Treasure Map

Time Limit:2000MS     Memory Limit:32768KB     64bit IO Format:%lld & %llu

Appoint description: 
System Crawler  (2015-04-09)

Description

Your boss once had got many copies of a treasure map. Unfortunately, all the copies are now broken to many rectangular pieces, and what make it worse, he has lost some of the pieces. Luckily, it is possible to figure out the position of each piece in the original map. Now the boss asks you, the talent programmer, to make a complete treasure map with these pieces. You need to make only one complete map and it is not necessary to use all the pieces. But remember, pieces are not allowed to overlap with each other (See sample 2).

Input

The first line of the input contains an integer T (T <= 500), indicating the number of cases.

For each case, the first line contains three integers nmp (1 <= n, m <= 30, 1 <= p <= 500), the width and the height of the map, and the number of pieces. Then p lines follow, each consists of four integers x1y1x2y2 (0 <= x1 < x2 <= n, 0 <= y1 < y2 <= m), where (x1, y1) is the coordinate of the lower-left corner of the rectangular piece, and (x2, y2) is the coordinate of the upper-right corner in the original map.

Cases are separated by one blank line.

Output

If you can make a complete map with these pieces, output the least number of pieces you need to achieve this. If it is impossible to make one complete map, just output -1.

Sample Input

3
5 5 1
0 0 5 5 5 5 2
0 0 3 5
2 0 5 5 30 30 5
0 0 30 10
0 10 30 20
0 20 30 30
0 0 15 30
15 0 30 30

Sample Output

1
-1
2

Hint

For sample 1, the only piece is a complete map.

For sample 2, the two pieces may overlap with each other, so you can not make a complete treasure map.

For sample 3, you can make a map by either use the first 3 pieces or the last 2 pieces, and the latter approach one needs less pieces.

草泥马啊!!!!N和M弄反了啊!!!!!T了一下午啊!!!!!!!!找BUG都快找哭了啊!!!!!!!!!!

丧心病狂弄了个M行N列啊!!!!!!!!!!这尼玛反人类啊!!!!!!活生生由300ms优化到了80ms啊!!!!!!!!!

 #include <iostream>
#include <cstdio>
using namespace std; const int SIZE = * ;
const int HEAD = ;
int U[SIZE],D[SIZE],L[SIZE],R[SIZE],C[SIZE],S[SIZE];
int N,M;
int ANS = 0x7fffffff; void ini(void);
void dancing(int ans);
void remove(int);
void resume(int);
int main(void)
{
int t,p,count;
int x_1,y_1,x_2,y_2;
int col; scanf("%d",&t);
while(t --)
{
ANS = 0x7fffffff;
scanf("%d%d%d",&N,&M,&p);
ini();
count = N * M + ;
while(p --)
{
scanf("%d%d%d%d",&x_1,&y_1,&x_2,&y_2); int first = count;
for(int i = x_1;i < x_2;i ++)
for(int j = y_1;j < y_2;j ++)
{
col = i * M + j + ;
U[count] = U[col];
D[count] = col;
L[count] = count - ;
R[count] = count + ; D[U[col]] = count;
U[col] = count; C[count] = col;
++ S[col];
++ count;
}
R[count - ] = first;
L[first] = count - ;
}
dancing();
if(ANS == 0x7fffffff)
puts("-1");
else
printf("%d\n",ANS);
} return ;
} void ini(void)
{
L[HEAD] = N * M;
R[HEAD] = ;
U[HEAD] = D[HEAD] = S[HEAD] = C[HEAD] = HEAD; for(int i = ;i <= N * M;i ++)
{
U[i] = D[i] = i;
L[i] = i - ;
R[i] = i + ; C[i] = i;
S[i] = ;
}
R[N * M] = ;
} void dancing(int ans)
{
if(ans >= ANS)
return ; if(R[HEAD] == HEAD)
{
ANS = ans < ANS ? ans : ANS;
return ;
} int min_loc = R[HEAD];
for(int i = R[HEAD];i;i = R[i])
if(S[i] < S[min_loc])
min_loc = i; remove(min_loc);
for(int i = D[min_loc];i != min_loc;i = D[i])
{
for(int j = R[i];j != i;j = R[j])
remove(C[j]);
dancing(ans + );
for(int j = L[i];j != i;j = L[j])
resume(C[j]);
}
resume(min_loc); } void remove(int c)
{
R[L[c]] = R[c];
L[R[c]] = L[c]; for(int i = D[c];i != c;i = D[i])
for(int j = R[i];j != i;j = R[j])
{
D[U[j]] = D[j];
U[D[j]] = U[j];
-- S[C[j]];
}
} void resume(int c)
{
R[L[c]] = c;
L[R[c]] = c; for(int i = U[c];i != c;i = U[i])
for(int j = R[i];j != i;j = R[j])
{
D[U[j]] = j;
U[D[j]] = j;
++ S[C[j]];
}
}

ZOJ 3209 Treasure Map (Dancing Links)的更多相关文章

  1. ZOJ 3209 Treasure Map (Dancing Links)

    Treasure Map Time Limit: 2 Seconds      Memory Limit: 32768 KB Your boss once had got many copies of ...

