原文: https://www.fknsrs.biz/blog/otto-getting-started.html.html

GETTING STARTED WITH THE OTTO JAVASCRIPT INTERPRETER
May 2, 2016
 

6 minutes read

While you're reading this, keep in mind that I'm available for hire! If you've got a JavaScript project getting out of hand, or a Golang program that's more "stop" than "go," feel free to get in touch with me. I might be able to help you. You can find my resume here.

JavaScript is by far the most popular scripting language around right now. Born in a web browser, it’s been leaking out into the rest of the software ecosystem for about ten years. JavaScript is great for expressing short pieces of logic, and for prototyping. There are a range of high quality, open source JavaScript engines available for various purposes. The most popular is probably V8, powering projects like node.js and the Atom text editor. While V8 is an incredibly well-optimised piece of software, and there are several bindings of it to Go, the API isn’t very well-suited to close integration with the Go language. Luckily, we have a solid JavaScript engine written in pure Go. It’s called otto, and I’d like to teach you the very basics of using it.

There are a few important things you need to know if you’d like to use otto. The first is that it’s purely an interpreter - there’s no JIT compilation or fancy optimisations. While performance is important, the primary focus of otto is on rich integration with Go. The second is that (right now!) it strictly targets ES5, the fifth edition of the ECMAScript standard, ECMA-262. This is relevant because ECMA-262 actually doesn’t define an event or I/O model. This means thatsetTimeoutsetIntervalXMLHttpRequestfetch, and any other related things are provided by external packages (e.g. fknsrs.biz/p/ottoext). There are a handful of browser APIs in otto (like the console object), but for the most part, if it’s not in ECMA-262, it’s not in otto.

So! Now that we have that out of the way, let’s get into some specifics. First, I’ll describe some important parts of the API. Then we’ll take that information and make a real program out of it!

API

I’m going to be leaving a lot of functions out of this description. For a full listing of what’s available, check out the godoc page.

I’ll also be skipping error checking in these examples, but that’s just to save space. The full program listing below will include error handling.

type Otto

var vm otto.Otto

This type represents an interpreter instance. This is what you’ll use to actually run your JavaScript code. You can think of it as a tiny little self- contained JavaScript universe.

You can interact with this little universe in a variety of ways. You can put things into it (Set), grab things out of it (Get), and of course, run code in it (Run).

func New() Otto

vm := otto.New()

The New function is used to create an Otto instance. There’s some setup that has to happen, so you have to use this constructor function.

func (Otto) Set(name string, v interface{}) error

vm.Set("cool", true)

vm.Set("greet", func(name string) {
return fmt.Printf("hello, %s!\n", name)
})

You can use Set to set global variables in the interpreter. v can be a lot of different things. For simple values (strings, numbers, booleans, nil), you can probably guess what happens.

If v is a more complex, but still built-in type (slice, map), it’ll be turned into the equivalent JavaScript value. For a slice, that’ll be an array. For a map, it’ll be an object.

If v is a struct, it’ll be passed through to the interpreter as an object with properties that refer to the fields and functions of that struct.

If v is a function, otto will map it through to a JavaScript function in the interpreter. Stay tuned for a more detailed article about this in the near future!

Under the hood, this actually uses a function called ToValue.

func (Otto) Run(src interface{}) (Value, error)

vm.Run(`var a = 1;`)

The most obvious way to run code in the interpreter is the Run function. This can take a string, a precompiled Script object, an io.Reader, or a Program. The simplest option is a string, so that’s what we’ll be working with.

Run will always run code in global scope. There’s also an Eval method that will run code in the current interpreter scope, but I won’t be covering that in this article.

func (Otto) Get(name string) (Value, error)

val, _ := vm.Get("greet")

This is one way to get output from the interpreter. Get will reach in and grab things out of the global scope. One important thing about this is that you can’t use Get to retrieve variables that are declared inside functions.

func (Value) Export() (interface{}, error)

a, _ := val.Export()
fmt.Printf("%#v\n", a) // prints `1`

Export does the inverse of what happens when you Set a value. Instead of taking a Go value and making it into a JavaScript value, it makes a JavaScript value into something you can use in Go code.

func (Value) Call(this Value, args …interface{}) (Value, error)

fn, _ := vm.Get("greet")
fn.Call(otto.NullValue(), "friends")

Call only works with functions. If you have a handle to a JavaScript function, you can execute it with a given context (i.e. this value) and optionally some arguments.

The arguments are converted in the same way as the Set function.

Call returns (Value, error). The Value is the return value of the JavaScript function. If the JavaScript code throws an exception, or there’s an internal error in otto, the error value will be non-nil.

There also exists a Call(src string, this interface{}, args ...interface{}) (Value, error) function on the Otto object itself. This is a sort of combination of Otto.Run andValue.Call. It evaluates the first argument, then if it results in a function, calls that function with the given this value and arguments.

A whole program

Let’s plug all these things together and see what we come up with!

