C# WPF 时钟动画(2/2)
模拟实现时钟效果,学习WPF动画好例子,本文承接上文 C# WPF 时钟动画(1/2)。
C# WPF 时钟动画(2/2)
内容目录
- 实现效果
- 业务场景
- 编码实现
- 本文参考
- 源码下载
1.实现效果
时钟实时展示系统本机时间

2.业务场景
模拟时钟
3.编码实现
使用 .Net Core 3.1 创建名为 “Clock” 的WPF解决方案,解决方案中需要添加时钟背景图片,图片如下:https://github.com/Abel13/Clock/blob/master/Clock/Assets/clock.png
3.1 主窗体 MainWindow.xaml
使用3个Border布局时钟的时针、分针、秒针,并给3个指针添加动画,动画说明如下:
- 时针每12个小时循环一圈(360°),每个小时旋转30°(30°*12=360°);
- 分针每60分钟循环一圈(360°),每分钟旋转6°(6°*60=360°);
- 秒针每60秒循环一圈(360°),每秒钟旋转6°(6°*60=360°),并且秒针旋转6°有个轻微的摆动动画。
<Window x:Class="Clock.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Clock"
mc:Ignorable="d"
AllowsTransparency="True" WindowStyle="None" ResizeMode="NoResize"
Height="520" Width="520" WindowStartupLocation="CenterScreen" Background="{x:Null}">
<Window.Resources>
<Storyboard x:Key="sbseconds" RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="second" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)">
<EasingDoubleKeyFrame KeyTime="0" Value="-90">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:1" Value="-84">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:2" Value="-78">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:3" Value="-72">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:4" Value="-66">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:5" Value="-60">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:6" Value="-54">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:7" Value="-48">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:8" Value="-42">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:9" Value="-36">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:10" Value="-30">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:11" Value="-24">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:12" Value="-18">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:13" Value="-12">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:14" Value="-6">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:15" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:16" Value="6">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:17" Value="12">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:18" Value="18">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:19" Value="24">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:20" Value="30">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:21" Value="36">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:22" Value="42">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:23" Value="48">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:24" Value="54">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:25" Value="60">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:26" Value="66">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:27" Value="72">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:28" Value="78">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:29" Value="84">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="00:00:30" Value="90">
<EasingDoubleKeyFrame.EasingFunction>
<BackEase EasingMode="EaseOut" Amplitude="0.4"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Window.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource sbseconds}"/>
</EventTrigger>
</Window.Triggers>
<Grid>
<Border BorderThickness="10" BorderBrush="Black" CornerRadius="300" Width="520" Height="520">
<Grid Height="500" Width="500" HorizontalAlignment="Center" VerticalAlignment="Center">
<Border CornerRadius="350">
<Border.Background>
<ImageBrush ImageSource="Assets/clock.png"/>
</Border.Background>
</Border>
<Border CornerRadius="350" Background="#778889BB"/>
<Border x:Name="hour" CornerRadius="0 15 15 0" Height="10" Width="130" BorderThickness="3" BorderBrush="#FF66B01C" Margin="0,245,120,245" HorizontalAlignment="Right" RenderTransformOrigin="0,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-90"/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Border x:Name="minute" CornerRadius="0 15 15 0" Height="5" Width="160" BorderThickness="3" BorderBrush="#FFD15209" Margin="250.5,247,0,248" HorizontalAlignment="Left" RenderTransformOrigin="0,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-90"/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Border x:Name="second" CornerRadius="0 15 15 0" Height="3" Width="220" Background="Red" Margin="0,248,30,248" HorizontalAlignment="Right" RenderTransformOrigin="0,0.5">
<Border.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform Angle="-90"/>
<TranslateTransform/>
</TransformGroup>
</Border.RenderTransform>
</Border>
<Ellipse Fill="Black" Width="20" Height="20" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Border>
</Grid>
</Window>
3.2 MainWindow.xaml.cs
后台代码开启三个指针动画,并设置各指针动画起始位置
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media.Animation;
namespace Clock
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
int now_hours = DateTime.Now.Hour > 12 ? (DateTime.Now.Hour - 12) : DateTime.Now.Hour;
int now_minutes = DateTime.Now.Minute;
int now_seconds = DateTime.Now.Second;
Storyboard seconds = (Storyboard)second.FindResource("sbseconds");
seconds.Begin();
seconds.Seek(new TimeSpan(0, 0, 0, now_seconds, 0));
Storyboard minutes = (Storyboard)minute.FindResource("sbminutes");
minutes.Begin();
minutes.Seek(new TimeSpan(0, 0, now_minutes, now_seconds, 0));
Storyboard hours = (Storyboard)hour.FindResource("sbhours");
hours.Begin();
hours.Seek(new TimeSpan(0, now_hours, now_minutes, now_seconds, 0));
}
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
{
DragMove();
}
}
}
4.本文参考
Design com WPF 大神的学习视频:
1/2 - Creating a clock with Animations
2/2 - Creating a clock with Animations
5.代码下载
源码中实现了全部效果,大伙可以直接下载编译运行;建议看大神视频手敲一遍,加深学习印象;视频中使用Blend布局时钟、设置动画,类似PS(PhotoShop),设计界面很是方便的。
Github源码下载:Clock
除非注明,文章均由 Dotnet9 整理发布,欢迎转载。
转载请注明本文地址:https://dotnet9.com/6858.html
欢迎扫描下方二维码关注 Dotnet9 的微信公众号,本站会及时推送最新技术文章
C# WPF 时钟动画(2/2)的更多相关文章
- C# WPF 时钟动画(1/2)
微信公众号:Dotnet9,网站:Dotnet9,问题或建议:请网站留言, 如果对您有所帮助:欢迎赞赏. C# WPF 时钟动画(1/2) 内容目录 实现效果 业务场景 编码实现 本文参考 源码下载 ...
