【LeetCode】836. Rectangle Overlap 解题报告(Python)
作者: 负雪明烛
id: fuxuemingzhu
个人博客: http://fuxuemingzhu.cn/
题目地址:https://leetcode.com/problems/rectangle-overlap/description/
题目描述:
A rectangle is represented as a list [x1, y1, x2, y2], where (x1, y1) are the coordinates of its bottom-left corner, and (x2, y2) are the coordinates of its top-right corner.
Two rectangles overlap if the area of their intersection is positive. To be clear, two rectangles that only touch at the corner or edges do not overlap.
Given two (axis-aligned) rectangles, return whether they overlap.
Example 1:
Input: rec1 = [0,0,2,2], rec2 = [1,1,3,3]
Output: true
Example 2:
Input: rec1 = [0,0,1,1], rec2 = [1,0,2,1]
Output: false
Notes:
- Both rectangles rec1 and rec2 are lists of 4 integers.
- All coordinates in rectangles will be between -10^9 and 10^9.
题目大意
判断两个矩形区域是否相交。矩形的表示方法是[x1, y1, x2, y2], (x1, y1)是矩形左下角点的坐标,(x2, y2)是矩形右上角的坐标。
解题方法
方法一:直接比较
求解方法有点烧脑。我在没有画图的情况下想清楚了,所以很快就写出来了。
把rec2当做基准的一个矩形。把rec1跟rec2进行比较。
先判断不想交的情况:
- rec1的x2小于rec2的x1;此时rec1在rec2的左边。
- rec1的y2小于rec2的y1;此时rec1在rec2的下边。
- rec2的x2小于rec1的x1;此时rec1在rec2的右边
- rec2的y2小于rec1的y1;此时rec1在rec2的上边。
取not代表相交的情况。
class Solution:
def isRectangleOverlap(self, rec1, rec2):
"""
:type rec1: List[int]
:type rec2: List[int]
:rtype: bool
"""
rec1_x1, rec1_y1, rec1_x2, rec1_y2 = rec1
rec2_x1, rec2_y1, rec2_x2, rec2_y2 = rec2
return not (rec1_x1 >= rec2_x2 or rec1_x2 <= rec2_x1 or rec1_y1 >= rec2_y2 or rec1_y2 <= rec2_y1)
方法二:求相交部分
这个做法和223. Rectangle Area一样,直接根据相对的x, y的大小比较来找出相交部分。如果以x, y为相交部分都大于0的话,那么相交。

class Solution(object):
def isRectangleOverlap(self, rec1, rec2):
"""
:type rec1: List[int]
:type rec2: List[int]
:rtype: bool
"""
[A, B, C, D], [E, F, G, H] = rec1, rec2
x, y = (min(C, G) - max(A, E)), (min(D, H) - max(B, F))
return x > 0 and y > 0
日期
2018 年 5 月 27 日 ———— 周末的天气很好~
【LeetCode】836. Rectangle Overlap 解题报告(Python)的更多相关文章
- #Leetcode# 836. Rectangle Overlap
https://leetcode.com/problems/rectangle-overlap/ A rectangle is represented as a list [x1, y1, x2, y ...
- 【LeetCode】120. Triangle 解题报告(Python)
[LeetCode]120. Triangle 解题报告(Python) 作者: 负雪明烛 id: fuxuemingzhu 个人博客: http://fuxuemingzhu.cn/ 题目地址htt ...
- LeetCode 1 Two Sum 解题报告
LeetCode 1 Two Sum 解题报告 偶然间听见leetcode这个平台,这里面题量也不是很多200多题,打算平时有空在研究生期间就刷完,跟跟多的练习算法的人进行交流思想,一定的ACM算法积 ...
- 【LeetCode】Permutations II 解题报告
[题目] Given a collection of numbers that might contain duplicates, return all possible unique permuta ...
- 【Leetcode_easy】836. Rectangle Overlap
problem 836. Rectangle Overlap solution: class Solution { public: bool isRectangleOverlap(vector< ...
- 【LeetCode】Island Perimeter 解题报告
[LeetCode]Island Perimeter 解题报告 [LeetCode] https://leetcode.com/problems/island-perimeter/ Total Acc ...
- 【LeetCode】01 Matrix 解题报告
[LeetCode]01 Matrix 解题报告 标签(空格分隔): LeetCode 题目地址:https://leetcode.com/problems/01-matrix/#/descripti ...
- 【LeetCode】Largest Number 解题报告
[LeetCode]Largest Number 解题报告 标签(空格分隔): LeetCode 题目地址:https://leetcode.com/problems/largest-number/# ...
- 【LeetCode】Gas Station 解题报告
[LeetCode]Gas Station 解题报告 标签(空格分隔): LeetCode 题目地址:https://leetcode.com/problems/gas-station/#/descr ...
随机推荐
- linux中chage命令的基本使用
在Linux中chage命令常用于设置系统用户的账户属性 Usage: chage [options] LOGIN Options: -d, --lastday LAST_DAY set date o ...
- C#多个标题头合并
protected void GridView1_RowCreated(object sender, GridViewRowEventArgs e) { switch (e.Row.RowType) ...
- 重学Git(一)
一.最最最基础操作 # 初始化仓库 git init # 添加文件到暂存区 git add readme.md # 提交 git commit -m 'wrote a readme file' 二.简 ...
- abundant
In ecology [生态学], local abundance is the relative representation of a species in a particular ecosys ...
- 数仓day01
1. 该项目适用哪些行业? 主营业务在线上进行的一些公司,比如外卖公司,各类app(比如:下厨房,头条,安居客,斗鱼,每日优鲜,淘宝网等等) 这类公司通常要针对用户的线上访问行为.消费行为.业务操作行 ...
- 【leetcode】986. Interval List Intersections (双指针)
You are given two lists of closed intervals, firstList and secondList, where firstList[i] = [starti, ...
- mango后台
环境搭建 项目配置 下载后导入项目,删除mvnw.mvnw.cmd两个文件 修改spring-boot-starter-web pom.xml --> run as --> mave i ...
- VFL
VFL 1. 概念 VFL全称是Visual Format Language,翻译过来是"可视化格式语言" VFL是苹果公司为了简化Autolayout的编码而推出的抽象语言 2. ...
- 图形学之Unity渲染管线流程
Unity中的渲染管线流程 下图是<Unity Shader 入门精要>一书中的渲染流程图: ApplicationStage阶段:准备场景信息(视景体,摄像机参数).粗粒度剔除.定义每个 ...
- 车载以太网第二弹 | 测试之实锤-物理层PMA测试实践
前言 本期先从物理层"PMA测试"开始,下图1为"PMA测试"的测试结果汇总图.其中,为了验证以太网通信对线缆的敏感度,特选取两组不同特性线缆进行测试对比,果然 ...