Oftentimes you’ll find yourself using classes you can’t modify. Whether they’re basic data types or part of an existing framework, you’re stuck with the functions that are provided. That being said, C# provides a nifty trick to appending functions to classes! These are known as Extension Methods.

Extension methods are fairly simple to create and are frequently used as syntactic sugar. A practical example can be seen with Unity’s Transform class. Let’s say you want to set only the x variable of Transform.position.

using UnityEngine;
using System.Collections;
 
public class Player : MonoBehaviour
{
    void Update ()
    {
        //Set new x position to 5
        transform.position = new Vector3(5f, transform.position.y, transform.position.z);
    }
}

In this case Transform.position gives you an error if you only try to assign its x member variable, so you have to assign the entire Vector3. An extension method such as SetPositionX() could be appended to the Transform class and help make this code more readable.

In order to create extension methods you have to create a static class. In addition, an extension method declaration must be declared static and have the first parameter be of the type that you’re writing the method for, preceded by the this keyword.

using UnityEngine;
using System.Collections;
 
//Must be in a static class
public static class Extensions
{
    //Function must be static
    //First parameter has "this" in front of type
    public static void SetPositionX(this Transform t, float newX)
    {
        t.position = new Vector3(newX, t.position.y, t.position.z);
    }
}

Now you can go back to your other script and replace our old code with the new extension method.

using UnityEngine;
using System.Collections;
 
public class Player : MonoBehaviour
{
    void Update ()
    {
        //Set new x position to 5
        transform.SetPositionX(5f);
    }
}
NOTE: Extension methods can only be called on an instance of a class, not on the class itself.

Here are a few more extension methods to get you started, as well as an example script that utilizes a few of them.

Extensions:

using UnityEngine;
using System.Collections;
 
public static class Extensions
{
    public static void SetPositionX(this Transform t, float newX)
    {
        t.position = new Vector3(newX, t.position.y, t.position.z);
    }
 
    public static void SetPositionY(this Transform t, float newY)
    {
        t.position = new Vector3(t.position.x, newY, t.position.z);
    }
 
    public static void SetPositionZ(this Transform t, float newZ)
    {
        t.position = new Vector3(t.position.x, t.position.y, newZ);
    }
 
    public static float GetPositionX(this Transform t)
    {
        return t.position.x;
    }
 
    public static float GetPositionY(this Transform t)
    {
        return t.position.y;
    }
 
    public static float GetPositionZ(this Transform t)
    {
        return t.position.z;
    }
 
    public static bool HasRigidbody(this GameObject gobj)
    {
        return (gobj.rigidbody != null);
    }
 
    public static bool HasAnimation(this GameObject gobj)
    {
        return (gobj.animation != null);
    }
 
    public static void SetSpeed(this Animation anim, float newSpeed)
    {
        anim[anim.clip.name].speed = newSpeed;
    }
}

Example Script:

using UnityEngine;
using System.Collections;
 
public class Player : MonoBehaviour
{
    void Update ()
    {
        //move x position 5 units
        float currentX = transform.GetPositionX();
        transform.SetPositionX(currentX + 5f);
 
        if(gameObject.HasRigidbody())
        {
            //Do something with physics!
        }
 
        if(gameObject.HasAnimation())
        {
            //Double the animation speed!
            gameObject.animation.SetSpeed(2f);
        }
    }
}
NOTE: Static classes do NOT extend MonoBehaviour.
ANOTHER NOTE: If you define your extension methods inside of a namespace, you have to declare the use of that namespace in order to bring them into scope.
 

Extension Methods的更多相关文章

  1. C# Extension Methods

    In C#, extension methods enable you to add methods to existing class without creating a new derived ...

  2. AX7: HOW TO USE CLASS EXTENSION METHODS

    AX7: HOW TO USE CLASS EXTENSION METHODS   To create new methods on a standard AX class without custo ...

  3. C# -- 扩展方法的应用(Extension Methods)

    当你有下面这样一个需求的时候,扩展方法就会起到作用:在项目中,类A需要添加功能,我们想到的就是在类A中添加公共方法,这个显而易见肯定可以,但是由于某种原因,你不能修改类A本身的代码,但是确实又需要增加 ...

