Have you ever played DOTA? If so, you may know the hero, Invoker. As one of the few intelligence carries, Invoker has 10 powerful abilities. One of them is the Ice Wall: Invoker generates a wall of solid ice directly in front of him, and the bitter cold emanating from it greatly slows nearby enemies and deals damage each second.

Now consider the map as a plane. You are now at point s, and want to move to point t. But Invoker has placed N ice walls on the map. Your moving speed is 1 per second, but you need k seconds to pass an ice wall. Time is precious, you must get to point t as quickly as possible. What's the minimum time you need?

For convenience, you can assume that all ice walls are segments (no width) either parallel to X-axis or to Y-axis. Segments are strictly disjoint (have no common point). Point s and t are not on any segment (have no common point).

You will not be slowed when pass the end point of a segment or walk along a segment.

 

Input

The input begins with an integer T, indicating the number of test cases. For each case, the first line is two integers N and k (1 <= N <= 500, 0 <= k <= 10^8), indicating the number of segments and the time needed to pass an ice wall. Next N lines, each have four integers x1, y1, x2, y2, indicating two end points of a segment, (x1, y1) and (x2, y2). Next line has two integers xs and ys, representing the coordinates of starting point s. The last line also has two integers xt and yt, representing the coordinates of target point t. For every point, |x| and |y| <= 108.

 

Output

For each case, output one line containing the minimum time in second needed to get to t from s. The answer should be given within an absolute or relative error of 10−6.

 

