Domino Effect
Time Limit: 1000MS Memory Limit: 65536K
Total Submissions: 12147 Accepted: 3046
Description Did you know that you can use domino bones for other things besides playing Dominoes? Take a number of dominoes and build a row by standing them on end with only a small distance in between. If you do it right, you can tip the first domino and cause all others to fall down in succession (this is where the phrase ``domino effect'' comes from). While this is somewhat pointless with only a few dominoes, some people went to the opposite extreme in the early Eighties. Using millions of dominoes of different colors and materials to fill whole halls with elaborate patterns of falling dominoes, they created (short-lived) pieces of art. In these constructions, usually not only one but several rows of dominoes were falling at the same time. As you can imagine, timing is an essential factor here. It is now your task to write a program that, given such a system of rows formed by dominoes, computes when and where the last domino falls. The system consists of several ``key dominoes'' connected by rows of simple dominoes. When a key domino falls, all rows connected to the domino will also start falling (except for the ones that have already fallen). When the falling rows reach other key dominoes that have not fallen yet, these other key dominoes will fall as well and set off the rows connected to them. Domino rows may start collapsing at either end. It is even possible that a row is collapsing on both ends, in which case the last domino falling in that row is somewhere between its key dominoes. You can assume that rows fall at a uniform rate.
Input The input file contains descriptions of several domino systems. The first line of each description contains two integers: the number n of key dominoes (1 <= n < 500) and the number m of rows between them. The key dominoes are numbered from 1 to n. There is at most one row between any pair of key dominoes and the domino graph is connected, i.e. there is at least one way to get from a domino to any other domino by following a series of domino rows. The following m lines each contain three integers a, b, and l, stating that there is a row between key dominoes a and b that takes l seconds to fall down from end to end. Each system is started by tipping over key domino number 1. The file ends with an empty system (with n = m = 0), which should not be processed.
Output For each case output a line stating the number of the case ('System #1', 'System #2', etc.). Then output a line containing the time when the last domino falls, exact to one digit to the right of the decimal point, and the location of the last domino falling, which is either at a key domino or between two key dominoes(in this case, output the two numbers in ascending order). Adhere to the format shown in the output sample. The test data will ensure there is only one solution. Output a blank line after each system.
Sample Input 2 1
1 2 27
3 3
1 2 5
1 3 5
2 3 5
0 0
Sample Output System #1
The last domino falls after 27.0 seconds, at key domino 2. System #2
The last domino falls after 7.5 seconds, between key dominoes 2 and 3.
Source Southwestern European Regional Contest 1996

到每个点的最短路就是推到这个点的最短时间

处理边就用(dis[i]+dis[j]+w)/2更新最大值

然后比较最大值和每个dis里的最大值,大于说明就是在边上推到了结束,否则就是在这个最大值的点上结束的。

特判n=1的点。。。

输出 真的 恶心

为什么 .1lf 就WA .1f 就AC

#include<iostream>
#include<cstdio>
#include<queue>
#include<cstring>
using namespace std; const int MAXN=505;
const int INF=1<<28; int n,m; struct Edge{
int next,to,w;
}e[MAXN*MAXN];
int ecnt,head[MAXN];
inline void add(int x,int y,int w){
e[++ecnt].next = head[x];
e[ecnt].to = y;
e[ecnt].w = w;
head[x] = ecnt;
} bool vis[MAXN];
int dis[MAXN];
int baned[MAXN];
struct Node{
int id,w;
bool operator<(const Node &rhs) const{
return w>rhs.w;
}
};
void dij(){
priority_queue<Node> Q;
vis[1]=0;
for(int i=2;i<=n;i++)
dis[i]=INF,vis[i]=0;
for(int i=1;i<=n;i++)
Q.push(Node{i,dis[i]});
for(int i=1;i<=n;i++){
Node top;
do{
top=Q.top() ;
Q.pop();
}while(vis[top.id]);
int mnid=top.id,mn=top.w;
vis[mnid]=1;
for(int i=head[mnid];i;i=e[i].next){
int v=e[i].to ;
if(dis[v]>mn+e[i].w){
dis[v]=mn+e[i].w ;
// baned[v]=mnid;
Q.push(Node{v,dis[v]});
}
}
}
} int main(){
int cnt=1;
while(cin>>n>>m){
// memset(baned,0,sizeof(baned));
if(!n) return 0;
ecnt=0;
for(int i=1;i<=n;i++) head[i]=0;
for(int i=1;i<=m;i++){
int x,y,w;
cin>>x>>y>>w;
add(x,y,w);
add(y,x,w);
}
dij();
double mx=0.0;
double single_mx=-INF;
int mxid;
for(int i=1;i<=n;i++) {
if(single_mx<dis[i]){
single_mx=dis[i];
mxid=i;
}
}
int l=0,r=0;
for(int i=1;i<=n;i++){
bool flag=0;
if(dis[i]==INF) continue;
for(int j=head[i];j;j=e[j].next){
int v=e[j].to ;
// if(i==baned[v]) continue;
if(dis[v]==INF) continue;
flag=1;
if((1.0*(dis[i]+dis[v]+e[j].w)/2.0)>mx){
mx=(double)(1.0*(dis[i]+dis[v]+e[j].w)/2.0);
l=v<i?v:i;
r=v>=i?v:i;
}
}
}
printf("System #%d\n",cnt++);
if(n==1){
printf("The last domino falls after 0.0 seconds, at key domino 1.\n\n");//
continue;
}
if(mx<=single_mx){
// The last domino falls after 27.0 seconds, at key domino 2.
printf("The last domino falls after %.1f seconds, at key domino %d.\n",mx,mxid);
}else{
// The last domino falls after 7.5 seconds, between key dominoes 2 and 3.
printf("The last domino falls after %.1f seconds, between key dominoes %d and %d.\n"
,mx,l,r);
}
printf("\n");
} }