  4. Top useful .Net extension methods

    Special extension methods were released in C# 3.0. Developers have continuously been looking for way ...

  5. (转)C# -- 扩展方法的应用(Extension Methods)

    本文转载自:http://blog.csdn.net/zxz414644665/article/details/9793205 当你有下面这样一个需求的时候,扩展方法就会起到作用:在项目中,类A需要添 ...

  6. Extension Methods "点"函数方法 扩展方法

    原文发布时间为:2011-03-25 -- 来源于本人的百度文章 [由搬家工具导入] http://msdn.microsoft.com/en-us/library/bb383977.aspx 条件: ...

  7. Extension Methods(扩展方法)

    在 OOPL 中,有静态方法.实例方法和虚方法,如下:   public sealed class String {      public static bool  IsNullOrEmpty(st ...

  8. Extension Methods (C# Programming Guide)

    https://msdn.microsoft.com/en-us//library/bb383977.aspx private static void Dump(this ArraySegment&l ...

  9. C# Extension Methods(C#类方法扩展)

    使用Extension methods 可以在已有的类型(types)中添加方法(Methods),而无需通过增加一种新的类型或修改已有的类型. 比如说,想要给string类型增加一个PrintStr ...

随机推荐

  1. ThinkPHP中的模型

    ThinkPHP中的模型 1.什么是模型(Model) 模型表示企业数据和业务规则,实际项目开发中,主要实现与数据库进行操作. 2.模型的定义规则 模型类的命名规则是除去表前缀的数据表名称,采用驼峰法 ...

  2. 《ISCSI集中存储》RHEL6——CE

    集中存储的作用: 服务端的多余的分区,客户端可以拿来存储数据,并且所存储的数据直接写在服务器的硬盘上,当客户端A崩溃时,其他客户端依旧可以从服务器端访问到客户端A存储的数据. 服务器配置: Iptab ...

  3. 配置drbd高可用集群

    前期准备: 同步时间 (两个节点) 节点一(172.16.21.6) [root@stu21 heartbeat2]# ntpdate 172.16.0.1 31 Dec 20:59:25 ntpda ...

  4. OpenSSL 安全漏洞: heartbleed

    Heartbleed 是 2014年4月7日被广泛报道的一个 OpenSSL 安全漏洞,号称是灾难. 利用它能读取服务器上最多64k的内存,只要该服务器可以通过ssl连接.   Heartbleed ...

  5. 基础学习总结(八)--Intent中显示意图和隐式意图的用法

    Intent(意图)主要是解决Android应用的各项组件之间的通讯.Intent负责对应用中一次操作的动作.动作涉及数据.附加数据进行描述,Android则根据此Intent的描述,负责找到对应的组 ...

  6. (一)熟悉执行流程——基于ThinkPHP3.2的内容管理框架OneThink学习

    ThinkPHP作为国内具有代表性的PHP框架,经过多年的发展,受到越来越多公司与开发者的青睐.我也在忙里偷闲中抽出部分时间,来学习这个优秀的框架.在开始学习这个框架时,最好通过实例来学习,更容易结合 ...

  7. 【Qt】QSettings读写注册表、配置文件【转】

    简述 一般情况下,我们在开发软件过程中,都会缓存一些信息到本地,可以使用轻量级数据库sqlite,也可以操作注册表.读写配置文件. 关于QSettings的使用前面已经介绍过了,比较详细,见“更多参考 ...

  8. CLR via C# 序列化读书笔记

    1. 序列化格式类 a. 二进制BinaryFormatter b. XML流 NetDataContractSerializer c. CLR类据类型与非CLR数据类型之间互操作 XmlSerial ...

  9. jQuery实现分页

    转载地址 http://www.cnblogs.com/xiaoruoen/archive/2012/01/11/2318199.html ;( function($){ $.extend({ &qu ...

  10. 感知器算法PLA

    for batch&supervised binary classfication,g≈f <=> Eout(g)≥0 achieved through Eout(g)≈Ein(g ...