  2. ZOJ 3209 Treasure Map (Dancing Links 精确覆盖 )

    题意 :  给你一个大小为 n * m 的矩形 , 坐标是( 0 , 0 ) ~ ( n , m )  .然后给你 p 个小矩形 . 坐标是( x1 , y1 ) ~ ( x2 , y2 ) , 你选 ...

  3. ZOJ 3209 Treasure Map(精确覆盖)

    Treasure Map Time Limit: 2 Seconds      Memory Limit: 32768 KB Your boss once had got many copies of ...

  4. (简单) ZOJ 3209 Treasure Map , DLX+精确覆盖。

    Description Your boss once had got many copies of a treasure map. Unfortunately, all the copies are ...

  5. ZOJ 3209 Treasure Map DLX

    用最少的矩阵覆盖n*m的地图.注意矩阵不能互相覆盖. 这里显然是一个精确覆盖,但因为矩阵拼接过程中,有公共的边,这里须要的技巧就是把矩阵的左边和以下截去一个单位. #include <stdio ...

  6. zoj 3209.Treasure Map(DLX精确覆盖)

    直接精确覆盖 开始逐行添加超时了,换成了单点添加 #include <iostream> #include <cstring> #include <cstdio> ...

  7. ZOJ 3209 Treasure Map 精确覆盖

    题目链接 精确覆盖的模板题, 把每一个格子当成一列就可以. S忘记初始化TLE N次, 哭晕在厕所...... #include<bits/stdc++.h> using namespac ...

  8. zoj - 3209 - Treasure Map(精确覆盖DLX)

    题意:一个 n x m 的矩形(1 <= n, m <= 30),现给出这个矩形中 p 个(1 <= p <= 500)子矩形的左下角与右下角坐标,问最少用多少个子矩形能够恰好 ...

  9. ZOJ3209 Treasure Map —— Danc Links 精确覆盖

    题目链接:https://vjudge.net/problem/ZOJ-3209 Treasure Map Time Limit: 2 Seconds      Memory Limit: 32768 ...

随机推荐

  1. coco2d-x 纹理研究

    转自:http://blog.csdn.net/qq51931373/article/details/9119161 1.通常情况下用PVR格式的文件来进行图片显示的时候,在运行速度和内存消耗方面都要 ...

  2. hdu4614Vases and Flowers(线段树,段设置,更新时范围的右边值为变量)

    Problem Description Alice is so popular that she can receive many flowers everyday. She has N vases ...

  3. LCA + 二分(倍增)

    两个最近的点u和v的最近的公共的祖先称为最近公共祖先(LCA).普通的LCA算法,每算一次LCA的时间复杂度为线性o(n); 这里讲LCA + 二分的方法.首先对于任意的节点v,利用其父节点的信息,可 ...

  4. HDU 2874 Connections between cities (LCA)

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=2874 题意是给你n个点,m条边(无向),q个询问.接下来m行,每行两个点一个边权,而且这个图不能有环路 ...

  5. UVa 10801 Lift Hopping / floyd

    乘电梯 求到目标层的最短时间 有n个电梯 换一个电梯乘需要额外60秒 所以建图时每个电梯自己能到的层数先把时间算好 这是不需要60秒的 然后做floyd时 如果松弛 肯定是要换电梯 所以要加60秒 # ...

  6. 行内onclick使用遇坑--------作用域与传入字符串

    问题一:行内onclick触发的函数放在$(funtion(){})内报错,错误代码如下: <input type="button" value="确定" ...

  7. 栈的应用2——超级计算器(中缀与后缀表达式)C语言

    输入中缀表达式输出结果(结果可以是小数,但输入必须是整数)  #include<stdio.h> #include<stdlib.h> //需要两个栈,一个储存结果,一个储存运 ...

  8. 教你50招提升ASP.NET性能(十七):不要认为问题只会从业务层产生

    (28)Don’t assume that problems can only arise from business logic 招数28: 不要认为问题只会从业务层产生 When beginnin ...

  9. 教你50招提升ASP.NET性能(十六):把问题仍给硬件而不是开发人员

    (27)Throw hardware at the problem, not developers 招数27: 把问题仍给硬件而不是开发人员 As developers, we often want ...

  10. 使用Unity制作游戏关卡的教程(三)

    转自:http://gamerboom.com/archives/75593 作者:Matthias Zarzecki 本文是“使用Unity制作<The Fork Of Truth>的关 ...