[POJ] 1135 Domino Effect的更多相关文章

  1. POJ 1135 -- Domino Effect(单源最短路径)

     POJ 1135 -- Domino Effect(单源最短路径) 题目描述: 你知道多米诺骨牌除了用来玩多米诺骨牌游戏外,还有其他用途吗?多米诺骨牌游戏:取一 些多米诺骨牌,竖着排成连续的一行,两 ...

  2. POJ 1135 Domino Effect (Dijkstra 最短路)

    Domino Effect Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 9335   Accepted: 2325 Des ...

  3. POJ 1135.Domino Effect Dijkastra算法

    Domino Effect Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 10325   Accepted: 2560 De ...

  4. POJ 1135 Domino Effect(Dijkstra)

    点我看题目 题意 : 一个新的多米诺骨牌游戏,就是这个多米诺骨中有许多关键牌,他们之间由一行普通的骨牌相连接,当一张关键牌倒下的时候,连接这个关键牌的每一行都会倒下,当倒下的行到达没有倒下的关键牌时, ...

  5. POJ 1135 Domino Effect (spfa + 枚举)- from lanshui_Yang

    Description Did you know that you can use domino bones for other things besides playing Dominoes? Ta ...

  6. CF 405B Domino Effect(想法题)

    题目链接: 传送门 Domino Effect time limit per test:1 second     memory limit per test:256 megabytes Descrip ...

  7. [ACM_图论] Domino Effect (POJ1135 Dijkstra算法 SSSP 单源最短路算法 中等 模板)

    Description Did you know that you can use domino bones for other things besides playing Dominoes? Ta ...

  8. UVA211-The Domino Effect(dfs)

    Problem UVA211-The Domino Effect Accept:536  Submit:2504 Time Limit: 3000 mSec  Problem Description ...

  9. zoj 1298 Domino Effect (最短路径)

    Domino Effect Time Limit: 2 Seconds      Memory Limit: 65536 KB Did you know that you can use domino ...

随机推荐

  1. Linux安装Loadrunner generator

    安装环境:redhat 6.5 64位版 从网上下载 loadrunner-11-load-generator.iso 文件 先创建一个iso 目录,用来挂载 iso 文件 mkdir iso 挂载i ...

  2. 密码破解工具John the Ripper使用说明

    John the Ripper John 包描述 John the Ripper 既功能丰富又运行快速. 它在一个程序中结合了几种破解模式,并且可以根据您的特定需求进行全面地配置(你甚至可以使用支持C ...

  3. (转)java 线程同步

    转自 http://blog.csdn.net/column/details/java-thread.html http://leo-faith.iteye.com/blog/177779 http: ...

  4. PostgreSQL - 查询表结构和索引信息

    前言 PostgreSQL的表一般都是建立在public这个schema下的,假如现在有个数据表t_student,可以用以下几种方式来查询表结构和索引信息. 使用\d元命令查看表字段信息和索引信息 ...

  5. GYM 101673E(暴搜预处理)

    1.不会超过500个不同的串-- 2.样例没给has到has是怎么样的,实测是true. 3.记忆化别剪错枝就好,嘤嘤嘤-- const int maxn = 505 + 5; int n, m, t ...

  6. morphia(6-1)-查询

    1.filter morphia语法: query.filter("price >=", 1000); mongodb语法: { price: { $gte: 1000 } ...

  7. morphia(1)-基础

    二.Mapping classes entity类上加注解:@Entity,其成员变量必须有@Id @Id private ObjectId id; 其在mongodb中变量名: _id @Embed ...

  8. zuul filter

    前言 过滤器是Zuul的核心组件,这篇文章我们来详细讨论Zuul的过滤器.下面话不多说,来看看详细的介绍吧. 过滤器类型与请求生命周期 Zuul大部分功能都是通过过滤器来实现的.Zuul中定义了四种标 ...

  9. hdu6118 度度熊的交易计划

    思路: 将生产和运输费用视作产出,将销售获利视作投入,计算最小费用可行流(不一定是最大流).注意片区之间的高速公路是双向边. 实现: #include <iostream> #includ ...

  10. node.js0-5初级者

    伴着<妈是心中的茉莉花> 这里,我用的sublime记事本,所以用的运行方法是终端.(后来发现git 可以省去cd切换目录). 安装node.js  官网说的很清楚. 这里我们可以在js文 ...