- WPF利用动画实现圆形进度条
原文:WPF利用动画实现圆形进度条 这是我的第一篇随笔,最近因为工作需要,开始学习WPF相关技术,自己想实现以下圆形进度条的效果,逛了园子发现基本都是很久以前的文章,实现方式一般都是GDI实现的,想到 ...
- WPF弹性模拟动画
原文:WPF弹性模拟动画 我们此次将要制作模拟物理中的弹性现象的交互动画,我们让一个小球向鼠标点击位置移动,这个移动的轨迹不是简单的位移,而是根据胡克定律计算得出的. 胡克定律:F=-kd F代表弹性 ...
- WPF控制动画开始、停止、暂停和恢复
1.闲言 好久也没更新一博客了,自己有点发懒,同时确实这几个月来也有点忙.风机监测软件,项目中,有这样一个小需求:正常风机在旋转的时候,上位机软要做一个风机的图片,让它不停地旋转,一但检测到下面风机停 ...
- 使用Canvas制作时钟动画
复习Javascript到Canvas的知识点,看到一个使用Canvas绘制的静态时钟例子,便想将其变成动态显示系统时间的时钟动画.另外再配上数字显示的时钟,一个小的时钟模块的诞生了!目前的界面还比较 ...
- 15个超强悍的CSS3圆盘时钟动画赏析
在网页上,特别是个人博客中经常会用到时钟插件,一款个性化的时钟插件不仅可以让页面显得美观,而且可以让访客看到当前的日期和时间.今天我们给大家收集了15个超强悍的圆盘时钟动画,很多都是基于CSS3,也有 ...
- Wpf(Storyboard)动画简单实例
原文:Wpf(Storyboard)动画简单实例 动画的三种变换方式 RotateTransform:旋转变换变化值:CenterX围绕转的圆心横坐标 CenterY纵坐标 Angle旋转角度(角度正 ...
- iOS中的时钟动画
iOS 动画效果非常多,我们在开发中可能会遇到很多动画特效,我们就会用到核心动画框架CoreAnimation,核心动画里面的动画效果有很多,都是在QuartzCore.framework框架里面,今 ...
- 14款超时尚的HTML5时钟动画
时钟动画在网页应用中也非常广泛,在一些个人博客中,我们经常会看到一些相当个性化的HTML5时钟动画.今天我们向大家分享了14款形态各异的超时尚HTML5时钟动画,其中有圆盘时钟.3D时钟.个性化时钟等 ...
随机推荐
- ROS中的3D机器人建模(二)
一,创建我们的第一个URDF模型 我们设计的第一个机器人模型是pan-and-tilt机械结构,代码如下 pan_tilt.urdf: 1 <?xml version="1.0&quo ...
- 【MySQL 原理分析】之 Trace 分析 order by 的索引原理
一.背景 昨天早上,交流群有一位同学提出了一个问题.看下图: 我不是大佬,而且当时我自己的想法也只是猜测,所以并没有回复那位同学,只是接下来自己做了一个测试验证一下. 他只简单了说了一句话,就是同样的 ...
- Redis(九):主从复制的设计与实现解析
前面几篇我们已经完全理解了redis的基本功能的实现了. 但单靠基本功能实现,往往还是称不上优秀的项目的.毕竟,我们现在面对的都是复杂的环境,高并发的场景,大数据量的可能. 简而言之,现在的系统一般都 ...
- 《Head first设计模式》学习笔记
1. 单例模式 2. 工厂模式 3. 抽象工厂 4. 策略模式 5. 观察者模式 6. 装饰者模式 7. 命令模式 8. 适配器模式 9. 外观模式 10. 模版方法模式 11. 迭代器模式 设计模式 ...
- Transformer 和 Transformer-XL——从基础框架理解BERT与XLNet
目录写在前面1. Transformer1.1 从哪里来?1.2 有什么不同?1.2.1 Scaled Dot-Product Attention1.2.2 Multi-Head Attention1 ...
- windows socket ipv6 SOCK_RAW
bind处一直报错WSAEADDRNOTAVAIL10049,不知道为什么? WSAEADDRNOTAVAIL 10049 Cannot assign requested address. The r ...
- LwIP与IPv6
2.0.0中才开始支持IPv6,在此版本中改写了SNMP,但还没有IPv6的统计量.目前最新版本是2.0.2,其中SNMP也没有IPv6统计量(哪些?与IP的统计量有何区别?) 1.4.1中虽然有ip ...
- filebeat+kafka
kafka出现接收不到filebeat数据,最后发现版本兼容问题 filebeat换成 filebeat-7.4.2-linux-x86_64 kafka是docker-compose启动的,版本是 ...
- SQLPLUS ed无法调出编辑面板 SP2-0107:无须保存
现象: 重新启动oracle启动sqlplus,首先执行ed命令时出错,没有调出编辑命令的文件: SQL> edSP2-0107: 无须保存. 分析:出错的原因可能是临时编辑文件中没有需要执行的 ...
- AVR单片机教程——示波器
本文隶属于AVR单片机教程系列. 在用DAC做了一个稍大的项目之后,我们来拿ADC开开刀.在本讲中,我们将了解0.96寸OLED屏,移植著名的U8g2库到我们的开发板上,学习在屏幕上画直线的算法, ...
