使用了v8js. 安装安装v8.(Mac:brew install v8)使用pecl insta ...

  5. VSCode运行JavaScript代码

    方式一(推荐): 安装插件 open in window, 然后option+b

  6. 翻译 | 一行 JavaScript 代码的逆向工程

    原文地址:Reverse Engineering One Line of JavaScript 原文作者:Alex Kras 译者:李波 校对者:冬青.小萝卜 几个月前,我看到一个邮件问:有没有人可以 ...

  7. 在线运行Javascript,Jquery,HTML,CSS代码

    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" http://www.w3.org/TR/xht ...

  8. 《Secrets of the JavaScript Ninja》:JavaScript 之运行时代码

    最近,在阅读 jQuery 之父 John Resig 力作:Secrets of the JavaScript Ninja(JavaScript忍者秘籍).关于第九章提及的 JavaScript 之 ...

  9. Java泛型解析(03):虚拟机运行泛型代码

    Java泛型解析(03):虚拟机运行泛型代码      Java虚拟机是不存在泛型类型对象的,全部的对象都属于普通类,甚至在泛型实现的早起版本号中,可以将使用泛型的程序编译为在1.0虚拟机上可以执行的 ...

随机推荐

  1. 关于java中“使用了未经检查或不安全的操作、有关详细信息,请使用 ——Xlint:unchecked重新编译”

    今天看<算法 第4版>排序章节时,发现了一个了一个小问题.先贴一下代码: public class Selection{ public static void main(String[]a ...

  2. 【json提取器】- 提取数据的方法

    json 提取器的使用 方法 json 提取器  提取的结果   我用调试取样器进行查看

  3. visionpro9.0破解

    visionpro9.0软件下载 提供一个visionpro9.0视频教程学习网站:点击下面链接进入. ------------------------Halcon,Visionpro高清视频教程,点 ...

  4. Python3 Tkinter-Menu

    1.创建 from tkinter import * root=Tk() menubar=Menu(root) def hello(): print('Hello Menu!') for item i ...

  5. 通过Ajax上传文件至WebApi服务器

    https://stackoverflow.com/questions/43013858/ajax-post-a-file-from-a-form-with-axios var formData = ...

  6. 浅谈蓝牙低功耗(BLE)的几种常见的应用场景及架构(转载)

    转载来至beautifulzzzz,网址http://www.cnblogs.com/zjutlitao/,推荐学习 蓝牙在短距离无线通信领域占据举足轻重的地位—— 从手机.平板.PC到车载设备, 到 ...

  7. 软件工程 作业part3 读后感

    匆匆看完构建之法,觉得这种不认真看完书就去写随笔去评价这本书是对作者的不尊重,所以觉得应该提问题和写感悟. 我的一点拙见,提的问题在现在这个信息发达的时候感觉只要有时间都可以自己解决. 感觉软件工程这 ...

  8. 团队作业7——第二次项目冲刺(Beta版本)

    团队作业7——第二次项目冲刺-Beta版本项目计划 团队作业7——第二次项目冲刺(Beta版本)-第一篇 团队作业7——第二次项目冲刺(Beta版本)-第二篇 团队作业7——第二次项目冲刺(Beta版 ...

  9. PokeCats开发者日志(九)

      现在是PokeCats游戏开发的第十五天的中午,总算过了规范性检查这一关. 但愿能过吧.

  10. 关于new delete的说明

    1. 删除空指针不会有问题,因为C++的标准规定在delete时首先会判断指针是否为空,为空就不再处理,所以也就不会有问题. 2. delete一个非空指针之后,并不会将该指针自动置为空.此时如果重复 ...