Sample Input

3
1 1
1 0 1 2
0 0
2 0
1 1
1 -2 1 2
0 0
2 0
1 3
1 -2 1 2
0 0
2 0

Sample Output

2.000000
3.000000
4.472136
  
  这道题还是有些挑战的,可以一眼看出是最短路,但如何处理出点对的直接路径?
  考虑极角排序,我不会,就用三角函数的sin和cos代替,然后用bit维护,可以做到N²logN。
 #include <algorithm>
#include <iostream>
#include <cstring>
#include <cstdio>
#include <cmath>
using namespace std;
const double eps=1e-;
const int N=,M=; struct Node{int x,y,tp;}point[N],s,t,tmp;
struct Data{Node t;int id;double k,d;}st[N];
int hsh[*N],bit[*N],csh,top;double G[N][N]; double Dis(Node a,Node b){
return sqrt(1.0*(a.x-b.x)*(a.x-b.x)+1.0*(a.y-b.y)*(a.y-b.y));
} double K1(Node b){return 1.0*(b.x-tmp.x)/Dis(tmp,b);}
double K2(Node b){return 1.0*(b.y-tmp.y)/Dis(tmp,b);} int Rk1(int tp){return tp==?:tp==?:;}
int Rk2(int tp){return tp==?:tp==?:;} bool cmp1(Data p,Data q){
Node a=p.t,b=q.t;
if(fabs(p.k-q.k)>)return q.k-p.k>=eps;
if(a.tp==&&b.tp==)return q.d-p.d>=eps;
if(a.tp==&&b.tp==)return p.d-q.d>=eps;
return Rk1(a.tp)<Rk1(b.tp);
} bool cmp2(Data p,Data q){
Node a=p.t,b=q.t;
if(fabs(p.k-q.k)>)return p.k<q.k;
if(a.tp==&&b.tp==)return p.d<q.d;
if(a.tp==&&b.tp==)return p.d>q.d;
return Rk2(a.tp)<Rk2(b.tp);
}
int Query(int x,int y){int ret=;
x=lower_bound(hsh+,hsh+csh+,x)-hsh-;
while(x){ret-=bit[x];x-=x&(-x);}
y=lower_bound(hsh+,hsh+csh+,y)-hsh;
while(y){ret+=bit[y];y-=y&(-y);}
return ret;
} void Add(int x,int d){
x=lower_bound(hsh+,hsh+csh+,x)-hsh;
while(x<=csh)bit[x]+=d,x+=x&(-x);
} int tot,n,ice,T;
void Solve1(int p){
tmp=point[p];top=;
for(int i=;i<=tot;i++){
Node b=point[i];if(tmp.y<=b.y)continue;
st[++top]=(Data){b,i,K1(b),Dis(tmp,b)};
}sort(st+,st+top+,cmp1);
memset(bit,,sizeof(bit));
for(int i=;i<=top;i++){
Data b=st[i];Node c=b.t;
if(c.tp==)Add(c.y,-);
G[b.id][p]+=ice*Query(c.y,tmp.y);
G[p][b.id]+=ice*Query(c.y,tmp.y);
if(c.tp==)Add(c.y,);
}
} void Solve2(int p){
tmp=point[p];top=;
for(int i=;i<=tot;i++){
Node b=point[i];if(tmp.x<=b.x)continue;
st[++top]=(Data){b,i,K2(b),Dis(tmp,b)};
}sort(st+,st+top+,cmp2);
memset(bit,,sizeof(bit));
for(int i=;i<=top;i++){
Data b=st[i];Node c=b.t;
if(c.tp==)Add(c.x,-);
G[b.id][p]+=ice*Query(c.x,tmp.x);
G[p][b.id]+=ice*Query(c.x,tmp.x);
if(c.tp==)Add(c.x,);
}
} int vis[N];double dis[N];
double Dij(int s,int t){
for(int i=;i<N;i++)
dis[i]=1e20,vis[i]=;dis[s]=;
for(int i=,p;i<=tot;i++){p=;
for(int j=;j<=tot;j++)
if(!vis[j]&&dis[p]>dis[j])p=j;
vis[p]=true;
for(int j=;j<=tot;j++)
dis[j]=min(dis[j],dis[p]+G[p][j]);
}
return dis[t];
} void Initial(){
memset(G,,sizeof(G));
tot=csh=;
} int main(){
scanf("%d",&T);
while(T--){
scanf("%d%d",&n,&ice);Initial();
for(int i=,x1,y1,x2,y2;i<=n;i++){
scanf("%d%d%d%d",&x1,&y1,&x2,&y2);
hsh[++csh]=x1;hsh[++csh]=x2;
hsh[++csh]=y1;hsh[++csh]=y2;
if(x1==x2&&y1==y2)continue;
if(x1==x2){
if(y1>y2)swap(y1,y2);
point[++tot]=(Node){x1,y1,};
point[++tot]=(Node){x2,y2,};
}
if(y1==y2){
if(x1>x2)swap(x1,x2);
point[++tot]=(Node){x1,y1,};
point[++tot]=(Node){x2,y2,};
}
} scanf("%d%d",&s.x,&s.y);
scanf("%d%d",&t.x,&t.y); hsh[++csh]=s.x;hsh[++csh]=s.y;
hsh[++csh]=t.x;hsh[++csh]=t.y; sort(hsh+,hsh+csh+);
csh=unique(hsh+,hsh+csh+)-hsh-; point[++tot]=(Node){s.x,s.y,};
point[++tot]=(Node){t.x,t.y,}; for(int i=;i<=tot;i++)Solve1(i);
for(int i=;i<=tot;i++)Solve2(i); for(int i=;i<=tot;i++)
for(int j=;j<=tot;j++)
G[i][j]+=Dis(point[i],point[j]);
printf("%.6lf\n",Dij(tot-,tot));
}
return ;
}

  WA在求dis的平方上了,注意会爆int。

附上数据生成器:

 #include <algorithm>
#include <iostream>
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include <ctime>
using namespace std;
int G[][],h[];
int main(){
srand(time(NULL));
int T=,n=,w=;
printf("%d\n",T);
while(T--){
printf("%d %d\n",n,rand()%w);
int x,y,a,b,l;
for(int i=;i<w;i++){
h[i]=rand()*rand()%;
if(rand()%)h[i]*=-;
}
sort(h,h+w);
memset(G,,sizeof(G));
for(int i=;i<=n;i++){
while(true){
x=rand()%w;y=rand()%w;
while(G[x][y])x=rand()%w,y=rand()%w;
if(rand()%){
a=x;l=;
while(y+l+<=w&&G[x][y+l]==)l++;
if(l==)continue;b=y+rand()%(l-)+;
}
else{
b=y;l=;
while(x+l+<=w&&G[x+l][y]==)l++;
if(l==)continue;a=x+rand()%(l-)+;
}
for(int j=x;j<=a;j++)
for(int k=y;k<=b;k++)
G[j][k]=;
printf("%d %d %d %d\n",h[x],h[y],h[a],h[b]);
break;
}
}
x=rand()%w;y=rand()%w;
while(G[x][y])x=rand()%w,y=rand()%w;
printf("%d %d\n",h[x],h[y]);G[x][y]=;
x=rand()%w;y=rand()%w;
while(G[x][y])x=rand()%w,y=rand()%w;
printf("%d %d\n",h[x],h[y]);
}
return ;
}