Note: some of this will be formatted a little strangely to save space here.

package main

import (
"fmt"
"github.com/robertkrimen/otto"
) func greet(name string) {
fmt.Printf("hello, %s!\n", name)
} func main() {
vm := otto.New() if err := vm.Set("greetFromGo", greet); err != nil {
panic(err)
} // `hello, friends!`
if _, err := vm.Run(`greetFromGo('friends')`); err != nil {
panic(err)
} if _, err := vm.Run(`function greetFromJS(name) {
console.log('hello, ' + name + '!');
}`); err != nil {
panic(err)
} // `hello, friends!`
if _, err := vm.Call(`greetFromJS`, nil, "friends"); err != nil {
panic(err)
} if _, err := vm.Run("var x = 1 + 1"); err != nil {
panic(err)
} val, err := vm.Get("x")
if err != nil {
panic(err)
} v, err := val.Export()
if err != nil {
panic(err)
} // (all numbers in JavaScript are floats!)
// `float64: 2`
fmt.Printf("%T: %v\n", v, v) if _, err := vm.Run(`function add(a, b) {
return a + b;
}`); err != nil {
panic(err)
} r, err := vm.Call("add", nil, 2, 3)
if err != nil {
panic(err)
} // `5`
fmt.Printf("%s\n", r)
}

So there you have it, a whole program. It calls a Go function from JavaScript, calls a JavaScript function from Go, sets some stuff, gets some stuff, runs some code, and exports a JavaScript value to a Go value.

There’s plenty more to play around with in the otto JavaScript interpreter, and I’ll be covering some of these features in more detail, so stay tuned for more!

Back to posts

GETTING STARTED WITH THE OTTO JAVASCRIPT INTERPRETER的更多相关文章

  1. Dreamweaver 扩展开发:C-level extensibility and the JavaScript interpreter

    The C code in your library must interact with the Dreamweaver JavaScript interpreter at the followin ...

  2. Go 语言相关的优秀框架,库及软件列表

    If you see a package or project here that is no longer maintained or is not a good fit, please submi ...

  3. Awesome Go精选的Go框架,库和软件的精选清单.A curated list of awesome Go frameworks, libraries and software

    Awesome Go      financial support to Awesome Go A curated list of awesome Go frameworks, libraries a ...

  4. Dreamweaver 扩展开发: Calling a C++ function from JavaScript

    After you understand how C-level extensibility works in Dreamweaver and its dependency on certain da ...

  5. JavaScript资源大全中文版(Awesome最新版)

    Awesome系列的JavaScript资源整理.awesome-javascript是sorrycc发起维护的 JS 资源列表,内容包括:包管理器.加载器.测试框架.运行器.QA.MVC框架和库.模 ...

  6. 【repost】JavaScript Scoping and Hoisting

    JavaScript Scoping and Hoisting Do you know what value will be alerted if the following is executed ...

  7. 我所知道的Javascript

    javascript到了今天,已经不再是我10多年前所认识的小脚本了.最近我也开始用javascript编写复杂的应用,所以觉得有必要将自己的javascript知识梳理一下.同大家一起分享javas ...

  8. The Dangers of JavaScript’s Automatic Semicolon Insertion

    Although JavaScript is very powerful, the language’s fundamentals do not have a very steep learning ...

  9. 45 Useful JavaScript Tips, Tricks and Best Practices(有用的JavaScript技巧,技巧和最佳实践)

    As you know, JavaScript is the number one programming language in the world, the language of the web ...

随机推荐

  1. .net mvc 运行监控和错误捕捉

    方法类 /// <summary> /// 运行监控类 /// </summary> [AttributeUsage(AttributeTargets.Class | Attr ...

  2. Jenkins安装和初始化配置

    Jenkins是基于Java开发的一种持续集成工具,用于监控持续重复的工作,功能包括: 1.持续的软件版本发布/测试项目. 2.监控外部调用执行的工作. 所以安装Jenkins包含安装相应的jdk环境 ...

  3. python照相机模型与增强现实

    这次试验主要实现以平面和标记物进行姿态估计以及增强现实的应用. 一.以平面和标记物进行姿态估计(1)下面演示的是一个简单例子:如何在一副图像上放置一个立方体,原图如下: (2)先提取两幅JPG图像的S ...

  4. POI原生导入读取EXCEL

    好久没用 最近项目有冲突 所以又用到了这个 谁知道以后还会不会用 先记下来吧 直接扔项目里 调方法就OK 了. 记录一下....不想再写类似这样的东西了 import org.apache.poi.h ...

  5. H5 canvas pc 端米字格 写字板

    <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8&quo ...

  6. js 零散知识

    # 同一种类型的事件注册多个事件句柄,后面的不会覆盖前面的事件 # event.which == 13,13代表回车 # parsley.js验证框架 # JSON.stringify, avoid ...

  7. docker数据卷的管理和使用

    数据卷的使用,数据库可以保证如果容器出现问题但是数据不丢失的作用,比如MySQL/date下的数据 或者Nginx根目录下的index.html 查看数据卷 [root@docker ~]# dock ...

  8. ios摇一摇功能

    在 UIResponder中存在这么一套方法 - (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event __OSX_A ...

  9. DIV可编辑后,与限制输入及光标偏移的纠葛

    前言 最近在弄个人的网站,偶然间发现DIV可以设置编辑模式,之前设计的方案在此功能上需要限制输入的长度.网上搜索了一波,综合搜索的结果,考虑使用的监听事件有:keydown .textInput .i ...

  10. cc.Node—坐标系统

    cc.Vec21: cc.Vec2 二维向量坐标, 表结构{x: 120, y: 120}; cc.v2(x, y) 创建一个二维向量 cc.p() 创建一个二外向量;2: cc.pSub: 向量相减 ...