最短路(数据处理):HDU 5817 Ice Walls的更多相关文章

  1. HDU 6187 Destroy Walls (思维,最大生成树)

    HDU 6187 Destroy Walls (思维,最大生成树) Destroy Walls *Time Limit: 8000/4000 MS (Java/Others) Memory Limit ...

  2. 单源最短路模板 + hdu - 2544

    Floyd Floyd 本质上类似一种动态规划,dp [ i ] [ j ] = dp [ i ] [ k ] + dp[ k ] [ j ]. /** * Night gathers, and no ...

  3. HDU 6187 Destroy Walls

    Destroy Walls Long times ago, there are beautiful historic walls in the city. These walls divide the ...

  4. HDU 6187 Destroy Walls (对偶图最小生成树)

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=6187 题意:有一个V个结点M条边的带边权无向平面图,有一个人在一个区域,要拆一些墙使得他可以到达任意一 ...

  5. 【最短路】HDU 1688 Sightseeing

    题目大意 给出一个有向图(可能存在重边),求从\(S\)到\(F\)最短路的条数,如果次短路的长度仅比最短路的长度多1,那么再加上次短路的条数. 输入格式 第一行是数据组数\(T\). 对于魅族数据, ...

  6. 【转】最短路&差分约束题集

    转自:http://blog.csdn.net/shahdza/article/details/7779273 最短路 [HDU] 1548 A strange lift基础最短路(或bfs)★254 ...

  7. 转载 - 最短路&差分约束题集

    出处:http://blog.csdn.net/shahdza/article/details/7779273 最短路 [HDU] 1548    A strange lift基础最短路(或bfs)★ ...

  8. HDU2544 最短路dij

    纯最短路. ///HDU 2544堆优化的最短路 #include <cstdio> #include <iostream> #include <sstream> ...

  9. ACM-最短路(SPFA,Dijkstra,Floyd)之最短路——hdu2544

    ***************************************转载请注明出处:http://blog.csdn.net/lttree************************** ...

随机推荐

  1. [python]pep8编码规范

    一 代码编排1 缩进.4个空格的缩进(编辑器都可以完成此功能),不使用Tap,更不能混合使用Tap和空格.2 每行最大长度79,换行可以使用反斜杠,最好使用圆括号.换行点要在操作符的后边敲回车.3 类 ...

  2. ios毛玻璃效果

    方法一:支持所有ios系统版本: - (void)setupBlurView { UIImageView *darkView = [[UIImageView alloc] init]; darkVie ...

  3. 是么是 API 和 SDK

    API(Application Programming Interface,应用程序编程接口)是一些预先定义的函数,目的是提供应用程序与开发人员基于某软件或硬件得以访问一组例程的能力,而又无需访问源码 ...

  4. Spring中Bean实例的生命周期及其行为

  5. java新手笔记15 多态

    1.Animal类 package com.yfs.javase; public class Animal { public void cry() { System.out.println(" ...

  6. Codevs 3233 古道

    3233 古道 时间限制: 1 s 空间限制: 8000 KB 题目等级:**白银 Silver** [传送门](http://codevs.cn/problem/3233/) 题目描述 Descri ...

  7. VMProtect使用小计【一】

    文章列表 VMProtect使用小计[一] – 初次使用VMProtect使用小计[二] – 加壳查看VMProtect使用小计[三] – 权限管理 说明 VMProtect的功能我就不说了,详情大家 ...

  8. Java面向对象程序设计--与C++对比说明:系列3(Java 继承机制)

    继承(inheritance)背后的核心思想是:       bonus = b;    }      } Java没有像C++那样提供多继承机制,但提供了接口机制,在后面我们将详细探究接口机制的实现 ...

  9. 切换到mint了,纪念一下

  10. 【ADO.NET】6、SQLHelper简单封装

    using System.Data.SqlClient;using System.Configuration;引用:System.Configuration 连接字符串放到配置文件中 新建一个类,写如 ...